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MegaBlaziken721

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Posts posted by MegaBlaziken721

  1. Units from Fire Emblem: Hasha no Tsurugi.

    Al: Blue Champion

    Spoiler

    Al: Blue Champion
    Red Sword Infantry

    Availability: 5★

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    5★

    17/18/19

    7/8/9

    8/9/10

    6/7/8

    5/6/7

     

    Growth Rates

    HP

    Attack

    Speed

    Defense

    Resistance

    50%

    60%

    65%

    45%

    45%

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    5★

    36/40/43

    31/34/37

    34/37/40

    23/26/30

    22/25/29

    161-163

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Sword

    6

    1

    -

    50

    -

    -

    Steel Sword

    8

    1

    -

    100

    -

    -

    Silver Sword

    11

    1

    -

    200

    -

    -

    Champion’s Blade

    16

    1

    Grants Spd+3. Skills with "effective against dragons" are effective against unit.

    If foe has no skills with "effective against dragons," unit’s attacks are made consecutively.

    400

    5★

    -

     

    Specials

    Name

    CD

    Effect

    SP Cost

    Default

    Unlock

    Dragon Gaze

    4

    Boosts Atk by 30%.

    100

    5★

    -

    Draconic Aura

    3

    Boosts Atk by 30%.

    200

    -

    5★

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Champion’s Bond

    If the number of adjacent allies ≥ 2, neutralizes "effective against dragons" bonuses and grants Atk/Spd+6 during combat.

    300

    5★

    A

    Special Spiral 1/2/3

    If unit initiates combat and unit's Special triggers before or during combat, grants Special cooldown count-1 after combat. / If Special triggers before or during combat, grants Special cooldown count-1/2 after combat.

    60/120/240

    5★/5★/5★

    B

    Even Atk Wave 1/2/3

    At start of even-numbered turns, grants Atk+2/4/6 to unit and adjacent allies for 1 turn.

    (Bonus granted to unit even if no allies are adjacent.)

    60/120/240

    5★/5★/5★

    C

    Tiena: Tania's Light

    Spoiler

    Tiena: Tania’s Light
    Colourless Staff Cavalry

    Availability: 5★

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    5★

    14/15/16

    6/7/8

    9/10/11

    2/3/4

    7/8/9

     

    Growth Rates

    HP

    Attack

    Speed

    Defense

    Resistance

    40%

    50%

    65%

    30%

    50%

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    5★

    29/32/35

    25/29/32

    35/38/41

    12/16/19

    26/30/33

    144-145

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Assault

    10

    2

    -

    50

    -

    -

    Tiena’s Staff

    14

    2

    After combat, if unit attacked, deals 7 damage to target and foes within 2 spaces, and restores 7 HP to unit and allies within 2 spaces.

    400

    5★

    -

     

    Assists

    Name

    Effect

    SP Cost

    Default

    Unlock

    Heal

    Restores 5 HP to target ally.

    50

    -

    -

    Reconcile

    Restores 7 HP to unit and target ally.

    100

    -

    -

    Restore

    Restores 8 HP. Neutralizes ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action.

    200

    -

    -

    Restore+

    Restores HP = 50% of Atk. (Minimum of 8 HP.) Neutralizes ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action.

    300

    5★

    -

     

    Specials

    Name

    CD

    Effect

    SP Cost

    Default

    Unlock

    Imbue

    1

    When healing an ally with a staff, restores an additional 10 HP to target ally.

    50

    -

    -

    Still-Water Balm

    1

    When healing an ally with a staff, grants Res+4 to all allies for 1 turn.

    100

    5★

    -

    Geyser Balm

    1

    When healing an ally with a staff, grants Def/Res+4 to all allies for 1 turn.

    200

    -

    5★

    Geyser Balm+

    1

    When healing an ally with a staff, grants Def/Res+6 to all allies for 1 turn.

    300

    -

    5★

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Spd/Res Bond 1/2/3

    If unit is adjacent to an ally, grants Spd/Res+3 during combat.

    60/120/240

    5★/5★/5★

    A

    Dazzling Staff 1/2/3

    At start of combat, if unit's HP = 100/50%, foe cannot counterattack. / Foe cannot counterattack.

    60/120/240

    5★/5★/5★

    B

    Gant: Guardian of the Shell

    Spoiler

    Gant: Guardian of the Shell
    Blue Lance Armour

    Availability: 5★

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    5★

    24/25/26

    9/10/11

    3/4/5

    11/12/13

    3/4/5

     

    Growth Rates

    HP

    Attack

    Speed

    Defense

    Resistance

    65%

    60%

    35%

    65%

    50%

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    5★

    50/53/56

    33/36/39

    16/19/22

    37/40/43

    22/26/29

    173-174

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Lance

    6

    1

    -

    50

    -

    -

    Steel Lance

    8

    1

    -

    100

    -

    -

    Silver Lance

    11

    1

    -

    200

    -

    -

    Gant’s Lance

    16

    1

    At start of combat, if unit's HP ≤ 80%, grants Def/Res+7 during combat.

    400

    5★

    -

     

    Assists

    Name

    Effect

    SP Cost

    Default

    Unlock

    Rally Defense

    Grants Def+4 to target ally for 1 turn.

    150

    5★

    -

    Rally Up Def

    Grants Def+3 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.

    300

    -

    5★

    Rally Up Def+

    Grants Def+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.

    400

    -

    5★

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Steady Stance 1/2/3

    If foe initiates combat, grants Def+2/4/6 during combat.

    50/100/200

    5★/5★/5★

    A

    Expert Fighter

    If foe initiates combat and uses sword, lance, or axe, unit makes a guaranteed follow-up attack. Grants Atk/Def+5 during combat.

    300

    5★

    B

    Spur Def 1 / Drive Def 1 / Drive Atk/Def

    Grants Def+2 to adjacent allies/allies within 2 spaces during combat. / Grants Atk/Def+2 to allies within 2 spaces during combat.

    50/120/300

    5★/5★/5★

    C

    Kilmar: The Falcon

    Spoiler

    Kilmar: The Falcon
    Red Sword Infantry

    Availability: 4★-5★ (Tempest Trials)

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    4★

    20

    9

    9

    5

    2

    5★

    21

    9

    9

    6

    3

     

    Growth Rates

    HP

    Attack

    Speed

    Defense

    Resistance

    55%

    55%

    70%

    45%

    40%

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    4★

    42

    31

    37

    23

    18

    151

    5★

    45

    33

    39

    25

    20

    162

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Sword

    6

    1

    -

    50

    -

    -

    Steel Sword

    8

    1

    -

    100

    -

    -

    Slaying Edge

    11

    1

    Accelerates Special trigger (cooldown count -1).

    200

    4★

    -

    Slaying Edge+

    14

    1

    Accelerates Special trigger (cooldown count -1).

    400

    -

    5★

     

    Specials

    Name

    CD

    Effect

    SP Cost

    Default

    Unlock

    Night Sky

    3

    Boosts damage dealt by 50%.

    100

    4★

    -

    Astra

    4

    Boosts damage dealt by 150%.

    200

    -

    4★

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Death Blow 1/2/3

    If unit initiates combat, grants Atk+2/4/6 during combat.

    50/100/200

    4★/4★/5★

    A

    Spur Spd 1 / Spur Atk/Spd 1/2

    Grants Spd+2 to adjacent allies during combat. / Grants Atk/Spd+2/3 to allies within 2 spaces during combat.

    50/120/240

    4★/4★/4★

    C

     

  2. Some Fire Emblem Echoes units.

    Python: Snide Sniper

    Spoiler

    Python: Snide Sniper
    Colorless Bow Infantry

    Availability: 5★

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    5★

    17/18/19

    10/11/12

    4/5/6

    6/7/8

    3/4/5

     

    Growth Rates

    HP

    Attack

    Speed

    Defense

    Resistance

    45%

    65%

    60%

    50%

    25%

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    5★

    34/37/41

    36/39/42

    28/31/34

    26/30/33

    11/14/18

    150-151

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Bow

    4

    2

    Effective against flying units.

