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Quiyonce

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Posts posted by Quiyonce

  1. 12 hours ago, lightcosmo said:

    if at endgame you can go in and out to get money bags, too

    Thabes endgame or Duma Temple endgame? I dont remember getting much money in the temple. Might've just been unlucky RNG.

    12 hours ago, lightcosmo said:

    The map design was lackluster, I didn't like the experience system, And I wanted more supports for the cast.

    Hmm, I forgot how different the exp game was. It's like the game wanted you to exploit the DF loop and pitchforks.

    10 hours ago, whase said:

    I've used every character, except Mycen and Nomah, everyone can be useful (at least with a pitchfork). My favorite units usually become the most useful, meaning Claire, Mae and Delthea.

    I did the final chapter twice just to hear all the units' last map dialogue and, funny enough, Mycen (with no training) outshone all of my cavaliers save Lukas. I feel like most of my units got rng screwed cause most of them fell off. Delthea, Saber and Lukas were always consistent for me though.

    6 hours ago, FoxyGrandpa said:

    I believe Jedah learns Alm bears the brand during the end of Celica's act 4, or after Nuibaba's death, but I'm not sure. Its a bit unclear in the story.

    Okay, that is a little late. I still dont understand why Jedah wouldn't also try to sacrifice Alm or at least keep him captive if something goes wrong with Celica.

    6 hours ago, FoxyGrandpa said:

    I like the new characters and thought they added to the story. Berkut serves as an interesting FOIL to Alm and the two maps you fight him in (the one with 3 paladins and Rigel's border) are, from a narrative perspective, more interesting than they were before because of his presence. Fernand is a bit worse than Berkut because he comes off as irredeemably bad for most of the story, but the DLC story shows his transformation pretty well and really sells his role as a tragic character. The fact that he is a notable subordinate of Berkut also gives the latter's scenes more narrative presence than they would have had otherwise. Conrad was fairly unnecessary and acts a bit too much like Gerome for my taste, but he's pretty fun and don't think the game really loses anything by him being included. Faye serves a somewhat important niche in the story (shown through her supports with Alm), being a fundamentally static character while Alm and Celica are fairly dynamic and assertive. Rather than evolve her goals over the coarse of the story, her attachments to both Alm and Ram serve as her primary motivating factors. Lots of people hate her personality, which is understandable, but I kind of like her, though I wish her crush on Alm was a bit more downplayed. Rinea's memory prism with Berkut is cute, but I wish she was more meaningful within the story

    Ah, maybe I should check out the DLC cause I think Fernand's arc did need some polish.

    I get what you're saying for Faye but my main thing is that her goals (Alm and Ram Village) are on opposite ends of the road and this should force Faye to change or grow but it doesn't. Instead, she tries to get both by moving back to Ram and occasionally abandoning her family to (I assume) visit and fawn over Alm. I do think her crush should have been downplayed a lot cause I find it strange that no one tells Faye her level of attachment to Alm is unhealthy.

    Which is also kind of my problem with Rinea and Berkut. Like, she's not mad at all he sacrificed her? At least let him apologize before he's forgiven and whisked away to happy ever after. As its written now, Rinea's more of a trope than a character. I did really appreciate Berkut up til the ending though.

    Conrad is like Gerome? Awakening Gerome? I think Conrad's a little more playful and childlike but I agree, he doesn't hurt anything. He's just kinda there.

    6 hours ago, FoxyGrandpa said:

    Archer!Kliff and Mage!Faye did some pretty fine work in one of my recent playthroughs of the game. Kliff, Faye, and Delthea are my favorite units in this game, though I have soft-spots for most of the cast.

    Kliff and Delthea are favs of mine too! Archer!Kliff sounds really fun actually. And though I have grievances with Faye as a character, she was still a fav unit. I've never had such a bulky healer.

