Hyper L
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Your top 3 balance changes to FE16
Hyper L replied to Zapp Branniglenn's topic in Fire Emblem: Three Houses
If changes and additions to core features are allowed: 1) Atk when using bows are now based on Dex. 2) Mov now factors negatively into AS. Example: Base AS = Spd - (WT - (Str/5)) - (Mov - 4) 3) HP stat now recovers damage taken by (HP/2)% of the damage. The recovery is done during combat at the moment damage is inflicted. Formula: HP Recovered = Damage taken * (HP/200) -
They would still have some top tier stats but at least they would be forced to make use of said stats at the same pace as other classes. Whoever if you only apply that to fliers, calvary (specifically Bow knight) would become the new dominators, you gotta knock at point of move from them too. Personally tho, I´m much more a fan of pumping every Advanced/Master Classes mov to 8. The infantry moving that fast could be explained with them having Naruto level running or some shit. Mortal Savant is pretty much a shinobi anyway, lol.
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They need to amplify the power of the HP stat. As things are right now, even having 60 HP doesn't help tanking at all mid to end game, specially if you get doubled all the time.. Change the base stat name to Vitality (Vit) and make HP = Vit x 3. (Change the unit's base Vit to 1/3 of what they usually are to accommodate the change). If that's too much, make the stat do something else like reducing damage taken by (HP/2)%. Something like: Final Dmg = Dmg - (Dmg x HP/200). Either way, currently HP is too unrewarding a stat and any unit with high growth in it is losing out.
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I much prefer a Pseudo-Canon run: Canon part: -No Recruiting. -Must always deploy every student from your respective house. -Relics restricted to canon owners. Pseudo part: -No Master Classes. -Stat boosters only for stats below the unit's level. -No Auxiliary Battles (Unless Quest). -No Arena griding, only one torney per week (Unless Quest). -No fishing (Unless Quest).
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I have a minor rant about Sword classes
Hyper L replied to Garlyle's topic in Fire Emblem: Three Houses
But it's exactly as you say. You could luck out multiple times with 1%, but the chances of that comming to pass are very low. While with a 99% you could still get screwed, but chances are you will luck out instead. Is kinda hard to explain, but is a Chance within a Chance kinda thing. A 60% growth rate is not only the probability you will be gaining a stat every 2 levels, it is also the chance of you lucking out and gaining a stat every single level instead. A 40% growth rate is not only the probability you will be gaining a stat every 3 levels, it is also the chance of being screwed and not ever gaining a single instead. So I guess what I'm trying to say here is that these chances are double folded. 60 means more than 60, 40 means less than 40, so on and so forth. -
I have a minor rant about Sword classes
Hyper L replied to Garlyle's topic in Fire Emblem: Three Houses
I keep seeing people bringing averages to downplay the effects of growth and I gotta say, I really disagree that this a good measure for how much impact they have. If growths were fixed and followed a linear pattern, yeah, but that's not the case. Because the seeding is not linear and resets every map, -10% could mean the difference between gaining a stat every other level or not gaining a single point within 5 levels or more. Similarly, a +10% growth could mean the difference between a character being screwed or them being salvaged. ---------- And about everyone going for Wyvern if ranks where X or Y. That's cuz Wyvern is hella broken. Both Wyvern, Falcon and Bow Knight all need a nerf ASAP. More than that, preventing everyone from just going one class is a matter of making every class line similarly good, or better yet, similarly bad at something, so that making everyone that class would be disadvantageous. And maybe limit how many Cavalry and Fliers you can deploy per map too. -
I have a minor rant about Sword classes
Hyper L replied to Garlyle's topic in Fire Emblem: Three Houses
They just need to swap that -10% Spd growth from Mortal Savant gone. Heck, any Spd growth reduction that isn't from mounted units needs to be gone. AND take away the Spd growth bonus from fliers. Aside from that, everything else would be solved if all class requirements were a X OR Y instead of X AND Y. -
Nothing except the fact she didn't expect you would joint her by the end of the conflict. It was the last chance in her eyes. The moment they realised the Flame Emperor was with the Empire it was a matter of time before everyone discovered Edelgard is now Emperor and making the orders. Whether the Flame Emperor was her or just a subordinate of hers would be irrelevant at that point. Edelgard becomes the main enemy in the eyes of the Church.
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1. What are they, an ant species? We know WHY they went underground but that's not directly correlated with them refering to themselves as Agarthans. Surely they called themselves that BEFORE going underground, right? 2. Being underground could explain their pale white skin but doesn't explain some of the other disturbing features some of them have i.e. Thales pupiless eyes or Solon's 5Head. 3. If it's dragon-tech then why doesn't Rhea bring it back to the world? Also Rhea refers to some of that technology (magic missle) as evil so is less likely it has to do with their kind.
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Now slow down. Chances are we're gonna get some extra insight/backstory for those characters as DLC. What is the Agarthan race? Why do they look like undead? Why does their ancient technology look so modern? There's no way they're gonna leave those things unanswered forever. The DLC is comming trust me.
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3 Houses Tier List, HM, LTC vs Efficiency any Route.
Hyper L replied to OCDbox's topic in Fire Emblem: Three Houses
Question. Does Wrath and Batallion Wrath stack? -
3 Houses Tier List, HM, LTC vs Efficiency any Route.
Hyper L replied to OCDbox's topic in Fire Emblem: Three Houses
Maybe there's a Crit build we can find to exploit Ignatz good Dex+Lck growths. -
Fire Emblem Three Houses Unit Tier Lists
Hyper L replied to Ilboss's topic in Fire Emblem: Three Houses
I mean, I reckon that's where she needs to be relevant most anyway. Being good in other routes is a very nice bonus, but a unit's performance in their own route should be the key differentiator, IMO. -
Fire Emblem Three Houses Unit Tier Lists
Hyper L replied to Ilboss's topic in Fire Emblem: Three Houses
I think you guys are forgetting Crusher. How about Magic Hammer Wyvern Annette? Edit: never mind, you guys were already taking that into account, right? -
How would you rebalance Lunatic Mode?
Hyper L replied to IzzyFresh's topic in Fire Emblem: Three Houses
Here then: -Make it unlikely most enemies will ever miss you. No dodging to save your ass. -Make most enemies strong enough your unit are likely to be one-shotted unless they're a tank. Make having at least one tank a necessity to survive maps. -Make it less likely you'll one-shot most enemies even with Lysithea double nuking or Brave Weapon quading. The best defense must NOT be a good offense. -Give more enemies Counterattack so they can deal with "billion" range units. Thyrsus Lysithea must not go unscathed. -Give enemy healers Fortify and spread them where they can reach multiple enemies at once. Enemies need good utility too. And there you go. I don't care how exactly they would go about accomplishing some of these. Whether they just raise the enemy stats or give them some broken skills you can't get. Just make Player phase nuking less viable and Enemy phase scarier.