    50

    -

    -

    Steel Bow

    6

    2

    Effective against flying units.

    100

    -

    -

    Silver Bow

    9

    2

    Effective against flying units.

    200

    -

    -

    Python’s Bow

    14

    2

    Effective against flying units. After combat, if unit attacked, inflicts status on target and foes within 1 space of target restricting movement to 1 space through their next actions.

    400

    5★

    -

     

    Assists

    Name

    Effect

    SP Cost

    Default

    Unlock

    Shove

    Pushes target ally 1 space away.

    150

    5★

    -

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Darting Blow 1 / Steady Blow 1/2

    If unit initiates combat, grants Spd+2 during combat. / If unit initiates combat, grants Spd/Def+2/4 during combat.

    50/120/240

    5★/5★/5★

    A

    Bow Exp. 1/2/3

    While unit lives and uses a bow, unit/all bow allies on team get(s) 1.5/2x EXP.

    (Only highest value applied. Does not stack.)

    30/60/120

    5★/5★/5★

    C

    Kliff: Surly Passion

    Spoiler

    Kliff: Surly Passion
    Red Tome Infantry

    Availability: 5★

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    5★

    15/16/17

    4/5/6

    4/5/6

    2/3/4

    7/8/9

     

    Growth Rates

    HP

    Attack

    Speed

    Defense

    Resistance

    45%

    60%

    75%

    50%

    45%

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    5★

    32/35/39

    28/31/34

    33/37/40

    22/25/28

    24/27/31

    156-158

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Flux

    4

    2

    -

    50

    -

    -

    Ruin

    6

    2

    -

    100

    -

    -

    Rauðrserpent

    8

    2

    If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.

    200

    -

    -

    Rauðrserpent+

    12

    2

    If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.

    300

    5★

    -

    Rauðrserpent+ can be upgraded in the Weapon Refinery.

     

    Assists

    Name

    Effect

    SP Cost

    Default

    Unlock

    Rally Speed

    Grants Spd+4 to target ally for 1 turn.

    150

    5★

    -

    Rally Atk/Spd

    Grants Atk/Spd+3 to target ally for 1 turn.

    300

    -

    5★

    Rally Atk/Spd+

    Grants Atk/Spd+6 to target ally for 1 turn.

    400

    -

    5★

     

    Specials

    Name

    CD

    Effect

    SP Cost

    Default

    Unlock

    New Moon

    3

    Treats foe’s Def/Res as if reduced by 30% during combat..

    100

    5★

    -

    Moonbow

    2

    Treats foe’s Def/Res as if reduced by 30%.

    200

    -

    5★

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Darting Blow 1/2/3

    If unit initiates combat, grants Spd+2/4/6 during combat.

    50/100/200

    5★/5★/5★

    A

    Distant Guard 1/2/3

    Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+2/3/4 during combat."

    60/120/240

    5★/5★/5★

    C

    Forsyth: Loyal Lieutenant

    Spoiler

    Forsyth: Loyal Lieutenant
    Blue Lance Infantry

    Availability: 4★-5★

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    4★

    20/21/22

    7/8/9

    3/4/5

    7/8/9

    3/4/5

    5★

    21/22/23

    7/8/9

    4/5/6

    7/8/9

    4/5/6

     

    Growth Rates

    HP

    Attack

    Speed

    Defense

    Resistance

    70%

    55%

    40%

    65%

    35%

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    4★

    46/49/53

    27/30/33

    17/20/23

    30/33/36

    15/18/21

    146-147

    5★

    49/52/56

    28/32/35

    19/22/25

    32/35/38

    17/20/23

    156-158

     

    Assists

    Name

    Effect

    SP Cost

    Default

    Unlock

    Swap

    Unit and target ally swap spaces.

    150

    4★

    -

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Lance

    6

    1

    -

    50

    -

    -

    Steel Lance

    8

    1

    -

    100

    -

    -

    Ridersbane

    10

    1

    Effective against cavalry foes.

    200

    -

    -

    Ridersbane+

    14

    1

    Effective against cavalry foes.

    300

    5★

    -

     

    Specials

    Name

    CD

    Effect

    SP Cost

    Default

    Unlock

    Buckler

    3

    Reduces damage from an adjacent foe's attack by 30%.

    100

    4★

    -

    Pavise

    3

    Reduces damage from an adjacent foe's attack by 50%.

    200

    -

    4★

    Great Shield

    3

    Reduces damage from an adjacent foe's attack by 80%.

    400

    -

    5★

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    HP+3 / HP/Def 1/2

    Grants HP+3. / Grants HP+3, Def+1. / Grants HP+4, Def+2.

    40/100/200

    4★/4★/4★

    A

    Lance Exp. 1/2/3

    While unit lives and uses a sword, unit/all sword allies on team get(s) 1.5/2x EXP.

    (Only highest value applied. Does not stack.)

    30/60/120

    4★/4★/5★

    C

    Luthier: Prodigious Mage

    Spoiler

    Luthier: Prodigious Mage

    Green Tome Infantry

    Availability: 4★-5★

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    4★

    14/15/16

    8/9/10

    5/6/7

    3/4/5

    7/8/9

    5★

    15/16/17

    8/9/10

    6/7/8

    4/5/6

    7/8/9

     

    Growth Rates

    HP

    Attack

    Speed

    Defense

    Resistance

    55%

    50%

    55%

    25%

    60%

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    4★

    34/37/40

    26/29/32

    25/28/31

    11/14/17

    29/32/35

    140

    5★

    37/40/43

    27/31/34

    28/31/34

    12/15/19

    31/34/37

    150-152

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Wind

    4

    2

    -

    50

    -

    -

    Elwind

    6

    2

    -

    100

    -

    -

    Gronnserpent

    8

    2

    If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.

    200

    -

    -

    Gronnserpent+

    12

    2

    If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.

    300

    5★

    -

    Gronnserpent+ can be upgraded in the Weapon Refinery.

     

    Assists

    Name

    Effect

    SP Cost

    Default

    Unlock

    Rally Resistance

    Grants Res+4 to target ally for 1 turn.

    150

    5★

    -

    Rally Atk/Res

    Grants Atk/Res+3 to target ally for 1 turn.

    300

    -

    5★

    Rally Atk/Res+

    Grants Atk/Res+6 to target ally for 1 turn.

    400

    -

    5★

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Resistance +1 / Spd/Res 1/2

    Grants Res+3. / Grants Spd/Res+1/2.

    30/80/160

    4★/4★/4★

    A

    Renewal 1/2/3

    At the start of every fourth/third/second turn, restores 10 HP.

    60/120/240

    4★/4★/5★

    B

    Spur Res 1 / Drive Res 1 / Drive Atk/Res

    Grants Res+2 to adjacent allies/allies within 2 spaces during combat. / Grants Atk/Res+2 to allies within 2 spaces during combat.

    50/120/300

    4★/5★/5★

    C

    Conrad: Prince of Zofia

    Spoiler

    Conrad: Prince of Zofia
    Blue Lance Cavalry

    Availability: 4★-5★ (Tempest Trials)

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    4★

    16

    8

    9

    4

    6

    5★

    17

    8

    9

    5

    7

     

    Growth Rates

    HP

    Attack

    Speed

    Defense

    Resistance

    55%

    45%

    55%

    55%

    45%

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    4★

    38

    26

    31

    26

    24

    142

    5★

    41

    27

    33

    29

    26

    156

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Lance

    6

    1

    -

    50

    -

    -

    Steel Lance

    8

    1

    -

    100

    -

    -

    Blessed Lance

    10

    1

    At the start of every third turn, restores 10 HP.

