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Epsilon

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Everything posted by Epsilon

  1. Thanks. I just want to try out Henry (Magical) Nah. I'll keep your advice in mind. Hmmm.. It would probably be good idea to change the pairings now that I think about it. Plus Inigo would give me VV, though I'm really unsure about that.
  2. Hmmm... This looks great guys. Thank you! Chrom!Cynthia (Dark Flier) X Virion!Brady (Sage) Sumia!Lucina (Sniper) X Vaike!Gerome (Berzerker) Henry!Nah (Valkyrie) X Ricken!Owain (Dread Fighter) Gaius!Kjelle (Paladin) X Libra!Inigo (Berzerker) Donnel!Noire Back-Up(Sniper) X Stahl!Yarne (Assassin) Lon'Qu!Severa (Wyvern Lord AS+2) X Avatar (Paladin) Severa!Morgan (Sage) X Gregor!Laurent (Sage)
  3. +Ma -Def Avatar (Paladin) Lon'Qu!Severa (Wyvern Lord) (All Stats +2) ------------ Severa!Morgan (Sage) Gregor!Laurent (Sage)
  4. Last thing everyone. Please help me create the most optimal pairs from these cookie-cutter pairings. Thanks again!. So far I have. Gaius!Kjelle (Paladin) Sumia!Lucina (Sniper) Chrom!Cynthia (Dark Flier) Donnel!Noire Back-Up(Sniper/Assassin) Henry!Nah (Sage/DF/Valkyrie) ------------------------------------ Ricken!Owain (Dread Fighter) Libra!Inigo (Berzerker) Virion!Brady (Sage) Vaike!Gerome (Berzerker) Stahl!Yarne (Assassin)
  5. I see. That should be fine then. I mean, if I wanted to use a Sniper: Morgan. I would just have to pair with an Assassin. And If I wanted to be a Sorcerer: Morgan I could pair with a Dread Fighter. I think Gregor: Laurent would be perfect for her. I could just stack Laurent: Sage and Morgan: Sage as well. Plus with the +2 all skill, this still looks fun. Thanks.
  6. What do you guys think of: Lon'Qu: Severa X (+Mag, -Def) MaMU For post-game? I was thinking about it and Morgan should be able to double Anna in any non-Gk, WL, General, and in any pair-up right? Her Mods are: 0 2 4 6 8 -1 -4 -1 So this gives me a black-haired Morgan ;), and basically every non-tanking option in the game right? The speed might be over-kill for some classes, but I think I could pull-off like every class I want. I think it will be fun. What do you guys think? ----- Oh and Czar Yoshi, thanks again for the Lunatic advice and the thread link. The play-through is going great!
  7. I've played through the game once when it was released. I really want to try Lunatic or Lunatic (+), but the first couple of chapters keep destroying me. Thank you.
  8. Hello everyone. May someone help me set up some good in-game pairings? I heard that Sumia X Chrom and MaMU X Cordelia was good but what about.... I'm familiar with the mechanics, but if you guys could tell me how you go about beating the game- that would be great! Non- MaMU Cordelia Sully Lissa Mirel Maribelle Nowi Tharja Cherche Panne Olivia
  9. I was just wondering if there is a "Tony's hack" for the Sacred Stones? FE7's was amazing.
  10. Thanks, your avatar is great as well, Tana FTW!

  11. I guess that is the more direct way of putting it. Besides Tormod and Calill in their allotted chapters, your mages don't really double very much and will mainly be doing chip damage before promotion.
  12. What's the general consensus on thunder magic? Thunder Magic seems to be decent, after giving it a second glance. ~No mage should have any issue with strength beyond siege tomes, so weight isn't really a liability. ~ All mages have a +45% skill growth, as such they should not have many accuracy issues (after awhile). ~All the damage utility mage would provide would (usually)be through chip damage If mages were to be used, wouldn't it be more convenient to just have them use thunder magic for the critical bonus? I mean if you aregoing to use a mage; giving a mage Elthunder 5mt/10crt 1470gp or a forged thunder tome 8mt/20crt 5280gp would be their best bets at an offense. Lolwind magic is used to ensure that your attack connects. While fire magic is useful when you require 10+ hit with an extra three mt. of damage. As for bonus damage Pegasus knights and crows/hawks are kind of rare, not to mention easy to deal with. The beast tribe is basically allocated to one level in which you can use fire magic on them. Thunder magic on the other hand gets bonus damage on freakin' wyverns and dragons. Both of which are sometimes a pain to ORKO. Thunder magic although unreliable and expensive, has its uses. Edit: Thunder magic's uses basically stem down to minor effective bonuses and a chance to turn a chip into a kill.
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