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Espinosa

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Posts posted by Espinosa

  1. 30 minutes ago, SSJDennis said:

    Lol, I didn't expect to receive something like that XD Normally I just get rubbish. You also wouldn't believe this was my fifth try... Other four I scored unlucky crits, stealing the EXP from Tobin.

    Your right! I didn't change my order, and now the Bridgand also attacked Faye... This is weird... You tried the "order" I mentioned before?

    I just applied the order you listed, and the Brigand still keeps attacking Faye on my file. Can you repeat the same strategy like 5 times and see if it unfolds the same way every time? In the video you uploaded, he goes after Kliff even when Faye is at like 7 HP (not quite moribund but still). I'm doing everything exactly like you now, but to no avail. 

     

    If I can get Villager Kliff/Faye into 1-3 with 3 spd (so that they're not deadweight and don't have to hide from combat) and get them to promote there, I think I'll be fine. I may or may not lose turns later on; I think right now I should focus on a more optimal chapter 1 clear and then plan ahead what I'll need in chapter 3 and beyond. 

  2. Huh weird! For me they just won't attack Kliff, and I'm doing everything the same way except... my Order is different? Could it be that choose their target based on their Order in the menu when the damage inflicted is identical and nobody has terrain advantage/disadvantage? That would explain a lot. 

    Also that +str/spd level-up... Exactly what I've been resetting for. 

  3. On 6/19/2017 at 7:11 AM, Deltre said:

    Also, FWIW Gray doubling Slayde isn't necessary as you guessed, but it is really nice for reliability. I theorize that if everything (including all your level ups to that point) went your way you could maybe knock out Zofia Castle in 7 turns (and that's a big maybe), and you'd want Gray to double if you're attempting that. 8 or 9 turns is more reasonable though, and Gray doesn't need to double Slayde for that.

    Assuming Silque gets to Warp, 9 turns seems hardly satisfactory. I mean, a turn 1 Warp enables you to bait Slayde and start fighting the northern enemies as early as turn 1. It can't take that long to get to the enemies on the sides, and Silque can continue Warping people forward once per turn.

    I've been investigating just how feasible 1-7 Warp is. It does look like it's possible but the amount of work required is beyond anything I've ever done in LTC, Turnwheel or not. You need the right enemy phases for Silque, good levels on Silque, not to mention good levels on everybody else. And of course the enemies should all die fast enough while you do all of the above. It's ridiculous.

    Doing my best. Just now made it to 1-4 with a lv. 2.99 Silque (has been better on some attempts but with much poorer levelups) and found that apparently not having 5 spd on Lukas and Kliff still being an archer totally butchers the 4-turn clear (the one I put up on YouTube is incredibly tight, as the soldier that advances from the right is too bulky to be handled by your scrubs and needs a mage... who are mostly all busy doing something else (and Faye is too slow to double him). 

    So I'm going back AGAIN to see if I can promote Kliff by 1-4 without hurting Silque's levelling, which is priority number 1 pretty much. All that work to promote Faye early... I don't think she helps with anything in part 1 other than healing Silque in 1-7 for more Warps.

     

    On 6/19/2017 at 2:17 PM, joshcja said:

    Mark farming is only really relevant at the end of act 4 Ceilica route (room 1 of tower averages 30 silver) there's enough money in the game for every other relevant forge if you let Ceilica loot southern zophia and farm coral frags.

    The main fork gains I know of are in Ceilica's act 4 and can be replicated by looping a merc in act 3.

    Exp routing sucks. So far the closest i've found to an elegant solution is skipping the Act 1 merc, villager!faye rigged for speed does the same job with a comicly stronger act 3&4. Double archer villagers is faster overall imo, also good for funneling exp into Silque for warp by map 7 as well. Faye gets rescue early act 3 in both settings.

    Mark farming is relevant anytime, because as soon as you get to the forge, you can get stuff like maxed Brave Sword and Killer Bow providing you have the patience to farm these in grass one at a time for hours. It makes a world of difference if your units are fighting with iron weaponry or high-end forges early on (and have all the necessary skills ahead of time thanks to it).

    I'm not using Villager Forks in this run, and would prefer to keep it out. I don't see how I could loop somebody like Saber and still not lose turns, not in an LTC.

