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0 - The Fool

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About 0 - The Fool

  • Birthday 02/24/1995

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    Sacred Stones

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  1. Thanks! Fixing that got the event to compile correctly. However, when the chapter starts, everything's black. It's still playable, just impossible to see. It fixes itself if you close the game and repoen it, though. Here's a link to my events, and I've already tried putting the fade in/out from black commands in Opening_event to no success. What should I do now?
  2. When trying to assemble, I get these errors: As you can guess, those are my units. Here's their respective declarations: UNIT Eliwood EliwoodLord 0x00 Level(1,Enemy,False) [4,4] [4,4] [0x00, 0x00, 0x00, 0x00] [NoAI] UNIT Hector HectorLord 0x00 Level(1,Ally,False) [5,5] [5,5] [0x00, 0x00, 0x00, 0x00] [NoAI] What am I doing wrong?
  3. Happy Birthday!!! (sorry for the late reply)

  4. The MNC2 code, ie the one to skip to the next chapter without going the world map, starts with the chapter name screen like normal on chapters that don't normally use it, but then it likes to glitch out and make that screech that I'm sure you're all quite familiar with by now. Is there a way around this besides only using the chapters that normally use it?
  5. Sent. I'll be on skype until around five today, but either that or email works.
  6. Thanks a bunch! I've taken your advice and help from Blazer and I've managed to work out all the errors. :)<br><br>Let's see where we go from here, then.<br><br>Edit: Err, not quite. It gets to the map of the prologue and freezes. The water moves and all, but units won't load, etc.<br>
  7. Thanks for the help, NL! Another guy on the hack team used it in his set of events which I have decided to go along with: [spoiler=New events]#define ConvoEvent(textID) "MUSI; TEXTSTART; TEXTSHOW textID; TEXTEND; REMA; MUNO; _0x228 0x7; ENDA" #define Text(text) "TEXTSTART; TEXTSHOW text; TEXTEND; REMA" #define ReinforcementEvent(unitPtr) "_SETVAL 0x2 (unitPtr|0x8000000); GOTO $9EE290; _0x228 0x7; ENDA" #include EAstdlib.event EventPointerTable(0x07,ThisChapter) ORG 0x00E4718C ThisChapter: POIN TurnBasedEvents POIN CharacterBasedEvents POIN LocationBasedEvents POIN MiscBasedEvents POIN Dunno Dunno Dunno POIN Tutorial POIN TrapData TrapData POIN Allied Enemies POIN $0 $0 $0 $0 $0 $0 POIN BeginningScene EndingScene TurnBasedEvents: TurnEventPlayer(0x0,BeginningScene,1) TurnEventPlayer(0x0,EndingScene,2) Allied: UNIT Eirika Mage Eirika Level(1,Ally,False) [1,3] 0x00 0x00 0x00 0x00 [Fire,Vulnerary,0x0,0x0] NoAI UNIT Seth Myrmidon Eirika Level(1,Ally,False) [1,4] 0x00 0x00 0x00 0x00 [ironSword,Vulnerary,0x0,0x0] NoAI Enemies: UNIT ONeill Bandit ONeill Level(1,Enemy,False) [10,9] 0x00 0x00 0x00 0x00 [steelAxe,0x0,0x0,0x0] NoAI UNIT Gilliam Bandit Gilliam 0x02 [9,7] 0x00 0x00 0x00 0x00 [ironAxe,0x0,0x0,0x0] NoAI UNIT Franz Bandit Franz 0x02 [10,8] 0x00 0x00 0x00 0x00 [ironAxe,0x0,0x0,0x0] NoAI UNIT CharacterBasedEvents: CharacterEventBothWays(5,LOLTALK,Eirika,Seth) CHAR LocationBasedEvents: LOCA MiscBasedEvents: DefeatBoss(EndingScene) AFEV Dunno: //DO NOT TOUCH WORD $00 Tutorial: //DO NOT TOUCH WORD $00 TrapData: ENDTRAP ALIGN 4 BeginningScene: ReinforcementEvent Allied ENUN ReinforcementEvent Enemies ENUN Text 0x090E REMA ENDA LOLTALK: Text 0x090F REMA _SETVAL 0x3 Thunder _GIVEITEMTO Eirika ENDA EndingScene: