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LoneRecon400

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Posts posted by LoneRecon400

  1. 3 hours ago, samthedigital said:

    Weight -3 is not very useful. Units are often using combat arts or can kill with lighter weapons, and doubling thresholds are spread apart between class types, so it limits the usefulness of the skill further.

    It doesn't help that there isn't any reason to train in Heavy Armour much anyway given that the skill and class choices aren't good.

    It takes 25 Strength to not get weighed down by a basic Iron Sword. At pretty much every point in the game, Weight -3 is going to be a relavant skill. 

    Even if a unit wanted to equip a Training Weapon for extra AS, it'd still be useful in preventing units from getting weighed down by Shields and help out their durability by a substancal amount.

    On top of that, it allows unit with C Axes to take the Armor Knight Certifaction. That gives any unit a base 12 Defense regardless of how bad their defense was previously in any class of their choosing. 

    The Armor Classes may be pretty bad in this game, but the skill is most certainly worth investing in. 

  2. 1 hour ago, whase said:

    Has anyone tried skipping a full month before? I'm wondering if the instructing is automated or completely skipped.

    Also, is the starting skill focus always the same as what characters teach seminars in? Can't find starting focus anywhere online.

    It's completely skipped. You can tell because every unit will have maxed out motivation. 

    Correct. They're also the same skills they are autoleveled in, so you can figure it from this.

  3. 1 hour ago, Barren said:

    I have another question: Is Battalion Vantage good on any build? 

    What I am thinking in that case is I could go Assassin with Sword and Bow Prowess at level 5, Close Counter in case I happen to be wielding a bow, Death Blow so I can deal really good damage with something like Windsweep and Curved Shot, and maybe battalion vantage if it works the way it should or maybe just go for sword/bow crit + 10 just to clean up enemies. Plus Assassin is easier to build towards since I only really need to invest a little into axes to get brigand and keep focusing on sword and bow. Not sure if having healing focus as a combat art is worth it or am I better off using something like swap or reposition.

    I know that Warmaster/Grappler as Male Byleth is another strong option, it's just a matter of if I want 20 crit or attack three times with fierce iron fist

    Vantage and it's Battalion counterpart only matter if you can one shot the enemy you're attacking. Without skills such as Wrath or Defiant Crit it's not really worth equipping, espically as Assassins don't see much Enemy Phase Combat due to Sealth.

    You should drop Close Counter if you don't mind applying the Gambit Retribution on them, since that makes able to counter attack at 1 Range without it.

    Firece Iron Fist grants +10 Crit and +1 attack. So the difference between Warmaster and Grappler is +3 Strength and +10 Crit versus guaranteed Triple hits and the ability to walk through rough terrain like without forest without penalty.

  4. Here's some actual numbers behind Alert Stance + in case someone wants to know how long it take to pick up.

    Also for the record: Aux battles really skew how much Wexp a unit gets. Like it takes 1080 Wexp to go from S -> S+. A unit fighting just 20 battles in a Master Class even without a boon will still gain a 100 Wexp. With a boon and the knowledges gem, that's 180 Wexp. And that doesn't even include tutoring or weekly training.

    Speaking from personal experience, I've only gotten 2-3 units to S Rank, let alone S+. But that's mainly because I strictly ban any optional battles barring Paralogues and Merchant Battles. If one were to take full advantage of Aux battles, they can hit S+ fairly easily on a handful of units.

  5. 1 hour ago, Shadow Mir said:

    I had asked about Death Blow and AS in that other thread, and Death Bow does NOT affect AS.

    I'm fairly certain that wasn't the case. But seeing as I no longer have a Switch to test this either way, I'll concede this point.

  6. 26 minutes ago, Barren said:

    I wonder if weight -3 would also be worth it for the sake of reducing the weight penalty? 

    Also I am also wondering if battalion vantage + battalion desperation are also worth using? 

