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MegaBlaziken721

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Everything posted by MegaBlaziken721

  1. Here are a bunch of characters from the Shadow Dragon and Mystery of the Emblem remakes that probably won't ever make it into Heroes, but we'll see. Kris (M): Aspirant Knight Kris (F): Hero's Guard Etzel: Spell Slinger Nagi: Dragon Ruler Norne: The Volunteer Wolf: Aurelian Hero
  2. Would have given him Iceberg or Glacies, but I'm not sure his Res is quite high enough for either of these to be really good. Luna's much better for shutting down high-Res targets anyway, and lower-Res targets would be OHKO'd in an ideal situation.
  3. Yeah, that's true, considering Forblaze is his tome. I only gave him Aureola since we already had Forblaze in the game and I didn't want to add too many red Legendaries. I'll be honest when I say I was kind of running out of ideas when creating Athos. Not to worry, it's an easy rework and I think this is a slightly better rendition of Athos than before. Athos: Living Legend
  4. My favourite edgelord Julius is dYING and there's nothing we can do about it
  5. Trying my hand at possible Legendary Heroes. Corrin (M): Crux of Fate Corrin (F): Daughter of Dusk Alm: Valentian Conqueror Micaiah: Silver-Haired Maiden Athos: Living Legend
  6. In no particular order: Ashnard (Path of Radiance) Raydrik (Thracia 776) Jarod (Radiant Dawn) Caellach (Sacred Stones) Nergal (Blazing Blade)
  7. Possible candidates for another Fallen Heroes Banner, if we ever get one. Berkut: Prince of Darkness Mareeta: Celestial Sword Morva: Fallen Dragon Gunter: King of the Dead
  8. Here are some Cipher original characters. Emma: Fresh Falcon Randal: Wayward Knight Shade: Teacher of Shadows Yuzu: Violet Crane Alice: Shining Justice Valjean: Courteous Knight Niamh: Boundless Chaos
  9. Reworks of the Cipher Fates reclasses that I posted a while back. Xander: Dark Onmyoji Camilla: Seductive Basara Leo: Dark Samurai Elise: Lovely Shinobi Ryoma: Rising Thunder Hinoka: Crimson Maid Takumi: White Wind Sakura: Affectionate Knight
  10. Reworked my earlier Sacred Stones units, and added some new ones as well! Ewan: Enthusiastic Student Ross: The Father’s Son Tethys: Beloved Dancer Franz: The Faithful Glen: Radiant Sunstone New units below. Duessel: Black Obsidian Selena: Shining Fluorspar Caellach: Tiger Eye Ismaire: Queen of the Dunes Orson: Grieving Knight
  11. Threw me for a loop when I first heard it. The backing track is something I quite enjoyed, though I could have done without the vocals. They were unfitting, to say the least.
  12. Reworks of the Tellius units I've posted before, as well as some new ones! Geoffrey: Queen’s Knight Lucia: Tireless Advisor Rolf: Young Archer Boyd: Mighty Soldier Ashnard: Mad King Now for the new units! Edward: Blade of Justice Leonardo: Freedom’s Arrow Nolan: Wise Champion Volke: Man of Mysteries Astrid: Unassuming Knight Shinon: Deadly Adept
  13. This is very, very helpful. Only complaint is that the UI still needs some polishing up. Other than that, it's great.
  14. 2 LA!Roys in the same pull, one of them being +Atk, -Spd.
  15. @Ice Dragon Alright, I think I finally understand now (Took me long enough, I know). Thanks for clearing all of that up. Note to self: Trying to translate Fates personal skills into Heroes does not end well.
  16. Extremely late response, but from what attention I've paid I've noticed the following: Every weapon has a maximum of two effects (including any special refine effects for exclusive weapons), however there are some "free effects" that do not count towards this total, which include: Effective damage Detrimental effects (Brave weapons' Spd penalty, out-of-combat damage, Loptous granting dragon weakness, etc.) Effects specific to and/or typical of a certain weapon type (dagger debuffs, adaptive breath) All other skill effects count towards the maximum of two. Is this at least somewhat correct?