    200

    4★

    -

    Blessed Lance+

    14

    1

    At the start of every third turn, restores 10 HP.

    300

    5★

    5★

    Blessed Lance+ can be upgraded in the Weapon Refinery.

    When upgraded, the description of Blessed Lance+ becomes “At the start of every second turn, restores 10 HP.”

     

    Assists

    Name

    Effect

    SP Cost

    Default

    Unlock

    Swap

    Unit and target ally swap spaces.

    150

    4★

    -

     

    Specials

    Name

    CD

    Effect

    SP Cost

    Default

    Unlock

    Holy Vestments

    3

    If foe's Range = 2, reduces damage from that foe's attack by 30%.

    100

    4★

    -

    Sacred Cowl

    2

    If foe's Range = 2, reduces damage from that foe's attack by 30%.

    200

    -

    4★

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Def/Res Bond 1/2/3

    If unit is adjacent to an ally, grants Def/Res+3/4/5 during combat.

    60/120/240

    4★/4★/5★

    A

    Spd/Def Link 1/2/3

    If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Def+2/4/6 to unit and target ally or unit and targeting ally for 1 turn.

    30/60/120

    4★/5★/5★

    B

    Spur Def 1/2 / Ward Cavalry

    Grants Def+2/3 to adjacent allies during combat. / Grants Def/Res+4 to all cavalry allies within 2 spaces during combat.

    50/100/200

    4★/4★/4★

    C

    Fernand: Haughty Noble

    Spoiler

    Fernand: Haughty Noble

    Blue Lance Cavalry

    Availability: 3★-4★ (GHB)

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    3★

    17

    6

    9

    5

    4

    4★

    17

    7

    10

    5

    4

    5★

    18

    7

    10

    6

    5

     

    Growth Rates

    HP

    Attack

    Speed

    Defense

    Resistance

    55%

    50%

    60%

    45%

    45%

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    3★

    38

    25

    32

    22

    21

    138

    4★

    39

    27

    34

    23

    22

    145

    5★

    42

    29

    36

    25

    24

    156

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Lance

    6

    1

    -

    50

    -

    -

    Steel Lance

    8

    1

    -

    100

    3★

    -

    Fernand’s Lance

    10

    1

    If unit initiates combat, grants Spd+4 during combat.

    200

    4★

    3★

    Fernand’s Lance+

    14

    1

    If unit initiates combat, grants Spd+4 during combat.

    300

    -

    5★

    Fernand’s Lance+ can be upgraded in the Weapon Refinery.

    When upgraded, the description of Fernand’s Lance+ becomes “If unit initiates combat, grants Spd+7 during combat.”

     

    Specials

    Name

    CD

    Effect

    SP Cost

    Default

    Unlock

    Rising Flame

    3

    Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).

    150

    3★

    -

    Growing Flame

    4

    Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).

    300

    -

    3★

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Speed +1 / HP/Spd 1/2

    Grants Spd+1. / Grants HP+3, Spd+1. / Grants HP+4, Spd+2.

    40/100/200

    3★/3★/4★

    A

    Windsweep 1/2/3

    If unit initiates combat, unit cannot make a follow-up attack. If unit's Spd ≥ foe's Spd+5/3/1 and foe uses sword, lance, axe, bow, or dagger, foe cannot counterattack.

    60/120/240

    4★/4★/5★

    B

    Spur Spd 1/2 / Goad Cavalry

    Grants Spd+2/3 to adjacent allies during combat. / Grants Atk/Spd+4 to all cavalry allies within 2 spaces during combat.

    50/100/200

    3★/4★/5★

    C

     

  3. While initially I felt that laguz should be added to the game based on their elemental weaknesses (i.e. beasts are green since they're weak to fire, birds are blue since they're weak to wind and dragons are red due to their thunder weakness), I noticed something (particularly about the Beast tribe laguz) that may be worth noting. This could be a viable way to represent each laguz tribe with more than one colour.

    The Beast tribe laguz is split into four categories: the Cats, Tigers, Lions and Wolves. Each of these classes has stat spreads that are (somewhat) analogous to the statistics granted by the physical weapons (i.e. swords, lances and axes).

    For example, in most FE games, swords tend to have the lowest might, but the highest hit rate of the weapons in the physical weapon triangle. The stat spread of the Cat laguz tends to focus more on speed, skill and evasion, while focusing less on raw offensive power. The similarity between the stats of the swords and the stats of the Cats makes me think that Cat laguz would work best as red units.

    Likewise, lances tend to act as the middle ground between swords and axes; they are more powerful than swords, but more accurate than axes. Of the four types of Beast laguz, I feel that the Wolves are the most balanced of them all; they are slightly stronger, but slower, than cats. As such, I think the Wolves would best fit as blue (although this means that blue beast laguz would be the least populous group, with only two members).

    Axes are the most powerful weapons in the physical weapon triangle, and Lions and Tigers are the most powerful of the Beast laguz in terms of raw strength. Being the only remaining colour left, I think that the Lions and Tigers should share green. 

    For Bird tribe laguz, I'm not entirely sure how to efficiently categorize them. I think Herons should be colourless since they have no combat potential in the Tellius games, and shouldn't really have a place in the weapon triangle in my opinion. In terms of Hawks and Ravens, I'm not too certain. Perhaps Ravens should be green since Vortex is wind-elemental,  but aside from that I haven't yet figured out a way that really works in my eyes.

    I feel that Dragon laguz can be mixed in with the other dragons in Heroes normally, since they still use Breath to attack like the Manaketes in Heroes do. I think that in terms of colour, Red Dragons should be red (since they breathe fire and thus could act as the Laguz equivalent of the Fire Dragons), White Dragons could be green (since their breath resembles light-infused flames, meaning they could pose as the Laguz equivalent to the Divine Dragons), and Black Dragons could be colourless (since they seem to be the Laguz equivalent to the Dark Dragons, which IMO should be colourless as well).

    I think that the Strike weapon (barring Dragon strikes) should be uninheritable since they are a part of the user's body, but instead of having one singular Strike weapon type, perhaps we could have Claws, Fangs and Beaks for the different types of Laguz.

    As for the Taguel, Kitsune and Wolfskin, I'm not totally sure yet.

  4. The second wave of FE Fates Cipher reclasses (plus another GHB unit).

    Ryoma: Rising Thunder

    Spoiler

    Ryoma: Rising Thunder

    Green Axe Flier

    Availability: 4★-5★

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    4★

    16/17/18

    8/9/10

    7/8/9

    5/6/7

    3/4/5

    5★

    17/18/19

    8/9/10

    7/8/9

    6/7/8

    4/5/6

     

    Growth Points

    HP

    Attack

    Speed

    Defense

    Resistance

    7

    7

    7

    7

    3

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    4★

    36/39/42

    28/31/34

    27/30/33

    25/28/31

    15/18/21

    147

    5★

    39/42/45

    30/33/36

    29/32/35

    28/31/34

    17/20/23

    158

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Axe

    6

    1

    -

    50

    -

    -

    Steel Axe

    8

    1

    -

    100

    -

    -

    Berserker’s Axe

    7

    1

    Grants Atk/Spd/Def/Res+2.

    After combat, deals 4 damage to unit.

    200

    4★

    -

    Berserker’s Axe+

    11

    1

    Grants Atk/Spd/Def/Res+2.

    After combat, deals 4 damage to unit.

    400

    5★

    5★

    Berserker’s Axe+ can be upgraded in the Weapon Refinery.

    Berserker's Axe+ gains the following effect when refined: Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Speed +1/2/3

    Grants Spd+1/2/3.

    30/60/120

    4★/4★/4★

    A

    Chill Speed 1/2/3

    At start of turn, inflicts Spd-3/5/7 on foe on the enemy team with the highest Spd through its next action.

    60/120/240

    4★/4★/5★

    B

    Even Def Wave 1/2/3

    At start of even-numbered turns, grants Def+2/4/6 to unit and adjacent allies for 1 turn.

