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Batter the Beast

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Posts posted by Batter the Beast

  1. Maingame: Why can you get this guy but not beat the game? He can help clear Endgame I suppose .5/10

    Postgame: For some reason he has Sword/Lancebreaker without access to Wyvern Rider and Luna without access to Great Knight, which increases his potential by quite a bit. He can also tack on Swordfaire and Bowbreaker for some more good skill options. His physical caps are pretty good but he has very few support options 5/10

    Average: 2.75/10

  2. Maingame: Flying Nosferatu can help with other paralogues if Aversa's is done before the other bonus characters. She is pretty darn fast and will double a lot of things. Her durability is questionable, but she can use Nosferatu, so who cares? Like any of the other bonus characters, lack of supports and availability hurt her. Oh yeah, she also comes with Galeforce 2.5/10

    Postgame: Has Galeforce and can get Quick Burn, some breakers, and Lifetaker. However, her only activatable ability is Vengeance, which is kinda lackluster even though she can use Nosferatu/Aversa's Night which bumps up its usability quite a bit. Her caps are pretty good too, only taking a hit in a stat which doesn't matter at all postgame but she has a lack of supports which kinda hurt her 5/10

    Average: 3.75/10

  3. Paired up with Galeforce, this skill is hilarious. It is still a good skill in its own right since it allows one to run into combat to heal themselves. Unfortunately, this only activates on player phase, so the character in question will be vulnerable while they are assaulted on enemy phase. Still puts a little ease on your staff users so they can heal others or rescue or whatever, but being a lvl 15 skill hurts its maingame usability.

    6/10, one of the better skills out there, but there are better options

  4. Maingame: Has low defenses but basically doubles everything from this point on except possibly Priam's swordmasters (I'm not exactly sure how high their speed is on Hard). He can spam Amatsu if no one else is using it so he's a rare swordlocked footie with 1-2 range in this case. Having no supports and almost no availability still hurts him as much as any of the other bonus characters 1/10

    Postgame: Pretty good caps and he can get several breaker skills but not much else that is notable. Blah blah no supports 3/10

    Average: 2/10

  5. This skill would be amazing on a staff user or flying unit so they could help speed clear even better. Unfortunately, this skill is tacked on to a sword/bow locked class, people which shouldn't be running into the middle of the enemy ranks in the first place. Not to mention that it is a level 15 skill, so one has to spend a lot of time without 1-2 range. Even postgame, this skill doesn't do much at all and is generally a waste of a slot. This skill is one of those that are scary on enemy units but almost useless on player units

    .5/10, it's not the worst skill in the game

  6. Brave Fencer Musashi for the PS1. One way I could describe it is a Zeldaish game with more emphasis on platforming and combat. One of the more unique systems is using the "Fusion" sword to absorb the powers of your enemies, whether it be shooting enemies with bullets or jumping on your sword. The plot is kinda bare bones and bland but the characters and the way they are dubbed more than make up for it. Also the game has an amazing soundtrack.

  7. Doesn't work on Apotheosis enemies what a shit skill

    Lethality is a niche skill that is extremely unreliable due to the crap activation rate. That and you have to spend several levels as a sword locked footie to get it, which I am not a huge fan of. Cheesing streetpass with braves and Lethality is pretty darn hilarious though, especially if you can toss Rightful King into the mix.

  8. Maingame: Emm is basically relegated to staffbot due to her mediocre bases in anything that isn't magic with no supports. She has a nice A rank so she can spam fortify for other paralogues if they are done but she doesn't contribute much at all .5/10

    Postgame: Has decent caps and can be one of the best possible staff users. She could get Galeforce, Tomefaire and Lifetaker for some shenanigans, but she doesn't have any activated skills and she still has the problem of a relatively low amount of supports 4/10

    Average: 2.75/10

    • I actually like a lot of Cordelia's supports that don't involve Frederick

    I'm not a fan of Tharja's personality or anything about her really other than her recruitment convo

    I think the lords are rather bland, especially Chrom, but most lords are bland to begin with honestly

    I love the Valm arc

    I miss status staves (not sure if this one is unpopular)

    I love the Pair Up system even if the stat bonuses are a little unbalanced

  9. Maingame: badass bases and a badass 1-2 range weapon but he forgot how to skills and his one skill doesn't even matter. Has almost no time to do anything and reclassing him at this point probably hurts him more than anything. Also has no supports 2.5/10

    Postgame: Has good skills and Conqueror, which lets him use all weapons and has arguably better caps than Great Knight and 1 more mov. His supports are extremely limited. Also for some reason he can't get Aegis or Prescience even though those are his only other skills on Hard 3/10

