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Belf

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Posts posted by Belf

  1. So I tried dumping the entire script, using the "replace all" function in notepad, and inserting the editted script with FEditor, but it ended up screwing up the "nintendo presents" screen, and god knows what else. My question is, is there really no other faster alternative to changing character names without causing problems besides manually changing each instance, one by one, in FEditor?

  2. Except for having good bases and being one of the best contenders for the second hero crest.

    That and the isles.

    I couldn't disagree more. Gonzalez would be a much better character for the second hero crest since you're talking hard mode. Dieck has terrible growths, and his defensive parameters will cause huge problems later on. His speed also becomes a problem as well. Gonzalez has tons of HP and doesn't need to worry about ever being 2RKO by enemies. Plus, using Gonzalez gives you a decent axe user that can use Armads later on. His accuracy isn't that bad, and once he gets enough speed he'll be doubling pretty early after recruitment. Just don't use him against mercs, and give him the killer axe.

    One other thing is that Echidna is a viable alternative to a promoted Dieck, and doesn't need to hog any exp. As for the dread isles, Dieck isn't even needed because you have Allen, Lance, and Noah who all can wield swords. His poor movement will keep him behind, and dropping him at the front isn't worth it when you have Rutger.

    The only thing going for Dieck is his massive con. I just like him because he looks like Zoro.

  3. "Wasting your time?" You could have just, you know, not posted. We didn't force you to "defend yourself." Were you warned? I don't see it in your history.

    dondon, you're the one who needs to learn something here: how to have some humility. You have this tendency to never accept the possibility that you might be wrong. As good as you are at not being wrong, it's given you this extremely elitist attitude that took what was actually a pretty calm discussion and made it, well, this, just because you felt the need to assert your dominance and make a snarky post (and yes, if the above post is what your original post meant, "asserting your dominance" is exactly what you were doing), then attempt to justify it. It's no wonder the rest of the fandom thinks we're elitist when it's a bunch of you they're getting.

    Couldn't have said it any better. Red Fox is spot on.

  4. Wow, this doesn't make any sense. I tried searching for all those ranking criteria words in the game's hex, but couldn't find any of them. Then I checked in FEditor and found them immediately. Anyways, I'll leave it to you, Gringe, to fix them since you can do it through FEditor. Make sure the Elphin problem doesn't reoccur after using FEditor though. It may help to deallocate those 8 bits used for his animation in FEditor, and if you'd like to do this then put "4A768" in the "Start Address" box, and 100 in the "Length" box. However, you should only do this if the game gets glitched after saving in FEditor again. If it doesn't, then I probably wouldn't bother.

    Also, I would use the following names for the six ranks as seen on this page. They are in the correct order.

  5. yes, i did that. i kind of wish i didn't, though; i was looking for a way to get the x signifiers in there without it looking completely dipshitty, but alas, it didn't work out and we're just left with a generic "--EPILOGUE--" for all three

    i admit i just spent the better part of ten minutes searching the ROM to see if the rank labels are graphical text. evidently not by the look of it

    By searching, do you mean scrolling through a graphics editor like tile layer pro until you find it? Or do you search for it using breakpoints?

    It might not be graphics, but I don't have a way of checking because I don't have an end game save. If someone could post a pic, that would really help, since if it's not graphics, I could probably fix it quickly.

  6. Gah, the rest of my post got deleted for some reason. Stupid IPB. All the 2nd digits should be 1s for that bit, and none of them 2s or anything else. It's weird that the Chapter Opening byte is being changed because they're not remotely close together. Try manually editing with a hex editor?

    I figured it out. The chapter opening only has value options of 00 or 01 in the module, but in the game the referenced byte can be anything, such as 10 or 0E. Therefore, if the value isn't a 00 or 01, and you save in nightmare, it automatically becomes 00 since that's the default option. If I want to delete this option, do I just delete it in the chapter data editor.nmm, or do I also have to change those sequential numbers for all of the options after it?

  7. For some weird reason, when I JUST change the player bgm for chapter 13 (haven't tried with other chapters), the battle preparations are entirely skipped, and roy starts in a different starting position at the beginning of the chapter. The music does change correctly, however. Does this mean you can't even change just the bgm for chapters, or at least chapter 13, without borking the game?

  8. mission accomplished

    oLnynVP.png

    this one has one particular advantage over the old one: the scroll's colours aren't messed up anymore because i wasn't a complete idiot with throwing togther the file this time around. it wasn't really major or noticeable the first time, but at least it's gone now (bless GBAGE's grayscale mode)

    GaJaJ9D.png

    offset A1A800, as usual. its filesize is larger than the first one, but i can confirm it poses no problems to the next graphic along (although i really should learn how to compress this stuff properly in a way acceptable to GBAGE standards)

    I actually like the more vibrant colors on the scroll on this one better. Do you grayscale in usenti or something?

    CFzDdm3.png

  9. Okay, here's how to do it. Change pointer at 5C7258 to E4798108, and write 82 CA 82 D0 82 E0 82 F1 at 8179E4.

    Also, there's an error on the opening of chapter 12. Roy says something along the lines of "This is the capitol", which should be "capital", and also the line gets skipped over so it's probably missing an [A] function.

  10. Okay so I managed to change everything but the different level up table.

    Throw away? (0x8176BC) to Disca rd?

    82C6 82DF 82ED 82E9 82AE 0000 82B8 82D0 82AE 82D0 82B2 8349 to 82A6 82E0 82F0 82D6 82D0 82B8 82ED 82D9 8349 0000 0000 0000

    Trash item? (0x817692) to Disca rd?

    82C6 82ED 82D0 82F0 82DF 0000 82B8 82B8 82E0 82F1 82DC 82E7 8349 to 82A6 82E0 82F0 82D6 82D0 82B8 82ED 82D9 8349 0000 0000 0000 0000

    End (817508) (pointer at 5C7378) to Wait

    Change first two bytes of pointer to E479

    Write 82 CA 82 D0 82 E0 82 F1 at 8179E4

    Quit (8174FE) (pointer at 5C7354) to Suspnd

    Change first two bytes of pointer to EE79

    82 C4 82 AA 82 F0 82 EA 82 E8 82 D9 at 8179EE

    The "Disca rd?" actually works almost perfectly. When I tried to change the level up table, this is what happened:

    gfrsd.png

    There's probably a good reason that the original translation only had two letter abbreviations. I might give it a second shot later, but for now I'm thinking it's going to be a lot more work than just repointing the table information. If you want to, you can change "LV" to "Lv" like in the other FE games, but only for the level up screen with no animations, by doing this: Offsets: 816D02, 816E92, 8171F0 change 82C9 to 82AC.

    Btw, when you make text edits with FEditor, are you just using the find function, editing, saving, on the most updated version of what you have, and that's it? I might make some of my own personal edits later on, and want to know what I should do to not have other parts of the rom messed up.

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