     

    6 hours ago, FoxyGrandpa said:

    Biggest problem with this game is the wack movement most of the final tier classes have. Its crazy how much movement classes like Bow Knight, Dreadfighter, and Gold Knights have, yet Priestesses, Mages, and Barons are stuck with 4 move. With priestesses and Sages, the at least have consistent recovery and high ranged dps, but Baron's flat out suck since they are  a 1-ranged class with middling dps at best and are always going to get doubled. If I would change anything, I would up the movement of the Sage and priestess classes to 5, Saint to 6, and Baron to 5-6.

    Absofuckinglutely. This game is really cruel to low movement units. I'm so glad I pitchforked Lukas to cav.

    6 hours ago, FoxyGrandpa said:

    Only gameplay area I think the devs stumbled in were some of the new support spells they included from fates. Rescue was pretty good, but I never made much use of the other spells, like entrap and Freeze since they cost so much HP and could still miss.

    Honestly, I didn't even know player units could get Entrap or Freeze lol. I thought about using Mae to Silence Duma and his magic minions on the last chapter but she never got close enough to try. Anew and Invoke seem like the only non healing white magic that were worth using.

    6 hours ago, FoxyGrandpa said:

    The only thing I think gaiden has going for it are its unique set of maps in Act 5. Gaiden's act 5 maps set up pretty creative scenarios that made them interesting to play, but the same is not the case with echoes. 

    Now, this is interesting. Might have to check those Gaiden maps out.

  2. I think both Alm and Celica go. But that kinda eliminates Mycen and maybe Conrad and Clive as well as somebody has to watch over the kingdom. So, with 8 spots remaining:

    Kliff: I don't think they even need to ask Kliff, his personal travels brought him there and they enter together.

    Faye: I feel like if Faye so much as hears a rumor that Alm is doing something potentially dangerous that she'd show up and Naga help anyone that tries to stop her.

    Saber: It's smart to hire help when traveling in unknown lands and Saber proved himself time and time again already that his presence is practically guaranteed.

     Luthier: If Luthier knows anything about Thabes' history, I can see his personal travels leading him to the labrynth as well.

     Atlas: Pretty much same as Faye but for Celica, and to a slightly lesser degree.

    Forsyth/Mathilda: If Clive can't go himself, he'd probs wanna send one of his best. Mathilda has no commitments like Clive does but did retire. Forsyth could go but it's sad to imagine him going without Python.

    Tobin: I can see him wanting to take care of his family holding him back but I can also see him feeling indebted enough to Alm to go anyway. 

    Zeke: I think this is similar to Kliff and Luthier. His memory of Archanea leads him to Thabes and journeys in with Alm and co out of convenience.

  3. So, I finished SoV yesterday. I didn't own the game at launch but I've been playing off and on for the better part of a year/ year and a half. From what I've read before I bought the game, I went in with very high expectations. Now that I've finally beat the main story, I kinda wanna gush and gripe about the game.

     

    Foremost, visually the game is stunning. It's easy to tell a lot of thought and dedication went into giving this game an appealing and cohesive artsyle. The portraits are gorgeous and detailed and the models have vastly improved since Awakening. All of these visual spectacles complement the impressive voice acting performances making SoV probably my favorite FE title aesthetically. Like, getting really nitpicky, the only thing I could think to complain about is that Alm amd Celica's touch screen portraits dont react to when other characters are speaking to them.

     

    I'm not gonna talk at length about the story because there's not much to it. It's simplicity is a refreshing break from Fates' convoluted narratives though Berkut's death scene is probably the worst thing I've seen out of the FE franchise.

     

    Going off that, I'm glad the developers kept the game fresh by adding characters that do not appear in Gaiden, but like, I wish there was more to them. Besides Berkut, all of the new additions are static (not gonna count Fernand's death revelation as dynamic characterization) and even Berkut's ending doesn't feel earned. And I love Conrad but his character does more for Celica then it does for himself. However, I do think the a lot of the main cast are strong. A lot of the characters (most notably the village boys) grow from their time at war and even in their supports.

