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Mukmuk

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Posts posted by Mukmuk

  1. I think the tactician and lord being equals is the obviously the best dynamic. The only exception for me was in PoR with Soren. Soren could beat Robin in a tactical game while on drugs. Although no disrespect to Robin, they’re both brilliant in their own seperate ways. But...Soren. I would love to have another Soren in newer games. Soren’s just too dank. 

  2. 13 minutes ago, Alastor15243 said:

    Yes. I agree it wouldn't be that great... as the game is currently designed. Which is another issue altogether. Other changes would have to be made, but if it made recruitment less absurdly frontloaded (a choice that means we get basically no late-game backup prepromotes) and gave some characters some more agency and lines in the sand they won't blindly follow Byleth across, that would be worth it.

    More characters or a better "recruitment distribution" would have solved this problem. Three Houses's cast is tiny, nearly as small as Sacred Stones's, excluding secret units in SS of course (Three Houses has like 32 while SS has 34 I believe). Three Houses needs more recruitable units in general; the characters shouldn't all be from or have ties to the university. Three Houses could have learned from Sacred Stones: although the playable characters in SS are minimal, recruitment is excellently distributed throughout the game. Three Houses needed that, but that's too late now, of course.

  3. 1 hour ago, Interdimensional Observer said:

    "As long as Sakurai can please someone with the addition of a new fighter, then it's best for him to work on the game."

     

    What selflessness. But sadly, humanity is insatiable. Sakurai does not realize his work will have no end, he will toil in love's labor for the rest of existence. Such a twisted life cannot stand. 

    *Sells soul to a dark god*

    There are quite a few appealing options...I wouldn't do Duma tho. I don't think Sakurai would look good with purple skin. 

    In all seriousness, kudos to Sakurai. We don't deserve someone like him. 

  4. 20 hours ago, Glennstavos said:

    What's with the sudden interest in FE8 tier lists...?

    Idk? I just felt like doing this for a while now. I do realize that there was another tier list posted a while ago but that one wasn't very good lol. 

    20 hours ago, Glennstavos said:

    I also think Eirika is at least a whole tier too high. 

     I also feel Dozla is getting a bad rap lately. Yeah he'll be a few points behind a level 20/1 Hero Garcia in strength and speed, but I'd take the Berserker's +15 crit over a weapon type I'll never see a need to equip. 16 Con is also excellent for somebody axe locked.

    Eirika, yes, you are completely right. I have no idea why I put her in C tier. Hell, she technically deserves F tier in Ephraim's routelol b/c she steals xp (I like to leave her at level 1 if I'm doing Ephraim's route). 

    Dolza, not really. 16 con is pretty nice for sure, and with a beserker's typically high strength and the passive +15 crit, he does punch holes into the enemy. I just never found him to be a particularily useful unit. My main problem with him is that your party's probably gonna be full or close to full by his jointime, and next level Saleh and Innes join, two units (especially Saleh) that are much more useful than Dolza in the end. I always just didn't have the room for him, but I can see how he can be in C tier. 

  5. Hi all, 

    I just wanted to share my opinion on Sacred Stones's character tiering. This will be an Ephraim Hard Mode tier list for efficiency as Eirika's route is a joke. In fact, Sacred Stones is pretty much a joke difficulty wise, but at least in Ephraim's route there are some notable challenges (such as Phantom Ship). Lord Units are going to be tiered accordingly, because I believe it's important to do so and not dump them in "Lord Tier." So, 

    Tiers: Since I'm utterly lazy, I'll be using Mariode's tiering explanation from an old forum, except for I'll be tweaking the colors a bit lol 

