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triabolical

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Posts posted by triabolical

  1. Actually came across something in the game files regarding support points. There's a bonus factor that gets multiplied by the support gain depending on the support pair.

    You might noticed that student/student supports are gained faster than student/Byleth support. As already known, Byleth gets a +45% boost with faculty members and Byleth does not get this with the students. However, students to student support gets at minimum +75% boost, with some getting 105% and best friends getting +90% (Mercedes/Annette and Hilda/Balthus for example). I suppose this is to simulate "different support growths" as seen in other Fire Emblem games.

    I have attached the support bonuses values for all 267 support pairs straight from the game, in a text file. As expected, the bonus is 0 for Byleth-non faculty, and 45 for Byleth-faculty.

    Support Bonuses.txt

  2. 1 hour ago, MPID_BLACKKNIGHT said:

    What an interesting glitch, yeah that definitely sounds more tricky to fix. I figured out how to get around it personally, I just mapped two units I am not using to those placements so they could be removed instead. Can also confirm this happens in the Yuri/Constance paralogue:

    d7620a56bb.jpg

    94ac5b737e.jpg

    Yup its because the two that are "missing" are in the same positions as ally Yuri and Constance. DLC paralogues are a pain to edit so I rather not do them until some non DLC maps have the issue, which I'm sure probably some of the Silver Snow's one have it due to Rhea forced deployed and her deployment position is swapped for a deployment slot in the other route.

  3. 1 hour ago, MPID_BLACKKNIGHT said:

    Another weird bug I thought I should just document for awareness, although I didn't get to take a shot of it since I noticed at the end of the chapter. in Hapi/Balthus' paralogue, it seems like there's an issue with counting the number of units deployed? My Petra, despite being deployed, was not on the map at all.

    Yeah the game apparently always count anything that is a deployment tile as deployed regardless if it's used or not. So Petra was probably on a conditional deployment tile, which should only spawn under set conditions. Those are a bit tricky to catch and fix. 

  4. 43 minutes ago, MPID_BLACKKNIGHT said:

    Hey, been playing this mod through on maddening since it allows me to play a Maddening playthrough for Silver Snow without having to do monastery stuff one last time. I just finished Ingrid's Paralogue (my characters are around 17-21 ish level range right now), and felt like this might be a mistake, so I wanted to bring it up:

    ce2a0de14a.jpg

    Ingrid joins the chapter much more powerful because she's a guest unit, and it seems like she just... Keeps those stats when you recruit her, when I imagine she should be level 21 or so (or whatever the Paralogue level is). If this is intentional, that's fine, but it seemed bizarre enough that it came off as worth bringing up.

    Not intentional, paralogue recommended level was set to 35 instead of 21. I replaced that one number in the file that controls it.

  5. Update Version 1.3.3

    • Fixed deployment slot where units would be deployed in an inactive deployment slot in Prologue and Hunting by Daybreak
    • Hunting by Daybreak dialogue restored.
    • Silver Snow now has 22 chapters, Chapter 21 is Verdant Wind's Chapter 22
    • Added Edelgard, Hubert, and Jeritza to the monastery for Crimson Flower 19-21, to allow them to hold seminars.
    • Fixed map issues in Legend of the Lake, Land of the Golden Deer, and Retribution.
  6. 2 hours ago, Solol said:

    I'm not sure if this intentional or not but a ton of the primary effects just aren't working for most equipment & certain weapons (mainly the devil weapons & weapons that give start of turn healing).

    & after looking at the game in a hex editor, I noticed that "Skill Property 1" is disabled for all the above mentioned. So like I said before, not sure if this is intentional, but just making sure since I found it weird that none of the descriptions were changed & values were still set just not active.

    Not sure how you got that. All of those weapons retain their effects.Devil Weapons have self 10 damage and blessed weapons have self healing, just checked it.

  7. 13 hours ago, Ashe Ciel said:

    I'm experiencing a freeze/crash on the prologue the moment I use wind with Linhardt. Any ideas on what the problem may be or a possible fix? If it helps, I'm also unable to load the game afterward because it freezes on the last shader. I've been able to get back in by deleting my existing shaders, but experienced the whole issue all over again immediately.

    Strange bug but I fixed it. Download the newest version 1.3.2.

     

    On 12/21/2022 at 12:42 AM, Magically Inclined Dunmer said:

    Great looking mod and it looks like it fixes a majority of the issues I had with the game.

    I'll try it out in a few months or so once its been tested more.

    Its basically complete, gameplay-wise, right now just smoothing things out with dialogue and such.

  8. 3 hours ago, Totoro2001 said:

    Hi, you are doing a fantastic job. I just have one question: Is it possible to play SS with all the BE students as enemies? i just want to use the Church and the Ashen Wolves

    Just kill them off and they will show up as enemies.

