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Posts posted by MegaBlaziken721
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Some Fire Emblem Echoes units.
Python: Snide Sniper
SpoilerPython: Snide Sniper
Colorless Bow InfantryAvailability: 5★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
5★
17/18/19
10/11/12
4/5/6
6/7/8
3/4/5
Growth Rates
HP
Attack
Speed
Defense
Resistance
45%
65%
60%
50%
25%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
5★
34/37/41
36/39/42
28/31/34
26/30/33
11/14/18
150-151
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Bow
4
2
Effective against flying units.
50
-
-
Steel Bow
6
2
Effective against flying units.
100
-
-
Silver Bow
9
2
Effective against flying units.
200
-
-
Python’s Bow
14
2
Effective against flying units. After combat, if unit attacked, inflicts status on target and foes within 1 space of target restricting movement to 1 space through their next actions.
400
5★
-
Assists
Name
Effect
SP Cost
Default
Unlock
Shove
Pushes target ally 1 space away.
150
5★
-
Passives
Name
Effect
SP Cost
Unlock
Type
Darting Blow 1 / Steady Blow 1/2
If unit initiates combat, grants Spd+2 during combat. / If unit initiates combat, grants Spd/Def+2/4 during combat.
50/120/240
5★/5★/5★
A
Bow Exp. 1/2/3
While unit lives and uses a bow, unit/all bow allies on team get(s) 1.5/2x EXP.
(Only highest value applied. Does not stack.)
30/60/120
5★/5★/5★
C
Kliff: Surly Passion
SpoilerKliff: Surly Passion
Red Tome InfantryAvailability: 5★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
5★
15/16/17
4/5/6
4/5/6
2/3/4
7/8/9
Growth Rates
HP
Attack
Speed
Defense
Resistance
45%
60%
75%
50%
45%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
5★
32/35/39
28/31/34
33/37/40
22/25/28
24/27/31
156-158
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Flux
4
2
-
50
-
-
Ruin
6
2
-
100
-
-
Rauðrserpent
8
2
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.
200
-
-
Rauðrserpent+
12
2
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.
300
5★
-
Rauðrserpent+ can be upgraded in the Weapon Refinery.
Assists
Name
Effect
SP Cost
Default
Unlock
Rally Speed
Grants Spd+4 to target ally for 1 turn.
150
5★
-
Rally Atk/Spd
Grants Atk/Spd+3 to target ally for 1 turn.
300
-
5★
Rally Atk/Spd+
Grants Atk/Spd+6 to target ally for 1 turn.
400
-
5★
Specials
Name
CD
Effect
SP Cost
Default
Unlock
New Moon
3
Treats foe’s Def/Res as if reduced by 30% during combat..
100
5★
-
Moonbow
2
Treats foe’s Def/Res as if reduced by 30%.
200
-
5★
Passives
Name
Effect
SP Cost
Unlock
Type
Darting Blow 1/2/3
If unit initiates combat, grants Spd+2/4/6 during combat.
50/100/200
5★/5★/5★
A
Distant Guard 1/2/3
Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+2/3/4 during combat."
60/120/240
5★/5★/5★
C
Forsyth: Loyal Lieutenant
SpoilerForsyth: Loyal Lieutenant
Blue Lance InfantryAvailability: 4★-5★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
4★
20/21/22
7/8/9
3/4/5
7/8/9
3/4/5
5★
21/22/23
7/8/9
4/5/6
7/8/9
4/5/6
Growth Rates
HP
Attack
Speed
Defense
Resistance
70%
55%
40%
65%
35%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
4★
46/49/53
27/30/33
17/20/23
30/33/36
15/18/21
146-147
5★
49/52/56
28/32/35
19/22/25
32/35/38
17/20/23
156-158
Assists
Name
Effect
SP Cost
Default
Unlock
Swap
Unit and target ally swap spaces.
150
4★
-
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Lance
6
1
-
50
-
-
Steel Lance
8
1
-
100
-
-
Ridersbane
10
1
Effective against cavalry foes.
200
-
-
Ridersbane+
14
1
Effective against cavalry foes.
300
5★
-
Specials
Name
CD
Effect
SP Cost
Default
Unlock
Buckler
3
Reduces damage from an adjacent foe's attack by 30%.
100
4★
-
Pavise
3
Reduces damage from an adjacent foe's attack by 50%.
200
-
4★
Great Shield
3
Reduces damage from an adjacent foe's attack by 80%.
400
-
5★
Passives
Name
Effect
SP Cost
Unlock
Type
HP+3 / HP/Def 1/2
Grants HP+3. / Grants HP+3, Def+1. / Grants HP+4, Def+2.
40/100/200
4★/4★/4★
A
Lance Exp. 1/2/3
While unit lives and uses a sword, unit/all sword allies on team get(s) 1.5/2x EXP.
(Only highest value applied. Does not stack.)
30/60/120
4★/4★/5★
C
Luthier: Prodigious Mage
SpoilerLuthier: Prodigious Mage
Green Tome Infantry
Availability: 4★-5★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
4★
14/15/16
8/9/10
5/6/7
3/4/5
7/8/9
5★
15/16/17
8/9/10
6/7/8
4/5/6
7/8/9
Growth Rates
HP
Attack
Speed
Defense
Resistance
55%
50%
55%
25%
60%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
4★
34/37/40
26/29/32
25/28/31
11/14/17
29/32/35
140
5★
37/40/43
27/31/34
28/31/34
12/15/19
31/34/37
150-152
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Wind
4
2
-
50
-
-
Elwind
6
2
-
100
-
-
Gronnserpent
8
2
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.
200
-
-
Gronnserpent+
12
2
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.
300
5★
-
Gronnserpent+ can be upgraded in the Weapon Refinery.
Assists
Name
Effect
SP Cost
Default
Unlock
Rally Resistance
Grants Res+4 to target ally for 1 turn.
150
5★
-
Rally Atk/Res
Grants Atk/Res+3 to target ally for 1 turn.
300
-
5★
Rally Atk/Res+
Grants Atk/Res+6 to target ally for 1 turn.
400
-
5★
Passives
Name
Effect
SP Cost
Unlock
Type
Resistance +1 / Spd/Res 1/2
Grants Res+3. / Grants Spd/Res+1/2.
30/80/160
4★/4★/4★
A
Renewal 1/2/3
At the start of every fourth/third/second turn, restores 10 HP.
