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Stephano

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Posts posted by Stephano

  1. 2 hours ago, Harvey said:

    The fourth 3DS game was suppose to be Three Houses on 3DS. Since the Switch arrived and that it would be stupid to release the game on a system that's dead, they canned it and remade it on Switch.

     

    Every report that I have seen regarding this topic claimed that this game was being co developed alongside three houses similar to how path of radiance was being developed alongside sacred stones. From what I can tell, that 3DS game wasn’t 3H

  2. There are only three games I want and I’ll never ask for another game again: Half life 3, Demon’s Souls Remastered, and a FE4 Remake.

    we know that a remake is in the works because there was a shelved 4th game on the 3DS that was a remake.
    it could be PoR because of some of the leaked information, it could be FE6 because the director showed interest in it, or it could be FE4 because it’s next in line.

    i hope it’s FE4. I don’t think FE9/10 need to be remade. They hold up very well. A remaster of them would be great though and I think would be a cool and easy thing for IS to do to hold off fans for the remake.

    a warriors game would be nice because it wouldn’t be IS making it, it would be KT. I think it would just pander to 3H though. They shafted so many games in the first one. (Where’s my boy Finn?)

    i would love a new paper Mario game, but I hope they do something tomorrow. I know IS may be burned out from FE, but I just hope something cool will happen and it not just be heroes garbage. 

  3. 1 hour ago, ZeManaphy said:

    I doubt a new game is coming, unless it's a remake. 3 Houses is not even a year old, why would they announce a new game? If they had to announce a new game, a remake would make the most sense since they can save a lot of development time on things like story and maps, barring a few minor tweaks.

    Because it is the 30th anniversary, it would make the most sense to announce the game. We already know the next game is a remake due to the news that there was a fourth 3ds game that was cancelled. Everyone already knows it’s in development so it makes sense to announce it on Monday.

  4. 5 hours ago, eclipse said:

    That was me being blunt.  Quite frankly, if you don't have full knowledge of the game series, and attempt to make something like this, expect someone to point out some of the things that went wrong with it.  If you think this is some sort of personal insult, then learn how to distance your personal self from whatever work you do.

    From the list of things you pointed out, the only thing I had incorrect was supports in FE11 (They’re invisible so they can be easy to miss) The other content in your post was more or less opinion on how to improve the wording, lanuage, ect, of the poll itself which I appreciate. So I’m not sure where me not being knowledgeable comes from unless you would like to point out more mistakes I’ve made (feel free).

  5. Sorry mods for the double post.

    2 minutes ago, Glennstavos said:

    Under "one-off mechanics", some of them feel odd. Like FE16's no villages. I wouldn't call that a mechanic. It's just a missing thing, and if we sat around pointing out things that used to exist but didn't in the next game, we'd be here all day. FE6's buyable boots also existed in FE1. In FE1 you can buy an infinite amount of stat boosters, and you've got so much money naturally you could stat cap all of your units before the final chapter. I also have to wonder how explorable dungeons isn't on this list of one-off mechanics.

    i said the list I put together is not perfect and I may have put items on the poll that may not belong or may have forgotten. I’ll remove the no villages and boots.

    For Dungeons, I find the dungeons in FE8 and FE15 to be similar enough to where they can be considered the same thing. Although I do see the argument that they are different.
     

  6. 1 hour ago, Alastor15243 said:

    "Should tomes be weapons or skills" is not a yes or no question, so you might want to fix that.

    My bad. Fixed.

    30 minutes ago, eclipse said:

    Time to nitpick the hell out of this.  In order. . .

    "Post Game" - Add options of "something else" and/or "a combination of the two" (FE8 tried to do the latter)

    "Weapon triangle" - Completely redo this.  Instead, it's "Which game's traditional weapon triangle is the best", with an option of "I don't like the weapon triangle".  My vote is the DS ones, BTW.

    "Gaiden chapters" - Again, WHICH type is important.  The DS remakes really sucked at them, while FE6's varying conditions were a lot more amusing.

    "Archer range" - Include "Two range, can counter at 1 range under certain circumstances" (Tellius)

    "Side stories" - Move this right next to the gaiden question

    "Dead units via story" - My answer is "maybe".  I'd allow it under very specific circumstances.

    "Support system" - Believe it or not, FE11 had supports.

    A bit “dickish” but thank you for the critique regardless.

  7. If i've learned anything about the Fire Emblem community, its that you can't please everyone. What I am curious about is which is democratically the best Fire Emblem mechanics.

