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DarthR0xas

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Posts posted by DarthR0xas

  1. 52 minutes ago, squid4001 said:

    not if you ACTUALLY USE HIM.

    You can use him, and he still won't cap much, provided you're playing on Eliwood Mode where his promotion is so late that he couldn't possibly get that many levels. Now on Hector Mode, sure, since you get the first Heaven's Seal much earlier than his promotion in EM, and he does have first dibs on it due to him having unequivocally the best promotion of the three lords.

  2. 13 hours ago, DiogoJorge said:

    Not really, since I'm one of the better FE players, it says more about Marcus being barely decent than anyone's skill. I'm sure I could make him work if I wanted to, but I have yet to be given a reason to waste a deployment slot on him beyond chapter 20.

    Alright, let's pretend for a second that outright saying "I'm one of the better FE players" doesn't make you sound like an absolute douche and infer that you're better than everyone else here because you think Marcus is bad and you claim that you're a good FE player. Now, when you take a look at other higher level FE play, KirbyMasta, DonDon, ect. you know what they all say? That Marcus is amazing, he is a key part of any LTC run, and pretty damn good for ranked runs since he can get you consistent kills in the early game, although your Exp rank may suffer, that is one of the easier ranks in the game to get. Speedrun routes depend on him, and he is often banned from drafts for being too good (or left undrafted and open to everyone because he is so good).

    Also, no unit is ever "necessary", just because a unit is "necessary" past a certain point says jack about their stats, and more on the player's view of that unit. Not even the lords are necessary, you could not use them the entire game, and still be relatively fine. Are there points where Marcus isn't the best at doing everything, sure, but those points are few and far between, mostly situated at the easy as hell endgame, and at that point Marcus not being the best enemy-killer doesn't matter, since he can safely survive most of the threats, magical or not, that the game throws at him. 

    You wouldn't be wasting a slot on him, wasting a slot would be putting no one there at all. Marcus's contributions to the mid and late game are being very understated. His growths aren't the greatest, but his bases carry him throughout the whole game, and he does reliable damage that you can always count on. Also, HE'S A PALADIN, literally the best class in GBA Fire Emblem, who cares if his stats are subpar when he can control the weapon triangle to fix and accuracy problems, and get to the frontlines faster. If he takes some damage, he can quickly retreat out of enemy range and get healing. Why put a bad class like Sniper on your team when you could have another Paladin?

    2 hours ago, squid4001 said:

    1. Dorcas

    2. Guy

    3. Eliwood (fight me )

    Are those for best units in the game? Or is that a list of units who cap every stat? Because Dorcas certainly won't do that with his bad speed growth and low base. Guy most likely won't cap any defensive skill, and Eliwood doesn't really get enough experience to cap anything.

  3. Chapter 7 13/62

    I had beaten this chapter in far less turns, well, two less, but I needed a chest key to get the Guiding Ring (Getting Astole down took too long, same with Cath since Roy was preoccupied with Lilina) in chapter 8, which I only realized after hours of throwing myself at a wall. So, went back, beat the chapter again, took a bit longer, and I don't care that it took longer since those two turns will be made up for easily by the speed that I'll be able to rush through chapter 8. Standard blitz, had a couple undrafties buy some stuff, which was faster than sending everyone else off to do it. Speaking of everyone else, I neglected to put stats of my units, I'll do so now.

    Names   Class  Level  HP  ATK  SKL  SPD  LCK  DEF  RES  Weapon-Levels       Supports Stat-Boosters
    Roy     Lord   9.18   29  6    9    12   12   7    2    B-Swds              Marcus C Angelic Robe
    Marcus  Pldn   6.12   35  12   14   12   12   10   10   S-Lnc C-Swds E-Axe  Roy C
    Ellen   Clrc   5.02   17  2    7    9    9    0    8    D-Stvs
    Dieke   Mrcy   13.26  32  14   16   12   5    9    2    A-Swds

     

  4. Honestly, I wouldn't bother. Just buy a simple English version and play that. If you need to experience that cut content, there are videos online as you've seen, and the content that was cut has no effect on anything important. The cut dialogue can be found with a quick Google search, swimsuits with a quick Google search, skinship with a why in the world would you want this back in the game. Pretty simple.