60/120/240
4★/4★/5★
B
Spur Res 1 / Drive Res 1 / Drive Atk/Res
Grants Res+2 to adjacent allies/allies within 2 spaces during combat. / Grants Atk/Res+2 to allies within 2 spaces during combat.
50/120/300
4★/5★/5★
C
Conrad: Prince of Zofia
SpoilerConrad: Prince of Zofia
Blue Lance CavalryAvailability: 4★-5★ (Tempest Trials)
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
4★
16
8
9
4
6
5★
17
8
9
5
7
Growth Rates
HP
Attack
Speed
Defense
Resistance
55%
45%
55%
55%
45%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
4★
38
26
31
26
24
142
5★
41
27
33
29
26
156
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Lance
6
1
-
50
-
-
Steel Lance
8
1
-
100
-
-
Blessed Lance
10
1
At the start of every third turn, restores 10 HP.
200
4★
-
Blessed Lance+
14
1
At the start of every third turn, restores 10 HP.
300
5★
5★
Blessed Lance+ can be upgraded in the Weapon Refinery.
When upgraded, the description of Blessed Lance+ becomes “At the start of every second turn, restores 10 HP.”
Assists
Name
Effect
SP Cost
Default
Unlock
Swap
Unit and target ally swap spaces.
150
4★
-
Specials
Name
CD
Effect
SP Cost
Default
Unlock
Holy Vestments
3
If foe's Range = 2, reduces damage from that foe's attack by 30%.
100
4★
-
Sacred Cowl
2
If foe's Range = 2, reduces damage from that foe's attack by 30%.
200
-
4★
Passives
Name
Effect
SP Cost
Unlock
Type
Def/Res Bond 1/2/3
If unit is adjacent to an ally, grants Def/Res+3/4/5 during combat.
60/120/240
4★/4★/5★
A
Spd/Def Link 1/2/3
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Def+2/4/6 to unit and target ally or unit and targeting ally for 1 turn.
30/60/120
4★/5★/5★
B
Spur Def 1/2 / Ward Cavalry
Grants Def+2/3 to adjacent allies during combat. / Grants Def/Res+4 to all cavalry allies within 2 spaces during combat.
50/100/200
4★/4★/4★
C
Fernand: Haughty Noble
SpoilerFernand: Haughty Noble
Blue Lance Cavalry
Availability: 3★-4★ (GHB)
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
3★
17
6
9
5
4
4★
17
7
10
5
4
5★
18
7
10
6
5
Growth Rates
HP
Attack
Speed
Defense
Resistance
55%
50%
60%
45%
45%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
3★
38
25
32
22
21
138
4★
39
27
34
23
22
145
5★
42
29
36
25
24
156
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Lance
6
1
-
50
-
-
Steel Lance
8
1
-
100
3★
-
Fernand’s Lance
10
1
If unit initiates combat, grants Spd+4 during combat.
200
4★
3★
Fernand’s Lance+
14
1
If unit initiates combat, grants Spd+4 during combat.
300
-
5★
Fernand’s Lance+ can be upgraded in the Weapon Refinery.
When upgraded, the description of Fernand’s Lance+ becomes “If unit initiates combat, grants Spd+7 during combat.”
Specials
Name
CD
Effect
SP Cost
Default
Unlock
Rising Flame
3
Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).
150
3★
-
Growing Flame
4
Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).
300
-
3★
Passives
Name
Effect
SP Cost
Unlock
Type
Speed +1 / HP/Spd 1/2
Grants Spd+1. / Grants HP+3, Spd+1. / Grants HP+4, Spd+2.
40/100/200
3★/3★/4★
A
Windsweep 1/2/3
If unit initiates combat, unit cannot make a follow-up attack. If unit's Spd ≥ foe's Spd+5/3/1 and foe uses sword, lance, axe, bow, or dagger, foe cannot counterattack.
60/120/240
4★/4★/5★
B
Spur Spd 1/2 / Goad Cavalry
Grants Spd+2/3 to adjacent allies during combat. / Grants Atk/Spd+4 to all cavalry allies within 2 spaces during combat.
50/100/200
3★/4★/5★
C
-
While initially I felt that laguz should be added to the game based on their elemental weaknesses (i.e. beasts are green since they're weak to fire, birds are blue since they're weak to wind and dragons are red due to their thunder weakness), I noticed something (particularly about the Beast tribe laguz) that may be worth noting. This could be a viable way to represent each laguz tribe with more than one colour.
The Beast tribe laguz is split into four categories: the Cats, Tigers, Lions and Wolves. Each of these classes has stat spreads that are (somewhat) analogous to the statistics granted by the physical weapons (i.e. swords, lances and axes).
For example, in most FE games, swords tend to have the lowest might, but the highest hit rate of the weapons in the physical weapon triangle. The stat spread of the Cat laguz tends to focus more on speed, skill and evasion, while focusing less on raw offensive power. The similarity between the stats of the swords and the stats of the Cats makes me think that Cat laguz would work best as red units.
Likewise, lances tend to act as the middle ground between swords and axes; they are more powerful than swords, but more accurate than axes. Of the four types of Beast laguz, I feel that the Wolves are the most balanced of them all; they are slightly stronger, but slower, than cats. As such, I think the Wolves would best fit as blue (although this means that blue beast laguz would be the least populous group, with only two members).
Axes are the most powerful weapons in the physical weapon triangle, and Lions and Tigers are the most powerful of the Beast laguz in terms of raw strength. Being the only remaining colour left, I think that the Lions and Tigers should share green.
For Bird tribe laguz, I'm not entirely sure how to efficiently categorize them. I think Herons should be colourless since they have no combat potential in the Tellius games, and shouldn't really have a place in the weapon triangle in my opinion. In terms of Hawks and Ravens, I'm not too certain. Perhaps Ravens should be green since Vortex is wind-elemental, but aside from that I haven't yet figured out a way that really works in my eyes.
I feel that Dragon laguz can be mixed in with the other dragons in Heroes normally, since they still use Breath to attack like the Manaketes in Heroes do. I think that in terms of colour, Red Dragons should be red (since they breathe fire and thus could act as the Laguz equivalent of the Fire Dragons), White Dragons could be green (since their breath resembles light-infused flames, meaning they could pose as the Laguz equivalent to the Divine Dragons), and Black Dragons could be colourless (since they seem to be the Laguz equivalent to the Dark Dragons, which IMO should be colourless as well).
I think that the Strike weapon (barring Dragon strikes) should be uninheritable since they are a part of the user's body, but instead of having one singular Strike weapon type, perhaps we could have Claws, Fangs and Beaks for the different types of Laguz.
