Hello again guys!
Don't worry about this!
And thanks for your answer as well Jotari!
I did search for answer before asking help, but I only found people asking/sharing stuff about forcing range animation (on sword and javelin-like lance, so quite the opposite haha). I've tested your method on all axe users in FE7 & FE8 so it takes me some times to setup everything
Now when I use a Iron Axe or an Handaxe at melee range:
- The standing animation works
- The attack animation works
- The critical attack animation works
- The miss animation works
- The damage taken animation works
- The dodge animation works
And when I use an Handaxe at ranged:
- The standing animation works
- The attack animation works
- The critical attack animation works
- The miss animation works
- The damage taken animation works
- The dodge animation do not works…
I mean it doesn’t freeze the game or anything, but the handaxe transforms into a axe during dodge frames, then reverts to an handaxe immediately afterwards. But it's normal because of how the vanilla game handle the axe animation
Well since almost everything works like a charm I won't complain haha
Thanks again for your answers guys!