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cdoubleyou

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  1. So for my first maddening playthrough, I want to go back to my first house of the golden deer. However, when it comes to long term planning, I don't have many ideas. I know I want to use all the deer for bias reasons, even if it makes the game harder, but beyond that I only have vague ideas about who I want to recruit. I'll outline below what I do have planned and what I don't. Any assistance would be greatly appreciated. Byleth (female): no real plans for her yet. None whatsoever. I really don't know what to do for her. Claude: going to go brigand for death blow, and then just sort of continue to utelize his natural strengths of sword and bow, so he can make use of both his prf weapons. Lorenz: I kind of have a weird idea for Lorenz. I plan to bring him up to assassin, and keep him there for a long time to help his speed stay strong, and then lategame slot him into mortal savant so he can be a fast mixed offense unit. Hilda: probably gonna keep her very standard, brigand, peg for darting blow, wyvern. Marianne: the likely dancer candidate. Training her in horses and white magic Lysithea: gunning for gremory, because I think with my slow and steady playstyle, I'll need the extra magic charges Ignatz: no real clue for him. Maybe death blow and eventually sniper or bow knight? Raphael: I'm definetly thinking fortress knight for him, and maybe eventually great knight for some mobility. Maybe war master would be a better line for him? I'm not too sure. Leonie: I'm wondering about falcon knight for her, with emphasis on her Lances. Bows as a good backup for when she needs some range Slyvain: the free recruit. I'm guessing wyvern is his strongest path forward Outside of these, I'm thinking student wise of Mercedes, Annette, and Dorothea. Doro primarily for a support with white magic and her personal skill, Mercedes for full support, and Annette for her potential as a rally bot. I know I also need a couple guard adjuncts, but I'm not sure who for those. It's worth noting that im not going to be using Anna or the ashen wolves for this run, as I want it to be a more classic new game experience.
  2. Hi there. I'm just at the outset of making a hack, and I wanted to gauge what's possible in 10s engine these days. I love ten, and I think aesthetically speaking, it is possibly the best fit for the story I hope to tell. That all said, while I'm taking time to read through and understand what's been done, I have a few questions regarding feasibility and whether what I hope to accomplish is possible with the knowledge we currently have. 1: is it possible to change portraits in game? Like for instance lets say I made a shitty splice, could I replace Ike with shitty splice? 2: palettes for models: is it possible? Or are palletes more hard coded to their character? 3: this is probably the biggest feat I'd have to tackle, but custom maps? Is it even plausible? 4: custom text? I'd want to overhaul and write my own story. Is text editing an easy process? 5: army switching? I plan to at times switch between two armies before they converge into one for the remainder of the campaign. I know vanilla 10 does this, but is this hard coded or can it be changed at will? I really appreciate any insight that can be offered. Thanks
  3. Sorry to double post, but as an update, I tried again and it worked. 😄 thank you so so much
  4. hmm. I followed the steps properly, or so i thought. I was able to randomize, but when the rom opened, there was no visible text to be seen. also corrin was in a black void unseeable, his portrait was bald, and the game just kept dumping itself out into the menu. I'm going to try again lol. But thanks to you ive gotten much much closer 😄
  5. I would greatly appreciate that. thank you so much 🙂
  6. I've been following your guide for how to randomize to get the game to work on citra. I'm using an EU version special edition file. I follow your directions, but when I try to utilize the randomizer itself, I open the RomSF folder in the randomizer (using the open and verify button), and it displays the file location in the randomizer screen, but besides that, it just goes back to the previous screen, as if nothing had happened. I have enable for European file structure selected, but nothing seems to get the file folder to actually progress to the screen where randomization takes place. Any ideas as to what i may be doing wrong? I'm using the .Net 3DS toolkit to extract as you recommended. https://imgur.com/TSyTWGZ
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