    So Falcon Knight Byleth would something like Sword Prowess Level 5, Darting Blow, Alert Stance+ Defiant Avoid (maybe?), and maybe either Lance Prowess Level 5 (incase of swordbreaker), weight -3 to reduce weight penalty since enemy paladins and falcon knights from what I read have it, 

    And Warmaster would be something like Brawling Prowess Level 5, Death Blow, Brawl Avoid +20, Quick Riposte and maybe Battalion Desperation? 

    You want Deathblow regardless of whatever class you want Byleth to end up as. That +6 Attack makes a big difference, and can even aid in Speed.

    Weight -3 is certainly worth getting if you want to double enemies on Maddening. Something as basic as a Silver Lance requires 45 Strength to wield without penalty. With Weight -3 and Deathblow, that gets lowered down 24 Strength. 

    It also means Byleth can take the Armor Knight Certifcation for a base 12 Defense the moment they hit Level 10.

    Desperation does not activate on Enemy Phase, so it is useless when combined Vantage. 

    I'd drop Sword Prowess on Byleth simply because they're are a lot more Swordbreaker enemies than they're Lance Breaker enemies, plus they don't benefit from the faire. 

    I'd also put Weight -3 on Warmaster Byleth instead a desperation since they will not regularly quad anyways. Weight -3 will allow to wield heavy Shields like Aegis without any speed penalty and avoid being doubled. 

  7. 5 minutes ago, vanguard333 said:

    There's just one problem with recurring Leonie B-Support is only available after Jeralt's death, which means I would need to get Byleth to a C-rank in lances if I wanted to recruit her sooner than that.

    You can get her to C+ rank, which lowers the requirement down to D+ Lances.

    Normally the game doesn't show + ranks, but you can check it with either by Sharing Meals or Choir. 

  8. You should really consider using more Battalions with support Gambits, such as Kingdom Archers or Kingdom Armored Company. The Archers come with Retribution (Makes 6 units able counter attack on Enemy Phase regardless of distance for five turns) and the Armor Knights come with Impregnable Wall (Reduces all damage taken and given to 1 to three units for one turn), both which can really help clear the area and allow your weaker units to move up.  

    But the biggest help on that map would undoubtably be the Sacred Shield Gambit on Kingdom Heavy Soldiers. That Gambit's description claims it only nullifies attacks made from ranged physical weapons for three units for one turn, but it actually also works with Magic. It even goes so far to null the attacks from Edelgard's final form at range. So when combined with retribution, a unit can easily destroy any mage that would try to attack from a distance.

    A tip for the Dark Knight Reinforcements is it that while the siege mages are unblockable, you can prevent the Dark Knights from showing up by blocking the tile they show up on.

  9. 2 hours ago, FoxyGrandpa said:

    Here are a few questions before I start Maddening NG+:

    • Are "unoptimal classes" (i.e. Mage Ingrid) still usable on Maddening?
    • Do green units get their stats scaled up?
    • With a moderate amount of grinding (i.e. two weeks worth) is it possible to use 15 - 20 units during a play-through?
    • How much worse are siege tomes and ballistas when compared to hard mode?
    • Do paralogues yield decent EXP?

    - Uncommon class picks like Mage Ingrid will have a very difficult time in the beginning. But they can become decent enough by the time they promote at level 20 due to class bases. Giving them good battalions and Blow Skills will also really help them out.

    - Most maps will have Allied units are autoleveled like enemies on the map. They're some exceptions though, like Felix's Dad on his Paralogue.

    - The Exp cut on Maddening isn't too bad with the Statue Bonuses, but it's still not recommended to field more than the deployment limit allows for.

    - Seige weapons can be pretty threating on Maddening since not only do they hit a lot harder, certain skills such as Poison Strike on Archers also apply. They're still tolerable thanks to gambits, however, as some such as Impreganable Wall or Sacred Shield can really nullify the threat of them. 

    - Paralogues still give a substantial amount of Exp due to enemies being higher leveled than normal chapters. 

  10. 4 hours ago, FoxyGrandpa said:

    Do trained Armor knights normally have this kind of tanking potential in enemy phase, or was this an exception due to Edelgard being a Royal?