  17. @Etheus How are these for reworks? Hinata's Katana (Hinata: Wild Samurai) - 16 Mt If foe initiates combat, grants Atk+6 during combat. Hinata's Katana can be upgraded with the following effect: If unit's HP ≤ 50% and foe uses sword, lance, axe or dragonstone, grants bonus to damage dealt equal to 30% of damage suffered.when Special triggers. Hana's Katana (Hana: Focused Samurai) - 16 Mt If unit initiates combat, grants Atk+6 during combat. Hana's Katana can be upgraded with the following effect: If unit initiates combat and target is defeated, foes within 2 spaces of target take damage equal to (damage dealt to target - target's HP at start of combat + 7). (Minimum of 7 damage.) Peri's Lance (Peri: Playful Slayer) - 16 Mt Grants Spd+2. Accelerates Special trigger (cooldown count -1). Peri's Lance can be upgraded with the following effect: If unit initiates combat and target is defeated, grants Atk/Spd+5 for 1 turn and Special cooldown count-1 after combat. Laslow's Blade (Laslow: Dancing Duelist) - 11 Mt Inflicts Spd-2. If unit initiates combat, unit attacks twice. Laslow's Blade can be upgraded with the following effect: At start of even-numbered turns, grants Atk/Def+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) Selena's Blade (Selena: Cutting Wit) - 16 Mt Grants Atk/Spd+2. If unit's Spd > foe's Spd, boosts damage dealt by 70% of difference between stats. (Maximum of 7 damage. Combos with Phantom Spd.) Selena's Blade can be upgraded with the following effect: If unit is adjacent to an ally and unit or ally's Special triggers before or during combat, grants Atk/Spd+3 and Special cooldown count-1 to unit and ally after combat. Deals +10 damage when Special triggers.
  18. Hinata's Katana (Hinata: Wild Samurai) - 16 Mt If foe initiates combat, grants Atk+6 during combat. Hinata's Katana can be upgraded with the following effect: If unit's HP ≤ 50% and foe uses sword, lance, axe or dragonstone, boosts damage dealt by 50% of damage dealt to unit during combat. Hana's Katana (Hana: Focused Samurai) - 16 Mt If unit initiates combat, grants Atk+6 during combat. Hana's Katana can be upgraded with the following effect: If unit initiates combat and target is defeated, all foes within 2 spaces of target take damage equal to (damage dealt to target - target's HP at start of combat + 7). (Minimum of 7 damage.) Peri's Lance (Peri: Playful Slayer) - 16 Mt Accelerates Special trigger (cooldown count -1). Grants Atk/Spd+4 during combat. Deals 4 damage to unit after combat. Peri's Lance can be upgraded with the following effect: If unit initiates combat and target is defeated, grants Atk/Spd+6 for 1 turn and Special cooldown count-1 after combat. Laslow's Blade (Laslow: Dancing Duelist) - 16 Mt Grants Spd+3. At the start of every second turn, restores 10 HP. Laslow's Blade can be upgraded with the following effect: At start of even-numbered turns, grants Atk/Spd+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) Selena's Blade (Selena: Cutting Wit) - 16 Mt If foe initiates combat, grants Spd+6 during combat. Selena's Blade can be upgraded with the following effect: If unit is adjacent to an ally and unit or ally's Special triggers before or during combat, grants Special cooldown count-1 to unit and ally after combat.
  19. Some Blazing Blade units. Pent: Mage General Louise: Lady of Violets Erk: Studious Mage Isadora: Escort of Pherae Lowen: Swift Knight Nergal: Dark Druid
  20. Slight typo there: Vidofnir can be upgraded with the additional effect: In combat against an armoured foe, grants Atk/Def+6 during combat.
