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The Radiant Hero

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Everything posted by The Radiant Hero

  1. Well I'm teamFake on this one, Paladin could open the door for Overwatch and I think it was discovered in Paladins files a picture of the Joycons, but Fortnite coming to the Switch doesn't give this leak any credibility what so ever, the game is basically ported everywhere, and it is the most popular game at the moment, speculations about Fortnite are not uncommon and they would cross every Fake Leaker mind.
  2. no way I'm replaying Awakening.
  3. I actually think it might be a Tellius game, maybe it will have Priam as the protag, and will tell the story from his end
  4. The leaker strikes again! if this Fire Emblem title turn out to be Fire Emblem Awakening sequel or Remake, I'm going to be pissed!
  5. How about a spin-off that's more focused on a smaller-cast, based on Project Steam engine (which is a fantastic game) that's all about moving right, and be more about close combat, and in close quarters it becomes A kin to Dark Souls combat, where it is highly tactical or it becomes a more advanced use of the motion controls used in Legend of Zelda Skyward Sword, where it would be tedious in Zelda, here the game is more focused around it, and every weapon is used in a certain way and has it's own motion commands, playing SS always made me feel like that this combat would feel more natural in a Fire Emblem Spin-off.
  6. I find your post kinda funny, yet it is kind of disrespectful to my heritage, shitposter or not, not cool.
  7. That's my problem too, Edgy dark fantasy is not my thing either in fact it is the thing that plagued Fates, I pray to god Vampire Emblem is not real too, when I think Dark Fantasy, I think more in the vein of Berserk in term of atmosphere, and a bit A Song of Ice and Fire, Political plots, and more intricate personal drama, would be amazing, something that existed in past Fire Emblem games, but it doesn't exist anymore (Echoes is an exception), that's one way to go, another way to go is expand on what they did with Echoes, make the game much more complex, combine Echoes gameplay with Radiant Dawn gameplay, give us a more down to earth legend, less nobles more about the everyday struggle of those unfortunate, a bigger subplots, with emphasis on People vs Power, make fun of old Fire Emblem, where you actually control two protagonists, one which is noble and he is after a goose chase to find this legendary item that can bring peace, but in fact it doesn't exist and all he did was for nothing, and the other is some sort of a Mercenary or non-noble, with a tragic backstory, where you start your campaign building an Army to defeat a bunch of country leaders and unite these countries, it's all about the vision of peace, where the Prince is your typical Fire Emblem Hero ala Marth where he wants to get this peaceful item that can magically bring peace or the Mercenary who thinks you have to get your hand dirty for a much greater goal. (I think I went overboard with this xD) The Jugdral games are a fantastic evolution in the Fire Emblem storytelling department, which was demolished later on, and then brought back with Fire Emblem PoR, to me PoR had the best atmosphere of any Fire Emblem game, it was very believable in terms of the Fantasy elements, down to earth and felt homey, Fire Emblem Awakening and Fates were a mess, what is even more infuriating about Fates, is that Kozaki ruined it, if I remember the reveal of fates with that amazing starting CG trailer, where the art style was realistic, than it cuts to Kozaki Dancing girl, that was a slap to the face to be frank!
  8. There is Fantasy and there is Dark Fantasy, Dark fantasy doesn't have to be about Demon Raping, it can be gritty and yet Fantastical, a more realistic take on fantasy, something Fire Emblem should delve into in my opinion. and By the way artists adapt, Shinkiro did the art for MvC3 and TvC, and you will realize he has a wide range of skills.
  9. Since when did Fire Emblem have a stable art style anyway, maybe they had a stable artstyle during the GBA>Wii Era but Fire Emblem is all about the armor designs that are down to earth almost realistic designed armors until the 3DS era, where they shook things up, what better representation to Fire Emblem going HD is there than getting Shinkiro as the art designer, a more realistic looking characters, with proper anime facial features would be the way to go, with the proper armor to go with it, Fire Emblem in my eyes should try something new, everything can be successful with the right marketing, Fire Emblem with Berserk-esque world and more mature stories, would be a dream come true, and the best artist to realize this vision is non other than Shinkiro, the guy is so damn good, unless they go back to Senri Kita that's my other option for Fire Emblem, I can already visualize the way he is going to go about it.
  10. How about Shinkiro ? the guy is a master in Drawing well proportioned, realistic anime characters http://capcom.wikia.com/wiki/Shinkiro
  11. The guys has been spot on, he said there will be a direct today, and was sure it wont include anything with Fire Emblem, so now I'm inclined to believe him.
