-
Posts
315 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Posts posted by Matt Snow
-
-
Change org to ORG.
You're missing the units leader in the UNIT stuff.
"DefeatBoss Ending_event" should be "DefeatBoss(Ending_event)" iirc.
Put ALIGN 4, in the line above "JustinArrives:" to solve the "divisible by 4" stuff.
-
Ok so I'm not sure about some of these because of the cliffs, but:
http://gyazo.com/7d6956ce2ca92442369a3e7d9f2d5385 You go up the stairs but the wall remains the same hieght.
http://gyazo.com/0a063fa701d840b2a74b746fcae75734 I think this is a hieght error but I'm not sure, you go up two flights of stairs but the wall only reduces by 1.
Don't know if it's intentional but these walls aren't connected:
http://gyazo.com/b799d52acb2e129dc765e35495587b31
http://gyazo.com/93bddb97156a3b21ad57d26a357380ed
I used colors since I don't know how else to explain this. |:
-
Out of curiosity, I'm guessing that both of these maps use a custom tileset? Or did you somehow manage to find a way to get 1000B712 to have properly-displayed sand/water transition tiles?
Actually I made the first one before I knew of that error. The second one I made for a contest were the rules were "Use an FE7 village tileset without using any villages, armories or houses", so I didn't care that it probably wouldn't be insertable.
-
Normally I wait till I've made more maps but since this is a big one I thought I'd post it. The empty rooms in the middle are supposed to be dungeons.
Hopefully it has no huge height errors. -
Hey Ghast, I suggest you use TILED instead of Mappy, it isn't that different and it is easier to do map changes. Also for some reason the newest EA doesn't accept the old method of map changes (or so I've been told). I sadly have no idea how to do old map changes though if you decide to stick with mappy, sorry XD.
-
The best one IMO is Ike, the head band is very cool. As fir the last spoiler I like them in general, though the third ones head is very weird, it kinda drops in the middle.
-
Man I thought this was a patch :/Anyway this looks awesome :D. I didn't see Vennobennu say this, but you can replace the Valni Chapters and maps as if they were normal ones, so you could theoretically use them to skip over the world map. Though unlike him I haven't been able to disassemble any of them.... :|
-
-Change CODE $00 to WORD $00
-FE8s units parameteres are different fro FE7 ones, this:
UNIT Garcia General 0x00 Level(10,Ally,False) [10,15] [10,15] [PoisonSword,PoisonAxe,Elixir] [NoAI] should be
UNIT Garcia General 0x00 Level(10,Ally,False) [10,15] 0x00 0x00 0x00 0x00 [PoisonSword,PoisonAxe,Elixir,0x0] NoAI
You can change the "0x00 0x00 0x00 0x00" if you want to include a REDA (AKA make the character move after he is loaded). Also put UNIT after the last unit you load so the EA knows to stop reading for units.I've never used the WarpIn code, and I don't even know if it works for FE8, so sorry I can't help you there,
LOU1 doesn't work for me in FE8, though I've been told it does for some people, I use _LOAD1 0x0 instead
Example: _LOAD1 0x0 EnemiesHope that helps
-
Use TILED. Markyjoe has a tutorial for how to insert maps and do map changes with it if you don't know how to.
-
Yeah it's the right height. What Sariento said is correct, but since you're not showing grass under the bottom wall it doesn't pose a problem (IMO anyway).
Map 4: Why do I need a thicker wall?You don't, I just thought it looked kinda weird with that tile in the middleXD -
First Map: The stair that connects the grass and the pebble tiles (I call them this at least XD) shouldn't be there. Also the walls here should be one tile higher: http://gyazo.com/16b0486ce9e99871ba0ff8ecb0bd90d9
Second Map: I like this map, though I think it's a bit disorganized... well nto really but I'm not sure how to convey my point XD. One thing, the stairs that connect the bottom level (the ground basically) with the center platform shouldn't be there.
Third Map: The Middle stairs at the bottom of the map should only be one tile high, other than that not much to say. I do like the design, though maybe you could do something with that water? it seems like it's there to just be there IMO.
Fourth Map:Well this one has alot of height errors. which is it's main problem... and I just got you post fixing most of them XD. One thing though, if you don't plan on doing something here than there are tiles for a thicker wall: http://gyazo.com/7832ddb7fbbeb5f157d003cb34948a08 -
So there isn't a "Map Reference Table" or a "Map Changes Reference Table" for FE8 so I made a
terrible formatedone.LINK: https://www.dropbox.com/s/pguv2gvff66z2xc/FE8%20Pointer%20Things.txt
Doesn't included ALL maps, but it shows the "basic" ones, AKA the main chapters.
If you want to calculate any of the other maps, say on of the valni tower ones, and their map changes here's how:
Take this number:
and multiply it by 4 in a Hex calculator. Then add 8B363C to it.
For example the pointer to the prologue map changes is 8b3654, which is 18 + 8B363C and 6 x 4 = 18 (in hex, hex is weird).