As for the Taguel, Kitsune and Wolfskin, I'm not totally sure yet.
-
The second wave of FE Fates Cipher reclasses (plus another GHB unit).
Ryoma: Rising Thunder
SpoilerRyoma: Rising Thunder
Green Axe Flier
Availability: 4★-5★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
4★
16/17/18
8/9/10
7/8/9
5/6/7
3/4/5
5★
17/18/19
8/9/10
7/8/9
6/7/8
4/5/6
Growth Points
HP
Attack
Speed
Defense
Resistance
7
7
7
7
3
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
4★
36/39/42
28/31/34
27/30/33
25/28/31
15/18/21
147
5★
39/42/45
30/33/36
29/32/35
28/31/34
17/20/23
158
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Axe
6
1
-
50
-
-
Steel Axe
8
1
-
100
-
-
Berserker’s Axe
7
1
Grants Atk/Spd/Def/Res+2.
After combat, deals 4 damage to unit.
200
4★
-
Berserker’s Axe+
11
1
Grants Atk/Spd/Def/Res+2.
After combat, deals 4 damage to unit.
400
5★
5★
Berserker’s Axe+ can be upgraded in the Weapon Refinery.
Berserker's Axe+ gains the following effect when refined: Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.
Passives
Name
Effect
SP Cost
Unlock
Type
Speed +1/2/3
Grants Spd+1/2/3.
30/60/120
4★/4★/4★
A
Chill Speed 1/2/3
At start of turn, inflicts Spd-3/5/7 on foe on the enemy team with the highest Spd through its next action.
60/120/240
4★/4★/5★
B
Even Def Wave 1/2/3
At start of even-numbered turns, grants Def+2/4/6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
60/120/240
4★/5★/5★
C
Hinoka: Crimson Maid
SpoilerHinoka: Crimson Maid
Colourless Dagger Infantry
Availability: 4★-5★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
4★
13/14/15
5/6/7
9/10/11
2/3/4
7/8/9
5★
14/15/16
6/7/8
9/10/11
3/4/5
7/8/9
Growth Points
HP
Attack
Speed
Defense
Resistance
4
7
9
2
6
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
4★
27/30/33
25/28/31
33/36/39
12/15/18
25/28/31
137
5★
29/32/35
28/31/34
35/38/41
13/17/20
26/30/33
147-148
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Dagger
3
2
After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.
50
-
-
Steel Dagger
5
2
After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.
100
-
-
Soldier’s Knife
2
2
Inflicts Spd-5. If unit initiates combat, unit attacks twice. After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action.
200
4★
-
Soldier’s Knife+
7
2
Inflicts Spd-5. If unit initiates combat, unit attacks twice. After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action.
400
5★
5★
Assists
Name
Effect
SP Cost
Default
Unlock
Ardent Sacrifice
Restores 10 HP to target ally.
Unit loses 10 HP but cannot go below 1.
150
4★
-
Passives
Name
Effect
SP Cost
Unlock
Type
Darting Blow 1 / Swift Strike 1/2
If unit initiates combat, grants Spd+2 during combat. / If unit initiates combat, grants Spd/Res+2/4 during combat.
50/120/240
4★/4★/4★
A
R Tomebreaker 1/2/3
If unit's HP ≥ 90/70/50% in combat against a red tome foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.
50/100/200
4★/4★/5★
B
Spur Atk 1 / Drive Atk 1/2
Grants Atk+2 to adjacent allies during combat. / Grants Atk+2/3 to allies within 2 spaces during combat.
60/120/240
4★/5★/5★
C
Takumi: White Wind
SpoilerTakumi: White Wind
Blue Lance Cavalry
Availability: 4★-5★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
4★
16/17/18
8/9/10
7/8/9
6/7/8
2/3/4
5★
17/18/19
8/9/10
7/8/9
7/8/9
3/4/5
Growth Points
HP
Attack
Speed
Defense
Resistance
7
7
6
6
4
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
4★
36/39/42
28/31/34
25/28/31
24/27/30
16/19/22
144
5★
39/42/45
30/33/36
26/30/33
26/30/33
18/21/24
155-156
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Lance
6
1
-
50
-
-
Steel Lance
8
1
-
100
-
-
Hexlock Spear
10
1
Grants Res+4. If foe uses magic, grants Res+4 during combat
200
4★
-
Hexlock Spear+
14
1
Grants Res+4. Grants Res+4 during combat if foe uses magic.
400
5★
5★
Hexlock Spear+ can be upgraded in the Weapon Refinery.
Hexlock Spear+ gains the following effect when refined: Grants Res+4. If foe uses magic, grants Res+7 during combat.
Assists
Name
Effect
SP Cost
Default
Unlock
Reposition
Target ally moves to opposite side of unit.
150
4★
-
Specials
Name
CD
Effect
SP Cost
Default
Unlock
Retribution
3
Grants bonus to damage dealt equal to 30% of damage suffered.
100
4★
-
Vengeance
3
Grants bonus to damage dealt equal to 50% of damage suffered.
200
-
4★
Passives
Name
Effect
SP Cost
Unlock
Type
Elbow Room 1/2/3
If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Atk+3/4/5 during combat.
60/120/240
4★/4★/4★
A
Competitive
At start of combat, if unit’s HP < foe’s HP - 5, grants Atk/Spd/Def/Res+3 during combat.
300
5★
B
Sakura: Affectionate Knight
SpoilerSakura: Affectionate Knight
Blue Lance Armour
Availability: 4★-5★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
4★
18/19/20
5/6/7
6/7/8
8/9/10
9/10/11
5★
19/20/21
6/7/8
7/8/9
8/9/10
9/10/11
Growth Points
HP
Attack
Speed
Defense
Resistance
8
5
6
7
7
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
4★
40/43/46
21/24/27
24/27/30
28/31/34
29/32/35
157
5★
43/46/49
23/26/30
26/30/33
30/33/36
31/34/37
168-170
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Lance
6
1
-
50
-
-
Steel Lance
8
1
-
100
-
-
Blessed Lance
10
1
At the start of every third turn, restores 10 HP.
200
4★
-
Blessed Lance+
14
1
At the start of every third turn, restores 10 HP.
400
5★
5★
Blessed Lance+ can be upgraded in the Weapon Refinery.
Blessed Lance+ gains the following effect when refined: At the start of every second turn, restores 10 HP.
