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epilepsyduck

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Everything posted by epilepsyduck

  1. I swear I've seen Runesmiths as like an addon for some MP faction pack or something. I remember them being a bit shit there, too.
  2. Just gonna vote the Chaotic route in your honor and definitely not bc it's my preferred way to go
  3. We've got a few short battles to handle, and then the true core of the plot comes calling for us. Pay no attention to that poll up there, it definitely doesn't mean anything. Chapter 1 Baramus: Flawed Flag Operation
  4. Today we get to meet these Dark Knights everyone's so worked up about, then head home for a new objective and some very subtle foreshadowing of things to come. Chapter 1 Fiduc Castle: Goose Château
  5. Yeah, KoL and this game are a prequel/sequel pair like Parr said, as well as sharing the series with the three Ogre Battle games, which share the same world and some of the same characters but take place in other countries and are a totally different genre of game. I've got very loose plans to maybe get to all of that stuff one day, but LUCT is a long game and we're not even a quarter of the way through yet. We're about to hit the point where the plot truly starts getting ~p o l i t i c a l~, but first we have to deal with one of Tactics Ogre's favorite challenges, a suicidal Guest NPC we have to save. Chapter 1 Rime: Equality For One
  6. Sorry about the schedule slip. We've got some story stuff to deal with today, plus a few more new faces to play with and a very generic battle with some very generic villains. Chapter 1 Gruborza Plains: Natural Sword Enhancement
  7. I swear I remember female Naga sprites having Snake Tiddies at some point, so it's nice to see that hasn't been maintained. God the Sea Orc... "skit," I guess, was infinitely more embarrassing then I remember it being.
  8. I love that wonderfully blocky "manor" you have to get to. Indoor areas in Wesnoth always end up looking kinda silly, especially when they're just one part of an otherwise-outdoor map.
  9. I'm gonna have to censor his name every time I use it now. I hope you're happy. Not actually gonna censor it bc it'd be a pain in the ass lol. The game just has a pool of random names it uses for generic units, and it doesn't really care who that unit happens to be. It's a bit silly sometimes, even ignoring how goofy some of the names themselves are. You could say that, if you have no shame. Today we meet with this Nybbas fella everyone's so concerned about, who's an upstanding citizen that we'll get along great with. Chapter 1 Fort Kadoriga: Everybody Hates Andy
  10. I think it makes sense that Goth is the name of the money in this setting; it's a pretty depressing place when you really look at it. We've got the first of Tactic's Ogre's many escort missions to deal with today, but thankfully the greatest challenge will be keeping enemies alive long enough to get their stuff. Chapter 1 Krizar City: The Talking Dead
  11. You know a game's class balance is a little wonky when the class literally named Archer is arguably one of the worst classes to give a bow to, especially next to Hawkmen and even next to Fairies of all things. At least the female ones have a cute sprite. With all that game mechanics nonsense over and done with, we can march into our first real battle, which I massively overprepared for, and witness return of a certain friend that will make things even easier. Chapter 1 Tanmas Hill: Luck Of The Draw
  12. For some reason I totally forgot about the Sergeant class line and remembered the promotions for it branching off the Spearman's sword-based promotions. God, I really don't remember this shit very well at all lol. That fucking Lich art is fantastic, though.
  13. The Warren Report is here too, right down to featuring cutscenes unique to itself, opening up sidequests, and updating constantly when nearly anything happens. It's pretty neat for such an old game imo. Transitioning in Valeria is as simple as taking off your little blue helmet and putting a headband on instead. If only it was that easy in real life. We're gonna spend this update going over some mechanical shit, so sorry if it's a bit dry and boring. I promise we'll get to some actual battles soon! Chapter 1 Part 3: Valeria Fight Club
  14. Given this theme naming I somehow never noticed, it almost feels like a shame that the remake gave them slightly less silly names (or less silly spellings of the same names anyway). You can name generics in this version, though you can't rename them, so the free generics you get after the tutorial are stuck with whatever random names they come with. I guess I can pick up some new blood at the shop once this bit is over, though. With our newfound overpowered friends in tow, we march to save the Duke so we can actually do something useful instead of sitting in a shack in the middle of nowhere. Chapter 1 Amorika Castle: Count Falsedirection
  15. Gotta love how even the top promotion for human archers has an aside about how cool elves are. Someone on the Wesnoth dev team was a real Legolas fan.
