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lbmatx

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Posts posted by lbmatx

  1. 1 hour ago, Levant Mir Celestia said:

    I fail to see how it makes for more interesting gameplay decisions when there's almost never a reason to use a heavier weapon that could potentially cost you a follow-up attack, or in the worst case, result in you being on the bad end of a follow-up. That means strategy gets dumbed down - there's no strategy involved when you have cases where "this unit is so impaired by this weapon they can't use it".

     

    2 hours ago, immatx said:

    Well that's easy. Imagine if you're using an iron axe and you would leave the enemy with 1 hp. If you use a steal axe you would get doubled but you can finish the enemy off. However, there's a second enemy enemy who could come attack you on the enemy phase. The situations grow even more in a fog of war map.

    If you're unwilling to use a unit only because it can get doubled then it would suck for you to be the enemy commander.

    i believe that this answer ^ is a sufficient answer to your statement.

  2. 52 minutes ago, Levant Mir Celestia said:

    The RNG part was to show that the one advantage females tend to have over males

    just for fun i calculated the base and max stats of a set of male and female mymidon's from sacred stones, and a set of male and female archers from blazing sword.

    -marisa-
           Lvl 1 stats     max stats     growth rates     total stats: 176.4
    hp:     20                   48.5              75% 
    str:     5.8                 17.2               30%
    skl:    9.8                  30.7               55%
    spd:   10.6               33.4                60%
    lck:    7                     26                  50%
    def:   3.4                  9.1                 15%
    res:   2                     11.5                25%  

    -joshua- 
             Lvl 1 stats     max stats     growth rates     total stats: 173.3
    Hp:     20.8                51.2                80%                                     
    str:      6.6                  19.9               35%                                     
    skl:     10.8                 31.7               55%                                     
    spd:    11.8                 32.7               55%                                     
    lck:      5.8                  17.2               30%                                      
    def:     4.2                  11.8                20%                                       
    res:     1.2                  8.8                  20%                                    
    base level-1

    -rebecca-
    lvl 1 bases     max stats      growth rates     total stats: 155.9
    hp:     17             39.8                      60%    
    str:    4               19.2                      40%
    skl:    5                 24                       50%
    spd:    6             28.8                      60%
    lck:    4               23                         50%
    def:    3              8.7                        15%
    res:    1            12.4                        30%
    -wil-
    lvl 1 bases      max stats      growth rates     total stats: 155
    hp:     19.25           47                      75%  
    str:     5.5               24                      50%
    skl:     4.5              23                       50%
    spd:     4.6           19.4                     40%
    lck:     5.6            20.4                     40%
    def:     4.8          12.2                       20%
    res:     -0.25         9                          25%

     

    it looks like from these two pairings that the female characters have a leg up in stats. here are the sites that i used to calculate these stats: marisa: http://fireemblem.wikia.com/wiki/Marisa, joshua: http://fireemblem.wikia.com/wiki/Joshua, rebecca: http://fireemblem.wikia.com/wiki/Rebecca_(The_Blazing_Blade), wil: http://fireemblem.wikia.com/wiki/Wil

  3. 1 hour ago, Levant Mir Celestia said:

    That’s true enough.

    And I vehemently disagree when you have some units (mostly male units) that wind up just being better - for the most part, female units tend to have lower strength than males, but have more speed. Con takes that advantage away from them, and leaves them with bupkis to make up for it (considering that the speed advantage females have might not even materialize due to the random nature of level ups). I say again, what advantages are there to having low con???

    i don't see what the sex of the character has to do with this. (as for the most part) in real life “female units tend to have lower strength than males.” as the male units would (because of their higher strength) would likely be wearing heavier armor, resulting in higher defense and lowered speed. if you think about this it begins to make sense why the female units would have lower con and defense while having higher speed than male units . and rng can screw any unit not just female ones. and regarding advantages of having low con, i agree with what @immatx said:
     

    58 minutes ago, immatx said:

    Besides rescue none that I can think of. But a feature doesn't have to have an advantage for it to be good. It adds another stat that makes a unit good/bad while preventing a second stat (strength) from being twice as important. That's good for balance. Devs can also give a unit that's too strong lower con to account for any imbalance, and having a unit with low con can make for more interesting gameplay decisions when you have to account for the loss in speed.