    Seth Tier: Units that completely break the game. They're OP and can do everything. Using them renders the whole cast redundant. If they're not banned from use, they'll function as the main Lord.
    S-Tier: Units that contribute immediately and effectively upon joining. They have amazing availability, combat performance and/or utility. There are no reasons not to deploy these units.
    A-Tier: Units that contribute a lot in the course of the game. Some investment may be required, but it's easy to do and the reward will be worth it.They have outstanding availability, combat performance and/or utility. There are hardly any reasons not to deploy these units.
    B-Tier: Units that can contribute well, but they either require some investment in order to do so or join later in game. They have some weaknesses, but their strenghts outmatch them. Deploying these is generally speaking a good decision.
    C-Tier: Units than can contribute decently, but are hindered by either their jointime, combat performance and/or utility. Deploying these units can be useful depending on the situation.
    D-Tier: Units that can provide decent utility and/or fill a niche. They have huge negatives that hinder them from being effective, but they can pull off their job just fine. If you need a niche-filler you can consider deploying these.
    E-Tier: Units that can't contribute to anything meaningfull at all, except if major investment is put into them. They will usually be a hindrance, and raising them is extremely difficult or not rewarding. They have absolutely no utility and they are outclassed by other units. There are PLENTY of reasons not to deploy these.

    Rules: No arena grinding, no tower, no ruins, every unit has to survive, full recruitment. 

    So yeah, here it is: 

    Seth Tier: 

    Seth 

    Amelia

    S-Tier: 

    Franz 

    Vanessa 

    Artur 

     

    A-Tier:

    Gerik

    Tana

    Cormag

    Moulder

    Tethys

    Lute

     

    B-Tier: 

    Garcia 

    Saleh

    Ephraim

    Kyle

    Forde

    Duessel (Only on Phantom Ship) 

     

    C-Tier:

    Gilliam

    Innes

    Joshua

    Natasha

    Myrrh

    Ross 

    Dolza

    D-Tier:

    Rennac

    Colm

    Eirika 

    Knoll

    L'Arachel

    Syrene

    Neimi

     

    E-Tier:

    Marisa

    Ewan

    Amelia 

     

     

    Extremely Brief Explanations (I can do more in-depth if you guys really want) 

    S-Tier: 

    Franz: Yeah. 

    Vanessa: First flying unit. She may fall behind both Cormag and Tana statistically (assuming all of them are promoted to Wyvern Knights for comparison), but her availability and level lead when both of them join put her in S tier. 

    Artur: Artur gets S tier because he is a more consistent magic unit than Lute, his rival magic user in the beginning. Although you get a Saleh later on, Artur will 9/10 times be statistically better than him, and he has the entire game to be useful, compared with Saleh who only gets a few levels to be useful. Either Bishop or Sage are great promo options for him, but I'd recommend Bishop>Sage simply because of Slayer. Also best candidate for Ivaldi (but thats not really importantlol). 

    A-Tier:

    Gerik: You really can't go wrong with Gerik. Great bases, good starting weapon ranks, and solid growths make him one of the best units in the game. Pretty simple. 

    Tana: Your second flying unit, who does join later than Vanessa and noticeably weaker, but makes up for it with fantastic growth rates, and will almost certainly surpass Vanessa (but not by much, let's be fair to Vanessa) in the endgame if you put the work into her. 

    Cormag: An extremely bulky wyvern rider whose combat perfomance is arguably the best out of the three (Syrene doesn't count). He gets nuked by magic, though. 

    Moulder: Your best healer. 

    Tethys: Tethys is a dancer, but I wouldn't immediately put her in S tier for a few reasons: one because she's locked at five movement and two because of a late join. She is the worst dancer the series has to offer. She is useful, sure, but not as useful as dancers in other games.

    Lute: Lute is an interesting beast. I would say she's probably the most underrated unit in Sacred Stones, for a couple of reasons. Yes, she is extremely frail in a game where enemy phase is everything. Yes, she gets screwed if she doesn't get a couple of speed growths in her first few levels. However, more often than not, she gets those speed growths (45% is not bad at all), turns into an absolute offensive monster, consistently one-rounding everything, and she can also dodge attacks at an acceptable rate. Mage Knight gives her +Con and Mov, further enhancing her effectiveness when she promotes. People who don't take good care of her say she's bad, but that's their own problem. 

    B-Tier: 

    Garcia: Extremely powerful (65% strength), incredible bulk (he'll probably max HP without even trying), fantastic starting Axe rank (C for a level 4 is no joke), and 14 con are his main selling points. but... he is crippled by his absolutely awful 20% speed growth. You could try giving him Amelia's speedwing, but that's the main reason why he's in B tier. Fun fact: as a Hero, at 20/20, he'll only have (according to average stats) 16 speed. And we all know average stats don't work in real life. That's sad. 