Specials
Name
CD
Effect
SP Cost
Default
Unlock
Daylight
3
Restores HP = 30% of damage dealt.
100
4★
-
Sol
3
Restores HP = 50% of damage dealt.
200
-
4★
Passives
Name
Effect
SP Cost
Unlock
Type
Defense +1/2/3
Grants Defense +1/2/3
30/60/120
4★/4★/4★
A
Natural Cover 1/2/3
At start of combat, if unit is standing on defensive terrain, grants Def/Res +3/4/5 during combat.
60/120/240
4★/5★/5★
B
Spur Res 1 / Drive Res 1 / Drive Def/Res
Grants Res+2 to adjacent allies. / Grants Res+2 to allies within 2 spaces. / Grants Def/Res+2 to allies within 2 spaces.
50/120/300
4★/4★/5★
C
Iago: Devious General
SpoilerIago: Devious General
Red Tome Infantry
Availability: 3★-4★ (GHB)
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
3★
15
8
5
4
7
4★
15
9
5
4
8
5★
16
9
6
5
8
Growth Points
HP
Attack
Speed
Defense
Resistance
4
7
5
5
7
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
3★
30
29
22
21
28
130
4★
31
31
23
22
30
137
5★
33
33
25
24
32
147
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Flux
4
2
-
50
-
-
Ruin
6
2
-
100
3★
-
Fenrir
9
2
-
200
4★
3★
Ginnungagap
14
2
Grants weapon-triangle advantage against colorless foes.
400
5★
5★
Specials
Name
CD
Effect
SP Cost
Default
Unlock
Retribution
3
Grants bonus to damage dealt equal to 30% of damage suffered.
100
3★
-
Vengeance
3
Grants bonus to damage dealt equal to 50% of damage suffered.
200
-
4★
Passives
Name
Effect
SP Cost
Unlock
Type
Attack +1 / Atk/Spd+1/2
Grants Attack+1. / Grants Atk/Spd +1/2
30/120/240
3★/3★/4★
A
Bowbreaker 1/2/3
If unit's HP ≥ 90/70/50% in combat against a colorless bow foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.
60/120/240
3★/4★/5★
B
Spur Res 1 / Drive Res 1 / Drive Def/Res
Grants Res+2 to adjacent allies/allies within 2 spaces. / Grants Def/Res+2 to allies within 2 spaces.
50/100/200
4★/4★/5★
C
-
Fire Emblem Fates units based on their Cipher reclasses, part 1. Because why not?
Note: Made all of these before the Ylissean Travelers banner so Camilla's weapon has already been powercrept slightly.
Xander: Dark Onmyoji
SpoilerXander: Dark Onmyoji
Green Tome Infantry
Availability: 4★-5★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
4★
14/15/16
7/8/9
7/8/9
6/7/8
2/3/4
5★
15/16/17
7/8/9
7/8/9
7/8/9
3/4/5
Growth Points
HP
Attack
Speed
Defense
Resistance
6
7
6
5
4
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
4★
32/35/38
27/30/33
25/28/31
22/25/28
16/19/22
137
5★
34/38/41
29/32/35
26/30/33
24/27/31
18/21/24
147-149
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Wind
4
2
-
50
-
-
Elwind
6
2
-
100
-
-
Snake Spirit
4
2
Inflicts Spd-5. If unit initiates combat, unit attacks twice.
200
4★
-
Snake Spirit+
7
2
Inflicts Spd-5. If unit initiates combat, unit attacks twice.
400
5★
5★
Assists
Name
Effect
SP Cost
Default
Unlock
Rally Attack
Grants Atk+4 to target ally for 1 turn.
150
4★
-
Passives
Name
Effect
SP Cost
Unlock
Type
Chivalry
At start of combat, if foe’s HP = 100%, grants Atk/Spd/Def/Res+2 during combat.
300
5★
A
B Tomebreaker 1/2/3
If unit's HP ≥ 90/70/50% in combat against a blue tome foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.
50/100/200
4★/4★/5★
B
Camilla: Seductive Basara
SpoilerCamilla: Seductive Basara
Blue Lance Infantry
Availability: 4★-5★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
4★
15/16/17
7/8/9
7/8/9
5/6/7
5/6/7
5★
16/17/18
7/8/9
7/8/9
6/7/8
6/7/8
Growth Points
HP
Attack
Speed
Defense
Resistance
5
7
7
4
8
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
4★
31/34/37
27/30/33
27/30/33
19/22/25
27/30/33
146
5★
33/36/40
29/32/35
29/32/35
21/24/27
30/33/36
157-158
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Lance
6
1
-
50
-
-
Steel Lance
8
1
-
100
-
-
Venge Naginata
8
1
If foe initiates combat, grants Atk+4 during combat.
200
4★
-
Venge Naginata+
12
1
If foe initiates combat, grants Atk+4 during combat.
400
5★
5★
Venge Naginata+ can be refined with the following effect: If foe initiates combat, grants Atk+7 during combat.
Specials
Name
CD
Effect
SP Cost
Default
Unlock
Daybreak
4
Boosts damage dealt by 30% of foe’s Atk.
100
4★
-
Rend Heaven
4
Boosts damage dealt by 50% of foe’s Atk.
200
5★
4★
Passives
Name
Effect
SP Cost
Unlock
Type
Atk +1/2/3
Grants Atk +1/2/3.
30/60/120
4★/5★/5★
A
Lunge
If unit initiates combat, unit and target foe swap spaces after combat.
150
4★
B
Spur Atk 1 / Spur Atk/Def 1/2
Grants Atk+2 to adjacent allies during combat. / Grants Atk/Def+2/3 to adjacent allies during combat.
50/120/240
4★/4★/5★
C
Leo: Dark Samurai
SpoilerLeo: Dark Samurai
Red Sword Infantry
Availability: 4★-5★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
4★
16/17/18
4/5/6
8/9/10
4/5/6
7/8/9
5★
17/18/19
5/6/7
8/9/10
5/6/7
7/8/9
Growth Points
HP
Attack
Speed
Defense
Resistance
6
8
8
4
5
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
4★
34/37/40
26/29/32
30/33/36
18/21/24
23/26/29
146
5★
36/40/43
29/32/35
32/35/38
20/23/26
24/27/31
156-158
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Sword
6
1
-
50
-
-
Steel Sword
8
1
-
100
-
-
Hagakure Blade
8
1
If unit initiates combat, grants Atk+4 during combat.