     

    Speaking of, I think this game comes close to finding a balance between a few, well written supports and many supports that are 'meh' in quality. I feel bad that Slique's only support is Faye, especially since it's more about Faye being dismissive than it is about Silque. I think Lukas could also benefit from another support partner as I think his 'cold, calculated' demeanor could be expanded on. I could also make a case of giving Kliff a support with maybe Luthier or Zeke to expand his horizons. 

     

    This leads to the characters' endings. I'm gonna be brief and just say I like Kliff's and Delthea's along with Tatiana and Zeke's. I dislike Sonya's and believe that Leon's, Mathilda's, Faye's and the Whitewings' were just bad. I'll elaborate if anyone asks.

     

    Now, onto the gameplay. The maps look pretty but the design itself seems rather uninspired besides being based off the originals in Gaiden. And I know I'm gonna get some shit for saying this (I haven't played 4 or 5) but this is the most Movement Emblem game I've played and it's agitating. From Alm's long, open maps to Celica's cramped, terrain infested ones, if you're not using a horse/wings/ Dread Fighter boots you're gonna have a bad time. It's hard to comprehend how a game that balanced archers so well couldn't do the same for Barons and Sages/Priestesses. And this sucks because none of those classes are bad! They're unique in the fact that they benefit the most from shields and rings but they're so incapacitated by 4 movement spaces that the strategy it takes to incorporate them into gameplay is often not worth it, especially when the 7/8/9 movment units can accomplish map goals (all 2 of em) that much faster.

     

    However, these 'slower' units have an easier time in the dungeon aspect of the game. The smaller maps and limited unit pool allow normally unfavorable units to shine. I think the dungeon crawling in general is one of the better aspects of SoV and really differentiate it from other FE titles.

     

    I mentioned at the beginning that it took me quite a while to beat this game. And I think this is mainly attributed to the gameplay. I often found myself bored and not invested enough to play the game consistently. I wanna partly blame this on the story, but Fates' plot was a lot messier and I just had more fun experimenting with units in FE 14. Maybe I should've played SoV on hard mode but I was initially worried the gameplay would be drastically different than what I wad used to. I also think this game is less strategy and more annoying gimmicks to inflate the difficulty. Conjure/invoke is cheap on both sides and are very rng reliant, along with the teleporting witches. I did have fun playing the game and would still recommend it, but I was pretty underwhelmed with most aspects of the gameplay.

     

    Questions:

    When exactly does Jedah learn Alm has the brand and why does he still focus solely on Celica after the fact if his main goal is to feed Duma a branded soul?

    Do you think the new characters added or subtracted to the main story?

    How are you supposed to make money in this game??? There's nowhere near enough gold to max out and create all the weapons, even for a handful of characters. It's a little ridiculous.

    For those whose favorite or close to favorite FE game is SoV, what draws you to this title? I think it's an enjoyable experience but, personally, I think the replay value is pretty low.

    What units were most useful to you(or were your favorite)? I heard good things about Mathilda and the Whitewings but most of my cavs fell off late game (my best cav was actually Lukas lol) and my only pegs that made it to endgame were Claire and Catria (and Cat barely got in).

    If you've played or experienced Gaiden, is SoV a faithful remake? Is there more that could've been done to modernize the game without compromising Gaiden's integrity (like maybe add Anna)?

    What were some other issues, nitpicky or significant, you had with this game?

    Lastly, would you still recommend Gaiden to someone if they've already played SoV? Why or why not?

    Sorry, if this got a little longwinded, I'm excited i finally beat this game and can finally focus on 6 and 11 before Three Houses is released.

  4. My goal is to find a balance and attempt to go out of my comfort zone if a character I like doesn't immediately click with me or if a character I'm neutral towards is fun to play.  The reality is that I tend to fall heavily towards favoritism. For example, even if Sonic or Wario perfectly matched my playstyle, I would still never touch them (sans a Shadow recolor/echo fighter for Sonic). Or even if Robin or Bayo felt super awkward to play, I'd still waste far too  many hours trying to learn them anyway.