    Fortress Knights can take a beating with the right set up. They have a class base of 27 Defense, so when combined with a +8 Defense from a good defensive battalion and a Silver Shield for an additional 4, that can lead them to having nearly 40 Defense without a single level up. That's enough to take 0 damage from enemies in Chapter 13.

    Issue with the class is that all they're good for is taking damage, and even then they're not great for that. Magic absolutely shreds them, Poison Strike from Archers still applies even if they take no damage from them, and Gambits really soften them up for other enemies to finish them off. Not to mention any unit is capable of taking hits with the Impregenable Wall Gambit. 

  11. 1 hour ago, Mavi251 said:

    Bosses like C15 Seteh and C17 Dimitri have 34 and 39 AS respectively. Are you  suggesting units like Petra or Leonie are going going to be doubling them let alone one-rounding them. 

    Heavy Draw + Steel bow+ is enough to KO fliers without risking a counter whereas if you fail to kill or get an unlucky miss with PPV you're liable to taking some serious damage or getting killed (Enemy Fliers in Maddening are a little absurd). Felix can hit C+ rank before Leonie can hit A Rank. He performs better with less resources, is less vulnerable to getting str and speed screwed, and has more accessible options to augment his combat. Their combat potential is similar, Felix is just easier to use. 

    I already shown how a base Wyvern Lord can reach 42 Speed. Even with the 14 weight Brave Axe, factoring in Death Blow and Weight -3 they'd have 37 AS without any Speed Procs or Bull Heads.  Offensively, they'd need Attack 62 Attack for Seteth and 60 for Dimtiri. The Class base Strength for Wyvern Lord is 22. With:

    Brave Axe (35)
    Axefaire (40)
    Deathblow (46)
    Empire Elite Wyvern Company (54)
    Rally Strength (58)

    They'd be only 4 Strength off, which they could get either level ups, Strength +2, or + Attack Supports. And keep in mind that this is assuming no growths. In an actual Playthrough they won't even need everything listed on here.

    If Heavy Draw is enough to defeat flier in one shot, so can Point Blank Volley. Like the Pegasus Knights in Chapter 13 require 72 Attack to Ohko, but when a Forged Silver Bow alone can deal 39 Damage , it's an easy benchmark to reach. And while it admittedly it take more investment to reach, it can help against hard to kill enemies such as  Assassins or Swordmasters.  And why are worrying about Rng Screwage when Leonie has some of the better bases among the recruits? 

    Also, anytime you want point out enemy stats, here's a useful link for that: https://imgur.com/a/dSnk6C9

  12. 2 hours ago, Mavi251 said:

    -Efficiency doesn't mean you clear every map in the least amount of turns possible, it means that you attempt to clear to maps quickly, both in total time played and turns passed. 

    -Good luck hitting 42 speed on anyone in an efficient setting; it is completely up to RNG whether people can get this fast and is thus unreliable for a play-through of this kind, in my opinion.

    -Felix gets a much better combat art, his support partners are better and more available than Alois and can be positioned/attached to Felix to grant a +2-6 attack boost, while Alosis has a hard time becoming a flier on top of being rather late. Felix, if recruited in chapter 9 or 10, can transition quickly into an Assassin or a Sniper with some seminars/goal management. whereas the Leonie you described would need tutoring in axes, authority, lances, and flying and need a skill like death blow to even gain the opportunity to become decent in a reasonable amount of time.

    Tl:dr Felix's support partners are decent and are also worth recruiting; Felix performs better than Leonie, in my opinion, with less investment. His Growths and support parenters help prevent him form being RNG screwed.

    Good luck getting Alert Stance + on anyone before the run is over. Petra will also need to have extremely high, if not 100% accuracy and the ability to OHK almost every enemy she faces otherwise she risks dying due to overexposure. Gambits are an issue as are 3 range enemies. It just isn't reliable enough to justify using in my opinion.

    -It's not my view of efficiency, it's just how that's traditionally viewed around these parts. 