  21. Here are a bunch of ideas, both for weapons that already exist and deserve refines, as well as units that really need a refine in order to get a better foothold in the meta. Durandal (Eliwood: Knight of Lycia) - 16 Mt When upgraded, the description of Durandal becomes: Effective against dragon foes. If unit initiates combat, grants Atk+6 during combat. Durandal can be upgraded with the additional effect: Desperation 4 (If unit’s HP ≤ 90% and unit initiates combat, unit can make a follow-up attack before foe can counterattack). Tyrfing (Seliph: Heir of Light) - 16 Mt When upgraded, the description of Tyrfing becomes: At start of combat, if unit's HP ≤ 80%, grants Def/Res+7 during combat. Tyrfing can be upgraded with the additional effect: Deflect Magic 3 Vidofnir (Tana: Winged Princess) - 16 Mt When upgraded, the description of Vidofnir becomes: If foe initiates combat and uses sword, lance, axe, or dragonstone, grants Def/Res+7 during combat. Vidofnir can be upgraded with the additional effect: In combat against an armoured foe, grants Spd/Def+6 during combat. Naglfar (Lyon: Shadow Prince) - 14 Mt When upgraded, the description of Naglfar becomes: Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. If foe initiates combat, grants Def/Res+4 during combat. Naglfar can be upgraded with the additional effect: If unit is within 2 spaces of a sword or lance ally, grants Def/Res+5 during combat. Rexaura (Oliver: Admirer of Beauty) - 14 Mt Grants Def+3. At start of combat, if unit's Res > foe's Res, inflicts Atk-5 on foe during combat. When upgraded, the description of Rexaura becomes: Grants Def+3. At start of combat, if unit's Res > foe's Res, inflicts Atk-7 on foe during combat. Rexaura can be upgraded with the additional effect: If foe uses bow, dagger, magic or staff, grants Def/Res+6 during combat. Apocalypse (Sophia: Nabata Prophet) - 14 Mt Grants Atk+2. At start of combat, if unit's Atk > foe's Atk, inflicts Res-5 on foe during combat. When upgraded, the description of Apocalypse becomes: Grants Atk+2. Effective against dragon foes. At start of combat, if unit's Atk > foe's Atk, inflicts Res-7 on foe during combat. Apocalypse can be upgraded with the additional effect: Death Blow 3
  22. Pulled 3 LA!Roys on the Valentine's banner. I've never been anywhere near as lucky since. As well, nearly half of my 5* characters have a -Atk IV. That +2 Roy has been with me through thick and thin and serves as a reminder of luckier times after pulling my 48539th 3* Bartre from the L!Marth banner. Also burned 160 Orbs on the Summer's Arrival banner for the sake of Tana. Got pitybroke by Leif. Twice (although it was kind worth it since Leif now carries me through all the TTs).
  23. @Jotari Whoops, only made Armoured Boots a C skill in order for it to fit in with skills such as Armour March and other movement skills like Guidance and such. In hindsight, seeing as Armoured Boots only affects the unit it is equipped to, might fit in better as a B skill (grouped with "movement" skills like WoM and Escape Route).
  24. @Corrobin I actually compile all of my data on a single Word document and then copy my info directly from there.
  25. Skills that should be seals: The double stat boosters Defense Smoke and Resistance Smoke Attack Tactic and Speed Tactic Drive Resistance The double Spur skills Grani's Shield Gale Dance and Torrent Dance (because why not?) Threaten Resistance Desperation Flier Guidance Special Spiral for the meme Slaying Edge Bold Fighter Special Spiral Zelgius build The Boost skills (Fire Boost, Water Boost, etc.) The Bond skills (I want triple Speed Defense Bond Sharena) Fury (for the Fury 9 Eldigan) Life and Death (for the L&D9 Raven) I'd also rather the Arena Score A skills (the Duel skills) were seals as opposed to skills so that better A skills could be run instead. Seals that should be skills: Hardy Bearing (B) Phantom Speed (C) Quickened Pulse (B) Armored Boots (C)
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