  5. Avatars:

    I hit the first option, cause I'm not sure about the wording of the middle option. I don't think pandering/being the main character is the problem with Avatars as much as the character/story being poorly written. I think there were some aspects of Corrin that had great potential to make an interesting character but Fates had such a jumbled narrative that all their uniqueness got muddled. I'm quite fond of FE Avatars as they add on to the replay value but I do think it'd be a nice change of pace if IS did something different with Byleth, like make them more of a background unit or even allowed them to die to continue the story. Whatever their contribution to the story, it just needs to be written well.

     

    Marriage and Children:

    I think these should be separated. I think children need to serve an actual story-progressing purpose to be included; otherwise they're too easy to just shoehorn in. Romance, on the other hand, I think always has a place in FE, as different support chains can also add to replay value. I also don't think it's strange to marry in the middle of a war. When any moment could easily be your last, why wait to promise yourself to someone you hold dear? Bringing up a child when either parent could fall is a different story though.

    I do hope for an end of Avatarsexuals though. Characters that have no support use besides marrying/birthing the child of the player unit is just a waste of a character imo.

     

    Gameplay or Story:

    Both. But also consider, Characters. While gameplay and story are both important. To me, neither really adds up to much without engaging characters to draw me in. Even though I'm not having the greatest time playing Echoes (it's a beautiful game, just not that exciting), I still plan to eventually continue it because I fell in love with the characters, their designs and voices. While I don't recommend sacrificing gameplay or story, I think strong characters can help players overlook aspects of the former two that are lacking.

     

    Hope this was helpful and good luck making your game!

  6. 20 hours ago, RexBolt said:

    I think there shold be 2 types of bows. Longbows with 2-3 range and Shortbows with 1-2 range.

     

    12 hours ago, Eltosian Kadath said:

    I will point out it only shows bows can counter at 1, it doesn't necessarily show us bows can attack at 1. This would still be a huge buff to archers, and how important such a distinction might be is harder to say (for instance it could put the archer in awkward position of having to either give up their player phase attack or give up terrain advantages to the enemy if they are left open to attack)

    I think either of these would work best. With longbows having more might/less accuracy and vice versa for short bows.

    Or in the case of the latter, they smack the opponent with their bow akin to a healer using a staff for melee. Obviously not as strong as an arrow strike but not totally defenseless either.

    While archers really need some kind of buff, I also hope this balancing is due to daggers/knives returning and not wanting them to completely overshadow bows.

  7. CQ: Niles because gay^TM (is there a way to superscript?)

    BR: Scarlet because she's strong-willed, brutally honest and deserves so much more than the other routes give her. Also dragons.

    RV: Azura because the game kinda pushes it and I'm not that romantically fond of most of the women of Fates. Also Shigure is great son.

    (Shout-out to Benny for being mega adorable, good with animals and a genuine great person)

  8. kgrgAs for the trailer, I'm not sure how game developing works but I feel like if Byleth really is an avatar/mu then it'd be easier to finish all the different player builds before adding in the dialogue/animations. I think there's a possibility that there will be a silent protag option but unless are completely gutted, I highly doubt it will be the only option.

     

    On 7/6/2018 at 3:05 AM, NekoKnight said:

    I think silent protagonists are fine when you don't really need to interact with anyone on a serious level. It works in Pokemon or Dark Souls (I wonder how often those are compared) because the games are just running around and listening to monologues when need be. For a series like Fire Emblem where character interaction is a big thing, it just feels weird to have this guy standing there who at best gives implied answers. It doesn't make the world more immersive to me, it just feels like the "protagonist" got their personality gutted.

    I don't want to see a return of Mark from Blazing Sword. Another Robin who plays a supporting role to Adelgard would be the best, in my opinion.

    Yeah, I can't completely see Fire Emblem working with a silent protag

    On 7/7/2018 at 12:08 PM, Flee Fleet! said:

    Furthermore IS didn't really handle any of the avatars we had so far in a really good way (though I'm unsure about Corrin and Robin since I didn't play Awakening or Fates, but based on what most others said, they don't seem to be very liked due to the way they were handled...).