    -The Speed base of Wyvern Lord 24. Add to that:

    Darting Blow (+6)
    Rally Speed (+4)
    Speed Ring (+2)
    Speed +2 (+2)
    Special Dance (+4)

    That's 42 Speed right there before even including any Speed Procs or even Bullheads. Really any unit can have an easy time one rounding late game bosses as long as they got a Brave Weapon and the skills to go along with it.

    - How is Heavy Draw better than an combat art that's pretty much trivializes almost every flier in the route? Felix also starts with only E+ Bows no matter when you recruit him compared to Leonie Autoleveling the skill. Him having more support partners isn't really relevant when they only give +2 Attack before the timeskip and they may not be deployed at all. A 15% difference in Strength is not enough to have that much of gap between the two and will not result in Leonie being RNG screwed. She starts with 16 Strength when recruited by Ch 6 with 20 Speed as a Pegasus Knight. There's no way a three tier gap that big exists between the two units.

    -It's quite realistic for Petra to obtain Alert Stance + before even the timeskip. Here's the math behind it. You also really underestimate her durability since she take 2-3 hits before going down with Blessing, never mind how the enemies have to get over her over 100 Avoid.  While Gambits are admittedly an issue, they're relatively uncommon on enemies especially after the timeskip. Ranged attacks is also easily handled just by slapping on Retribution onto her.      

    Quote

     Here what is what I think: if the purpose of grinding is to trivialize the game's difficultly then i'd say that kind of grinding should be avoided. I don't think I recommended anything that would do that, like grinding 4-7 levels and a host of skill on all of your main squad, for example. I mentioned using an aux battle for Lysthia as she'll able to level faith incredibly fast with her Mastermind skill + a Knowledge Gem. I again go out of my way to say that she's not even necessary but instead imply that she can be useful if things aren't going your way. 

    Thing is, where would a line be drawn between trivializing the difficulty and just it being useful?

    Take Ferdinand for instance. You commented how far away A Rank Lances is, but using the setup you described would have him gaining +32 Lance Exp a turn. That would mean the difference between him reaching Swift Strikes and Lysithea hitting Warp is no longer then a minute or so in real time. It doesn't break the game id say, but it's a clear advantage one without grinding wouldn't have. Should that kinda of thing be allowed?

  13. 2 hours ago, Mavi251 said:

    The point of this run isn't to use whose the most powerful in absolute terms but instead to use units that can allow you to beat the game quickly, who require minimal grinding/killing enemies, do not require a host of skills, and that cannot be derailed by RNG screwing you over. You use the monastery when the benefits are worth the time spent in there, otherwise, just use seminars. The Tier-List is partially based on each unit's ability to be useful with minimal tutoring. 

    -When you say "skipping some maps easily compared to other options", which other options are you referring to? Preferably ones that don't require an extreme amount of favoritism or setup to become powerful. An Edelgard with 40 STR, a class-fare and Death Blow + Darting blow wouldn't be able ORKO many of the bosses I listed in Bernie's section so i'm not sure who these units you're referring to are. 

    -Dorothea in the context of CF maddening is likely best dancer due to being able to backup heal, meteor support, has supports with the main cast, and perfect availability. She's of course carried by the dancer class, she wouldn't be anything close to S tier as a normal mage (none of the mages would be). 

    - Felix has better offensive potential than Leonie in addition to supports that boost his attack further. He only needs D-Rank authority which is easy enough to get. Not everyone needs an A-Rank. 

    - Good luck recruiting Lyisthea and also getting her B-rank faith before C5 on New Game CF. 

    -Ashe auto-levels in axes, making him easy to promote/class change into an armour knight early on. He also has easy recruitment reqs, not everyone has these two characteristics.

    -As for the Petra, Speed is not that valuable on an efficient run of maddening. Some units can get enough speed to double the 30 AS ish enemies in the mid-game but its moreso a question of whether she can KO. Even when trained as a combat unit she struggles to do this without a load of attack boosting skills and is still at risk of dying to enemies with high single attack damage.  

    -You may have wanted to lead with that comment about play style first. When people here discuss Efficiency, they usually do it from the prescriptive of clearing maps in the least amount of Turns rather than Real Time. It's why even though it'd only takes like five minutes for Lysithea to get to B Faith through Aux battles, some are going to be more leery about that than spending an hour fishing for Bull Heads.