    (Bonus granted to unit even if no allies are adjacent.)

    60/120/240

    4★/5★/5★

    C

    Hinoka: Crimson Maid

    Spoiler

    Hinoka: Crimson Maid

    Colourless Dagger Infantry

    Availability: 4★-5★

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    4★

    13/14/15

    5/6/7

    9/10/11

    2/3/4

    7/8/9

    5★

    14/15/16

    6/7/8

    9/10/11

    3/4/5

    7/8/9

     

    Growth Points

    HP

    Attack

    Speed

    Defense

    Resistance

    4

    7

    9

    2

    6

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    4★

    27/30/33

    25/28/31

    33/36/39

    12/15/18

    25/28/31

    137

    5★

    29/32/35

    28/31/34

    35/38/41

    13/17/20

    26/30/33

    147-148

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Dagger

    3

    2

    After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.

    50

    -

    -

    Steel Dagger

    5

    2

    After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.

    100

    -

    -

    Soldier’s Knife

    2

    2

    Inflicts Spd-5. If unit initiates combat, unit attacks twice. After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action.

    200

    4★

    -

    Soldier’s Knife+

    7

    2

    Inflicts Spd-5. If unit initiates combat, unit attacks twice. After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action.

    400

    5★

    5★

     

    Assists

    Name

    Effect

    SP Cost

    Default

    Unlock

    Ardent Sacrifice

    Restores 10 HP to target ally.

    Unit loses 10 HP but cannot go below 1.

    150

    4★

    -

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Darting Blow 1 / Swift Strike 1/2

    If unit initiates combat, grants Spd+2 during combat. / If unit initiates combat, grants Spd/Res+2/4 during combat.

    50/120/240

    4★/4★/4★

    A

    R Tomebreaker 1/2/3

    If unit's HP ≥ 90/70/50% in combat against a red tome foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.

    50/100/200

    4★/4★/5★

    B

    Spur Atk 1 / Drive Atk 1/2

    Grants Atk+2 to adjacent allies during combat. / Grants Atk+2/3 to allies within 2 spaces during combat.

    60/120/240

    4★/5★/5★

    C

    Takumi: White Wind

    Spoiler

    Takumi: White Wind

    Blue Lance Cavalry

    Availability: 4★-5★

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    4★

    16/17/18

    8/9/10

    7/8/9

    6/7/8

    2/3/4

    5★

    17/18/19

    8/9/10

    7/8/9

    7/8/9

    3/4/5

     

    Growth Points

    HP

    Attack

    Speed

    Defense

    Resistance

    7

    7

    6

    6

    4

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    4★

    36/39/42

    28/31/34

    25/28/31

    24/27/30

    16/19/22

    144

    5★

    39/42/45

    30/33/36

    26/30/33

    26/30/33

    18/21/24

    155-156

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Lance

    6

    1

    -

    50

    -

    -

    Steel Lance

    8

    1

    -

    100

    -

    -

    Hexlock Spear

    10

    1

    Grants Res+4. If foe uses magic, grants Res+4 during combat

    200

    4★

    -

    Hexlock Spear+

    14

    1

    Grants Res+4. Grants Res+4 during combat if foe uses magic.

    400

    5★

    5★

    Hexlock Spear+ can be upgraded in the Weapon Refinery.

    Hexlock Spear+ gains the following effect when refined: Grants Res+4. If foe uses magic, grants Res+7 during combat.

     

    Assists

    Name

    Effect

    SP Cost

    Default

    Unlock

    Reposition

    Target ally moves to opposite side of unit.

    150

    4★

    -

     

    Specials

    Name

    CD

    Effect

    SP Cost

    Default

    Unlock

    Retribution

    3

    Grants bonus to damage dealt equal to 30% of damage suffered.

    100

    4★

    -

    Vengeance

    3

    Grants bonus to damage dealt equal to 50% of damage suffered.

    200

    -

    4★

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Elbow Room 1/2/3

    If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Atk+3/4/5 during combat.

    60/120/240

    4★/4★/4★

    A

    Competitive

    At start of combat, if unit’s HP < foe’s HP - 5, grants Atk/Spd/Def/Res+3 during combat.

    300

    5★

    B

    Sakura: Affectionate Knight

    Spoiler

    Sakura: Affectionate Knight

    Blue Lance Armour

    Availability: 4★-5★

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    4★

    18/19/20

    5/6/7

    6/7/8

    8/9/10

    9/10/11

    5★

    19/20/21

    6/7/8

    7/8/9

    8/9/10

    9/10/11

     

    Growth Points

    HP

    Attack

    Speed

    Defense

    Resistance

    8

    5

    6

    7

    7

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    4★

    40/43/46

    21/24/27

    24/27/30

    28/31/34

    29/32/35

    157

    5★

    43/46/49

    23/26/30

    26/30/33

    30/33/36

    31/34/37

    168-170

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Lance

    6

    1

    -

    50

    -

    -

    Steel Lance

    8

    1

    -

    100

    -

    -

    Blessed Lance

    10

    1

    At the start of every third turn, restores 10 HP.

    200

    4★

    -

    Blessed Lance+

    14

    1

    At the start of every third turn, restores 10 HP.

    400

    5★

    5★

    Blessed Lance+ can be upgraded in the Weapon Refinery.

    Blessed Lance+ gains the following effect when refined: At the start of every second turn, restores 10 HP.

     

    Specials

    Name

    CD

    Effect

    SP Cost

    Default

    Unlock

    Daylight

    3

    Restores HP = 30% of damage dealt.

    100

    4★

    -

    Sol

    3

    Restores HP = 50% of damage dealt.

    200

    -

    4★

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Defense +1/2/3

    Grants Defense +1/2/3

    30/60/120

    4★/4★/4★

    A

    Natural Cover 1/2/3

    At start of combat, if unit is standing on defensive terrain, grants Def/Res +3/4/5 during combat.

    60/120/240

    4★/5★/5★

    B

    Spur Res 1 / Drive Res 1 / Drive Def/Res

    Grants Res+2 to adjacent allies. / Grants Res+2 to allies within 2 spaces. / Grants Def/Res+2 to allies within 2 spaces.

    50/120/300

    4★/4★/5★

    C

    Iago: Devious General

    Spoiler

    Iago: Devious General

    Red Tome Infantry

    Availability: 3★-4★ (GHB)

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    3★

    15

    8

    5

    4

    7

    4★

    15

    9

    5

    4

    8

    5★

    16

    9

    6

    5

    8

     

    Growth Points

    HP

    Attack

    Speed

    Defense

    Resistance

    4

    7

    5

    5

    7

     

     

     

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    3★

    30

    29

    22

    21

    28

    130

    4★

    31

    31

    23

    22

    30

    137

    5★

    33

    33

    25

    24

    32

    147

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Flux

    4

    2

    -

    50

    -

    -

    Ruin

    6

    2

    -

    100

    3★

    -

    Fenrir

    9

    2

    -

    200

    4★

    3★

    Ginnungagap

    14

    2

    Grants weapon-triangle advantage against colorless foes.

    400

    5★

    5★

     

    Specials

    Name

    CD

    Effect

    SP Cost

    Default

    Unlock

    Retribution

    3

    Grants bonus to damage dealt equal to 30% of damage suffered.

    100

    3★

    -

    Vengeance

    3

    Grants bonus to damage dealt equal to 50% of damage suffered.

    200

    -

    4★

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Attack +1 / Atk/Spd+1/2

    Grants Attack+1. / Grants Atk/Spd +1/2

    30/120/240

    3★/3★/4★

    A

    Bowbreaker 1/2/3

    If unit's HP ≥ 90/70/50% in combat against a colorless bow foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.