  16. Yo. We doing this. Tactics Ogre: Let Us Cling Together is an SRPG in the Ogre Battle Saga, a series originally developed by Quest before its eventual purchase by Square. It was originally released for the Super Famicom in 1995, received a port and translation for the PSX in 1998, before eventually being completely remade for the PSP in 2010. Rather than mimicking the unique RTS-like gameplay of Ogre Battle, it has a TBS system that should feel quite familiar to folks who've played any of the Final Fantasy Tactics games; in fact, the first two FFT games were made by many of the same people who created the first Tactics Ogre, after they'd left Quest for Square. All things considered, though, Tactics Ogre is (in my opinion) better than its Final Fantasy-themed offshoot, and the remake's attempts to hew closer to its own spiritual successor arguably made it a bit less enjoyable. For that reason, we're gonna be going with the SNES version, patched with the translated script from the PSX release. This might seem a bit odd, but the PSX release has some minor issues with framerates and loading that the SNES version doesn't, so the translation patch makes this a slightly superior way to experience what it ultimately the same game. One thing that was irrefutably better in the PSP version was the script, however; while the story is the same, it's told considerably better in the remake than the original release. I'll still be giving you the original script, but I'll also be discussing and comparing the new one to it, especially in areas where the older version fails to clarify something adequately or is just kinda inconsistent or poorly written in general. I may also touch upon the differences between the two gameplay-wise, as despite being a remake the PSP release plays very differently in a lot of ways. With all that out of the way, let's get started. Sorry in advance for some awkward formatting, TO is more text heavy than I'm used to doing for these LPs. Chapter 1 Intro: The Amorikan Way Backstory Dump
  17. I used to play this shit all the time when I was younger; I think I may have actually played it before I ever touched an FE game lol. It's cool to see it's still getting updates and even a steam release! I don't think I ever actually touched An Orcish Incursion though. I wasn't a big fan of Wesnoth's elves so I tended to ignore campaigns they starred in lol.
  18. I downloaded that spreadsheet ages ago, so here ya go!
  19. Frankly, not telling us Saya's father is a blessing. We don't need to bring back those nasty Elibe ship wars! Chapter 13 ends up wrapping up a bit faster than expected, but introduces us to a few new characters who may or may not factor into anything. Chapter 13 Part 3: Levels of Laziness
  20. Despite combining such fearsome traits as "Fog of War" and "Defense chapter", Chapter 13 actually turns out to be a pretty chill ride. We also start using more of those Master Seals that have been cluttering up our inventories since almost the start. Chapter 13 Part 2: The Flomi Principle
  21. Tbh so far there's been plenty of fun with a relative absence of "fun", but who knows? Maybe things will really ramp up soon. Chapter 13 starts off my now-blind run by making us actually blind. That's right, it's a FoW map! It's also got a sexy new recruit and a collection of inconveniently-placed chests for us. Chapter 13 Part 1: Dark Castle of Light
  22. I'm glad to see folks are keeping the thread on life support while life continues to destroy me lol. We sort of had another incident with the end bit of Chapter 12, but fret not. Soon we'll be on to bigger and better things. Chapter 12 Part 4: Forgotten Ambush
  23. Thanks for the continued translations. And of course I'm gonna do that, once we get our third peggy lol. Anyway, it's great to see so many people are still interested in my LPs. Y'all are grea- Seriously, though, thanks for the patience and for enjoying all my rambly bullshit! This shit is time consuming but I wouldn't do it if I didn't enjoy it! We don't actually finish Chapter 12 this time around, but we're getting much closer, and finally unlocking the secrets to dark magic that Ravi couldn't bring us. Chapter 12 Part 3: Sigune's pre-desertion
  24. Another year older and still off schedule. Some things never change! As Chapter 12 continues we pick up a cool still-nameless mercenary lady while fighting off a deluge of mildly-challenging foes, and see yet another familiar face(?) from a game we all know and love(??) Chapter 12 Part 2: Persistently problematic pirates
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