    Think about it this way, if a new game was to come out, which mechanics and systems from older titles should be included. I don't want to talk about new mechanics that have not been implemented in a Fire Emblem game before, but rather mechanics that have been in previous titles that have either remained the same or have gone through several iterations. Here is an example, "Which support system from previous titles is the best." 

    For this poll, I've included two things: one being a link to the poll itself and another is a chart displaying the game in which old mechanics were used. It's not perfect, but i think i have most of the mechanics covered. If you are looking at a chart and section may not make sense, the question corresponding to that section of the chart is better explained.

    Link to Poll:

    https://docs.google.com/forms/d/e/1FAIpQLSdkYnSwQ5HntERpU61AZI_oNi9LmrJux9Sc7gfKvqEFuvAZeQ/viewform?usp=sf_link

    FE Mechanics - Sheet1.pdf

  8. 5 hours ago, This boi uses Nino said:

    So.... uh.... why did we start arguing about Awakening and FE4 Generals again?

    I missed the awakening part. But FE4 generals I think are an interesting topic of discussion. Wether they get buffed or not doesn’t really bother me, although I think something needs to be done to make Arden shine a little more. I hope Arden, as well as other units, get more conversations with each other on and off the battle field as well as more events like Arden finding the ring. 

  9. 9 hours ago, Emperor Hardin said:

    Its actually super easy to make FE4 generals good as I mentioned previously. Even in the base game, Generals are extremely formidable units when movement is overlooked unlike Echoes. Hannibal does a great job holding the line against the wyvern forces in chapter 9.

    I completely agree. It's just because of Arden being left behind that he falls behind a little faster than the rest. That's why if the game had more moments like the dragons in chapter nine or Pamela Attacking the northern castle in chapter 4, Arden and Hannibal would leave a greater impression. Don't get me wrong, i love both units and try to use them as much as possible (since every unit is a net game), i just think they need a few more "hey, check this out moments" that are taylored just for them.

  10. What did i miss?

    Are we still talking about armor knights? I honestly don't see a way to make armor knights good units in FE4. Arden and Hannibal do get useful items, but i think the class is flawed from the core of the series. My favorite unit in the entire series (Gilliam) is an armor knight and even i will admit he is not that good. However, I would not want FE4 without Arden or Hannibal: Arden because he is funny and its satisfying to get him to a point where enemies just ignore him because he is so strong, and Hannibal for story reasons. I think the best thing they can do for Arden is make it easier for him to level up and give him more funny dialouge options so that he exists in the game for comedic effect. Hannibal is fine as is because there is no way to speed him up without drastically changing the class. Maybe adding more enemy reinforcements that are taylored specifically to Arden and Hannibal so that they would see more use. In ranked play, they see plenty of use but to average players, they are underused. I think anything added for them specifically would be great.

  11. Sacred Stones has and always will be my favorite Fire Emblem Game. So what better thing to do to my favorite Fire Emblem game then by making it insufferable to play!

    Inspired by FE12's Lunatic Reverse mode, I have modded every enemy in the game (and summon-able phantoms) with Vantage+. Vantage+ allows the holder to always attack first regardless of what HP they have. The skill also says it negates criticals, but this feature doesn't appear to be working which is just what i wanted.

    In addition to adding the skill to every enemy, these are the other changes I have made:

    • Removed every other skill from every unit except for class skills such as Slayer, Canto, and Sureshot
    • Removed the Enemy Control Glitch
    • Removed Leadership Stars as they proved to be too overpowered. (although the game may get so hard that they may be needed back)
    • Changed Seth's character description
    • Added Finn as a recruitable unit in chapter 8. Why? Because I like Finn. He's optional though. Just visit the very top of the map to recruit him.
    • Made Moulder a Boulder
    • Added Phantom animation

    I was also wanting to make a true "Lunatic Reverse" mode by upping the growths of every enemy, but I couldn't figure out how to make it work. I haven't gotten through the entire thing yet but it seems to be working fine so far.

    Please let me know if you encounter any bugs.

    Fire Emblem - The Sacred Stones Hard Reverse.ups

  12. 22 minutes ago, Shadow Mir said:

    Fun? More like an unceremonious afterthought, given this is the same game that had Sure Strike. Because Snipers needed a sure hit skill despite then being the most accurate class in the game. Bah. Great Shield was pretty lousy in Sacred Stones too, as its activation rate was tied to the enemy's level, and given Sacred Stones's difficulty (or lack thereof)...