    60/120/240

    3★/4★/5★

    B

    Spur Res 1 / Drive Res 1 / Drive Def/Res

    Grants Res+2 to adjacent allies/allies within 2 spaces. / Grants Def/Res+2 to allies within 2 spaces.

    50/100/200

    4★/4★/5★

    C

    https://imgur.com/a/TMT8pBj

  5. Fire Emblem Fates units based on their Cipher reclasses, part 1. Because why not?

    Note: Made all of these before the Ylissean Travelers banner so Camilla's weapon has already been powercrept slightly.

    Xander: Dark Onmyoji

    Spoiler

    Xander: Dark Onmyoji

    Green Tome Infantry

    Availability: 4★-5★

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    4★

    14/15/16

    7/8/9

    7/8/9

    6/7/8

    2/3/4

    5★

    15/16/17

    7/8/9

    7/8/9

    7/8/9

    3/4/5

     

    Growth Points

    HP

    Attack

    Speed

    Defense

    Resistance

    6

    7

    6

    5

    4

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    4★

    32/35/38

    27/30/33

    25/28/31

    22/25/28

    16/19/22

    137

    5★

    34/38/41

    29/32/35

    26/30/33

    24/27/31

    18/21/24

    147-149

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Wind

    4

    2

    -

    50

    -

    -

    Elwind

    6

    2

    -

    100

    -

    -

    Snake Spirit

    4

    2

    Inflicts Spd-5. If unit initiates combat, unit attacks twice.

    200

    4★

    -

    Snake Spirit+

    7

    2

    Inflicts Spd-5. If unit initiates combat, unit attacks twice.

    400

    5★

    5★

     

    Assists

    Name

    Effect

    SP Cost

    Default

    Unlock

    Rally Attack

    Grants Atk+4 to target ally for 1 turn.

    150

    4★

    -

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Chivalry

    At start of combat, if foe’s HP = 100%, grants Atk/Spd/Def/Res+2 during combat.

    300

    5★

    A

    B Tomebreaker 1/2/3

    If unit's HP ≥ 90/70/50% in combat against a blue tome foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.

    50/100/200

    4★/4★/5★

    B

    5b6369f7d37ed_FEHUnitBuilder-Xander.thumb.png.2581991ca6fbaa175116fd0cab3063a6.png

    Camilla: Seductive Basara

    Spoiler

    Camilla: Seductive Basara

    Blue Lance Infantry

    Availability: 4★-5★

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    4★

    15/16/17

    7/8/9

    7/8/9

    5/6/7

    5/6/7

    5★

    16/17/18

    7/8/9

    7/8/9

    6/7/8

    6/7/8

     

     

    Growth Points

    HP

    Attack

    Speed

    Defense

    Resistance

    5

    7

    7

    4

    8

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    4★

    31/34/37

    27/30/33

    27/30/33

    19/22/25

    27/30/33

    146

    5★

    33/36/40

    29/32/35

    29/32/35

    21/24/27

    30/33/36

    157-158

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Lance

    6

    1

    -

    50

    -

    -

    Steel Lance

    8

    1

    -

    100

    -

    -

    Venge Naginata

    8

    1

    If foe initiates combat, grants Atk+4 during combat.

    200

    4★

    -

    Venge Naginata+

    12

    1

    If foe initiates combat, grants Atk+4 during combat.

    400

    5★

    5★

    Venge Naginata+ can be refined with the following effect: If foe initiates combat, grants Atk+7 during combat.

     

    Specials

    Name

    CD

    Effect

    SP Cost

    Default

    Unlock

    Daybreak

    4

    Boosts damage dealt by 30% of foe’s Atk.

    100

    4★

    -

    Rend Heaven

    4

    Boosts damage dealt by 50% of foe’s Atk.

    200

    5★

    4★

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Atk +1/2/3

    Grants Atk +1/2/3.

    30/60/120

    4★/5★/5★

    A

    Lunge

    If unit initiates combat, unit and target foe swap spaces after combat.

    150

    4★

    B

    Spur Atk 1 / Spur Atk/Def 1/2

    Grants Atk+2 to adjacent allies during combat. / Grants Atk/Def+2/3 to adjacent allies during combat.

    50/120/240

    4★/4★/5★

    C

    5b636bbea2687_FEHUnitBuilder-Camilla.thumb.png.069a1bc260bb5ed2186e0752876e73b5.png

    Leo: Dark Samurai

    Spoiler

    Leo: Dark Samurai

    Red Sword Infantry

    Availability: 4★-5★

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    4★

    16/17/18

    4/5/6

    8/9/10

    4/5/6

    7/8/9

    5★

    17/18/19

    5/6/7

    8/9/10

    5/6/7

    7/8/9

     

    Growth Points

    HP

    Attack

    Speed

    Defense

    Resistance

    6

    8

    8

    4

    5

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    4★

    34/37/40

    26/29/32

    30/33/36

    18/21/24

    23/26/29

    146

    5★

    36/40/43

    29/32/35

    32/35/38

    20/23/26

    24/27/31

    156-158

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Sword

    6

    1

    -

    50

    -

    -

    Steel Sword

    8

    1

    -

    100

    -

    -

    Hagakure Blade

    8

    1

    If unit initiates combat, grants Atk+4 during combat.

    200

    4★

    -

    Hagakure Blade+

    12

    1

    If unit initiates combat, grants Atk+4 during combat.

    400

    5★

    5★

    Hagakure Blade+ can be refined with the following effect: If unit initiates combat, grants Atk+7 during combat.

     

    Assists

    Name

    Effect

    SP Cost

    Default

    Unlock

    Shove

    Pushes target ally 1 space away.

    150

    4★

    -

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Darting Blow 1/2/3

    If unit initiates combat, grants Spd+2/4/6 during combat.

    50/100/200

    4★/5★/5★

    A

    Vantage 1/2/3

    If unit’s HP ≤ 25/50/75% and foe initiates combat, unit can counterattack before foe’s first attack.

    50/100/200

    4★/4★/5★

    B

    5b63756ed9747_FEHUnitBuilder-Leo.thumb.png.c0c31e6c81187bd1eac400c4b6b662ca.png

    Elise: Lovely Shinobi

    Spoiler

    Elise: Lovely Shinobi

    Colourless Dagger Infantry

    Availability: 4★-5★

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    4★

    14/15/16

    3/4/5

    9/10/11

    3/4/5

    7/8/9

    5★

    15/16/17

    4/5/6

    9/10/11

    4/5/6

    7/8/9

     

    Growth Points

    HP

    Attack

    Speed

    Defense

    Resistance

    4

    6

    9

    2

    7

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    4★

    28/31/33

    21/24/27

    33/36/39

    13/16/19

    27/30/33

    137

    5★

    30/33/36

    23/27/30

    35/38/41

    14/18/21

    29/32/35

    147-148

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Dagger

    3

    2

    After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.

    50

    -

    -

    Steel Dagger

    5

    2

    After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.

    100

    -

    -

    Sting Shuriken

    2

    2

    Effective against armoured foes. After combat, if unit attacked, inflicts Def/Res-4 on armoured foe through its next action.

    200

    4★

    -

    Sting Shuriken+

    5

    2

    Effective against armoured foes. After combat, if unit attacked, inflicts Def/Res-6 on armoured foe through its next action.

    400

    5★

    5★

     

    Specials

    Name

    CD

    Effect

    SP Cost

    Default

    Unlock

    Silencer

    3

    Grants bonus to damage dealt equal to 30% of foe’s current HP.

    100

    4★

    -

    Lethality

    3

    Grants bonus to damage dealt equal to 50% of foe’s current HP.

    200

    5★

    4★

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Poison Strike 1/2/3

    If unit initiates combat, deals 4/7/10 damage to foe after combat.

    60/120/240

    4★/4★/5★

    B

    Spur Defense 1/2/3

    Grants Def+2/3/4 to adjacent allies during combat.