200
4★
-
Hagakure Blade+
12
1
If unit initiates combat, grants Atk+4 during combat.
400
5★
5★
Hagakure Blade+ can be refined with the following effect: If unit initiates combat, grants Atk+7 during combat.
Assists
Name
Effect
SP Cost
Default
Unlock
Shove
Pushes target ally 1 space away.
150
4★
-
Passives
Elise: Lovely Shinobi
SpoilerElise: Lovely Shinobi
Colourless Dagger Infantry
Availability: 4★-5★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
4★
14/15/16
3/4/5
9/10/11
3/4/5
7/8/9
5★
15/16/17
4/5/6
9/10/11
4/5/6
7/8/9
Growth Points
HP
Attack
Speed
Defense
Resistance
4
6
9
2
7
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
4★
28/31/33
21/24/27
33/36/39
13/16/19
27/30/33
137
5★
30/33/36
23/27/30
35/38/41
14/18/21
29/32/35
147-148
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Dagger
3
2
After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.
50
-
-
Steel Dagger
5
2
After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.
100
-
-
Sting Shuriken
2
2
Effective against armoured foes. After combat, if unit attacked, inflicts Def/Res-4 on armoured foe through its next action.
200
4★
-
Sting Shuriken+
5
2
Effective against armoured foes. After combat, if unit attacked, inflicts Def/Res-6 on armoured foe through its next action.
400
5★
5★
Specials
Name
CD
Effect
SP Cost
Default
Unlock
Silencer
3
Grants bonus to damage dealt equal to 30% of foe’s current HP.
100
4★
-
Lethality
3
Grants bonus to damage dealt equal to 50% of foe’s current HP.
200
5★
4★
Passives
Additional GHB unit too.
Hans: Nohrian Ambition
SpoilerHans: Nohrian Ambition
Green Axe Infantry
Availability: 3★-4★ (GHB)
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
3★
18
11
6
4
3
4★
18
12
7
4
3
5★
19
12
7
5
4
Growth Points
HP
Attack
Speed
Defense
Resistance
9
9
6
4
3
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
3★
43
36
25
19
16
139
4★
44
38
27
20
17
146
5★
47
40
29
22
19
157
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Axe
6
1
-
50
-
-
Steel Axe
8
1
-
100
3★
-
Silver Axe
11
1
-
200
4★
3★
Aurgelmir
16
1
If unit initiates combat, grants Atk+6 during combat.
400
-
5★
Specials
Name
CD
Effect
SP Cost
Default
Unlock
Buckler
3
Reduces damage from an adjacent foe's attack by 30%.
100
4★
3★
Pavise
3
Reduces damage from an adjacent foe's attack by 50%.
200
-
4★
Passives
Name
Effect
SP Cost
Unlock
Type
Armored Blow 1/2/3
If unit initiates combat, grants Def+2/4/6 during combat.
60/120/240
3★/3★/4★
A
Shield Pulse 1/2/3
At start of turn 1, if foe's attack triggers Special, grants Special cooldown count-1. / At start of turn 1, if foe's attack triggers Special, grants Special cooldown count-1/2. Reduces damage dealt to unit by 5 when Special triggers.
60/120/240
3★/4★/5★
B
-
Some Sacred Stones units.
Ewan: Enthusiastic Student
SpoilerEwan: Enthusiastic Student
Red Tome Infantry
Availability: 5★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
5★
14/15/16
4/5/6
6/7/8
2/3/4
5/6/7
Growth Points
HP
Attack
Speed
Defense
Resistance
6
9
7
2
10
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
5★
33/37/40
30/33/36
28/31/34
12/16/19
33/36/40
152-154
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Flux
4
2
-
50
-
-
Ruin
6
2
-
100
-
-
Fenrir
9
2
-
200
-
-
Luna
14
2
If unit’s Res > foe’s Res - 1, inflicts Res-7 on foe during combat.
400
5★
-
Specials
Name
CD
Effect
SP Cost
Default
Unlock
New Moon
3
Treats foe’s Def/Res as if reduced by 30% during combat.
100
-
-
Luna
3
Treats foe’s Def/Res as if reduced by 50% during combat.
200
5★
-
Passives
Ross: The Father's Son
SpoilerRoss: The Father’s Son
Green Axe Infantry
Availability: 5★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
5★
17/18/19
7/8/9
5/6/7
5/6/7
0/1/2
Growth Points
HP
Attack
Speed
Defense
Resistance
9
10
7
7
4
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
5★
43/46/49
35/38/42
27/30/33
27/30/33
15/18/21
162-163
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Axe
6
1
-
50
-
-
Steel Axe
8
1
-
100
-
-
Battle Axe
10
1
If unit initiates combat, grants Atk/Def+4 during combat.
200
-
-
Battle Axe+
14
1
If unit initiates combat, grants Atk/Def+4 during combat.
400
5★
-
Specials
Name
CD
Effect
SP Cost
Default
Unlock
New Moon
3
Treats foe’s Def/Res as if reduced by 30% during combat.
100
-
-
Moonbow
2
Treats foe’s Def/Res as if reduced by 30% during combat.
200
5★
-
Passives
Name
Effect
SP Cost
Unlock
Type
Wrath 1/2/3
At start of turn, if unit's HP ≤ 25/50/75% and unit's attack triggers Special, grants Special cooldown count-1. Deals +10 damage when Special triggers.
60/120/240
5★/5★/5★
B
Even Atk Wave 1/2/3
At start of odd-numbered turns, grants Atk+2/4/6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
60/120/240
5★/5★/5★
C
Tethys: Beloved Dancer
SpoilerTethys: Beloved Dancer
Red Sword Infantry
Availability: 4★-5★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
4★
14/15/16
2/3/4
9/10/11
4/5/6
2/3/4
5★
15/16/17
3/4/5
9/10/11
4/5/6
3/4/5
Growth Points
HP
Attack
Speed
Defense
Resistance
6
7
9
3
6
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
4★
32/35/38
22/25/28
33/36/39
16/19/22
20/23/26
138
5★
34/38/41
25/28/31
35/38/41
17/20/23
22/26/29
149-150
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Sword
6
1
-
50
-
-
Steel Sword
8
1
-
100
-
-
Poison Sword
7
1
If unit initiates combat, deals 7 damage to foe after combat.
200
4★
-
Poison Sword+
11
1
If unit initiates combat, deals 7 damage to foe after combat.
400
5★
5★
Poison Sword+ refined effect: If unit initiates combat, deals 10 damage to foe after combat.