    - Quadrupling with Braves tends to be enough for bulky bosses. Like a Base Wyvern Lord alone can hit 42 Speed just from various Speed boosts, almost enough to double most Maddening bosses with Brave Weapons. While it does rely on having certain skills and growths to an extent, most good units such as the lords and good recruits are capable of doing so with no more investment than most other units need. 

    -I'd argue that the best attribute for dancer a Dancer would be having a Riding Boon for Movement +1. The extra Hit that Meteor provides kind of pales it prevents your Dancer from reaching a unit if a tile of thicket or Fire was in the way.

    -Leonie gets a +3 Attack Support from Alosis and has boons that are relevant to become one of the best classes in the game. What does Felix provide that makes a 3 tier gap between the two when he doesn't even have a notable statistical advantage over her?

    - Chapter 5 is admittedly a little of a stretch, but it's quite realistic to recruit Lysithea and have her get to B Faith by Chapter 6 as long as she willing join automatically through B support by Chapter 4.

    - If defensive Adjutants was all you cared about it in regards to Ashe, than literally any unit would do. It only takes 6 weeks for any unit that doesn't have bane in the relevant skills to certify as a Armor Knight without any tutoring. It's certainly not C tier worthy. I'd valued the Speed Carrot he comes with more highly than anything he claims as a unit.

    - Speed is quite relevant during the earlygame, but I'll admit that it's impact is quite dulled without Cooking. Still, Petra still has the capability of stacking a great amount of avoid with Alert Stance + and utilizing it Battalion Wrath to have a near 100 Crit rate. For Example.

  14. My Thoughts over units:

    -I disagree with Bernie being in S+ Rank. While Vengeance is undoubtedly powerful, the setup it requires can be detrimental to skipping some maps easily compared to other options and the lack of bulk can be annoying when facing off things she can't kill in hit, such as monsters. 

    - I don't see how Dorothea is a S tier unit. Her combat in the early game is very lack luster and lacks really any way way of fixing it that early while also doing really nothing to differentiate herself from other mages. About the only thing that makes her stand out is meteor, and by the time she obtains it most maps can already be completed 1 turn without it. While the Link Attack it can provide is alright, I'd hardly call it S tier worthy.

    - I also don't see how you can claim a recruited Felix for A Tier while having a Leonie ranked in D Tier when they have very similar bases, but Leonie has an easier time becoming a flier on top of having no Authority Bane and much higher base Defense.

    - Lysithea should not be recruited in Chapter 14 since that would mean she'd have E+ Faith. Considering that she's the only mage that learns Warp at B Faith and makes her capable of skipping chapters 5 and 6, she should be A tier at the very least.

    - Why is there a gap between Sylvain and Ferdinand? They're effectively pretty much the same unit.

    - There's no way Ashe is anything but a D rank unit. Acting as a Guard Adjutant is a role that can done by any other unit and is not exclusive to him. Are you taking in his paralogue rewards into consideration with his ranking?

    - While I agree with Petra's ranking, I disagree with reasoning. She has the highest base Speed out of any starting student, so she can regularly start doubling enemies once Bullheads come into effect. Having a boon in Flying means that she can also obtain Alert Stance + sooner than most and make good use out of her Battalion Wrath to destroy a lot of enemies on Enemy Phase.

    In general:

    - How is Monastery activities handled in general? Can we count on Fishing up for Bull heads to cook for extra Speed? How about Fishing for Professor EXP? What about Growing Stat boosters in the Garden? 

    -Guard Adjutants aren't that valuable. While surviving on 1 HP can useful for unit like Bernadetta, you have to consider that it only applies when unit is being doubled, which most units aren't facing. Even when it does occur, reducing an attack by 30% at best isn't really worth much.

    - Most physical units also have the same 12 base Defense at level 10 considering how easy it is to certify as a Armor Knight. So I'd say most units don't have a durability lead on other units.

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