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NightKnight77

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Posts posted by NightKnight77

  1. The Imperial from Etrian Odyssey 4. In EO4, Imperials are late-game characters with high HP, moderate defense and offense, but low agility. They rely on abilities with cooldowns for the majority of their damage output. So here would be my FE interpretation:

    Type: Armored
    Tier: 2
    Base stats: 25 HP 7 STR 2 MAG 6 SKL 4 SPD 9 DEF 1 RES
    Avg Growth Rates: 100 HP 50 STR 0 MAG 45 SKL 25 SPD 40 DEF 10 RES
    Movement: 6 Armored
    Weapon Ranks: C-S Swords
    Skill 1: Death Blow
    Skill 2: Luna
    Class-Locked Weapon: Drive Blade

  2. I once thought of ways to write him as a boss. From what little characterization we have of him, it seems he's not sadistic, but rather uncaring and emotionally detached, given from the fact that he gives up on the abuse and instead just ignoring her after realizing she wasn't going to turn out to be the bargaining chip he hoped for. The only potential route for redeeming qualities, IMO, would be in response to Bernadetta's death, and realizing too late that his family is more than just a tool to manipulate for his own ends.

    Although, that's just how I would write it, and I prefer humanized villains with plausible motives. Realistically speaking, I think A is how it's going to go down, but I would prefer B, because I think "evil father" is just too static for a minor villain.

  3. In terms of character, Seteth is my favorite. He's by far the most interesting and understandable Church character, and while his character gets shafted in the last chapter of SS (to be fair, it's not like the endgame of SS was well-written anyway), he's a great co-lord for the rest of the route.

    I also liked Xander, it's too bad that he's stuck in Conquest's story, and is uncharacteristically hypocritical due to the writers not having much of an attention span. Remember, it's horrible if your father enlists a serial killer, but when you do it it's A-OK. At least he's cool.

  4. Looking at these turncounts, I suppose I could restart and do better. But eh, I'm already at chp 9, might as well just accept it. I started this expecting this to happen, and I'm doing this semi-blind (to LTC strats) so I'm fine with this. Most notably, I haven't been rigging crits until chp8.

    P1-3/3
    P2-2/5
    P3-3/8
    P4-3/11
    P5-3/14
    P6-2/16
    P7-3/19
    P8-6/25
    1-5/30
    2-7/37
    3-13/50
    3x-7/57
    4-7/64
    5-6/70
    6-13/83
    6x-2/85
    7-6/91
    8-4/95

    Those extra turns recruiting really do add up, huh?
     

  5. Warren

    13 hours ago, Eltosian Kadath said:

    Honestly, I am OK with the forge ban. I think it kinda fits the older feel that the reclass ban brings to this draft. Then again, I am also one of the four people who got past the desert in the FE6 Sadist Draft, so I am a glutton for draft punishment.

    13 hours ago, Gradivus. said:

    Also, I think we should definitely allow Forging, it was typically allowed in various SOYO drafts we did (like this one, which was on H1 aswell: https://forums.serenesforest.net/index.php?/topic/70572-fe12-h1-soyo-game-over-return-of-medeus/ ). Allowing forging worked pretty well there and allowed for more creative strategies. The standard ruleset from the Draft Tournaments Explained thread is around 10 years old and wasn't made with a Reclass ban in mind.

    Hmm, I'm not entirely sure how to run things, but I think I will allow forges with this rule:

    -Forging MT on effective weapons, including bows, is banned

    I think that's fair enough, but I don't have that much experience, so I'm not sure.

    And Midia will be free to be attacked. I was going to do that before, but I forgot. Thanks for the reminder.

    @GlitchWarrior

     

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