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dlamey8015

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About dlamey8015

  • Birthday 01/01/1997

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  • Favorite Fire Emblem Game
    Blazing Sword

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  1. I've been searching for a working link to Zahlman's song editor for like 10 minutes and all I can find is a broken link on FEshrine
  2. So I changed the coordinates of the 0x17 byte to the proper ones, and the unit still isn't moving to the specified tile. The AI: [0x00,0x17,0x00,0x00]
  3. The movement being limited shouldn't be an issue. Thanks! How do I actually use the AI though? Do I just put the one byte for that parameter?
  4. Is there a way to get an enemy unit to move to a specific tile? I've tried the MoveTo command but it seems like only certain tiles work for it.
  5. So a few years ago I found on some website an in-depth explanation of each stat function from the GBA FEs, and I printed it out. I've since lost the printout, and can't seem to find the website again. Help?
  6. dlamey8015

    Seize

    Ah, that makes sense. Thank you.
  7. dlamey8015

    Seize

    Alright, second question. How do I make weapons specific to certain characters? If I use nightmare it seems like I can only do it for lords.
  8. dlamey8015

    Seize

    Hello, How do I make a non-lord character capable of seizing? (FE7) Thanks.
  9. I made this a while back; not really sure if this sort of tutorial is even relevant anymore but I decided to post it here. https://www.youtube.com/watch?v=CYmzfRkyrWs
  10. It could be a death quote thing in that case; go into the nightmare modules for death quote editor, find the character who is the boss, and make sure that their death triggers event ID 0x02.
  11. You have to set the enemy characters' leader to be the boss. Leader is the third parameter after the UNIT tag. Just change that to the boss' unit ID.
  12. Not sure if I'm too late on this, but I have a .rar file with basically every aforementioned program in it. https://www.dropbox.com/s/6smu1n5z2d14akb/Tools.rar?dl=0 Also, Arch's boot camp for event hacking helped me tremendously when I was learning events https://youtu.be/kVY1YSwa4k0?list=PL9415C09C09562DC2
  13. Thanks for the quick reply.
  14. I apologize if this has been asked before. When hacking events, how do I make units load with the items and experience from previous chapters?
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