    If we skip promoting smb into a Merc, how  do we get a fast Lightning Sword user? I really don't see how keeping Faye as a Villager (admittedly, not any more unusable than Cleric Faye when no healing is needed) can assist with anything later on in the game, or how you imagine feeding her kills for such a long time with no returns in sight. She needs to get Physic and Rescue eventually, and the longer you keep her a Villager the later she'll get these spells. I think it's either that I don't understand what you meant or you misunderstood that this is the LTC thread.

    47 minutes ago, SSJDennis said:
    1.  

    pp1.PNG.d6d47167dc18199bbc059d88a26e24be.PNG

    pp2.png.f7caf6e83e855cfda763bde1369b8c46.png

    It's very familiar because this is mostly how I've been doing 1-1 except Gray baits the northern guy. I tried replicate what I see on the pictures (possible with initial Order btw) and Kliff does indeed get attacked by the 4 HP Brigand... however, for that to happen Tobin must stay where he is and not get into the range of the other enemies. 

    Did you intend for Tobin to stay where he is, letting Gray and Lukas get the other two kills? For my run, it's imperative that Tobin gets 4 kills and procs speed twice, letting him double soldiers (against whom my party is hilariously impotent when bumrushing maps and fulfilling out-of-the-way objectives) and continue doubling as new speed benchmarks are met. 

    If I put Tobin where he can be attacked by all three (killing the Brigand who could attack him from a forest), the 4 HP dood ignores Kliff and goes after Faye like in all my attempts. 

    Thanks for helping out!

  4. I haven't had the time to play low-turn counts for nearly half a year, it seems. Now that I've got some, I could get into something and since an Echoes LTC had been brought up to me several times, it's no surprise I started the run. Gaiden/Echoes seems like the least LTC-friendly games out there, as enemies you can't reliably one-turn KO are a nightmare to a run like this, other factors also contributing to the difficulty. 

    YouTube Playlist

    Above you can find everything I've shared of the playthrough so far. I record every battle and eventually it all ends up in the playlist. The video for each map is accompanied by a lengthy video description, which I never seem to grow tired of writing. 

    I've felt the need to start this thread for multiple reasons. The main one is getting some advice on some rather important policies (outlined in the topic poll) and another one is to document and plan out the run. The few times I did a playthrough of the game, I hardly did it with an eventual LTC in mind, so I have quite a lot to brainstorm about moving on from casual to really meticulous and ambitious playstyle. 

     

    My current turn counts are as follows:

    Spoiler

     

    
    Pr. 2 turns
    
    1-1 2 turns
    
    1-2 3 turns
    
    Th. 1 turn
    
    1-3 5 turns
    
    1-4 4 turns
    
    1-5 3 turns
    
    1-6 5 turns
    
    1-7 6 turns

     

     

    Having reached map 1-7 with a pretty mag-rigged Silque @ lv. 5.98, I've been wondering if she can feasibly get to Warp prior to this map. Being able to warp a fighter or two over the wall would presumably speed up the map's completion exponentially. Since we're talking about 6 levels worth of experience in 4 storyline maps, I imagine the answer is affirmative. I've gone back to past maps (from the very beginning) trying to improve upon the chapter 1 clear by feeding Silque all of the bosskills and also trying to get some extra exp from enemy phase (not the hardest thing to arrange when Silque takes the most damage if nobody else in range is getting doubled). I may have to give all three +spd well boosts to Silque, but am not yet sure if this necessary. If she can gain these points on her way to Warp, others could make use of the well boosts. For example, when you play very fast, Merc!Gray only has 7 base spd with the Lightning Sword. This means he needs 3 procs to double Slayde in the last map of the chapter (which is not necessarily a turn-shaving difference considering how many other foes we need to handle and that Gray can't 2HKO anyone but archers anyway). 

    Playing fast and making so many sacrifices restrains me even more (skipping random battles and dungeon fights is already rather limiting). For instance, I can hardly imagine which kills I can afford to feed Kliff on the revised run (which could well prove a failure with Silque not reaching Warp but I'm hoping for the best) and if he's ever seeing promotion at all (I guess, he just needs to be fielded for that bonus exp to get there some day). At the same time, I really do require a competent archer, possibly two.

    Now some urgent problems outlined in the poll...

    Silver Mark farming and Forges

    This is a very important issue, because so far it seems to me that silver marks can be farmed for endlessly in dungeons without aggroing enemies, 1-5 per visit or more if you're feeling reckless. I've heard others say the coins eventually end and you can't milk a dungeon for any more, so I tested this today and got to over 100 silver marks before doing map 1-3 in chapter 1, not to mention a ton of food from boxes. 