    Average: 2.75/10

    +1 bias because he is the best villain in this game 3.75/10

  10. Maingame: Gangrel is able to double some of the slower enemies on the paralogues and Endgame and can wield a Levin Sword for some decent damage, but what really matters is that he can use rescue staves, has 7 mov and 26 magic, so he helps with speed clearing Endgame if he's recruited. His practically nonexistent availability and no supports at this point really hold him back. All in all, he's basically a second Anna

    Postgame: Still no supports unless you pair him with Avatar, but has decent caps for a magic user. Unfortunately, his class options kinda suck with regard to skills but he can use dark magic, so that's something i suppose. 2/10

    Average: 1.5/10

  11. Maingame: Access to Veteran and any class that he/she wants, including Cavalier, Wyvern Rider, and Dark Mage. It helps if the other parent makes Morgan start as a class that doesn't exclusively use swords. Good bases passed down from the Avatar and hopefully good bases passed down from the other parent as well, comes a tad late but is a very welcome addition to the party 7/10

    Postgame: Every class is available and practically guaranteed Galeforce along with most likely good caps that are customizable 10/10

    Average: 8.5/10

  12. Maingame: Cherche is an alright mother and can pass down Carrier to Gerome so he can help clear the defeat commander chapters quickly. He's flying and has C axes so that's automatically better than most of the crap that other kids have to deal with but he comes kinda late and his speed might be mediocre 4.5/10

    Postgame: He's a kid, so good caps are practically guaranteed especially in Str. He can't get Galeforce, however, which holds him back a tad. Sol, Aggressor, and all the breakers he can get make for great skills and he has access to fliers, which is always good 8.5/10

    Average: 6.5/10

  13. I love how no one votes 13 - L Lancer or 13 - L Archer for FE5

    Hey, at least these guys can make decent ballista meatshields and distractions because you don't get them anyway. That's a lot better than units that come with comparable/worse stats that you can keep.

  14. Zealot is a second Marcus. Who the hell doesn't want a second Marcus?

    I know it's been said a butt ton already, but Wendy is just awful. Lyre is also awful and, unlike Wendy, she can't chuck javelins for like 3 chip damage or something. (and by chipping i mean missing entirely)

  15. The only problem I see with postgame being considered more at this point in the game is that a lot of the other ratings were done without postgame in mind as far as I know. Like, someone who is on the bottom of the list like Brady does almost nothing in an efficient playthrough, but he can get skills like Galeforce, Luna and Lifetaker which make him good in postgame, definitely more than a score of ~1 warrants. Meanwhile, Inigo's day happens and he gets 10s from a ton of people when he does nothing, possibly less than Brady, in an efficient playthrough. It's just inconsistent more than anything else.

  16. Okay I made this rating not considering postgame but, screw it, that's what I've been doing so far and changing now would jack things up.

    Anywho, Inigo is Olivia's son, and thats all that needs to be said about that. Olivia's terrible stats and a useless skill to pass down, Luck +4, make her the single worst parent. At least Brady can get Demoiselle or maybe even Rally Resistance from Maribelle, and he can still use staves to not make him completely and utterly useless like Mr. Sword Locked Footie With No Stats here. Of course, this is assuming that you only used Olivia as a dancer, which is how she is used in any efficient playthrough. His paralogue is also one of the most difficult in the game, a similar problem with Brady, the other worst unit in the game, so he won't be recruited for a very long time, meaning his crap stats/skills are even more damaging to him. Having a father with good stats can make him not useless, but why would you waste a good father to make Inigo mediocre when you can stick a good father on someone else and make them a decent unit? His one redeeming fact is that he can promote to Hero, get axes and Sol, but he starts with E rank axes at a time when E rank weapons are unacceptable so hes still a sword locked footie essentially.

    0/10, terrible during the game and probably shouldn't be gotten with postgame in mind until Olivia has Galeforce

  17. Noire has a magic based mother but she starts as a physical class, so she will have to reclass to not be held back by Tharja's crappy str. Honestly, many of the children characters should reclass, but Noire basically has to, making her options quite limited. She should reclass into Dark Mage in order to abuse Nosferatu when she hits D tomes. Not counting what her father gives, Noire's other class option is Knight, which is bad alone, but even worse on Noire. Noire should have a magic based father, which there are not many of. Tharja won't really pass down anything that important to Noire assuming shes a Dark Mage, but a father passing down Discipline can help alleviate the route to D tomes, but she doesn't need it as much as other kids do.

    4/10, Dark Mage is good but she needs to reclass and start with E tomes.

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