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Stephano

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About Stephano

  • Birthday 09/06/1996

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  • Interests
    Electrical Engineering, Video Games, Memes
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    Graveyard

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  • Favorite Fire Emblem Game
    Sacred Stones

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    Jugdral

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  1. Every report that I have seen regarding this topic claimed that this game was being co developed alongside three houses similar to how path of radiance was being developed alongside sacred stones. From what I can tell, that 3DS game wasn’t 3H
  2. There are only three games I want and I’ll never ask for another game again: Half life 3, Demon’s Souls Remastered, and a FE4 Remake. we know that a remake is in the works because there was a shelved 4th game on the 3DS that was a remake. it could be PoR because of some of the leaked information, it could be FE6 because the director showed interest in it, or it could be FE4 because it’s next in line. i hope it’s FE4. I don’t think FE9/10 need to be remade. They hold up very well. A remaster of them would be great though and I think would be a cool and easy thing for IS to do to hold off fans for the remake. a warriors game would be nice because it wouldn’t be IS making it, it would be KT. I think it would just pander to 3H though. They shafted so many games in the first one. (Where’s my boy Finn?) i would love a new paper Mario game, but I hope they do something tomorrow. I know IS may be burned out from FE, but I just hope something cool will happen and it not just be heroes garbage.
  3. Because it is the 30th anniversary, it would make the most sense to announce the game. We already know the next game is a remake due to the news that there was a fourth 3ds game that was cancelled. Everyone already knows it’s in development so it makes sense to announce it on Monday.
  4. From the list of things you pointed out, the only thing I had incorrect was supports in FE11 (They’re invisible so they can be easy to miss) The other content in your post was more or less opinion on how to improve the wording, lanuage, ect, of the poll itself which I appreciate. So I’m not sure where me not being knowledgeable comes from unless you would like to point out more mistakes I’ve made (feel free).
  5. Sorry mods for the double post. i said the list I put together is not perfect and I may have put items on the poll that may not belong or may have forgotten. I’ll remove the no villages and boots. For Dungeons, I find the dungeons in FE8 and FE15 to be similar enough to where they can be considered the same thing. Although I do see the argument that they are different.
  6. My bad. Fixed. A bit “dickish” but thank you for the critique regardless.
  7. If i've learned anything about the Fire Emblem community, its that you can't please everyone. What I am curious about is which is democratically the best Fire Emblem mechanics. Think about it this way, if a new game was to come out, which mechanics and systems from older titles should be included. I don't want to talk about new mechanics that have not been implemented in a Fire Emblem game before, but rather mechanics that have been in previous titles that have either remained the same or have gone through several iterations. Here is an example, "Which support system from previous titles is the best." For this poll, I've included two things: one being a link to the poll itself and another is a chart displaying the game in which old mechanics were used. It's not perfect, but i think i have most of the mechanics covered. If you are looking at a chart and section may not make sense, the question corresponding to that section of the chart is better explained. Link to Poll: https://docs.google.com/forms/d/e/1FAIpQLSdkYnSwQ5HntERpU61AZI_oNi9LmrJux9Sc7gfKvqEFuvAZeQ/viewform?usp=sf_link FE Mechanics - Sheet1.pdf
  8. I missed the awakening part. But FE4 generals I think are an interesting topic of discussion. Wether they get buffed or not doesn’t really bother me, although I think something needs to be done to make Arden shine a little more. I hope Arden, as well as other units, get more conversations with each other on and off the battle field as well as more events like Arden finding the ring.
  9. I completely agree. It's just because of Arden being left behind that he falls behind a little faster than the rest. That's why if the game had more moments like the dragons in chapter nine or Pamela Attacking the northern castle in chapter 4, Arden and Hannibal would leave a greater impression. Don't get me wrong, i love both units and try to use them as much as possible (since every unit is a net game), i just think they need a few more "hey, check this out moments" that are taylored just for them.
  10. What did i miss? Are we still talking about armor knights? I honestly don't see a way to make armor knights good units in FE4. Arden and Hannibal do get useful items, but i think the class is flawed from the core of the series. My favorite unit in the entire series (Gilliam) is an armor knight and even i will admit he is not that good. However, I would not want FE4 without Arden or Hannibal: Arden because he is funny and its satisfying to get him to a point where enemies just ignore him because he is so strong, and Hannibal for story reasons. I think the best thing they can do for Arden is make it easier for him to level up and give him more funny dialouge options so that he exists in the game for comedic effect. Hannibal is fine as is because there is no way to speed him up without drastically changing the class. Maybe adding more enemy reinforcements that are taylored specifically to Arden and Hannibal so that they would see more use. In ranked play, they see plenty of use but to average players, they are underused. I think anything added for them specifically would be great.
  11. Sacred Stones has and always will be my favorite Fire Emblem Game. So what better thing to do to my favorite Fire Emblem game then by making it insufferable to play! Inspired by FE12's Lunatic Reverse mode, I have modded every enemy in the game (and summon-able phantoms) with Vantage+. Vantage+ allows the holder to always attack first regardless of what HP they have. The skill also says it negates criticals, but this feature doesn't appear to be working which is just what i wanted. In addition to adding the skill to every enemy, these are the other changes I have made: Removed every other skill from every unit except for class skills such as Slayer, Canto, and Sureshot Removed the Enemy Control Glitch Removed Leadership Stars as they proved to be too overpowered. (although the game may get so hard that they may be needed back) Changed Seth's character description Added Finn as a recruitable unit in chapter 8. Why? Because I like Finn. He's optional though. Just visit the very top of the map to recruit him. Made Moulder a Boulder Added Phantom animation I was also wanting to make a true "Lunatic Reverse" mode by upping the growths of every enemy, but I couldn't figure out how to make it work. I haven't gotten through the entire thing yet but it seems to be working fine so far. Please let me know if you encounter any bugs. Fire Emblem - The Sacred Stones Hard Reverse.ups
