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Belf

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Everything posted by Belf

  1. So I tried dumping the entire script, using the "replace all" function in notepad, and inserting the editted script with FEditor, but it ended up screwing up the "nintendo presents" screen, and god knows what else. My question is, is there really no other faster alternative to changing character names without causing problems besides manually changing each instance, one by one, in FEditor?
  2. Do Thany and Tate some kind of conversation in chapter 19 sacae? I am able to have them "talk," but no event happens, so it seems like an error.
  3. Does anyone know what happens if both combatants' weapons break before either is killed in the arena? It almost happened in this vid. vid: http://www.youtube.com/watch?v=YFFnDE4iVGY
  4. I couldn't disagree more. Gonzalez would be a much better character for the second hero crest since you're talking hard mode. Dieck has terrible growths, and his defensive parameters will cause huge problems later on. His speed also becomes a problem as well. Gonzalez has tons of HP and doesn't need to worry about ever being 2RKO by enemies. Plus, using Gonzalez gives you a decent axe user that can use Armads later on. His accuracy isn't that bad, and once he gets enough speed he'll be doubling pretty early after recruitment. Just don't use him against mercs, and give him the killer axe. One other thing is that Echidna is a viable alternative to a promoted Dieck, and doesn't need to hog any exp. As for the dread isles, Dieck isn't even needed because you have Allen, Lance, and Noah who all can wield swords. His poor movement will keep him behind, and dropping him at the front isn't worth it when you have Rutger. The only thing going for Dieck is his massive con. I just like him because he looks like Zoro.
  5. Once you get rutger there's really no use for him though, except for chapter 7.
  6. What the hell? Are they making another samus figure? Cunning dastards.
  7. Couldn't have said it any better. Red Fox is spot on.
  8. Thanks SOC! Btw, do you know how to change the sizes of the menu boxes and such?
  9. I personally miss Dory's "explicit" quotes. They gave him a great personality. "they must be the army that got their ass-kicked by Bern" "what the hell, there was a gate there? cunning dastards"
  10. Wow, this doesn't make any sense. I tried searching for all those ranking criteria words in the game's hex, but couldn't find any of them. Then I checked in FEditor and found them immediately. Anyways, I'll leave it to you, Gringe, to fix them since you can do it through FEditor. Make sure the Elphin problem doesn't reoccur after using FEditor though. It may help to deallocate those 8 bits used for his animation in FEditor, and if you'd like to do this then put "4A768" in the "Start Address" box, and 100 in the "Length" box. However, you should only do this if the game gets glitched after saving in FEditor again. If it doesn't, then I probably wouldn't bother. Also, I would use the following names for the six ranks as seen on this page. They are in the correct order.
  11. By searching, do you mean scrolling through a graphics editor like tile layer pro until you find it? Or do you search for it using breakpoints? It might not be graphics, but I don't have a way of checking because I don't have an end game save. If someone could post a pic, that would really help, since if it's not graphics, I could probably fix it quickly.
  12. Did you change the end of game ranking criteria? I remember that the six categories (funds, experience, etc.) were out of order/completely wrong.
  13. Oh okay, that looks like a much better solution than deletion. Thanks!
  14. I figured it out. The chapter opening only has value options of 00 or 01 in the module, but in the game the referenced byte can be anything, such as 10 or 0E. Therefore, if the value isn't a 00 or 01, and you save in nightmare, it automatically becomes 00 since that's the default option. If I want to delete this option, do I just delete it in the chapter data editor.nmm, or do I also have to change those sequential numbers for all of the options after it?
  15. Okay so I figured out the problem. The nightmare module changes two bytes instead of just the single byte that controls the BGM when you're changing the BGM. The other byte it edits is the "chapter opening" byte and makes it have a 00 value instead of 10. Does anyone know how to fix this problem in the .nmm file?
  16. For some weird reason, when I JUST change the player bgm for chapter 13 (haven't tried with other chapters), the battle preparations are entirely skipped, and roy starts in a different starting position at the beginning of the chapter. The music does change correctly, however. Does this mean you can't even change just the bgm for chapters, or at least chapter 13, without borking the game?
  17. How do you find the locations of compressed graphics in the game?
  18. I actually like the more vibrant colors on the scroll on this one better. Do you grayscale in usenti or something?
  19. Okay, here's how to do it. Change pointer at 5C7258 to E4798108, and write 82 CA 82 D0 82 E0 82 F1 at 8179E4. Also, there's an error on the opening of chapter 12. Roy says something along the lines of "This is the capitol", which should be "capital", and also the line gets skipped over so it's probably missing an [A] function.
  20. Okay so I managed to change everything but the different level up table. The "Disca rd?" actually works almost perfectly. When I tried to change the level up table, this is what happened: There's probably a good reason that the original translation only had two letter abbreviations. I might give it a second shot later, but for now I'm thinking it's going to be a lot more work than just repointing the table information. If you want to, you can change "LV" to "Lv" like in the other FE games, but only for the level up screen with no animations, by doing this: Offsets: 816D02, 816E92, 8171F0 change 82C9 to 82AC. Btw, when you make text edits with FEditor, are you just using the find function, editing, saving, on the most updated version of what you have, and that's it? I might make some of my own personal edits later on, and want to know what I should do to not have other parts of the rom messed up.
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