    I don't think Robin and Corrin were perfect but I think this site in particular isn't a reasonable place to base your opinions on how well-liked the two are. Serenes Forest opinions on things seem to differ from a lot of fans outside of the website (at least from the people I know irl).

    On 7/11/2018 at 4:01 PM, Lau said:

    Oh, I completely agree. My problem is really with the way IS has been doing the entire avatar concept. Robin and Corrin have their own distinct personalities, I even consider them actual characters, rather than avatars. I think if IS truly wants an avatar to represent the player, they should add dialogue options. They don't have to be options that affect the story or whatever, they could just be based on personality traits - cheerful, naïve, timid, etc. 

    A silent avatar just makes it even harder to represent the player. How would you even make the avatar interesting if they don't speak up? I personally find it hard to connect to someone who never speaks up. It ruins the immersion too, as you have the cast asking you something, and then repeating what you "said". 

    A personal favourite avatar of mine, if it's worth anything, is the Hero from the Pokemon Mystery Dungeon games. There are many instances where you can choose your dialogue - leading to occasions where you can troll your partner.

    I agree with a lot of this. I think IntSys could take a lot of aspects from PMD to improve their player characters. I like Robin and Awakening but I think that PMD does a better job of the 'amnesiac that's connected to the end of the world' story. However, I think it's worth noting that you are the center of the plot in those games instead of sharing the spotlight or being a supporter like Kris or Robin. I think it's harder to write multiple personalities for a supporting role when that character isn't the one that the main plot is following.

    Also, I think there needs to be a more clear distinction between what an avatar is in contrast to a player character. I think expecting IntSys to give us DND/MMORPG immersion from a player character is a tad unfair. I think the past units were more meant to be a lens for us to view the events of a game rather than a complete mirror of ourselves that we play as.

    On 7/11/2018 at 9:24 PM, MyBoyHector said:

    I'm happy for the avatar to be voiced, be able to make choices and have an opinion, just don't make the avatar the main character or take away from the main character, Robin for that reason was cringe, and Robin, while I liked, I was annoyed because he/she steals a lot of spotlight from Chrom, especially during the "Dark Family Reunion" part.

    Personally, I think of Chrom and Robin as a duo of lords. I don't see Robin as taking anything away from Chrom so much as them complimenting each other well and sharing the spotlight.

  9. A very interesting read! I like your take on what the main conflict will be. 

    Hopefully, some of the confusion with the naming conventions will be cleared up with more lore.

     

    11 hours ago, Slumber said:

    barring Siegmund and Sieglinde, but let's not question those ones. Eirika and Ephraim are already uncomfortably close for siblings without looking into this. 

    I looked into it...I should not have

  10. 21 hours ago, Otts486 said:

    First of all unlike most cliche tsunderes out there Severa actually has an understandable reason for acting the way she does. She’s a girl dealing with an inferiority complex and years worth of emotional trauma caused by the hellscape of an apocalypse she grew up in so yeah her abrasiveness seems somewhat reasonable. Secondly she actually does grow in a lot of her supports like her Laurent  support for instance. it’s just kind of hard to really see cause of the way the support system works. I could go more in depth but we’d be here all day. 

    This is a really good take. I hated Severa and wondered how something so nasty could one from perfection like Cordelia. Then I read all of her supports and realized how wrong I was. She really is out here trying her best.

    13 hours ago, B.Leu said:

     No, Severa's case is not fully or correctly explored, none of the characters are either. It's just animefest with every character bent over the animefest, and in her case, her tsundereness. It's like Peri's bloodlust and tragic past, it's bad, badly written and nothing is done with it.

    I dont want to argue about this because it's obvious we are set in different viewpoints but, it's kinda unfair to compare an anime's depth for 4-5 characters to a game's depth of 40+. Obviously, NGE had an advantage with such a small cast with a lot more visual storytelling. Severa's issues are clearly stated in several supports and you can even see the change in character from Awakening to Fates. Granted, some of it is locked behind DLC, but Severa has definitely grown as a person. To compare Severa and her emotional damage to Peri and her issues teeters on the edge of ludicrous.