Assists
Name
Effect
SP Cost
Default
Unlock
Dance
Grants another action to target ally.
(Cannot target an ally with Sing or Dance.)
150
4★
-
Passives
Name
Effect
SP Cost
Unlock
Type
Speed +1 / Spd/Res 1/2
Grants Spd+1. / Grants Spd/Res+1/2.
30/80/160
4★/4★/4★
A
Gale Dance 1 / Tempest Dance 1/2
If Sing or Dance is used, grants Spd+2 to target. / If Sing or Dance is used, grants Spd/Res+3/4 to target.
50/120/240
4★/4★/5★
B
Franz: The Faithful
SpoilerFranz: The Faithful
Red Sword Cavalry
Availability: 4★-5★ (Tempest Trials)
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
4★
17
9
10
6
1
5★
18
9
10
7
2
Growth Points
HP
Attack
Speed
Defense
Resistance
6
7
8
5
4
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
4★
37
31
34
24
17
143
5★
40
33
36
26
19
154
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Sword
6
1
-
50
-
-
Steel Sword
8
1
-
100
-
-
Slim Sword
7
1
Grants Spd+3.
200
4★
-
Slim Sword+
11
1
Grants Spd+3.
400
5★
5★
Specials
Name
CD
Effect
SP Cost
Default
Unlock
Holy Vestments
3
If foe's Range = 2, reduces damage from that foe's attack by 30%.
100
4★
-
Aegis
3
If foe's Range = 2, reduces damage from that foe's attack by 50%.
200
5★
4★
Assists
Name
Effect
SP Cost
Default
Unlock
Reposition
Grants another action to target ally.
(Cannot target an ally with Sing or Dance.)
150
4★
-
Passives
Name
Effect
SP Cost
Unlock
Type
Atk/Res Link 1/2/3
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Res+2/4/6 to unit and target ally or unit and targeting ally for 1 turn.
60/120/240
4★/4★/5★
B
Spur Def 1/2 / Ward Cavalry
Grants Def+2/3 to adjacent allies during combat. / Grants Def/Res+4 to cavalry allies within 2 spaces during combat.
50/100/200
4★/4★/4★
C
Glen: The Sunstone
SpoilerGlen
The Sunstone
Blue Lance Flier
Availability: 3★-4★ (GHB)
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
3★
17
9
4
8
4
4★
17
10
4
9
4
5★
18
10
5
9
5
Growth Points
HP
Attack
Speed
Defense
Resistance
8
9
6
5
3
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
3★
40
34
23
25
17
139
4★
41
36
24
27
18
146
5★
44
38
27
28
20
157
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Lance
6
1
-
50
-
-
Steel Lance
8
1
-
100
3★
-
Silver Lance
11
1
-
200
4★
3★
Dragonspear
16
1
Effective against dragon foes.
400
-
5★
Assists
Name
Effect
SP Cost
Default
Unlock
Rally Defense
Grants Def+4 to target ally for 1 turn.
150
4★
3★
Passives
Name
Effect
SP Cost
Unlock
Type
Atk/Def Push 1/2/3
At start of combat, if unit's HP = 100%, grants Atk/Def+3/4/5, but if unit attacked, deals 1 damage to unit after combat.
60/120/240
3★/4★/5★
A
Swordbreaker 1/2/3
If unit's HP ≥ 90/70/50% in combat against a sword foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.
50/100/200
3★/3★/4★
B
-
Synopses for my Path of Radiance units.
Rolf: Young Archer
SpoilerRolf seems to be most comparable to Gordin, in the sense that they both are characterized by their respectable Defense, especially for an archer. However, Rolf trades 9 HP and 1 Attack (at neutral) for far more Speed as well as a slight boost in Resistance. Due to Rolf's good speed tier and innate Bowbreaker 2 from his weapon, Rolf will easily double a large part of the metagame, and be able to soak up a lot of physical damage while doing so. However, just like Gordin, Rolf falters to faster mages such as Linde and Nino who can potentially OHKO him due to his mediocre Res and low health pool.
Boyd: Mighty Soldier
SpoilerGeoffrey: Queen's Knight
SpoilerGeoffrey is, admittedly, a very unimpressive unit. He holds the highest HP potential of any cavalry unit at 48, tied with Eldigan and Stahl, however the rest of his stats are relatively well-rounded, with the exception of his Resistance, which falls behind slightly. Despite having a Brave Lance, his mediocre attack coupled with the debuff from Fortress Defense means he likely won't be doing much damage with it, and his already middling Speed decreases to an effective 24 at neutral with it equipped, meaning that not only will he be doubled by much of the meta, he won't be able to put his Brave Lance to very good use, only being able to quad 6 units in the game (with both units being unmerged and neutral Spd) upon initiation. However, Fortress Defense 3 coupled with his HP gives him a respectable 77 neutral effective HP against physical damage, so Geoffrey could work as a decent physical tank.
Lucia: Tireless Advisor
SpoilerAshnard: Mad King
Spoiler -
Came up with a few Path of Radiance units.
Rolf: Young Archer
SpoilerRolf: Young Archer
Colourless Bow Infantry
Availability: 3★ - 4★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
3★
13/14/15
4/5/6
5/6/7
4/5/6
0/1/2
4★
13/14/15
5/6/7
6/7/8
4/5/6
0/1/2
5★
14/15/16
5/6/7
6/7/8
5/6/7
1/2/3
Growth Points
HP
Attack
Speed
Defense
Resistance
5
7
9
8
5
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
3★
28/31/34
23/26/29
28/31/34
25/28/31
15/18/21
134
4★
29/32/35
25/28/31
30/33/36
26/29/32
16/19/22
141
5★
31/34/38
27/30/33
32/35/38
29/32/35
18/21/25
152-153
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Bow
4
2
Effective against flying units.
50
-
-
Steel Bow
6
2
Effective against flying units.
100
3★
-
Silver Bow
9
2
Effective against flying units.
200
4★
3★
Rolf’s Bow
14
2
Effective against flying units. If unit's HP ≥ 70% in combat against a colorless bow foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.
400
-
5★
Assists
Name
Effect
SP Cost
Default
Unlock
Shove
Push adjacent ally 1 space farther away.
150
4★
3★
Passives
Name
Effect
SP Cost
Unlock
Type
Speed +1/2/3
Grants Speed +1/2/3.