    If marks can really be farmed endlessly, you just need to dedicate yourself to farming as many as you can to have the best versions of your weapons as early as possible. This can get too silly imho. e.g. the chapter 1 Iron Bow can turn into a Killer Bow+3 because you just need to get 590 silvers/2 golds to max the forge. Every other earlygame weapon is maxed similarly, and it's possible considering gold marks can be traded if you bring enough silvers with you.

    It's easy to see why I would find such a run discouraging (too much looking around grass in dungeons instead of strategising), but how can I handle the problem? One solution is simply never picking up any food from dungeons and never cutting grass for coins. Some money can still be accumulated by beating enemies in fixed encounters, selling food found in towns and doing quests. I'm not sure if there's any middle ground.

    Optional encounters

    A notorious obstacle before this run. Once enemies appear on the map, they appear to have a fixed pace at which they progress towards you. Reloading your save will not change their behaviour at all. Naturally, this problems makes me very apprehensive, as I would need to manipulate them in order to (ideally) not see any optional battles on my run.

    Unless somebody makes a discovery regarding their behaviour and ways to exploit it, I will probably have to suck it up and just face some of them in-battle. This leads us to another issue to be solved - do these encounters add to the turn count in the run? 

    I should also add that the line between storyline and optional encounters is somewhat thin. Many folks who have played the game more than once may have noticed that if some "random" enemies appear in the same place of the map where a storyline battle is about to occur, you will be facing both the fixed enemies as well as the skirmish party on the storyline map. 

    It's all very confusing and troublesome at the moment, and yet without resolving the issue there's little clarity concerning LTCing the game past chapter 2 or so. 

    Any help and opinions are greatly appreciated, as per usual!

  5. I noticed your reddit thread on passing items between Celica and Alm makes no mention of Alm's early chapter 1 Dragonshield. Is it because the item can't be passed, or because you think it inefficient to obtain and/or use?

    I think somebody like Mage Atlas could use the item for extra bulk while OHKOing with Arrow/Fire at 1-2 range since he has no speed anyway. Boey might enjoy it too. Theorycrafting though. 

  6. Pretty fed up with all this holier-than-thou crap. If you're so worried about the sales of the game, go ahead and buy multiple copies of it, instead of telling people you've never seen or met what they should or should not do with their money and time. 

    The sole reason why all the information you need is available when the game is officially out is that the same players you're denigrating are committed to the process of gathering resources for the game. 

  7. 2 minutes ago, Arcanite said:

    She might not be built to kill, but she is definitely built to win. The thing I do have to say about this game, is that no five star is useless, especially when you only have 2. I have a +Hp/-Res 5 star robin. That really isn't that good, but I kept it because I need a takumi counter! My Lyn is -Def and +Hp which is even worse. I'm still not giving away her galeforce because she's my only solid sword user! If someone said to you "I'm giving you a random sword user that is 5 stars", would you not say yes? Then what's the difference? Just because you don't care about her, that doesn't mean you just toss her in a waste bucket! You need to learn how to be happy.

    Yes, it's only 2 more points but, unless you have dragons, Ninny only gets hone Def 2 which is okay but Hone attack is definitely much more of a major key.

    Ninian's big boon is if you can somehow give her 1-2 range counter by feeding Nowi to her (and I do have one). A dancer with a 1-2 range counter is something else. 

  8. 4 minutes ago, eclipse said:

    The last two sets I rolled had zero blue orbs. That's why I only chose one character and stopped.

    Ouch. I only pulled the grey orbs because I was hoping I would finally get Takumi. The odds were too low of course. 

  9. 3 minutes ago, XeKr said:

    You should indeed get 1000 feathers from Lucina's team. Some people reported getting their victory 500 already, and I got 1500 from ranking. Nothing happens if you enter the Gauntlet?

    No... The first time and now, I only got that measly amount from the ranking between Lucina players only + 500 for winning. No 1,000 feathers the game promised me either time. 

  10. Used 40 Orbs to do two 20 orb summons with the Sanaki squad. Didn't get either of them, or any 5-star for that matters.

    What I got:

    4 Nowi (+def -res)
    4 Fae (-spd +res)
    3 RobinM
    3 Barst
    3 Donnel

    4 Fae (+hp -def)
    4 Donnel
    3 Subaki
    3 Cherche
    3 Saizo

    I think that Nowi is pretty good and could warrant feather use whenever I get to 20K again? My first 1-2 range counterer too. 

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