    For the first several years of me playing FE8 i didn’t even know skills were a thing. The ones in sacred stones are pretty lazy except for Slayer and occasionally Pierce. I don’t think the GBA engine is good for skills. The skills patch for FE8 is awesome but they make sacred stones way easier than it actually is.

  13. 1 hour ago, AyraXLex said:

    More than 30 turns seems fairly deliberate to me for most chapters.

    For context, to AAAA FE4, it requires you to spend no more than 34/35 turns per chapter on average. So me going around 40 means I’m going slower than a ranked pace but not so slow for grinding live and what not. 40 was also a bit high which was my bad. The prologue and be completed in around 25-30 turns. I got the 40 number because chapter 2 takes forever to complete.

    21 minutes ago, Shadow Mir said:

    Because Sylvia would have the Knight Ring, and probably the Leg Ring as well. Also, to that end, I'd likely want her to marry so that those get passed on to her daughter Lene. (Some people say the substitutes of Sylvia's children are better, but I'm not convinced. Of course, this is neither here nor there)

    I apologize as I did not word my statement that well. What I meant to say was because Sylvia can dance for 4 people, it is very unlikely she will end up next to someone and someone would have to be deliberately put there. I did not mean to imply she would not get married. I realized it could be misconstrued that way after I posted.

    now for her having the leg and knight ring, that is the best way to utilize her. However, I find it a bit difficult to be able to give both rings as Sylvia can’t always get that much money. In the case she has both rings, simply don’t put her next to other units. Put her next to a girl or just leave a space behind a unit. 

    26 minutes ago, Shadow Mir said:
    5 hours ago, Stephano said:

     

    So what if Arden can solo gen 1? That doesn't change the fact that mounted units are favored to an obscene degree, and are all the better if they have a holy weapon or Pursuit; of course, the best units have all three. Also, those other games you mentioned are still more balanced than FE4. None of them give me a mounted lord who starts overpowered and stays that way, for starters. And none of them have entire weapon types being practically unusable, either. Not to mention that those other games you mentioned also don't have bigass gaps in terms of unit quality. Sure, most games are gonna have those units that are just better than everyone else, but FE4 takes it to another level - those with a horse, holy weapon or Pursuit end up being much more useful than the average unit in your army. I don't think the gap between, say, PoR Titania and PoR Rolf is as big as the difference in usefulness between Sigurd and Arden. About the only game that I'd say would have a usefulness gap as big is Binding Blade, which, coincidentally, is another title where mounted units are favored up the wazoo.

    I agree that the Gap between every unit compared to Arden is massive and I’m by no means saying he is a good unit. But to say he is unusable while going at a fast pace is untrue. In order to get the highest rank possible, it requires giving Arden 20 levels and completing the game in 399 turns. It can be done, although it is not easy.

    32 minutes ago, Shadow Mir said:

    I do when having them see any noteworthy amount of combat outside of the arena requires constantly slowing down so they can catch up.

    Just like with Arden, all units must level up 20 times and it’s impossible to get to that level with the arena. Unlike Arden however these units can fight and pick off left over enemies with ease. I understand that during your time playing, you found it difficult to use infantry. You just played a certain way and that’s fine. You clearly got through the game doing so. If you want to go fast and not use infantry, then sure. If you want to spend more time planning that way you can efficiently use everyone, then go ahead. I’m not telling you how to play, but from my time playing the game, I’ve been able to use everyone (except Arden, although my brother did)

     

    4 hours ago, Benice said:

    Vanessa isn't all that good though? She' a decent flyer and starts early game, but will easily be inferior to Cormag and especially Tana, and even Syrene can give her a bit of a run for her money

    Vanessa joins in chapter 2 and has way more time to grow. While Tana has higher growths than Vanessa (except for skill and res), Tana Joins way underleveled and at the time, very much weaker to Vanessa. In draft runs, people who don’t have Vanessa but have tana have to grind Tana in the tower for her to actually compete in a race. If someone was playing the game without grinding, Tana would never catch up unless she is being fed kills left and right.

    although I love Syrene (syrenexgilliam) her bases are not as good as a promoted Vanessa.