     

  4. On 6/15/2018 at 11:07 PM, Mad_Scientist said:

    "Reach for my hand, I'll soar away, into the dawn, though I wish I could stay, here and cherish all these peaceful days, I fear the end of dawn, born as my weakness." 

    i hear:

     Reach for my hand,

    I'll soar away,

    into the dawn,

    though I wish I could stay,

    here in cherished halls, 

    live peaceful days,

    I fear the edge of dawn,

    born as my ---

     

    the whole song reminds me of Norse mythology. It reminds me of the heroes when they died in battle. It was said that when they died they were carried off of the battlefield by glorious battle maidens called Valkyries (that covers the first three lines.) The heroes are then taken to Valhalla which was a sacred place for the great heroes of the Norse people. Valhalla was an enormous hall in Asgard which covers the here in cherished halls line. There the men who had died in battle would drink and have fun until they were called upon for fighting (that about covers "live peaceful days".) "I fear the edge of dawn" is, when following this train of thought, refers to Ragnarok. In case you don't know Norse mythology very well, Ragnarok is essentially  a very large battle between good and evil in which almost every god dies and only a few are left alive. Also, if this is in fact following Norse mythology after all, then I think that the goddess shown in the trailer is likely Freyja as that would make to most sense given the first 20-30 seconds of the trailer which are used to describe her. mainly as "the mother of all life. Freyja is the goddess of fertility. And the trailer also mentioned that she was "the arbiter of every soul." Although this isn't exactly what people think of Freyja, she actually has a great interest in human warriors. She reigns over the land of Folkvangr where the valiant men who died in battle also reside. It is said that the most brave and heroic warriors who died in battle would be split between Valhalla and Folkvangr. Unlike Valhalla however, Folkvangr is a field where the dead warriors gather and spend their time before Ragnarok.

     

    I'm not sure about the last word because none of what I have heard from people so far has made sense to me in the context of the song

  5. 1 hour ago, eclipse said:

    And how does this current argument pertain to the topic?

    we were talking about the ups and downs of con and pegasus came up because they get the short end of the stick when it comes to con. particularly florina who only has four con and loses speed when using an iron lance. 

    also thanks for mentioning the growth rates being on serene's forest, i had forgotten about that. @eclipse

  6. 1 hour ago, Levant Mir Celestia said:

    That’s where you’re wrong. Ever heard of Early Game Hell, aka the tendency of the early portion of the game to be among the harder portions of the game? ...I highly doubt you have. Because I would say that is the case in some FE games at least. 

    i have played blazing sword 4 times. there is only one hard map in blazing sword early game (the chapter you get erk and priscilla: false friends chapter fourteen in eliwood mode. not sure in hector mode). i have played sacred stones several times so i feel comfortable using it as an example as well. vanessa is not very good as her growths are about average and you recieve her at lvl 1 which we know makes it difficult to use her because of the grind. but tana who you get in chapter 9 at level four is a great peg knight.  but since we are talking about con dragging down peg knights ill calculate the speed of all of them on average at max level. tana's speed should be around 37.75.  vanessa's speed is 35.8. florina's speed is 29.9. fiora's speed is 29. farina's speed is 26.5. and syrene's speed is 26.4. for comparison against other unit's speed: sain's speed is 22.1. kent's is 25.1. erk's is 26. eliwood's is 23.2. lyn's is 31.2. and guy's is 36.2.

    with speed that high there shouldn't be a problem with con. the following is the speed toll for using  the most common weapons for florina:

    slim lance = 0
    iron = -4
    steel = -9
    silver = -6
    brave lance = -10
    once promoted
    slim sword = 0
    iron sword = 0
    steel sword = -5
    silver sword = -3
    brave sword = -7
    slim lance = 0
    iron = -3
    steel = -8
    silver = -5
    brave lance = -9

    if there is anything else you want to discuss about peg knights then message me directly via the serenes forest messenger.