    50/100/200

    4★/5★/5★

    C

    5b6377d2cd6b4_FEHUnitBuilder-Elise.thumb.png.554fab9973947586037f356551b3187b.png

    Additional GHB unit too.

    Hans: Nohrian Ambition

    Spoiler

    Hans: Nohrian Ambition

    Green Axe Infantry

    Availability: 3★-4★ (GHB)

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    3★

    18

    11

    6

    4

    3

    4★

    18

    12

    7

    4

    3

    5★

    19

    12

    7

    5

    4

     

    Growth Points

    HP

    Attack

    Speed

    Defense

    Resistance

    9

    9

    6

    4

    3

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    3★

    43

    36

    25

    19

    16

    139

    4★

    44

    38

    27

    20

    17

    146

    5★

    47

    40

    29

    22

    19

    157

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Axe

    6

    1

    -

    50

    -

    -

    Steel Axe

    8

    1

    -

    100

    3★

    -

    Silver Axe

    11

    1

    -

    200

    4★

    3★

    Aurgelmir

    16

    1

    If unit initiates combat, grants Atk+6 during combat.

    400

    -

    5★

     

    Specials

    Name

    CD

    Effect

    SP Cost

    Default

    Unlock

    Buckler

    3

    Reduces damage from an adjacent foe's attack by 30%.

    100

    4★

    3★

    Pavise

    3

    Reduces damage from an adjacent foe's attack by 50%.

    200

    -

    4★

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Armored Blow 1/2/3

    If unit initiates combat, grants Def+2/4/6 during combat.

    60/120/240

    3★/3★/4★

    A

    Shield Pulse 1/2/3

    At start of turn 1, if foe's attack triggers Special, grants Special cooldown count-1. / At start of turn 1, if foe's attack triggers Special, grants Special cooldown count-1/2. Reduces damage dealt to unit by 5 when Special triggers.

    60/120/240

    3★/4★/5★

    B

    5b6379f7739c8_FEHUnitBuilder-Hans.thumb.png.e6ece318fa5a93deaaaa672680512d14.png

     

  6. Some Sacred Stones units.

    Ewan: Enthusiastic Student

    Spoiler

     

    Ewan: Enthusiastic Student

    Red Tome Infantry

    Availability: 5★

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    5★

    14/15/16

    4/5/6

    6/7/8

    2/3/4

    5/6/7

     

    Growth Points

    HP

    Attack

    Speed

    Defense

    Resistance

    6

    9

    7

    2

    10

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    5★

    33/37/40

    30/33/36

    28/31/34

    12/16/19

    33/36/40

    152-154

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Flux

    4

    2

    -

    50

    -

    -

    Ruin

    6

    2

    -

    100

    -

    -

    Fenrir

    9

    2

    -

    200

    -

    -

    Luna

    14

    2

    If unit’s Res > foe’s Res - 1, inflicts Res-7 on foe during combat.

    400

    5★

    -

     

    Specials

    Name

    CD

    Effect

    SP Cost

    Default

    Unlock

    New Moon

    3

    Treats foe’s Def/Res as if reduced by 30% during combat.

    100

    -

    -

    Luna

    3

    Treats foe’s Def/Res as if reduced by 50% during combat.

    200

    5★

    -

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Resistance +1/2/3

    Grants Res+1/2/3.

    30/60/120

    5★/5★/5★

    A

    Odd Res Wave 1/2/3

    At start of odd-numbered turns, grants Res+2/4/6 to unit and adjacent allies for 1 turn.

    (Bonus granted to unit even if no allies are adjacent.)

    60/120/240

    5★/5★/5★

    C

     

    5b316f1062c1f_FEHUnitBuilder-Ewan.thumb.png.848a8a12ad90321bfda3cf551824cd29.png

    Ross: The Father's Son

    Spoiler

     

    Ross: The Father’s Son

    Green Axe Infantry

    Availability: 5★

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    5★

    17/18/19

    7/8/9

    5/6/7

    5/6/7

    0/1/2

     

    Growth Points

    HP

    Attack

    Speed

    Defense

    Resistance

    9

    10

    7

    7

    4

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    5★

    43/46/49

    35/38/42

    27/30/33

    27/30/33

    15/18/21

    162-163

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Axe

    6

    1

    -

    50

    -

    -

    Steel Axe

    8

    1

    -

    100

    -

    -

    Battle Axe

    10

    1

    If unit initiates combat, grants Atk/Def+4 during combat.

    200

    -

    -

    Battle Axe+

    14

    1

    If unit initiates combat, grants Atk/Def+4 during combat.

    400

    5★

    -

     

    Specials

    Name

    CD

    Effect

    SP Cost

    Default

    Unlock

    New Moon

    3

    Treats foe’s Def/Res as if reduced by 30% during combat.

    100

    -

    -

    Moonbow

    2

    Treats foe’s Def/Res as if reduced by 30% during combat.

    200

    5★

    -

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Wrath 1/2/3

    At start of turn, if unit's HP ≤ 25/50/75% and unit's attack triggers Special, grants Special cooldown count-1. Deals +10 damage when Special triggers.

    60/120/240

    5★/5★/5★

    B

    Even Atk Wave 1/2/3

    At start of odd-numbered turns, grants Atk+2/4/6 to unit and adjacent allies for 1 turn.

    (Bonus granted to unit even if no allies are adjacent.)

    60/120/240

    5★/5★/5★

    C

     

    5b316f8bee3e3_FEHUnitBuilder-Ross.thumb.png.127ee26429cf38ce4054e3c3e8ce671e.png

     

    Tethys: Beloved Dancer

    Spoiler

     

    Tethys: Beloved Dancer

    Red Sword Infantry

    Availability: 4★-5★

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    4★

    14/15/16

    2/3/4

    9/10/11

    4/5/6

    2/3/4

    5★

    15/16/17

    3/4/5

    9/10/11

    4/5/6

    3/4/5

     

    Growth Points

    HP

    Attack

    Speed

    Defense

    Resistance

    6

    7

    9

    3

    6

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    4★

    32/35/38

    22/25/28

    33/36/39

    16/19/22

    20/23/26

    138

    5★

    34/38/41

    25/28/31

    35/38/41

    17/20/23

    22/26/29

    149-150

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Sword

    6

    1

    -

    50

    -

    -

    Steel Sword

    8

    1

    -

    100

    -

    -

    Poison Sword

    7

    1

    If unit initiates combat, deals 7 damage to foe after combat.

    200

    4★

    -

    Poison Sword+

    11

    1

    If unit initiates combat, deals 7 damage to foe after combat.

    400

    5★

    5★

    Poison Sword+ refined effect: If unit initiates combat, deals 10 damage to foe after combat.

     

    Assists

    Name

    Effect

    SP Cost

    Default

    Unlock

    Dance

    Grants another action to target ally.

    (Cannot target an ally with Sing or Dance.)

    150

    4★

    -

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Speed +1 / Spd/Res 1/2

    Grants Spd+1. / Grants Spd/Res+1/2.

    30/80/160

    4★/4★/4★

    A

    Gale Dance 1 / Tempest Dance 1/2

    If Sing or Dance is used, grants Spd+2 to target. / If Sing or Dance is used, grants Spd/Res+3/4 to target.

    50/120/240

    4★/4★/5★

    B

     

    5b3170f49feb5_FEHUnitBuilder-Tethys.thumb.png.5ea4812e0af2a9a3aba2cb1ac5253e61.png

     

     

    Franz: The Faithful

    Spoiler

     

    Franz: The Faithful

    Red Sword Cavalry

    Availability: 4★-5★ (Tempest Trials)

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    4★

    17

    9

    10

    6

    1

    5★

    18

    9

    10

    7

    2

     

    Growth Points

    HP

    Attack

    Speed

    Defense

    Resistance

    6

    7

    8

    5

    4

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    4★

    37

    31

    34

    24

    17

    143

    5★

    40

    33

    36

    26

    19

    154

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Sword

    6

    1

    -

    50

    -

    -

    Steel Sword

    8

    1

    -

    100

    -

    -

    Slim Sword

    7

    1

    Grants Spd+3.

