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Raphael

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  1. I think the breakpoint is somewhere around 85-90% ish where Hit starts being better than Divine Pulse+. DP+ being cheaper and scaling generally means its the better option if the character has any amount of luck.
  2. You get 1 from Ch7 boss, 1 from Anna Paralogue and 1 from the shop after chapter 8.
  3. For anyone else who is enough of a Griss to attempt this how far did you get and what units were you using? I was only able to clear through chapter 2 and figured I'd share my strategy and see if anyone found something that worked for Ch 3. Chapter 1 Setup: Chapter 2 Setup: Chapter 3 Setup:
  4. You should have the warp (rewarp?) staff from Tiki paralogue so I would think you could cheese him by doing a Micaiah warp. I remember one of my runs I was able to get him to start moving by baiting his bolting. Once you get to the center of the map use a high Res (Mage) unit to eat a bolting and then kite/position yourself until you can get a good rewarp off. His defense stat isn't high so you should be able to just smack him with Marth/Lief/Sigurd/3H emblem engage specials.
  5. This is pretty awesome for theory crafting thanks! Crazy to see how stacked Kagetsu's true base stats are.
  6. I'm also looking to experiment with a few new units on my 2nd run through. I've been looking at Etie/Amber reclassing into thief. I'm not entirely sure what the base stat formula is (based on character growths?) but they start with a lot of strength compared to their class bases and would have more strength in thief than Yunaka/Zelkov/Merrin at comparable levels (~3-5 point trade between strength and speed, some dex loss). It might be fun considering daggers are really strong, a lot of units don't double anyway, and strength is more important when it comes to engage specials. Speed inheritance skills are also a lot cheaper point for point compared to Str/Magic.
  7. I've only done the lava set at lvl 50 so far, but there was just an obnoxious amount of flyers. My setup was:
  8. For Jean my understanding is that his aptitude doubles his class growth rates meaning he should be sitting at a 70 mag growth rate in his base class while still doing useful heal/chain guard things.
  9. Best: Jean & Timerra. Jean as a mage knight and most of his performance is based on the fact he can heal bot for the beginning of the game and not steal xp. He's also one of the few mages that can inherit canter early on. Timerra doesn't have the best speed but sandstorm stacks with crits making her able to potentially 1 round boss units with a killer lance (and she often wants to attack first as the backup unit). Disappointing: Hortensia. Her unique class wants to focus on staves but I think Qi adept chain guards are just way too good to pass up. Worst: Etie does absolutely nothing after picking off a few fliers in her starting chapter.
  10. Micaiah's paralogue is definitely up there. The number of units assaulting you is obscene, which also perfectly tickled my RD nostalgia.
  11. The Chapter 17 map has been my hardest so far taking me about 2 hours to complete with analyzing ever single move I needed to make. I completed the Tiki paralogue after chapter 8? (When you finish recruiting Brodia characters/emblems) but had to restart the map once
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