  12. There's a reason Nintendo didn't announce this Direct, because it wasn't a real Direct, it was a ''Mini'' Direct, so being hyped for it isn't wise, Only be hyped when they ask you to be hyped, when they announce the Direct date 2 days in advanced, because it's obvious that this mini Direct was made for their bottom feeders games and fodder, their top games will be announced on a proper Direct, which is a good format, they dont have to waste valuable Direct time on lesser profile games, and it was a stroke of Genius to give the spotlight for the Switch version of Dark Souls to shine and not to be lost in the middle of a Direct with much more stellar games, I liked that mini Direct, and Fire Emblem wasn't in it, because now Fire Emblem is in the big leagues boys (despite the fact, the way paved by Fan service and face petting) and will only appear in the big boys direct.
  13. This is quite misguided, Arabs don't fight on camels, we fight on horseback, in fact Arabs have the best horses, and they are well known horse breeders. Camels are used only for Travelling.
  14. 4 class Designs I came up with for an Arabian Fire Emblem idea First one is: Falcon Glider Weapons of choice: Lance and Daggers Promotes to a Phoenix Glider and gains swords upon promotion, abilities would be, Sand Surfer: negates all negative terrain from sand and gain +10 avoid on sand terrain, Mirror Falcon: depending on the wielder skill, there is a chance your attack will summon a falcon to fight by your side doing a consecutive attack for one turn. Second one is: Mercenary Weapon/s of choice: Swords Promotes to a Brave Lion (the one pictured) and gains the use of axes upon promotion, abilities would be, Recklessnes: increase Crit chance by 75%, reduce defense by 50% in the following turn. Third one is: Scholar Weapons of choice: Staves and Librams Promotes to an Inscriber and gains a new weapon type Roc Feathers (these feathers have magical abilities where it makes everything inscribed with it into a reality for a little while).
  15. Shinkiro would be amazing Kentaro Miura fantastic Hiroya Oku Hirohika Araki
  16. Same company made both games Cutscenes, they are quite good actually, but an anime is a better Idea, FE 9 Anime would be Ideal, it has everything an anime structure needs, A developing main character, an iconic and relatable cast, a good story, goals and reasons, good villains, amazing mythos, and most importantly the main group are not royalties.
  17. The series is hitting a rough batch in terms of creativity, I think they just want to stay a stable franchise for now, and then they will want to move forward with better ideas, after all Fire Emblem is more known than ever now, it will be impossible for Fire Emblem to reach as low as Path or Radiance or Radiant Dawn sales, I still have faith in Int Sys, that they will go back in a grandiose venture to the big screen hopefully. My take would be though: Evolve the series, the series became stagnant, the mechanics are well known and documented, we need a new gamplay mechanic. Get rid of pair-up and bring Rescue and Capture back. make direction important, where ever the unit is facing he will take half damage, normal damage on the side of the unit and double damage from the back of the unit (Knights maybe don't have this disadvantage though) more equipment, an Armor and a weapon would be nice, one to boost defense and one to boost attack (not every character wear an armor though like Myrmidons and Thieves, maybe they get shoes that boost their speed) Story should be deep, somewhat mature, with a good view on real life, and has a meaningful message in the end. A multi-player mode, with generic units, the multi-player will be 2-4 players, will start with 2 teams (1 vs 1) both of you pick a team of generic characters 1 lord character 7 special units and 7 soldiers, it will be somewhat like chess and Shogi, the Multiplayer will have a big map with fog, each will have NPC enemy camps, Soldiers can't level up and they can gain stats but they are really tough and can promote early through special scrolls that you buy from an NPC in the main camp to Scouts, they traverse huge area but they lose their high defense so choose wisely, you level up your special units and get them to promote, you need to get them into special areas to promote once they promote they become really powerful, levels increase luck only, all the special units have predetermined stats although the weapons and the armor you buy can alter your stat configuration, The luck stat here increase your chance of finding weapons in each square and finding money, each unit has one weapon, the weapon has 10 uses, you need to capture camps to gain money, so you can buy better weapons, you can blow it all on one character or you can spend it well, the more camps you conquer the stronger your main camp will be and it can become a fortress, once it promote to a fortress all the Special Units can promote from there. (that's just the gist of the idea.)
  18. Now you are contradicting yourself, you said 6 minutes are too long now you say 2 stocks are too short, you can't have it both, way...either make it 6 minutes 3 stocks or 5 min 2 stocks...
  19. 2 stock is good, because people will play on their toes from the start, it is less forgiving for a reason, and Smash 4 is not Melee or Brawl it takes more time to kill in Smash4.
  20. You can eliminate the time, make it 2 stocks and you've got yourself a tourney...
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