  12. For the first several years of me playing FE8 i didn’t even know skills were a thing. The ones in sacred stones are pretty lazy except for Slayer and occasionally Pierce. I don’t think the GBA engine is good for skills. The skills patch for FE8 is awesome but they make sacred stones way easier than it actually is.
  13. For context, to AAAA FE4, it requires you to spend no more than 34/35 turns per chapter on average. So me going around 40 means I’m going slower than a ranked pace but not so slow for grinding live and what not. 40 was also a bit high which was my bad. The prologue and be completed in around 25-30 turns. I got the 40 number because chapter 2 takes forever to complete. I apologize as I did not word my statement that well. What I meant to say was because Sylvia can dance for 4 people, it is very unlikely she will end up next to someone and someone would have to be deliberately put there. I did not mean to imply she would not get married. I realized it could be misconstrued that way after I posted. now for her having the leg and knight ring, that is the best way to utilize her. However, I find it a bit difficult to be able to give both rings as Sylvia can’t always get that much money. In the case she has both rings, simply don’t put her next to other units. Put her next to a girl or just leave a space behind a unit. So what if Arden can solo gen 1? That doesn't change the fact that mounted units are favored to an obscene degree, and are all the better if they have a holy weapon or Pursuit; of course, the best units have all three. Also, those other games you mentioned are still more balanced than FE4. None of them give me a mounted lord who starts overpowered and stays that way, for starters. And none of them have entire weapon types being practically unusable, either. Not to mention that those other games you mentioned also don't have bigass gaps in terms of unit quality. Sure, most games are gonna have those units that are just better than everyone else, but FE4 takes it to another level - those with a horse, holy weapon or Pursuit end up being much more useful than the average unit in your army. I don't think the gap between, say, PoR Titania and PoR Rolf is as big as the difference in usefulness between Sigurd and Arden. About the only game that I'd say would have a usefulness gap as big is Binding Blade, which, coincidentally, is another title where mounted units are favored up the wazoo. I agree that the Gap between every unit compared to Arden is massive and I’m by no means saying he is a good unit. But to say he is unusable while going at a fast pace is untrue. In order to get the highest rank possible, it requires giving Arden 20 levels and completing the game in 399 turns. It can be done, although it is not easy. Just like with Arden, all units must level up 20 times and it’s impossible to get to that level with the arena. Unlike Arden however these units can fight and pick off left over enemies with ease. I understand that during your time playing, you found it difficult to use infantry. You just played a certain way and that’s fine. You clearly got through the game doing so. If you want to go fast and not use infantry, then sure. If you want to spend more time planning that way you can efficiently use everyone, then go ahead. I’m not telling you how to play, but from my time playing the game, I’ve been able to use everyone (except Arden, although my brother did) Vanessa joins in chapter 2 and has way more time to grow. While Tana has higher growths than Vanessa (except for skill and res), Tana Joins way underleveled and at the time, very much weaker to Vanessa. In draft runs, people who don’t have Vanessa but have tana have to grind Tana in the tower for her to actually compete in a race. If someone was playing the game without grinding, Tana would never catch up unless she is being fed kills left and right. although I love Syrene (syrenexgilliam) her bases are not as good as a promoted Vanessa.
  14. I agree, Arthur is the best inheritor for forsetty. I still however don’t see the problem with footlocked units. In all of my playthroughs of the game, I have consistently found a use for all units. I don’t really go that slow either, beating chapters in under 40 turns. Dew sucks at combat and I don’t think anyone would say otherwise. It take a lot to get him to promote. But I don’t think FE4 is as imbalanced as you say it is since every character has proven to be able to solo gen 1, even Arden. Every game has broken mechanics and broken characters. FE8 has Seth, Franz, and Vanessa, FE13 has Robin w/ Chrom/Fredrick, FE12 has Kris and Palla, FE7 has Marcus, ect. FE4 is a game of the rich get richer, that is true. But what is great about the arena is that you can do it at any castle. Say Alec can’t complete the arena on chapter 3 at the start. You can play the chapter a little bit, get him one or two levels, have Ayra drop off the hero sword at the shop, and then have Alec get one or two more rounds further in the aren. He may not complete it but it’s more experience then he had before. If they have something other than gold, then by all means save it. What I’m trying to say is sending Dew to burning villages to get tons of gold from bandits is a really good idea and rewards you more gold than actually visiting it. He doesn’t have to kill the guy, just swipe and run off. I’ve never had an issue with this strategy. Why on earth would you ever have to worry about anyone marrying Silvia. She dances for all characters adjacent to her meaning that when you finish your turn, odds are there won’t be anyone next to her. And if you are really worried about people sitting next to each other (for whatever reason) just.... don’t place them next to each other that often. It’s really not that hard. Now I want to make it clear that the love system in genealogy is very primitive (not that great) and can be improved. I actually REALLY want it to be improved and have more support conversations between units that happen in the field and in the home castle. I don’t want something like 3H but something inbetween GBA and Echoes. My issue comes from people saying it’s the worst thing ever when it’s actually easy to do. I find pairing in the GBA titles to be much harder
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