  14. 4 hours ago, Shadow Mir said:

    And my point is that the best units in Genealogy tend to have a combination of a horse, a holy weapon, and Pursuit. Lacking one of those makes you automatically worse off than those who have them. There's a reason why Arthur is often considered the best inheritor of Forseti (and not Ced, who would have it in canon, if Thracia is any indication). Half of the units you listed have or get a horse, which makes them good by default in a game where movement is king. Jamke and Lewyn, on the other hand, are stuck with foot movement, which is painful when even Sigurd takes several turns to make it to enemies. How good you are in combat doesn't mean a thing when by the time you make it, the fighting's already done. Which isn't helped when the move gap between infantry and foot units eventually grows to 3 - which is the move difference between an armored unit and a mounted unit in most games.

    I agree, Arthur is the best inheritor for forsetty. I still however don’t see the problem with footlocked units. In all of my playthroughs of the game, I have consistently found a use for all units. I don’t really go that slow either, beating chapters in under 40 turns. 

     

    4 hours ago, Shadow Mir said:

    Sure, FE games tend to not be balanced, but Genealogy takes it to a level never seen since, what with the fact that axes are stupidly heavy for no real reason (aside from the aforementioned Hero Axe, all axes are as heavy as the Devil Axe in the GBA games or even heavier), while on the magic side, fire magic is heavy to the point that it arguably loses out to wind instead of beating it. And that's putting aside the fact the arena, for all the praise it gets, ends up being a massive case of "the rich get richer" in practice, because some of the less fortunate units might find themselves unable to clear all the fights. Like Dew, for example. As stated earlier, the moment he runs into an armor in the arena, he's fucked harder than a Dedede player going against Mega Man.

    Dew sucks at combat and I don’t think anyone would say otherwise. It take a lot to get him to promote. But I don’t think FE4 is as imbalanced as you say it is since every character has proven to be able to solo gen 1, even Arden. Every game has broken mechanics and broken characters. FE8 has Seth, Franz, and Vanessa, FE13 has Robin w/ Chrom/Fredrick, FE12 has Kris and Palla, FE7 has Marcus, ect. 
     

    FE4 is a game of the rich get richer, that is true. But what is great about the arena is that you can do it at any castle. Say Alec  can’t complete the arena on chapter 3 at the start. You can play the chapter a little bit, get him one or two levels, have Ayra drop off the hero sword at the shop, and then have Alec get one or two more rounds further in the aren. He may not complete it but it’s more experience then he had before.

    4 hours ago, Shadow Mir said:

    Even though the villages might have something other than gold? Also, this implies that he's getting there before some mounted unit can get there and kill the enemy... when he's an infantry unit in THE Horse Emblem game.

    If they have something other than gold, then by all means save it. What I’m trying to say is sending Dew to burning villages to get tons of gold from bandits is a really good idea and rewards you more gold than actually visiting it. He doesn’t have to kill the guy, just swipe and run off.
     

    4 hours ago, Shadow Mir said:

    IF they're in range to contribute, and considering how big the maps are, I would say that's a pretty big if.

    I’ve never had an issue with this strategy.

    4 hours ago, Shadow Mir said:

    dunno - I felt like I had some control over it. Then again, I didn't bother to get A supports with more than one other person for anyone besides Byleth. Compare to the love system in Genealogy, where I'd have to constantly worry about crap like Lewyn marrying Sylvia instead of Erinys (on paper, Erinys has a higher starting amount of love points, but by the time she's recruited, Sylvia would have overtaken her even if I didn't have her stay adjacent to Lewyn). Besides, who ends up with whom actually has gameplay ramifications in Genealogy, whereas that's not the case in 3 Houses..

    Why on earth would you ever have to worry about anyone marrying Silvia. She dances for all characters adjacent to her meaning that when you finish your turn, odds are there won’t be anyone next to her. And if you are really worried about people sitting next to each other (for whatever reason) just.... don’t place them next to each other that often. It’s really not that hard. 
     

    Now I want to make it clear that the love system in genealogy is very primitive (not that great) and can be improved. I actually REALLY want it to be improved and have more support conversations between units that happen in the field and in the home castle. I don’t want something like 3H but something inbetween GBA and Echoes. My issue comes from people saying it’s the worst thing ever when it’s actually easy to do. I find pairing in the GBA titles to be much harder

  15. 40 minutes ago, Etrurian emperor said:

    I think there must be some manner of rebalancing. Primarily the dominance of the ponies must come to an end. Them being so much better and easier to use then everyone else discourages the use of a lot of units

    I will have to disagree. All of the women in gen 1 are foot units (except of Lachesis after promotion). If you were to only use horses, then your children would either be complete trash because you paired them with under leveled units, or you didn’t pair them at all so you are left with substitutes.

    there are TONS of incentives to use your infantry units. They just require some thought on how you can use them. Most of them are pretty easy to use with only a few of them requiring some big brain plays.