MoveToChapter 0x01 MESSAGE Events end at offset currentOffset //The map for this offset is at 01000000 Running it gives me these: [spoiler=New Errors]Errors with Gold's code when assembled to 0x00E4718C using the patch: Finished. Messages: Events end at offset currentOffset 9 errors encountered: File: Main Code Helpers.txt, Line: 128: Redefining ConvoEvent: #define ConvoEvent(textID) "MUSI; TEXTSTART; TEXTSHOW textID; TEXTEND; REMA; MUNO; _0x0228 0x7; ENDA" File: Main Code Helpers.txt, Line: 129: Redefining ReinforcementEvent: #define ReinforcementEvent(unitPtr) "_SETVAL 0x2 (unitPtr|0x8000000); GOTO $9EE290; _0x0228 0x7; ENDA" File: Convo Helpers.txt, Line: 15: Redefining Text: #define Text(text) "TEXTSTART; TEXTSHOW text; TEXTEND; REMA" File Hope this works. (Gold).txt, Line 62, Column 1: No code named ReinforcementEvent found. File Hope this works. (Gold).txt, Line 64, Column 1: No code named ReinforcementEvent found. File Hope this works. (Gold).txt, Line 66, Column 1: No code named Text found. File Hope this works. (Gold).txt, Line 71, Column 1: No code named Text found. File Hope this works. (Gold).txt, Line 78, Column 1: No code named MoveToChapter found. File Hope this works. (Gold).txt, Line 35, Column 1: Symbol Franz isn't in scope So, what needs to be done from here?
  8. Sorry, I'd forgotten that this was a thing. I tried messing with the events a little while ago, but got no results, so I'm back for more help on stuff I didn't understand. So what goes in flags and in what format, what format does speed follow and can I just throw any number in there, and how, if at all, can/should I mess with the 0 and 0x10? Alternately, how do I load units without REDA? Any way to do that would be much preferred; REDA doesn't seem to be needed to just put units on the map.
  9. Ah, that wouldn't be good. I'll just repoint it to some free space, then. Good thing I'm using a map inserted elsewhere, at least... Any ideas on the dunnos, though?
  10. It finally occurred to me to simply dissassemble the prologue, edit in what I wanted to, and reassemble it to prevent myself from getting sidetracked with stuff like the the Empty and all. (Believe me, I am the sort to do just that unless I can't, despite my own intentions.) One dissassembled and slightly edited prologue later- [spoiler=New events]//////////////////////////////////////////////////// // // // Disassembled with Nintenlord's Event Assembler // // Version: 9.3.4362.33235 // // Game: FE8 // // File: Ch1 map test.gba // // Offset: $B2F620 // // // //////////////////////////////////////////////////// ORG $B2F620 PointerList: POIN TurnBasedEvents POIN CharacterBasedEvents POIN LocationBasedEvents POIN MiscBasedEvents POIN Dunno1 Dunno1 Dunno1 Tutorial POIN Traps1 Traps1 POIN Units1 Units2 POIN $0 $0 $0 POIN $0 $0 $0 POIN BeginningScene EndingScene TurnBasedEvents: AFEV CharacterBasedEvents: AFEV LocationBasedEvents: AFEV MiscBasedEvents: AFEV Dunno1: AFEV Tutorial: AFEV Traps1: ENDTRAP //The next line is for re-assembling purposes. Do not delete! MESSAGE Original ending offset is $B2F689 and the new ending offset is CURRENTOFFSET ORG $B2F68C UNIT Eirika EirikaLord 0x00 Level(1,Ally,False) [1,4] DropItem 0x00 0x01 Eirika_Move [RedGem,0x00,0x00,0x00] [NoAI] UNIT Units2: UNIT Seth Paladin 0x00 Level(1,Enemy,False) [2,4] DropItem 0x00 0x01 Seth_Move [RedGem,0x00,0x00,0x00] [NoAI] UNIT Eirika_Move: REDA [1,3] 0x1 0x00 0x00 Seth_Move: REDA [2,3] 0x1 0x00 0x00 Opening_event: _LOAD1 Good _LOAD1 Bad BeginningScene: ENDA EndingScene: MNCH 0x32CC ENDA //The next line is for re-assembling purposes. Do not delete! MESSAGE Original ending offset is $B2F6C0 and the new ending offset is CURRENTOFFSET I then got this error: Line 52, Column 33: Didn't reach end, currently at Comma(,) Line 52, column 33 is the first comma in Eirika's level declaration. I then took her unit and REDA data out and got the same at Line 55, Column 31 (Seth's first level declaration comma). After removing him from the picture too, I got these errors: File Buffer.txt, Line 59, Column 1: Symbol Dunno isn't in scope File Buffer.txt, Line 60, Column 1: Symbol Dunno isn't in scope I checked in the EAL.txt, but all I got was that the format is "_LOAD1 Dunno Pointer", but putting Dunno in the middle had no effect, except that it told me that "Symbol Dunno isn't in scope".
  11. I fixed a few glaring errors (missing Empty in UNIT Empty, for example) and got the following: [spoiler=Errors]Finished. Messages: Events end at offset currentOffset 6 errors encountered: File Attempted Test Event.txt, Line 47, Column 1: Incorrect parameters in code UNIT Atom Atom Atom Atom [Atom, Atom] Atom Atom Atom Atom [Atom, Atom, Atom, Atom] [[Atom, Atom, Atom, Atom]] File Attempted Test Event.txt, Line 51, Column 1: Incorrect parameters in code UNIT Atom Atom Atom Atom [Atom, Atom] Atom Atom Atom Atom [Atom, Atom, Atom, Atom] [[Atom, Atom, Atom, Atom]] File Attempted Test Event.txt, Line 55, Column 1: No code named REDA found. File Attempted Test Event.txt, Line 58, Column 1: No code named REDA found. File Attempted Test Event.txt, Line 61, Column 1: No code named _LOAD1 found. File Attempted Test Event.txt, Line 62, Column 1: No code named _LOAD1 found. My personal favorite part is the "No code named REDA found." I wish, EA. I wish. No clue what to do on the characters, though. I'll end up looking around for someone's working data and pasting it over mine to see if I have any luck.
  12. Alright, I took Eirika out and got an error on Line 50, Column 83 (ie Seth's line). I then took Seth out and got five errors; one for each's REDA, one for each's _LOAD1, and "Symbol NextChapter isn't in scope". Guess I'm doing the units wrong, then. Would anyone mind looking them over? [spoiler=Eirika]UNIT Eirika EirikaLord 0x00 Level(1,Ally,False) [1,4] DropItem 0x00 0x01 EIRIKAREDA [RedGem, 0x00, 0x00, 0x00] [NoAI] [spoiler=Seth]UNIT Seth Paladin 0x00 Level(1,Enemy,False) [2,4] DropItem 0x00 0x01 SETHREDA [RedGem, 0x00, 0x00, 0x00] [NoAI] Edit: Alright NL, I'll go do that real quick, brb Double edit: Atom [spoiler=Errors]Finished. Messages: Events end at offset currentOffset 7 errors encountered: File Attempted Test Event.txt, Line 47, Column 1: Incorrect parameters in code UNIT Atom Atom Atom Atom [Atom, Atom] Atom Atom Atom Atom [Atom, Atom, Atom, Atom] [[Atom, Atom, Atom, Atom]] File Attempted Test Event.txt, Line 51, Column 1: Incorrect parameters in code UNIT Atom Atom Atom Atom [Atom, Atom] Atom Atom Atom Atom [Atom, Atom, Atom, Atom] [[Atom, Atom, Atom, Atom]] File Attempted Test Event.txt, Line 55, Column 1: Incorrect parameters in code REDA [Atom, Atom] File Attempted Test Event.txt, Line 58, Column 1: Incorrect parameters in code REDA [Atom, Atom] File Attempted Test Event.txt, Line 61, Column 1: Incorrect parameters in code _LOAD1 Atom File Attempted Test Event.txt, Line 62, Column 1: Incorrect parameters in code _LOAD1 Atom File Attempted Test Event.txt, Line 68, Column 1: Symbol NextChapter isn't in scope
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