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Barren

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Everything posted by Barren

  1. That Would be Sacred Power. I've tested it on Normal mode and it's totally doable because pending on much you have farmed but until the chapter battle, it can be either really easy or just overkill because you would by and large one shot the enemy anyways. With an exception of a few of course. I honestly thought that EO would work too because I wanted to try an white magic dodge tank. Though NG+ could grant Byleth Renewal and Alert Stance+ to go along with it. Nosferatu having 12 uses and Aura having 3 means that you have anywhere between 10 -15 rounds for them to be put to use which makes this set really limited on hard and probably impossible on maddening based on what others have said when I proposed the idea. Granted equipping a heal tome can still apply the extra avoid even when hiding in a bush or something but that also means you're a sitting duck until you can get someone else to finish off the enemy and pray that said enemy keeps their attention onto Byleth. I haven't tried it personally on maddening but they have already recommended that I don't go down that route. Nonetheless, hopefully you can make it work.
  2. Sounds great actually! You guys have been really helpful! Weight -3 seems like it's worth having even for the good part of the challenge. And thankfully battalion vantage sounds like something worth using when set up properly. X Breakers I figured would be worth mentioning too. I also like @SumG's class progression because HP +5, Strength + 2 and Death Blow are great abilities to get early and I would be able to eventually use this to recruit units like Mercedes, Ingrid, and maybe Raphael as a guard adjutant at least. Then Pegasus Knight and Assassin keeps Byleth's speed and then dex and then finally after that HP and strength high enough for it to matter in the end. Makes me kind of feel bad for the EO class because it's suppose to be a jack of all trades class that can do almost everything well but not optimal at either except for swordfaire and terrain resist. I kind of hoped that there was a way to make it work even on maddening. But as you all pointed it, it's a fine class but not going to carry me through maddening. Once again, thank you all so very much. I'm sure I'll be asking these similar questions but for GD, BL, BE, and SS down the line.
  3. Thanks everyone for your replies. Reading these have really made me reconsider how to approach the harder difficulties going forward. The reason why I thought it sounded like a good idea at the time was because that even if equipping something like a heal tome could still jack up my evasion. Not to mention that having recover can be huge as a powerful heal, but in the end it might just get in the way. Falcon Knight Byleth sounds reasonably attainable considering that I would work on lances and flying primarily as well as swords so I could go lets say Commoner > Myrmidon > Falcon Knight > Swordsmaster/Wyvern Rider > Falcon Knight. I also wonder if weight -3 would also be worth it for the sake of reducing the weight penalty? I bet it's not worth it but just a thought? I know Warmaster Byleth is easy to obtain too because of Axes and Brawling and brawl avoid +20 helps byleth's avoid when punching things. Also I am also wondering if battalion vantage + battalion desperation are also worth using? I know that regular vantage requires your base HP be under half health for it to activate. But the battalion version of that only needs to be at 1/3 of its endurance. I know Chaz Aria mentioned that Defensive Tactics reduces the damage your battalions receive. So would it be worth trying out or are they just a waste of space? So Falcon Knight Byleth would something like Sword Prowess Level 5, Darting Blow, Alert Stance+ Defiant Avoid (maybe?), and maybe either Lance Prowess Level 5 (incase of swordbreaker), weight -3 to reduce weight penalty since enemy paladins and falcon knights from what I read have it, or maybe one (or both) of the battalion skills? I know Dimitri has the famous battalion vantage + wrath combo which makes him among the best critical hit units in the game and I think no one else gets it that combo. And Warmaster would be something like Brawling Prowess Level 5, Death Blow, Brawl Avoid +20, Quick Riposte and maybe Battalion Desperation? Otherwise I think that without going too crazy in investment I could just go Assassin and keep jacking up sword and bow since I know having a long range attack without fear of retaliating is invaluable. Plus having all that speed, accuracy, 6 move, stealth and swordfaire are enticing options. Thank you guys once again for your input
  4. Good points. I have seen bits and pieces of maddening on youtube and like you said they tend to be way too fast anyways when trying out stuff that worked before. I know now brawl avoid +20 exists so using fists could work out much better now that you mentioned them.
  5. Hello, I am new here but I have been playing Three Houses since it came out. Having playing other entrees in the line up before hand like FE7, Path of Radiance, Awakening, Fates and Echoes, I knew what I was getting into and I enjoyed it from beginning to end. (Just wanted to get the intro out of the way) I was experimenting around on normal mode (I plan onto doing a thread eventually on BE, BL and GD build ideas for a future hard/maddening run unless someone can direct me otherwise) with some ideas I think can work whether it's because they compliment their personal abilities or it will help their growths out in the long run. To get things moving, I was thinking of how to build Byleth's EO class as a good end game class. I am aware that their faith and reason spell list isn't the best (I wish they had access to at least seraphim) but it's serviceable IMO. I could be dead wrong of course. Anyways, this is the set I've used on normal mode and I'm wondering if it serve me well when I try this out on the harder difficulties Byleth - Enlightened One Sword Prowess Level 5, Faith Level 5, White Magic Avoid +20, Duelist's Blow, Sacred Power Battalion: Jeralt's Mercenaries My reasoning for this build was to maximize byleth's avoid when on player phase should I decide to either nosferatu tank or at least deal a good chunk of damage with aura and expecting a counter attack. Sacred Power is just there for minimizing damage for adjacent allies. I'm sure that there are better options for EO but I was wondering what people think of it? Please let me know what people think or have any suggestions to make this build better. I have considered other class options as well based on Byleth's boons but I'm sure that Byleth can do basically any class you want them too.
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