  16. 10 minutes ago, eclipse said:

    Maybe I need him to deal a bit more damage to something, so that he can set someone else up for the kill.  Y'know, basic FE things?

    I personally don’t want many if any changes to be made to FE4, but this is actually one of my complaints. While Dew is a VERY good utility unit, he is a completely garbage combat unit. I know it’s supposed to be like this but getting him to promotion is hair pullingly difficult. Same goes with Arden. These units in my opinion need to be buffed.

  17. 55 minutes ago, AnonymousSpeed said:

    I tried this in his joining chapter, but he got rekt by the banditos. Are talking about Chapter 2 specifically?

    Ya, Dew will get rekt in his joining chapter. Chapters after that however, it’s best to have Dew steal from bandits and run off somewhere else and either leave the village to be destroyed or have someone else clean up and get a small amount of gold on top of what Dew Stole. Each one of this burning bandits have 5000 gold. Of course if their is an item in the village, then by all means, save it.

  18. 2 hours ago, Shadow Mir said:

    If my mounted units, who can run away after engaging an enemy unit, are getting surrounded, what the heck do you suppose will happen to my infantry units IF they can arrive in time? This is putting aside the fact that some of the mounted units are 9 move badasses who can kill just by staring hard. 

    Infantry units always have something to do. I think the best use of infantry units are  them being units who attack “second.” What I mean by this is that your mounted units attack and canto away, while your infantry moves ahead. The enemy will then move their units closer to yours and by the next player phase, the infantry will be able to attack and participate. This is pretty much how most of the linear chapter battles happened for me. I didn’t really have a problem with this.

    3 hours ago, Shadow Mir said:

    Another facet of the love system that I don't like is that I only get vague messages about ONE other unit. Which might not even be the unit I want to marry said unit off to. I seriously hope they get rid of it for something more akin to Fates and Awakening, where I had absolute control over who marries whom, as opposed to having to constantly worry about a unit marry someone who I wasn't planning on them marrying, which can derail my plans.

    Funny, because I found the romance system in 3H to be less controllable than any other game in the series. It became a joke between me and my brother that we wouldn’t know who would end up with who because when you get to a certain point in the game and most conversations have been read, you couldn’t change who was with who. Both my brother and i tried to sway the game for Claude to be with Hilda but in both cases, he ended up with Lorenz. Neither of us felt in control of the system. 
    I bring this up because i never had an issue pairing units. If one the units was on a horse, you could just canto back into the person that your trying to marry. And besides, you don’t need to have characters fall in love right away, just them give a turn hear and a turn there and it should happen.

     

    3 hours ago, Shadow Mir said:

    Speaking of which, villages are another poorly designed aspect of the game. Bandits pretty much always start within a few turns of starting to destroy them, if not on top of them to begin with. Chapter 2 is especially egregious in this regard, as bandits immediately start destroying villages in a section of the map you don't even have access to initially.

    What’s really funny is that it’s actually better just to have Dew steal the gold from the bandits rather than actually saving the villages. You get more money that way.

  19. 1 hour ago, Shadow Mir said:

    You would've had a point were it not for the fact that half of the units you just listed have (or eventually get) a horse, which is probably the biggest imbalancing factor in this game. The other half are either not fighters or are crippled because they don't have a horse (or Pursuit). This isn't helped by the fact that the Pursuit Ring is extremely obscure and easy to miss.

    That’s my point. Just because a character doesn’t have pursuit doesn’t mean they are not usable. Even units that have neither such as Jamke and Lewyn excel in some other way. Maybe not in the most important way (movement) but both can still fight and perform some tasks while your mounted units are off doing something else.
     

    And why does it matter that a fire emblem game is balanced. Every fire emblem game can be broken in some way and that’s part of the fun.

  20. 3 hours ago, lightcosmo said:

    L kidPoint  This doesn't change the fact that it's broken in any FE game. Also, see Stefan... again, along with any desert chapter, for that matter.

    I would say to put a drawback on doubling, personally. Give Pursuit an activation rate, like most other skills. Speed % chance to double wouldn't make it broken.