  9. Actually started to play the mod myself and decided to tweak a few things (1.3.1)

    • Felix, Ingrid, Ashen Wolves recruitment moved to paralogues. (Recently figure out how to do recruitment in paralogue, for Awakening/Fates style recruitment)
      • Ingrid in Verdant Wind is now Chapter 17 only, paralogue should be available post time skip for Verdant Wind (report if it not available after recruiting Ingrid and Dorothea)
      • Tested Felix, Yuri/Constance, and Ingrid recruitments
      • Report there are issues with Hapi and Balthus recruitments. 
    • Felix and Ashen Wolves paralogues are available regardless of recruitment status.
      • Felix and Ashen Wolves are forced deployed on the paralogue, just like the vanilla game, only if they are not recruited. Map retains free deployment if the unit(s) are recruited.
      • Units are quite strong as controllable green units and have their personal battalions equipped in the map.
    • Felix can be recruited if you satisfy the conditions for Chapter 7's Blessed Lance, which is apparently defeat 13 units, otherwise finish his paralogue for the recruitment prompt.
    • Sothis paralogue restored. Report if the map isn't working as intended.
    • Master and Abyssian Seals are now used in the Master tier and Abyssian tier. They are both buyable based on story progression. Removed the useless Beginner Seal.
      • Now only DLC classes are locked behind Cindered Shadows Chapter 1
      • Dancer is moved to Intermediate Tier and only requires the unit to be Level 10 (along with Solon dropped Dancer Seal)
    • Aegis Shield is obtained in the post cutscene of Felix's paralogue due to possible recruitment in the chapter. Same conditions apply, must save all villagers and Felix must be recruited and alive.
    • Prologue and Hunting by Daybreak now has battle preps and should be identical in function besides that.

     

  10. 12 hours ago, Augmented Antics said:

    So, here's a new problem: after completing a paralogue, I'm sent to monastery exploration. Even with battle points left over, it happens anyway. This wasn't happening until updating to 1.3. It may also be happening because I'm playing the mod in conjunction with the cutscene skipper, but I'm not sure.

    Edit: I can now confirm the problem is the cutscene skipper. I played the paralogue I was on again with the cutscene files reverted, and it didn't happen again.

    Looks like paralogues actually needs the ending cutscene or the game thinks it should load the monastery script. Very interesting.

    Anyways, I updated the file to add back in the post battle paralogue cutscenes for the rest of the paralogues (the one you don't receive items for), so they all should not bring you back to the monastery unless I missed one.

  11. 3 hours ago, Augmented Antics said:

    Something broke with 1.2.9. Starting up a new game throws memory errors and stalls on the loading screen.

    And as a side note, I tried 1.2.8 to see if I did something wrong, and 1.2.8 starts up just fine.

    Just uploaded 1.3, try that.

  12. 6 hours ago, Shanalotte said:

    Hello again !

    I made a bit of progress and am now at chapter 12. I am still playing 1.2.8 because 1.2.9 seems to hang on the main menu for me (music proceeds, but the game is completely frozen other than that). Playing on Yuzu Early Access 3217.

    Playing on 1.2.8, I tried doing all the paralogues available to Black Eagles until chapter 11. I had issues with:
    An Ocean View: tried doing it twice yesterday while around chapter 7 or 8, routed all the enemies but the mission softlocked me, the dialogue didn't proceed after routing and I was stuck on an empty map. I somehow manage to complete it today after advancing a bit in the chapters (10) without softlocking.
    Falling Short of Heaven: same issue as with the first map with fog I reported a couple days ago, all enemies have 99 stats everywhere if on 1.2.8. Rolling back to 1.2.6 has normal enemies and I am able to proceed.
    The Face Beneath: I had a crash while attacking the last remaining beast on the map, the one top left, but it might have been a Yuzu crash and not related directly to the mod. Will update once I retry that paralogue.

    My Byleth also didn't get her Sothis hair, but that was a quick checkbox in the save editor to get it fixed. My Byleth was the second unit in the unit list deployment, and my Dorothea ended up at the spot Byleth was supposed to be in after the cutscene in chapter 11, so I'm assuming that would be the culprit, since there is no forced deployment and such.

    Catherine is probably activating the anti-cheating measure due to Thunderbrand. Probably since she is controllable in the map but not recruited.

    An Ocean View isn't usually unlocked until chapter 9, may thats the reason for it. Nothing was changed for that map.

    There shouldn't be any issues on 1.2.9, it works fine. There have been issues using the newer Yuzu version. I use 1203 and have no problems.