  7. 23 minutes ago, Levant Mir Celestia said:

    Nice assumption there. Too bad endgame stats only mean so much when they won’t be relevant for most of the game. Also, when you have units who mostly have 4 to 6 con against those who have about double that, that is a DISADVANTAGE no matter which way you slice it.

    No shit Sherlock, most units you get early on won’t be very strong.

    That kind of assumption is what I call a swing and a miss. I like Pegasus knights. I don’t like how the con system was nothing but a giant middle finger to them, and to female units in general.

    end game stats are the most important because the last few chapters are the only hard ones and everyone (except eliwood) is already maxed at this point. before the last few chapters it is easy to use the movement abilities of pegasus knights to ensure that they don't die. if you have played any fire emblem games at all then you know that pegasus knights always have low defense and should never be put in the front lines to draw enemy attacks. the only time a pegasus knight is at a disadvantage is early game before their growths are effective. this is countered with their high movement so they can avoid sticky siduations. and maybe im different from everybody else in my strategies, but the last 5 or 6 chapters took well over half my total gameplay time. and at this point most of my units that i was planning to use for the last chapter were either max level, or getting very close.

  8. 1 hour ago, Levant Mir Celestia said:

     

    You DO realize that's why I'm whining about it in the first place...??? Because the fact that we have units that can't even use iron without losing speed is stupidiculous. And Fiora is not much better off, but I'll get to that later.

    First quote: But when the powerful weapons that some units might need to do something punish them for using them... Houston, we have all the problems.

    Second quote: So the closest thing to a downside to having high con is being harder to rescue, while having low con comes with nothing but downsides... Yay?

    I did. I still think it has no value whatsoever. Oh, and Fiora has better con... By a grand total of - Drum roll please... a whopping 1. *slow clap*

    pegasus knights have low con to balance their end game stats. if you check their wiki pages: http://fireemblem.wikia.com/wiki/Fiora and  http://fireemblem.wikia.com/wiki/Florina then you will see that the percentage growth rates of fiora are in different categories than florina, in addition to them being a total of 10% higher. both have higher percentage growth rates than either kent http://fireemblem.wikia.com/wiki/Kent or sain  http://fireemblem.wikia.com/wiki/Sain. and both of their growth rates are well above erk http://fireemblem.wikia.com/wiki/Erk

    you get florina at level 1 and you get fiora at level 7 which gives you plenty of levels to milk their high growth rates. it is for balance that they aren't very strong in the beginning. two more things. first, if you decide to use florina, do lyn mode first so that she can get some level ups before you start the real story. and second, if you have time read the overall section for fiora and florina, it will tell you the differences between them without biases.

    and if after all this you still don't like pegasus knights then don't use them. nobody is forcing you to use florina, if you don't like how easily she dies in the earlier chapters then don't use her.

  9. 15 minutes ago, Levant Mir Celestia said:

    *scoffs* If you think that bullshit on the level of Florida losing 8-9 AS from a steel lance is "balanced", I recommend you go brush up on your vocabulary... Because crap like that is the exact opposite of being balanced. And that's the problem with con as a system - it single-handedly compromises balance by making certain units better or worse.

    it is a well known fact that pegasus knights are very weak and have no con. it is very difficult to train them because they get killed by everything. also, why not use fiora. florina is very difficult to grind because even among pegasus knights she has bad base stats. i used fiora when i played that game and she ended up as one of my best chars  and grinding her wasn't to difficult. also the slim lance was made for pegasus knights at low levels, it only does 1-2 damage per attack, but it never misses and you can almost always double. the fact that you were using a steel lance on florina in the first place was sheer stupidity. you should know that she doesn't have the con to use that and that she has no hp or defence. even if you looked at the detailed view of the battle it should be made obvious that she would die. i also mentioned that 