    That, or make it activate only when your initiating combat, no exceptions. Otherwise, it's way too reliable, which isn't at all balanced.

    I think too many people give pursuit a bad rap for being too OP. Yes it is broken but just because some characters don’t have it doesn’t mean those characters are useless. Chaz said in a video that any character you receive should be seen as a net gain. 

    noish: while an average unit, he is supposed to be tag teaming with alec. So his strength comes from Alec. For the arena, he can just use a horse slayer, brave sword, or armor slayer to progress further.

    quan: he is just beefy and tanky. While he may not always kill, he is more than capable of dealing a massive blow and allowing weaker characters like Alec and Arden to get the kill.

    lex. Lex is a tank and deals good damage, but requires the brave axe to one round enemies.

    Aiden: she is mainly suppose to be healing so she doesn’t need it.

    Dew: dew is actually someone I thinks need Dew to make up for the fact that he doesn’t fight often and spend his time running around.

    Jamke: a machine gun. Almost always reliable but can sometimes let you down.

    Lachesis: turns into a broken master night. Doesn’t need to Double.

    Lewyn: about as reliable as Jamke. He will kill almost everything most of the time. So I don’t think he needs it.

    sylvia: isn’t supposed to fight.

     

  21. 5 hours ago, PPPPPPP270 said:

    I'm expecting the possible FE4 remake to add in new characters. Hopefully it isn't a badly done avatar character. Mechanically I feel like some things are just really stupid like weapon weight creating a massive bias for sword users compared to the other weapon types

    If an avatar gets added, I’m rioting. But I think it’s possible they will add in one more female unit into the game thus giving the 5 remaining male units an extra partner. This will create 4 extra units in gen 2 so 5 new units total.

    i don’t think it’s wrong that swords are good in this game. Swords have been shafted in every game after FE5. Your units are balanced around the weapon system. Even though swords are broken, Lex still kicks butt with the brave axe, Quan while only attacking once does major damage with the silver lance, Finn has miracle and gets the brave lance, and Furry reliably doubles. I don’t think weapon weights need to change.

  22. 1 hour ago, Emperor Hardin said:

    And as I mentioned there is still a number of gameplay mechanics in Gaiden that are superior to Echoes: Shadows of Valentia.

    You have a point. Many nerfs were made in SoV that make the game less broken. Which is a shame because breaking games can be really fun. That’s one of my few praises I can give to 3H. 3H is a sandbox (albeit a somewhat limited One) where you can goof around and do funny stuff. I don’t want sandboxes like the one in 3H to return but I’m okay with it here because it makes the game unique. It’s a shame they took away items in SoV that gave you massive stat boosts and whatnot but for the most part, it was very faithful.

     

    1 hour ago, Emperor Hardin said:

    What would you think of armored units having higher movement and stuff like new personal skills like Arden having Pavise thus enabling him to pass it to a potential kid? Or adding a hard mode which increases the amount of enemies as well as their stats?

    I’m all for a hard mode.

    I definitely think tweaks can be made to the game that keep the core gameplay intact while also making the game more approachable. I want the game to stay the exact same but I want as many people to experience the story in its fullest as possible.

    I think giving 1 extra moment to footlocked units would be a HUGE buff to at least make them almost on par with mounted units. However, if you give a movement to Arden, you give a movement to the enemies as well which I don’t like. I don’t think this is an easy solution but I’ll take a crack at it.

    Arden: I think Arden can have a few more events that give him stats and I would make Pavise inheritable. That is it. It would give people and Insentive to train a really bad unit so that you can have really good kids. It’s a good reward. With help from Dew and the brave sword, Arden can level up but even then, it’s not easy.

    azel: I would give mages a slight increase to EXP growths and give Azel a bit more speed so that he double more reliably. If anything, just give azel more speed at base. He turns into a very competent unit after he promotes but I find that he difficult to train to the point where you don’t get to see him in action for long.

    Aidean: I wouldn’t change anything

    Dew: Dew is the trickiest person to use. His only purpose is to give gold (which is VERY important) but his combat sucks which makes him very hard to level up. I think giving him miracle would be too broken so I would just give him pursuit OR raise his EXP growth. I think the latter would be better.

    Ayra: would not change anything

    Jamke: Jamke makes a really good first impression however it’s because of the killer bow. He doesn’t have a lot of movement but he is really good at combat. I would like to give Jamke and Bridget one extra move but I feel like it’s overkill. I think Jamke and Bridget are fine.