     

     

    To the actual topic:

    -An enemy character I'll love and get to recruit

    -An enemy character I'll love and not get to recruit because 'loyalty,' they'll get betrayed and killed or both

    -Dragons

    -Poorly written gays

    -Evil old men^tm

  11. 45 minutes ago, Kori said:

     

    (Why did you deny Maribelle her true love, Awakening?) So yes, yes, yes to eliminating the gender restriction for non-avatar S supports.

    They didn't want to think off a way to shoehorn the children into M/M or F/F relationships smh. I love Owain (and Brady!), but if his existence means Lissa and Mariblle cant be happy together then he's gotta go.

     

    As for Byleth/Teacher, if they're not the Avatar I will be very, very surprised.

  12. Going off what little information we have, I'm going to guess Sacred Stones or Traditional Linear.

    From Edelgard's last quote of 'I'll be back, don't forget me,' it doesn't seem like we'll get all three at the start. That or Edelgard's the true villain (which I'm totally here for).

    I also can't see a Gaiden or Radiant Dawn structure with an avatar all but confirmed for this game. Either the player is taken out of the suspension or disbelief by having the avatar teleport between 3 factions or the dev's have to come up with some tricky restrictions in the order the separate armies can be played.

    With Fates, I see us A) getting a Kingdom Hearts: Birth by Sleep (3 relatively shorter stories to make up a single narrative) story, which I'm not opposed to, but with FE's history of only giving us 1-3 save slots, I doubt it. Or B) 3 (or 4!) full games for an even 'fuller' experience. I really dont wanna buy 4 Switch games.

    As for the Other Structure, please dont make me have to kill them. Again, unless we get villain! Edelgard, and even then, I might like that concept to much to stop her.

    As off now, I can really only see a SS or Traditional Linear Structure working.  I like surprises though. Well written surprises.

  13. On 6/13/2018 at 5:54 AM, DefyingFates said:

     Now that we know Three Houses exists, would you be (more) accepting of FE17 skewing closer to FE Heroes?

    Even though, Pokemon Let's Go! is stated by the developers to be a "core series" game. I myself am hesitant to call it a part of Gen 7 or to say it's actually more than a glorified Kanto spin-off (not that that's a bad thing).

    I'd have the same thoughts toward a simplified FE. Just like TMS, Heroes and Warriors aren't considered FE 15/17/118, I wouldn't consider this type of Fire Emblem to be a main entry in the series.

    On 6/13/2018 at 6:08 AM, VincentASM said:

    I would be interested. As in, I think it would be ace to have more Fire Emblem games in general, provided it doesn't cause the development team to become stretched thin.

    However, it really depends on how it's handled.

    Right now, we already have Echoes as a potential sub-series to re-introduce older games to newer generations--as well as previously Japanese-only games. Shadows of Valentia seemed to do pretty well without simplifying the mechanics too much, so I'm doubtful they'll go along that path. I'm also not too keen on, for example, simplifying Genealogy of the Holy War or Thracia 776, since the complexity is what made those games so fun.

    Although, say, there was a Fire Emblem Heroes: Chronicles of Archanea or something, I reckon that could be a good way to re-introduce Marth to newer fans, especially since Shadow Dragon was kinda lackluster and failed to do its proper job.

    Basically this. Separate enough from the main titles that it doesn't hinder the development of core Fire Emblem but still adds something fresh and interesting to people who haven't played the older games. 

     

    I'd be really interested if they were able to integrate multiplayer into an FE spin-off like they're doing in Pokemon Let's Go!

  14. Since the trailer dropped, it looks like there's more than likely we're gonna have a new Avatar. But it seems like there's more focus on the other main characters and we're not getting another Corrin so I'm pretty optimistic for Byleth. Hopefully they found a happy medium between Mark and Robin for the Avatar's plot importance.

     

    And this is totally and completely biased, but after that trailer, I want S-Supports solely so I can marry Claude. (There are other reasons I'm fond of S-Supports but damn if Claude steal my heart.) Hopefully, there are no Avatar-sexuals or children. S-Supports don't need those.

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