30/60/120
-/3★/4★
A
Desperation 1/2/3
If unit initiates combat with HP ≤ 25/50/75%, follow-up attacks occur immediately after unit's attack.
50/100/200
3★/4★/5★
B
Boyd: Mighty Soldier
SpoilerBoyd: Mighty Soldier
Green Axe Infantry
Availability: 3★ - 4★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
3★
19/20/21
7/8/9
5/6/7
4/5/6
2/3/4
4★
19/20/21
8/9/10
6/7/8
4/5/6
2/3/4
5★
20/21/22
8/9/10
6/7/8
5/6/7
3/4/5
Growth Points
HP
Attack
Speed
Defense
Resistance
9
9
5
5
3
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
3★
42/45/48
30/33/36
20/23/26
19/22/25
13/16/19
139
4★
43/46/49
32/35/38
22/25/28
21/24/27
14/17/20
147
5★
46/49/52
34/37/40
23/26/30
22/25/29
16/19/22
156-157
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Axe
6
1
-
50
-
-
Steel Axe
8
1
-
100
3★
-
Devil Axe
10
1
After combat, inflicts Def-5 on foes within 2 spaces of target through their next actions.
200
4★
3★
Devil Axe+
14
1
After combat, inflicts Def-5 on foes within 2 spaces of target through their next actions.
400
-
5★
Specials
Name
CD
Effect
SP Cost
Default
Unlock
Night Sky
3
Grants +50% to damage dealt.
100
3★
-
Glimmer
2
Grants +50% to damage dealt.
200
-
4★
Assists
Name
Effect
SP Cost
Default
Unlock
Rally Attack
Grants Atk+4 to an adjacent ally until the end of the turn.
150
-
3★
Rally Attack Defense
Grants Atk/Def+3 to an adjacent ally until the end of the turn.
300
-
4★
Passives
Name
Effect
SP Cost
Unlock
Type
Quick Riposte 1/2/3
Unit automatically makes a follow-up attack if attacked at HP ≥ 90/80/70%.
60/120/240
3★/4★/5★
B
Note that the Devil Axe is unused in Path of Radiance and that its incarnation here is based off its Echoes incarnation. I just didn't want to give Boyd a weapon that was already present in FEH.
Geoffrey: Queen's Knight
SpoilerGeoffrey: Queen’s Knight
Blue Lance Cavalry
Availability: 4★-5★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
4★
17/18/19
6/7/8
6/7/8
7/8/9
2/3/4
5★
18/19/20
7/8/9
6/7/8
7/8/9
3/4/5
Growth Points
HP
Attack
Speed
Defense
Resistance
8
6
6
5
5
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
4★
39/42/45
24/27/30
24/27/30
23/26/29
18/21/24
143
5★
42/45/48
26/30/33
25/29/32
24/27/31
20/23/27
153-155
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Lance
6
1
-
50
-
-
Steel Lance
8
1
-
100
-
-
Brave Lance
5
1
Spd-5. Attack twice when initiating combat.
200
4★
-
Brave Lance+
8
1
Spd-5. Attack twice when initiating combat.
400
-
5★
Specials
Name
CD
Effect
SP Cost
Default
Unlock
Daylight
3
Heal 30% of damage dealt.
100
4★
-
Sol
3
Heal 50% of damage dealt.
200
-
4★
Passives
Name
Effect
SP Cost
Unlock
Type
Fortress Def 1/2/3
Grants Def+3/4/5. Inflicts Atk-3.
40/80/160
4★/4★/5★
A
Spur Def/Res 1/2
Grants adjacent allies Def/Res +2/3 during combat.
120/240
4★/5★
C
Lucia: Tireless Advisor
SpoilerLucia: Tireless Advisor
Red Sword Infantry
Availability: 4★-5★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
4★
15/16/17
7/8/9
9/10/11
5/6/7
3/4/5
5★
16/17/18
8/9/10
9/10/11
5/6/7
4/5/6
Growth Points
HP
Attack
Speed
Defense
Resistance
6
6
10
4
5
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
4★
33/36/39
25/28/31
35/38/42
19/22/25
19/22/25
146-147
5★
35/39/42
27/31/34
37/40/44
20/23/26
21/24/28
156-158
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Sword
6
1
-
50
-
-
Steel Sword
8
1
-
100
-
-
Silver Sword
11
1
-
200
4★
-
Sonic Sword
16
1
Effective against flying units.
400
-
5★
Specials
Name
CD
Effect
SP Cost
Default
Unlock
Night Sky
3
Grants +50% to damage dealt.
100
4★
-
Astra
3
Grants +150% to damage dealt.
200
-
4★
Passives
Name
Effect
SP Cost
Unlock
Type
Wind Boost 1/2/3
If unit has at least 3 more HP than enemy at the start of combat, unit receives Spd+2/4/6 during combat.
50/100/200
4★/4★/5★
A
Windsweep 1/2/3
If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, or dagger, if unit’s Spd - foe’s Spd ≥ 5/3/1, foe can’t counterattack.
60/120/240
-/4★/5★
B
And sure, how about a GHB unit for good measure?
Ashnard: Mad King
SpoilerAshnard: Mad King
Red Sword Flier
Availability: 3★ - 4★ (Grand Hero Battle)
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
3★
19
9
5
9
1
4★
19
10
5
10
1
5★
20
10
6
10
2
Growth Points
HP
Attack
Speed
Defense
Resistance
7
8
5
8
3
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
3★
40
32
22
32
14
140
4★
41
34
23
34
15
147
5★
44
36
25
36
17
158
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Sword
6
1
-
50
-
-
Steel Sword
8
1
-
100
3★
-
Silver Sword
11
1
-
200
4★
3★
Gurgurant
16
1
If unit's HP is ≥ 80% at start of combat, enemy is inflicted with Special cooldown charge -1. (If using other similar skill, only highest value applied.)
400
-
5★
Passives
Name
Effect
SP Cost
Unlock
Type
Fierce Stance 1/2/3
Grants Atk+2/4/6 during combat when this unit is attacked.
50/100/200
3★/4★/5★
A
Renewal 1/2/3
At the start of every fourth/third/second turn, restores 10 HP.
60/120/240
4★/4★/5★
B
Threaten Def 1/2/3
Inflicts Def-3/4/5 on foes within 2 spaces through their next actions at the start of each turn.
50/100/200
-/3★/4★
C
Create-A-Hero Thread
in Fire Emblem Heroes
Posted · Edited by MegaBlaziken721
Units from Fire Emblem: Hasha no Tsurugi.