  13. On 12/13/2022 at 3:42 PM, Solol said:

    First of all, this is some seriously great work your doing here. I literally have not had such an interest in replaying 3 houses since learning about this mod.

    Second, wanted to ask you're cool with people (I guess specifically me) using your mod as a base to make further edits? This isn't for public release just editing some of the shittier personal & class skills for myself while still not having to deal with the monastery (& other cool things you made like actual recruitment).

    Just don't edit anything that destroys class availability, such as gender-lock, and it fine. 

  14. 4 hours ago, Shanalotte said:

    I didn't feel like I did something specially weird.

    Patched both DLC 1 and 4, installed 60 FPS mod & NoMonastery 1.2.7.

    Picked New Game / Casual / Hard, chose the Black Eagle route, did the prologue and first few maps no issues until the first map with fog, where all enemies got +99 stats for some reason.
    Made a save, quit the game, rolled back NoMonastery to 1.2.6 where the enemies didn't have the buff. Once the map was done, I saved, quit the game, went back on 1.2.7, then proceeded with the game, killed the Death Knight then the boss on chap4, did the chap5 map. I let Gilbert die but proceed with finishing the map. I get the save, the "Rumors of a Reaper" title card, then dialogue with Rhea/Edelgard, get a save prompt, then get sent on the calendar for the 9th month, where it loops.
    I had a save before chap5 map, so I tried completing it again, but it ended up with the same result.

    Maybe I did something wrong, I don't actually know. Something that's slightly bothering me too (as in I hope I didn't mess something up) is that everything character has their post timeskip portraits. I just assumed it was intended seeing the mod youtube video.

    Ah. You are probably downloaded a bugged version in which I forgot to switch off the time skip flag in chapter 3, which is why its looping in month 9 since there's no mission day for that month. That is not intended at all and should have been addressed before you went in chapter 3.

    The YouTube video was made by using the save editor to jump to different chapters, hence why they all are pre-timeskip portrait. I think you'll need to have a save file before chapter 3 on 1.2.8 to fix it.

  15. 5 hours ago, Shanalotte said:

    Hello !

    First off, amazing mod. I wanted to replay FE3H forever but wasn't willing to do all the monastery stuff again.

    I'm having a bit of trouble though and am stuck in a loop on the calendar for the 9th month. On the Black Eagle route, I am able to complete the battle map on 8/31 (chapter 5: Tower of Black Winds - The Gautier Inheritance), proceed to the various dialogue, but then get stuck repeating Petra's and Dorothea's birthdays. I tried to complete the map twice but get stuck in the same loop.

    I am using Yuzu, game is in 1.2.0 with DLCs installed, and the mod version is 1.2.7 from the google drive link. I am also using the 60 FPS mod, but it didn't seem to make a difference.
    While typing, I noticed the 1.2.8 and tried it but no change.

    Thank you for your amazing work nonetheless !

    Going into Chapter 6's map works fine. It shouldn't be looping. Could you fully explain what you did?

  16. Added a story cutscene remover file. Removes cutscenes that occur at the new chapter and before the battle. Does not affect support conversations, cutscenes that grants items,  or cutscenes that are triggered in battle. Place "fixed_flow.bin" (located in the No Cutscene folder) into the romfs/patch4/nx/data (if the file already exists, you can replace it, make sure you have a backup copy of the one you are replacing). 

  17. 10 hours ago, Augmented Antics said:

    Apologies for all the questions, but I have a few more: 1, am I supposed to be sent to Black Eagles at the end of Cindered Shadows? 2, is the very first map supposed to be skipped automatically during the main game? I started up Blue Lions and this happened, even though this is the first time I've seen it.

    Yes. Cindered Shadows goes straight to Crimson Flower so everyone can be used on the same route. There's dialogue that was added to account for Claude vs Claude and Dimitri vs Dimitri.

    The skipping of the 1st map for Blue Lion is due to a test I was doing and forgot to change the event back.

  18. 3 hours ago, Augmented Antics said:

    So, now I have a new issue: I'm trying to finish Cindered Shadows, but every time I beat the final boss, the game freezes right before the stage complete graphic comes up.

    Bad scripting event. Fixed it. Re-patch DLC1 and it should work. Don't skip the cutscenes at the end.

  19. 28 minutes ago, Enishi said:

    Hey. I am trying to play this mod on console, but the only path that works is Blue Lions. Black Eagles just crashes the game and Golden Deer puts me in an infinite loading screen. There weren't any instructions on how to load this on console, so I did the best I could with installing the mod. Could I receive some assistance? 

    I assume the mod is place in the right place? When does the Black Eagles crash happen? The Golden Deer might take a few attempts to go back the loading screen.

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