    200

    4★

    -

    Slim Sword+

    11

    1

    Grants Spd+3.

    400

    5★

    5★

     

    Specials

    Name

    CD

    Effect

    SP Cost

    Default

    Unlock

    Holy Vestments

    3

    If foe's Range = 2, reduces damage from that foe's attack by 30%.

    100

    4★

    -

    Aegis

    3

    If foe's Range = 2, reduces damage from that foe's attack by 50%.

    200

    5★

    4★

     

    Assists

    Name

    Effect

    SP Cost

    Default

    Unlock

    Reposition

    Grants another action to target ally.

    (Cannot target an ally with Sing or Dance.)

    150

    4★

    -

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Atk/Res Link 1/2/3

    If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Res+2/4/6 to unit and target ally or unit and targeting ally for 1 turn.

    60/120/240

    4★/4★/5★

    B

    Spur Def 1/2 / Ward Cavalry

    Grants Def+2/3 to adjacent allies during combat. / Grants Def/Res+4 to cavalry allies within 2 spaces during combat.

    50/100/200

    4★/4★/4★

    C

     

     

    5b31710706719_FEHUnitBuilder-Franz.thumb.png.8cf583effe4872180191a5a16093fa39.png

     

    Glen: The Sunstone

    Spoiler

     

    Glen

    The Sunstone

    Blue Lance Flier

    Availability: 3★-4★ (GHB)

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    3★

    17

    9

    4

    8

    4

    4★

    17

    10

    4

    9

    4

    5★

    18

    10

    5

    9

    5

     

    Growth Points

    HP

    Attack

    Speed

    Defense

    Resistance

    8

    9

    6

    5

    3

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    3★

    40

    34

    23

    25

    17

    139

    4★

    41

    36

    24

    27

    18

    146

    5★

    44

    38

    27

    28

    20

    157

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Lance

    6

    1

    -

    50

    -

    -

    Steel Lance

    8

    1

    -

    100

    3★

    -

    Silver Lance

    11

    1

    -

    200

    4★

    3★

    Dragonspear

    16

    1

    Effective against dragon foes.

    400

    -

    5★

     

    Assists

    Name

    Effect

    SP Cost

    Default

    Unlock

    Rally Defense

    Grants Def+4 to target ally for 1 turn.

    150

    4★

    3★

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Atk/Def Push 1/2/3

    At start of combat, if unit's HP = 100%, grants Atk/Def+3/4/5, but if unit attacked, deals 1 damage to unit after combat.

    60/120/240

    3★/4★/5★

    A

    Swordbreaker 1/2/3

    If unit's HP ≥ 90/70/50% in combat against a sword foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.

    50/100/200

    3★/3★/4★

    B

     

    5b31711313add_FEHUnitBuilder-Glen.thumb.png.41258e9fa7b9c3d8fb41e7df1a61e68c.png

     

     

  7. Synopses for my Path of Radiance units.

    Rolf: Young Archer

    Spoiler

    Rolf seems to be most comparable to Gordin, in the sense that they both are characterized by their respectable Defense, especially for an archer. However, Rolf trades 9 HP and 1 Attack (at neutral) for far more Speed as well as a slight boost in Resistance. Due to Rolf's good speed tier and innate Bowbreaker 2 from his weapon, Rolf will easily double a large part of the metagame, and be able to soak up a lot of physical damage while doing so. However, just like Gordin, Rolf falters to faster mages such as Linde and Nino who can potentially OHKO him due to his mediocre Res and low health pool. 

    Boyd: Mighty Soldier

    Spoiler

    Boyd is characterized by his massive health pool and Attack stat. His Devil Axe+ adds to his already impressive offenses and supports nearby melee allies with its innate Def Smoke 2, allowing them and Boyd himself to inflict even more damage. Boyd can also support his allies himself with Rally Atk/Def. However, Boyd's Speed is middling at best. While Quick Riposte mitigates this to some extent, it may not be in your best interests to have Boyd be attacked by anyone, as his defenses are also very poor, especially for an axe unit. Coupled with his low speed, Boyd risks being ORKO'd by most, if not all fast reds, and even some faster or hard-hitting greens as well.

    Geoffrey: Queen's Knight

    Spoiler

     

    Geoffrey is, admittedly, a very unimpressive unit. He holds the highest HP potential of any cavalry unit at 48, tied with Eldigan and Stahl, however the rest of his stats are relatively well-rounded, with the exception of his Resistance, which falls behind slightly. Despite having a Brave Lance, his mediocre attack coupled with the debuff from Fortress Defense means he likely won't be doing much damage with it, and his already middling Speed decreases to an effective 24 at neutral with it equipped, meaning that not only will he be doubled by much of the meta, he won't be able to put his Brave Lance to very good use, only being able to quad 6 units in the game (with both units being unmerged and neutral Spd) upon initiation. However, Fortress Defense 3 coupled with his HP gives him a respectable 77 neutral effective HP against physical damage, so Geoffrey could work as a decent physical tank.

    Lucia: Tireless Advisor

    Spoiler

    Lucia is fast. Very, very fast. With a raw 40 Speed plus a superboon, Lucia would have the single highest speed of any unit in the game at 44. Both of her passives are based around her high speed, with Wind Boost potentially allowing Lucia to hit 50 speed with a superboon, and Windsweep being almost guaranteed to activate by virtue of her Speed. However, Lucia is not without her flaws. Her Attack isn't the greatest, even with the Sonic Sword equipped. Her ability to double is hampered by Windsweep, despite its other benefits, meaning that Lucia's offensive presence is not as great. Her defensive stats all around are unimpressive at best, meaning Lucia won't be able to take too many hits. Her weapon does provide a good niche for her, however, as the Sonic Sword has flier effectiveness. This allows Lucia to take the role of a dedicated flier counter with her sky-high speed letting her reliably double nearly all of them, and do serious damage with each hit.

    Ashnard: Mad King

    Spoiler

    When it comes to fliers, Ashnard's stats deal with the extremes. He boasts the third-highest HP and Attack of any flier, and is tied with Myrrh for second-highest Defense of any flier. Fierce Stance and Threaten Defense work in tandem to give Ashnard a monstrous effective Attack of 63 during enemy phase. Gurgurant's innate Guard 3 helps Ashnard stave off potentially life-threatening Specials from opposing units and Renewal helps keep Ashnard within Guard's range. However, Ashnard is among the slowest of fliers with a base 25 (only Beruka is slower) and his lack of IVs (being a GHB unit) cannot help to patch this up. His resistance is also very low (second-worst to Cherche) and will likely falter to fast mages, especially Linde and Delthea, who both have massive Attack, can easily double Ashnard, have a triangle advantage over him and render him unable to counterattack. However, should Ashnard survive, he will likely leave his opponent reeling, if not dead.

     

  8. Came up with a few Path of Radiance units.

    Rolf: Young Archer

    Spoiler

    Rolf: Young Archer

    Colourless Bow Infantry

    Availability: 3★ - 4★

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    3★

    13/14/15

    4/5/6

    5/6/7

    4/5/6

    0/1/2

    4★

    13/14/15

    5/6/7

    6/7/8

    4/5/6

    0/1/2

    5★

    14/15/16

    5/6/7

    6/7/8

    5/6/7

    1/2/3

    Growth Points

    HP

    Attack

    Speed

    Defense

    Resistance

    5

    7

    9

    8

    5

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    3★

    28/31/34

    23/26/29

    28/31/34

    25/28/31

    15/18/21

    134

    4★

    29/32/35

    25/28/31

    30/33/36

    26/29/32

    16/19/22

    141

    5★

    31/34/38

    27/30/33

    32/35/38

    29/32/35

    18/21/25

    152-153

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Bow

    4

    2

    Effective against flying units.