    Saleh: He has good bases and great weapon ranks, but he's simply not as useful in Ephraim's route as in Eirika's route. 

    Ephraim: Ephraim has great growths and easy availability, and to top it off he gets a mount when he promotes. However...forced promotion. Sorry Ephraim. 

    Kyle: I firmly believe neither Kyle nor Forde deserve to be in A tier. Kyle has utterly mediocre growths and average bases (same goes for Forde), but he does have the advantage of being a horse unit in a game dominated by your mounted units. He will become your best Great Knight if you're not using Gilliam, but that's about it. 

    Forde: Basically explained above. Makes a decent Paladin, but Franz and Seth both overshadow him. 

    Duessel (Only on Phantom Ship): He has strength and HP basically unparalled by his join time, and he is invaluable in the Phantom Ship level. However, he isn't really that useful after that. 

    C-Tier:

    Gilliam: A solid unit that would be higher up if not for his class. 4 movlol

    Innes: Innes is a good unit on paper, with decent growths and bases for a pre-promote. His powerful player phase offense is noteworthy, and he quickly reaches S rank bows to be your fastest unit to wield Nidhogg. Unfortunately, he simply doesn't have many opportunites to contribute much in his time in Ephraim's route. He's ok in Chapter 17 and ok for destroying the eggs in 18, but only ok.He simply doesn't have that much time to contribute, unlike in Eirika's route. 

    Joshua: A unit that's basically your average resident myrmidon. He's not the greatest, however, due to swordlock and low strength in a game where lances dominate. Again, your average resident myrmidon. 

    Natasha: She has much better offensive growths than Moulder or Artur (although 20% skill is a notable detriment), but she requires precious levels to catch up to Moulder, and you're trying to promote your clerics to Bishops as quickly as possible, so she's not the best for an efficient run. 

    Myrrh: She is an absolute beast (no pun intended)...for 50 charges. You could try exploiting a glitch and giving her Shadowshots, but no. 

    Ross: Your first trainee unit, and he has a massive advantage over other trainee units because of his early join time. However, he does take quite a bit of investment to start becoming good (and he will once the ball starts rolling), and many times putting that much investment into him just isn't worth it because you have other good units who join strong and require little investment, such as Garcia and Gerik.

    Dolza: Dolza is a solid pre-promoted unit with decent bases, along with the additional boons of 16 con and a passive +15 crit. Unfortunately, his late join time and "party issues" are all notable detriments to his overall usefulness. 

    D-Tier:

    Rennac: Your main thief that you only bring around for stealing stuff. 

    Colm: Your early game thief. You could try leveling him up, but he's basically a worse Joshua. 

    Eirika: She re-joins far too weak (with a horrible absence between chapters 9-14). 

    Knoll: Only useful for staffbot and skeleton abuse.

    L'Arachel: She's just a terrible unit.

    Syrene: Only good for taking out the eggs in chapter 18. I guess you could try giving her Metis's tome, but no. 

    Neimi: Even if you don't bench her, she'll still cry. 

    E-Tier:

    Marisa: She is a worse Joshua that joins wayyyy later. She doesn't even have good growths to make it up. If she had a 50% strength growth or something maybe, but...

    Ewan: E for Ewan. 

    Amelia: Sorry, Amelia. I like you as a person, but no. Just no. 

     

     

     

  6. 2 hours ago, Espurrhoodie said:

     Holy shit, the desert maps were even more painful? My ADHD ass can't even make it through them in SoV without taking a break or something like that.

    Yeah....

    Sand is painful. Literally all your units that aren't pegasi are clones of Anakin.

    "I hate sand its coarse and rough and gets everywhere" 

    Yeah but 1 mov is pretty sad. You just have to suck it up in Gaiden. 

    5 hours ago, Alastor15243 said:

    On the other hand…

     TEN FUCKING TURNS OF WALKING ACROSS SAND.

    …See you tomorrow folks.

    Good luck man. Luckily there are only like around four or five desert chapters. (I think. My memory's decent.) 