    Holyn: would not change anything

    lachesis: would not change anything

    lewyn: Best combat unit in the game after he gets foresetty and dominates the arena. He has no movement but his tome makes up for it. Would not change anything.

    Sylvia: Already broken

    Claude: Would not change anything.

    Tailtu: Wrath is very good but she lags behind so much. I don’t think you can do anything to this unit and not make her broken. If anything, I guess make her slightly more durable? Giving her movement would be way to much.

    Bridget: she has a holy weapon so she will kill anything in her path. She will lag behind but at least can fight, albeit at 2 range.

  23. It’s slightly off topic but do y’all mind the minor stat tweaking that was done in SoV? I ask this because while several things were tweaked from the original, SoV is considered my many to be an excellent remake to the point where playing Gaiden is unnecessary. I think there is good reason to play FE1/3 because of their major differences from the original, but I’m not so sure I can say the same thing about Gaiden.

    i bring this up because I don’t know if I want a remake to be different enough from FE4 or have is replace it entirely. I have little hope in IS that they will make a remake that surpasses the original in terms of quality. I just feel like there will be something off about the remake that will make me hate it.

  24. 4 hours ago, Benice said:

     

    I guess the problem with keeping most of the stuff the same is that it's really REALLY not helping new/casual players join. With 3H being incredibly popular, more and more people will be likely to notice the franchise so having a game which in my opinion is not a good introduction to the series gameplay-wise is likely to be a big turnoff to new(er) fans. I'm sure you can see the problem; not alienating new fans or ticking off Kaga fans/Vets who love Genealogy. They'd have to find a middle ground, which could easily cause problems for both sides since, y'know, a good compromise leaves everybody mad.

     

     

    think I remember seeing some interview somewhere where the team that worked on shadows of Valentina new that the game would not be as popular or as big of a hit as fates and awakening were. It did not include a lot of the features those games had like romance and kids. But as a result we got a true to original game that was as “broken” as the original, had some of the best voice acting I’ve ever heard, and presented itself beautifully with its music and graphics. A lot of people will argue that FE11 is way to different than FE1 and FE12 is way to different than FE3 and that there are reasons to play FE1 and FE3. FE15 is so true to FE2, that there is literally no reason to go back and play FE2. It is that faithful of a remake.

    I say all of this because if they can make a remake of Gaiden that still has all the jank in tact, then they can surely do the same for Genealogy, as long as they have the integrity to do so.

    4 hours ago, Benice said:

    Honestly, if FE4 was my first game, there's no chance I'd ever have played another FE game. I'm just not the target audience for it; non-casual players are. Especially for people who are coming off of Three houses, which has tons of QoL features, Genealogy would be a very rude awakening if they kept it the same. I dunno though, just my thoughts. If they made the game more, well, playable, I'd most certainly want to play it; I just found the pace to be incredibly slow. Just because the hardcore fans are a small, number, it'd probably look very much like a different game. Maybe they could include an "Original" style game as well as a modern-fe style game?

    The game can be slow, yes, but I honestly feel like if they were to add a couple of quality of life features such as enemy phase skip and combat speed up, it would make the game a lot more approachable. And besides the chapters are not supposed to be completed in one sitting. People will just have to get use to playing a little at a time. I find playing the game for a little bit, taking a break, and coming back to it, to be a much better way to experience the game. I rushed through it my first time playing it because my brother and I were wanting to rank all the FE characters by favorites and it was the 3rd to last game we had to play. On 2nd playthrough, i took it much slower and am had a better time.

    4 hours ago, Benice said:

    (Thracia could possibly be included into the game package too.)

    I recommend watching Mekkah’s video as to why Combining FE4 and FE5 is not a good idea.

    4 hours ago, Benice said:

    Also, they'd probably make Silvia fanservicey, which will annoy everyone for more loli fetish pandering.

    I can’t believe I’m about to say this, but it makes sense for her to be a bit fanservicy? (I can’t believe I just said that)

    i hate what fates and heroes did/does to characters by making them nothing but tropes and fan service. Sylvia is suppose to be an annoying child, but it was easier to get away with that back then with just a portrait and some text. Throw full art and voice acting on a dancer that it is already ditsy and promiscuous and I know it won’t turn out well. Buuuuut, Sylvia does have the best line in the game and i really hope they keep it in.

     

    98C097AA-9BA1-47F4-81D8-3F0EE6CF920D.jpeg

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