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Xkoncept2323

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  • Favorite Fire Emblem Game
    Blazing Sword

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  1. i cant acsess the file on mediafire.
  2. Now is when i realized what i had to do, just replace the last 6 digits in the pointer with the ones from th custom batlle animation editor. One more question though. when i do attempt to replace the last 6 digits, it appears to change in the nightmare module, but as soon as i save, close nightmare, and reopen the rom with nightmare, the animation pointer resets itself back to the default female sniper pointer. and thanks for the help, i wouldent have realized that stupid mistake otherwise
  3. i apologies, i meant that FE8 battle animation pointer has one more number, not one less, but here is the picture nonetheless as you can see, the 8 numbers in the fe7 class editor can be replaced with the 8 numbers in the custom battle animation editor (above 2 in the image) but in fe8, the 9 numbers in the battle animation pointer are not able to be replaced by the 8 in the custom battle animation editor, and if i attempt to replace then, it add a zero
  4. ohh ok, ill keep trying that, but i have already made custom classes for both fe7, and 6, and to an extent, 8, the only problem i have is giving the female sniper class the animation of roy with his sword of seals. i have managed to accomplish this with both of the other games, because the pointer that i assign the animation to fits in the pointer box in the class editor. FE8 on the other hand, has a smaller pointer in the custom battle animation editor, and this when i replace that number into the pointer in the class editor, it adds another zero either in the front or in the back of the pointer. because of this, the animation does not work, or at least doesn't work when i attempt to promote the class into it. again i appreciate your help, and i have read through the ultimate tutorial several times, but the problem with reading that, is that it is mainly orientated in FE7. and i am trying to mess around, giving it certain animation for certain weapons, the problem is i cant get the animations to appear for the class with its respective weapon.
  5. ill be completely honest, i dont know how to do what you just said, i just want to know how to input a custom animation into fe8 for a custom class, or at least to figure out how to use the module for fe8. thanks though, its that im still a beginner
  6. i know this might be a stupid question, but how exactly do you use the custom battle animation editor in FE8. i know how to use it in FE7, but in eight, the number i assign the custom batle animation is too short for me to input it into the battle animation pointer on the class editor.
  7. i know, i was reading a a few of the earlier pages and saw that he decided to recreate the hack because of glitches like that, thanks for clearing it up though.
  8. wait, what? i was just saying if it would help. but whatever
  9. i know that nobody knows me, and all i have been doing is lurking, but a few days ago, i picked up the 4ish beta and put it on my psp, and i find some glitches i thought you would like to know about. in lyn take, you can still have the support conversation between rath and lyn from the original game, which messes up the continuity of the story there because that is when lyn supposedly finds out that rath is exiled and thats why he is not in sacse or however it is spelled. also the cleric from erics army in hectors tale continues to heal serra regardless of her being in fill health if she has nobody to heal that is an ally. in zealots tale, after it switches armies from raiders to the other people, some falco nights and riders pallets become all messed up, and the worst glitch was that once i completed zealots tale, i was taken to the regular chapter 10 from lyns tale, whth a messed up pallet, and no player turn, instead of taken back to the tale select, and i was not able to finish karels tale. i hope this helped, and im greatly looking forward to the rest of this hack. its onle of the only really good ones that actually getting progress
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