  5. I just got enough orbs to try the newer Halloween banner again. I've been trying to go for Mia. Instead, I got Kagero and Myrrh. Kagero is +Atk/-Def. Not the best but could be worse. Myrrh I was kinda excited about, until I saw she was +Res/-Atk. I then tried my free summon and got a five star unit. A five star Rhajat to be more specific. Didn't even bother to check her IV's, she's going straight to fodder.

  6. AA: Turnabout Samurai, didn't like any of the side characters, the main villain was decent at best, and the only good part of this case was the Silver Samurai theme.

    JFA: Turnabout Big Top, extremely tedious. Bad music, annoying characters with kinda distracting animations. Decent at best examinations, I really didn't like the defendant.

    T&T: Recipe for Turnabout is a black stain on this otherwise great game, and honestly I wish it wasn't included at all. All it does is make everyone look so stupid they don't even know what Phoenix looks like. The loan shark subplot could've been cool if the dude running it wasn't also the main villain. An accomplice perhaps, but being the main dude just looks obvious.

    AJ: The second or third case. I couldn't really decide, I love Apollo Justice but it was not delt the best hand. The second case has a really annoying side-cast, but a decent plot while the third case had characters I mostly like, but terrible investigations and really contrived plot moments. I know it's AA, so you have to let some contrivances slide, but jeez this is too much.

    DD: I only played one case from this game, the first one on my ipad years ago, and I loved that case so I'll put a pass on this one as well.

    PLvPW: The Fire Witch is a case with a great start, really meh middle, and an amazing end. That middle is what kills it. A trial that drags on and doesn't really have much tension. But that end of the trial was such a great reward for going through monotony that I think it was worth it. 

  7. 15 minutes ago, Zihark72 said:

    Is streaming it an acceptable option? How do things like resets or game overs work? Or is it only the winning run that matters

    Yeah, you can stream your attempts. Resets and Game Overs work as usual, if you use a unit that you haven't drafted and an exception wasn't made for that chapter, then you simply add a penalty of four turns to your total count. If you fail a chapter, that run of the chapter doesn't matter, only winning runs are added to the turn total. So if I fail chapter 2 three times, and then win on the fourth, those three failures wouldn't be added to my total, but if I used Edward when I didn't draft him, then my total turns would get four added to them on top of the regular turn count.

  8. 22 minutes ago, ~rad said:

    Before I start I was wondering ,other than a summary, what else would be needed to be said after I finish a chapter or does it matter at all?

    A simple summary of what you did for the chapter, and the turn count, is all you need. Such as

    Chapter Blank [6 (turns for that chapter) + 4 (Four is the customary penalty amount of turns, so if you use an undrafted unit, then you add four to your turn total. If you didn't use an undrafted unit, ignore this part) /23( Total amount of turns up to that point)]

    General Strategy, with mostly vague ideas of what you did, we all know or are going to get to thoroughly know the chapter, so it's easy enough. Details come into play mostly with bosses, such as I got the armorslayer with Merlinus, traded it to Shanna who then ferried it over the mountain to Marcus, who proceeded to two-shot the boss

    That being said, this draft is already full. There are always new drafts coming up, just stick around a while and you'll see.

  9. A secondary idea of mine is a cavalier focused banner. Although it is very redundant, I tried to mitigate this by giving most of the cavs a niche/focus.

    Kent - Red sword horse, spd focused

    Sain - Blue lance horse, Str focused

    Lowen (probably the demote) - Green axe horse, Def focused.

    TT - Isadora, Red sword horse, Res focused

    GHB - Marcus, Blue lance Cavalry, balanced stats

  10. Simple, take the the percentage, 90%, make it a fraction, 90/100. Because I'm lazy, and for simplicity, we'll make this 9/10. Same for the second 90%. Then we multiply it by itself, or square it. So 9/10^2 is 81/100. So it's about an 81 percent chance of both hits occurring in a sequence.

    As for CoS, I just plugged that into Google and got that it was 68%, so that might be a better way of measuring probability. 

    Now, as for adding critical hits into that, that adds some complication. For critical hits to occur, we need to hit first, obviously, so first we'll calculate the chance of a 90% hit getting a 10% crit. One explanation later we get there is a 9% chance of a hit and a critical hit. This makes sense due to the 10% critical being kinda low. 

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