  7. 7 hours ago, CelicaLucina said:

    @Mukmuk I'm kind of new to Fire Emblem but I've played quite a few of the games now.

    Based on the games you have played so far, Conquest and (potentially) Three Houses will be completely fine for you. 

    So have fun delving into new FE experiences! That's really all I have to say. (I mean, I would hardly call Conquest an enjoyable game, but that's me.) 

  8. 36 minutes ago, Alastor15243 said:

    I'm just warning her that if she doesn't like the other half of the game, she's likely going to be bored. A lot. Because the game had a looooooot of padding that you won't mind if you're into it, but if, like me, you find it a massive, repetitive waste of time... you're in for a world of pain with this game.

    Oh yeah, I can totally see what you're talking about. Yeah. 

    Well, I mean, since she's relatively new to FE (or so she says), I don't think she'll mind the padding. But you're right, it does get painfully repetitive sometimes. 

  9. 2 hours ago, Alastor15243 said:

    Yeah. Between that and the shitton of supports you get in batches, I'd ballpark (I haven't actually timed it) that unless you're rushing, it'll be somewhere between one and two hours between each story map.

    But, you won’t be wasting your time. Every hour will be well spent and fun, notwithstanding the fact that 3 Houses is ridiculously easy. However, you can easily overlook the difficulty (something I can’t say for most games apart from Sacred Stones for me) that since it’s just a fun game. I think most people would agree that although you will spend, on average, over 80 hrs on just one route, it’s still a great experience.  

  10. On 9/6/2019 at 3:49 PM, CelicaLucina said:

    I'm starting with Conquest as I've heard it's worth playing for the gameplay at least. Though I'll probably enjoy the the game.

    Adding on to what ShadowMir said, if you're gonna continue with Conquest (which is only good for the gameplay and maps), here are some more useful tips: 

    1) Don't use Mozu. She'll never get strong and she wastes too much EXP and a precious Heart Seal. Don't listen to those garbage "tips" you'll find on Youtube and other random websites who say otherwise.

    2) Conquest is a fairly challenging game. I'm not sure how good you are at Fire Emblem, but you shouldn't do hard difficulty at all on the first run unless you would consider yourself a fairly good Fire Emblem player, so you should start off at Normal. Just don't do Pheonix and you'll be ok. 

    3) Beware of Chapter 10. 

    And yeah. After you're done with Conquest, I'd totally recommend playing some more "chill" games. If you have lots of spare time (and some money lol), get Three Houses. If you enjoyed Awakening and SoV, chances are you'll like Three Houses even more. After that I would recommend the playing the GBA games, Blazing Sword, Binding Blade, and Sacred Stones, in that order too. 

  11. You know, for me it's gotta be Kana. 

    Must really suck to have a literal 8yrold as your dad. 

    Actually, any child from Fates. Instant teenager parents would be awful, not to mention the specter of underage marriage...

    On 9/4/2019 at 1:48 PM, vanguard333 said:

    King Ashnard. The only reason he made Soren in the first place was that he thought a branded child would have special abilities beyond just the slowed aging. The moment he was disappointed, he discarded Soren and apparently left him to be raised by a cruel, abusive old lady that then sold Soren. 

    Totally agree. 

  12. 19 hours ago, Fire Brand said:

    I see someone hasn't been introduced to Tellius. 

    Well, hate to break it to you, but I have. 

    In general, axes are my least favorite weapon. That's it. I honestly don't care that axes were absolutely busted in the Wii games, because it's true. I can totally appreciate my horde of horses in PoR busting through the enemy with axes, but otherwise...nah. I'll pass. 

  13. Anything but another Fates. 

    Honestly, if Intelligent Systems and Nintendo just keeps doing whatever magic they did with Three Houses, then I'm all set. Literally, I've completed all the Three Houses Routes except for Blue Lions (I'm sorry!) but I'm still hyped for Three Houses. Isn't that weird? 

    My opinion: Instead of Avatar characters, they should do more revisits to "main character" storylines, like Ike and Alm and Celica and the like. A Thracia 776 remake would be awesome for us NA people. Also pls no dating sim , what they did in 3 houses is good. 

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