    50

    -

    -

    Steel Bow

    6

    2

    Effective against flying units.

    100

    3★

    -

    Silver Bow

    9

    2

    Effective against flying units.

    200

    4★

    3★

    Rolf’s Bow

    14

    2

    Effective against flying units. If unit's HP ≥ 70% in combat against a colorless bow foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.

    400

    -

    5★

    Assists

    Name

    Effect

    SP Cost

    Default

    Unlock

    Shove

    Push adjacent ally 1 space farther away.

    150

    4★

    3★

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Speed +1/2/3

    Grants Speed +1/2/3.

    30/60/120

    -/3★/4★

    A

    Desperation 1/2/3

    If unit initiates combat with HP ≤ 25/50/75%, follow-up attacks occur immediately after unit's attack.

    50/100/200

    3★/4★/5★

    B

    Boyd: Mighty Soldier

    Spoiler

    Boyd: Mighty Soldier

    Green Axe Infantry

    Availability: 3★ - 4★

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    3★

    19/20/21

    7/8/9

    5/6/7

    4/5/6

    2/3/4

    4★

    19/20/21

    8/9/10

    6/7/8

    4/5/6

    2/3/4

    5★

    20/21/22

    8/9/10

    6/7/8

    5/6/7

    3/4/5

    Growth Points

    HP

    Attack

    Speed

    Defense

    Resistance

    9

    9

    5

    5

    3

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    3★

    42/45/48

    30/33/36

    20/23/26

    19/22/25

    13/16/19

    139

    4★

    43/46/49

    32/35/38

    22/25/28

    21/24/27

    14/17/20

    147

    5★

    46/49/52

    34/37/40

    23/26/30

    22/25/29

    16/19/22

    156-157

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Axe

    6

    1

    -

    50

    -

    -

    Steel Axe

    8

    1

    -

    100

    3★

    -

    Devil Axe

    10

    1

    After combat, inflicts Def-5 on foes within 2 spaces of target through their next actions.

    200

    4★

    3★

    Devil Axe+

    14

    1

    After combat, inflicts Def-5 on foes within 2 spaces of target through their next actions.

    400

    -

    5★

    Specials

    Name

    CD

    Effect

    SP Cost

    Default

    Unlock

    Night Sky

    3

    Grants +50% to damage dealt.

    100

    3★

    -

    Glimmer

    2

    Grants +50% to damage dealt.

    200

    -

    4★

    Assists

    Name

    Effect

    SP Cost

    Default

    Unlock

    Rally Attack

    Grants Atk+4 to an adjacent ally until the end of the turn.

    150

    -

    3★

    Rally Attack Defense

    Grants Atk/Def+3 to an adjacent ally until the end of the turn.

    300

    -

    4★

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Quick Riposte 1/2/3

    Unit automatically makes a follow-up attack if attacked at HP ≥ 90/80/70%.

    60/120/240

    3★/4★/5★

    B

    Note that the Devil Axe is unused in Path of Radiance and that its incarnation here is based off its Echoes incarnation. I just didn't want to give Boyd a weapon that was already present in FEH.

    Geoffrey: Queen's Knight

    Spoiler

    Geoffrey: Queen’s Knight

    Blue Lance Cavalry

    Availability: 4★-5★

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    4★

    17/18/19

    6/7/8

    6/7/8

    7/8/9

    2/3/4

    5★

    18/19/20

    7/8/9

    6/7/8

    7/8/9

    3/4/5

    Growth Points

    HP

    Attack

    Speed

    Defense

    Resistance

    8

    6

    6

    5

    5

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    4★

    39/42/45

    24/27/30

    24/27/30

    23/26/29

    18/21/24

    143

    5★

    42/45/48

    26/30/33

    25/29/32

    24/27/31

    20/23/27

    153-155

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Lance

    6

    1

    -

    50

    -

    -

    Steel Lance

    8

    1

    -

    100

    -

    -

    Brave Lance

    5

    1

    Spd-5. Attack twice when initiating combat.

    200

    4★

    -

    Brave Lance+

    8

    1

    Spd-5. Attack twice when initiating combat.

    400

    -

    5★

    Specials

    Name

    CD

    Effect

    SP Cost

    Default

    Unlock

    Daylight

    3

    Heal 30% of damage dealt.

    100

    4★

    -

    Sol

    3

    Heal 50% of damage dealt.

    200

    -

    4★

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Fortress Def 1/2/3

    Grants Def+3/4/5. Inflicts Atk-3.

    40/80/160

    4★/4★/5★

    A

    Spur Def/Res 1/2

    Grants adjacent allies Def/Res +2/3 during combat.

    120/240

    4★/5★

    C

    Lucia: Tireless Advisor

    Spoiler

    Lucia: Tireless Advisor

    Red Sword Infantry

    Availability: 4★-5★

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    4★

    15/16/17

    7/8/9

    9/10/11

    5/6/7

    3/4/5

    5★

    16/17/18

    8/9/10

    9/10/11

    5/6/7

    4/5/6

    Growth Points

    HP

    Attack

    Speed

    Defense

    Resistance

    6

    6

    10

    4

    5

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    4★

    33/36/39

    25/28/31

    35/38/42

    19/22/25

    19/22/25

    146-147

    5★

    35/39/42

    27/31/34

    37/40/44

    20/23/26

    21/24/28

    156-158

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Sword

    6

    1

    -

    50

    -

    -

    Steel Sword

    8

    1

    -

    100

    -

    -

    Silver Sword

    11

    1

    -

    200

    4★

    -

    Sonic Sword

    16

    1

    Effective against flying units.

    400

    -

    5★

    Specials

    Name

    CD

    Effect

    SP Cost

    Default

    Unlock

    Night Sky

    3

    Grants +50% to damage dealt.

    100

    4★

    -

    Astra

    3

    Grants +150% to damage dealt.

    200

    -

    4★

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Wind Boost 1/2/3

    If unit has at least 3 more HP than enemy at the start of combat, unit receives Spd+2/4/6 during combat.

    50/100/200

    4★/4★/5★

    A

    Windsweep 1/2/3

    If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, or dagger, if unit’s Spd - foe’s Spd ≥ 5/3/1, foe can’t counterattack.

    60/120/240

    -/4★/5★

    B

    And sure, how about a GHB unit for good measure?

    Ashnard: Mad King

    Spoiler

    Ashnard: Mad King

    Red Sword Flier

    Availability: 3★ - 4★ (Grand Hero Battle)

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    3★

    19

    9

    5

    9

    1

    4★

    19

    10

    5

    10

    1

    5★

    20

    10

    6

    10

    2

    Growth Points

    HP

    Attack

    Speed

    Defense

    Resistance

    7

    8

    5

    8

    3

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    3★

    40

    32

    22

    32

    14

    140

    4★

    41

    34

    23

    34

    15

    147

    5★

    44

    36

    25

    36

    17

    158

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Sword

    6

    1

    -

    50

    -

    -

    Steel Sword

    8

    1

    -

    100

    3★

    -

    Silver Sword

    11

    1

    -

    200

    4★

    3★

    Gurgurant

    16

    1

    If unit's HP is ≥ 80% at start of combat, enemy is inflicted with Special cooldown charge -1. (If using other similar skill, only highest value applied.)

    400

    -

    5★

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Fierce Stance 1/2/3

    Grants Atk+2/4/6 during combat when this unit is attacked.

    50/100/200

    3★/4★/5★

    A

    Renewal 1/2/3

    At the start of every fourth/third/second turn, restores 10 HP.

    60/120/240

    4★/4★/5★

    B

    Threaten Def 1/2/3

    Inflicts Def-3/4/5 on foes within 2 spaces through their next actions at the start of each turn.

    50/100/200

    -/3★/4★

    C

     

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