     

    22 minutes ago, Levant Mir Celestia said:

    you have to be more careful with powerful weapons because if they exceed your con it is likely that you will be doubled and lose a large sum of hp

    and in the balance aspect i already said that

     

    23 minutes ago, Levant Mir Celestia said:

    and with higher con it makes it more difficult to be rescued so it brings a large amount of balance to the game too.

    acually read what people say before you deny its values (also note fiora has higher con than florina)

  10. 13 minutes ago, Troykv said:

    I think RD is very bad with mages in general with everything that isn't a bandit, a Red Dragon or a Tiger/Lion Laguz having at least decent resistence (making the overall stronger physical weapons better most of the time); and most of the Mages having underwhelming Speed.

    none of the RD mages are very good, but  ilyana is serviceable. for me she doubles everything, and does plenty of damage. i could never use the laguz because the turn based transformation annoyed me, and the laguz stones (or whatever they are called) that allow them to stay transformed annoyed me because they lowered stats. but it did seem like chars like jill, gatrie, and mia were more useful.

  11. the art is good but not amazing. i really like that there are units shown when fighting so it gives a sense where it isn't just 15 kids fighting against a whole army.  and as @Goesbyrem said nobody has spoken  anything other than battle quotes and out-of-context phrases from plot important moments. so the following is my guess as to the characters personality and background.

    -Edelgard, is kind and doesn't seem to have ever fought a real battle. she is very soft and does not want to kill anyone and is first to notice the abuse of the crests.

    -Dimitri, is strong willed and introverted, with a strong sense of justice and moral. he is an only son, or the eldest son as he is wearing a military uniform. he appears to be high in rank, likely a general of his father's army. because he is the oldest son of a king, he entered a military academy when he was very young and doesn't have very many memories from before that. he seems determined to do his part in whatever he is told to do, but because he began in the military he has difficulty finding the right path to take without orders from above him. i think that he is in love with Edelgard and that is the main reason he joins you as one of your units (note, this can only be true if you have Edelgarde first)

    -Claude, is a pretty boy who enjoys riding through the countryside and hunting when he can. by his hair which looks as if he woke up in the morning and simply ran his fingers through it a couple times, it shows that his appearance isn't that important which lets us know that it is unlikely that he is the first son. due to this it appears that he has a large amount of free time in which he tries to find things that he enjoys. he joins Dimitri and Edelgard because he believes that it will be fun to fight and a nice distraction from everyday life at his father's castle.

  12. 4 minutes ago, Nowi's Husband said:

    I liked the strength weight system myself, made sense for someone to have a hard time moving their heavy weapons at first but get better.  Constitution I wasn't a fan of, it just made certain units worse from start to finish.

    the weight of weapons at the beginning of the game are substantially lower and all units have to deal with the con system so it shouldn't make that much of a difference. as far as making units worse, i think it just makes it more balanced as you have to be more careful with powerful weapons because if they exceed your con it is likely that you will be doubled and lose a large sum of hp. and with higher con it makes it more difficult to be rescued so it brings a large amount of balance to the game too.

  13. 10 hours ago, NekoKnight said:

    I'm a little more concerned about the fact that she uses a sword. Ultimate plot weapons are usually swords so I would hate to see her axes sidelined because the game throws better swords your way.

    as long as there is a brave axe it should be fine. axe users have very high strength stats, so  a brave axe is ideal for them and definitely the best brave weapon. for hector at least, i found the brave axe better than Armads.

  14. 18 hours ago, Corrobin said:

    How are Thieves and Assassins going to work with the whole "1 unit = a small squad" thing?

    Also of note: We have not seen any Priests, Clerics or Troubadours.

    My guess regarding thieves is that there would only be one. Thieves are built rather weak and by a general consensus thieves are thought of as stealthy, so having a large group of people would go against all notions of stealth. As for healing units, I think that they will be in groups like the main fighting units. It would make sense for the healers to be in groups as they would need to be healing a large group of people instead of one person like it was in past games.

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