Al: Blue Champion
Al: Blue Champion
Red Sword Infantry
Availability: 5★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
5★
17/18/19
7/8/9
8/9/10
6/7/8
5/6/7
Growth Rates
HP
Attack
Speed
Defense
Resistance
50%
60%
65%
45%
45%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
5★
36/40/43
31/34/37
34/37/40
23/26/30
22/25/29
161-163
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Sword
6
1
-
50
-
-
Steel Sword
8
1
-
100
-
-
Silver Sword
11
1
-
200
-
-
Champion’s Blade
16
1
Grants Spd+3. Skills with "effective against dragons" are effective against unit.
If foe has no skills with "effective against dragons," unit’s attacks are made consecutively.
400
5★
-
Specials
Name
CD
Effect
SP Cost
Default
Unlock
Dragon Gaze
4
Boosts Atk by 30%.
100
5★
-
Draconic Aura
3
Boosts Atk by 30%.
200
-
5★
Passives
Name
Effect
SP Cost
Unlock
Type
Champion’s Bond
If the number of adjacent allies ≥ 2, neutralizes "effective against dragons" bonuses and grants Atk/Spd+6 during combat.
300
5★
A
Special Spiral 1/2/3
If unit initiates combat and unit's Special triggers before or during combat, grants Special cooldown count-1 after combat. / If Special triggers before or during combat, grants Special cooldown count-1/2 after combat.
60/120/240
5★/5★/5★
B
Even Atk Wave 1/2/3
At start of even-numbered turns, grants Atk+2/4/6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
60/120/240
5★/5★/5★
C
Tiena: Tania's Light
Tiena: Tania’s Light
Colourless Staff Cavalry
Availability: 5★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
5★
14/15/16
6/7/8
9/10/11
2/3/4
7/8/9
Growth Rates
HP
Attack
Speed
Defense
Resistance
40%
50%
65%
30%
50%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
5★
29/32/35
25/29/32
35/38/41
12/16/19
26/30/33
144-145
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Assault
10
2
-
50
-
-
Tiena’s Staff
14
2
After combat, if unit attacked, deals 7 damage to target and foes within 2 spaces, and restores 7 HP to unit and allies within 2 spaces.
400
5★
-
Assists
Name
Effect
SP Cost
Default
Unlock
Heal
Restores 5 HP to target ally.
50
-
-
Reconcile
Restores 7 HP to unit and target ally.
100
-
-
Restore
Restores 8 HP. Neutralizes ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action.
200
-
-
Restore+
Restores HP = 50% of Atk. (Minimum of 8 HP.) Neutralizes ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action.
300
5★
-
Specials
Name
CD
Effect
SP Cost
Default
Unlock
Imbue
1
When healing an ally with a staff, restores an additional 10 HP to target ally.
50
-
-
Still-Water Balm
1
When healing an ally with a staff, grants Res+4 to all allies for 1 turn.
100
5★
-
Geyser Balm
1
When healing an ally with a staff, grants Def/Res+4 to all allies for 1 turn.
200
-
5★
Geyser Balm+
1
When healing an ally with a staff, grants Def/Res+6 to all allies for 1 turn.
300
-
5★
Passives
Name
Effect
SP Cost
Unlock
Type
Spd/Res Bond 1/2/3
If unit is adjacent to an ally, grants Spd/Res+3 during combat.
60/120/240
5★/5★/5★
A
Dazzling Staff 1/2/3
At start of combat, if unit's HP = 100/50%, foe cannot counterattack. / Foe cannot counterattack.
60/120/240
5★/5★/5★
B
Gant: Guardian of the Shell
Gant: Guardian of the Shell
Blue Lance Armour
Availability: 5★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
5★
24/25/26
9/10/11
3/4/5
11/12/13
3/4/5
Growth Rates
HP
Attack
Speed
Defense
Resistance
65%
60%
35%
65%
50%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
5★
50/53/56
33/36/39
16/19/22
37/40/43
22/26/29
173-174
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Lance
6
1
-
50
-
-
Steel Lance
8
1
-
100
-
-
Silver Lance
11
1
-
200
-
-
Gant’s Lance
16
1
At start of combat, if unit's HP ≤ 80%, grants Def/Res+7 during combat.
400
5★
-
Assists
Name
Effect
SP Cost
Default
Unlock
Rally Defense
Grants Def+4 to target ally for 1 turn.
150
5★
-
Rally Up Def
Grants Def+3 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.
300
-
5★
Rally Up Def+
Grants Def+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.
400
-
5★
Passives
Name
Effect
SP Cost
Unlock
Type
Steady Stance 1/2/3
If foe initiates combat, grants Def+2/4/6 during combat.
50/100/200
5★/5★/5★
A
Expert Fighter
If foe initiates combat and uses sword, lance, or axe, unit makes a guaranteed follow-up attack. Grants Atk/Def+5 during combat.
300
5★
B
Spur Def 1 / Drive Def 1 / Drive Atk/Def
Grants Def+2 to adjacent allies/allies within 2 spaces during combat. / Grants Atk/Def+2 to allies within 2 spaces during combat.
50/120/300
5★/5★/5★
C
Kilmar: The Falcon
Kilmar: The Falcon
Red Sword Infantry
Availability: 4★-5★ (Tempest Trials)
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
4★
20
9
9
5
2
5★
21
9
9
6
3
Growth Rates
HP
Attack
Speed
Defense
Resistance
55%
55%
70%
45%
40%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
4★
42
31
37
23
18
151
5★
45
33
39
25
20
162
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Sword
6
1
-
50
-
-
Steel Sword
8
1
-
100
-
-
Slaying Edge
11
1
Accelerates Special trigger (cooldown count -1).
200
4★
-
Slaying Edge+
14
1
Accelerates Special trigger (cooldown count -1).
400
-
5★
Specials
Name
CD
Effect
SP Cost
Default
Unlock
Night Sky
3
Boosts damage dealt by 50%.
100
4★
-
Astra
4
Boosts damage dealt by 150%.
200
-
4★
Passives
Name
Effect
SP Cost
Unlock
Type
Death Blow 1/2/3
If unit initiates combat, grants Atk+2/4/6 during combat.
50/100/200
4★/4★/5★
A
Spur Spd 1 / Spur Atk/Spd 1/2
Grants Spd+2 to adjacent allies during combat. / Grants Atk/Spd+2/3 to allies within 2 spaces during combat.
50/120/240
4★/4★/4★
C