Hope this helps somebody. Also sorry in advance if one of those pointers is wrong.EDIT: In case someone asks why this is helpful, you need the map changes pointer to insert map changes with TILED. You don't NEED the map pointer but it makes it easier. :P
-
I KINDA figured out Tile Changes in FE8 (using TILED), it's of annoying/tedious to do though it's not hard (IMO anyway). Want me to PM you the details?
Also I really like the maps XD.
-
I'm pretty sure Wolfie (WhiteWolf 8) already made an animation for that...
Also he does get bigger: http://gyazo.com/e8275752e69f749a025b79648414f764
Even though he's leaning in the attack frame he is taller than his stand frame.
-
Well the water looks a little spammy, try using some of the lighter color tiles. Not obligatory, but maybe you could put some light gras somewhere?
Mountains:
- When you put peaks in the middle of the mountain I think, not sure, you're supposed to use this tile: http://gyazo.com/00420a8e00cc6a6c46d03ec46907d025 instead of this one http://gyazo.com/3f0622c4da0302b9c91edebbf13f3e1f
- Some of shadows are off, like here: http://gyazo.com/31741cf81923fe14ec21db86182ee3b2
- All the extra space on the left of the mountain looks a bit... well empty I guess, maybe trim some of it off or add some peaks there?
-
Something I forgot to say/didn't mention at all:
The mountain tiles have like... shades, I guess, of their own: http://gyazo.com/4c5f3b5ffa724436b6ae026f2f96c82e Left no shade, middle half shade, right all shade.
it's important to keep them in mind when you're making mountains, though you can basically get away with only using the "all shade tiles" XD.
In the upper left corner of your map you have a full shaded tile going towards a no shaded tile, so it looks wierd: http://gyazo.com/5fe7e1be3b7a5149bebc22c65084cf62
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Also for learning to map, Prime's tutorial is a godsend, I'm pretty sure it's in the Spriter's Resource.
-
Maybe try something like this? (Fort and Village for perspective, they should be in the right place)
http://gyazo.com/45cda1888c11d24e81048348d9944349
Best way to learn how to do mountains is to just blatantly copy soem of the FE ones and then make small changes (that's how I learned anyway). It also helps to learn which tiles go where or you'll spend half you time looking for on specific tile. :P
-
I think you a hieght error in the tower. When you go up the stairs here: http://gyazo.com/681f120ccf926a83c33355d44047a4b0 you go up 4 stair tiles.
But if you go from the inside of the castle you go up 5 stair tiles.
-
Well you changed one of the paths/sand areas and now they get cut off gets cut off
here: http://gyazo.com/c8d9f783a03eb102b48feccdb2fb3245
here: http://gyazo.com/af12455be1dcd5c74d0aa8d5e768d53chere: http://gyazo.com/fb582ec0238d065f80c6ecd056a3d053
And here you have some random light grass that's not connected to anything:
http://gyazo.com/87a3f23c702feeae268184682168cd0d
http://gyazo.com/1fbd64e5813c61ab075a9c08f3a5bc6d
http://gyazo.com/45bb415722837e8523fc12568eab8e63
http://gyazo.com/d073f1c8245665928f15358227fef5f7
What Celice and Pixel said about the sea/water. you can either have some areas with darker water and some with light water OR do whatever AuraWolf does that somehow works.
I think you changed some of the mountain tiles too: http://gyazo.com/05fa789af3d7214509a3fe0c9c026c03 .
This one should have a tile on it's left http://gyazo.com/c52aca86460f527e338243606c305f89
This one needs a tile on the right, I think... mountains are hard >.> http://gyazo.com/125a3cf12859d92216f53b98c298a670
-
yeah some of the technical merit of this patch stands out a lot, the female portraits included. They looks really good.
I'm not sure a different gender portrait is a technical merit...Ummm so I wanted to ask, will the supports be updated in the next patch? Like Amelia and Arcus' A rank support?
-
Smaller/smallish stuff I just noticed:
http://gyazo.com/d8f09dd420fca2177ea1d278da53fd40 - Water touching ground with no change
http://gyazo.com/3f4c2b146d235289bd4386d813742c61 - not exactly wrong but the sand to mountain transition looks wierd to me (not sure about this)
http://gyazo.com/e34a82a044d7359b0da68a12a1be5e09 - Piece of the path is missing
http://gyazo.com/33bae4eb72db6e69c3c036453f0b41f4 - Path/sand just cuts off here
http://gyazo.com/0afefad2a1adee34e7acddd6c0d13451 - Sand touches water (I think)
http://gyazo.com/609094e936bbd17d5f5fd20686649bba - Nothing wrong here but since it's mostly empty you could add some light/dark grass here? (not sure which one is in that tileset)
http://gyazo.com/fad7597903bb62ed909958327690ae63 - Again nothing "wrong" but the forest looks odd to me
...think that's everything XD.
EDIT:
And I forgot that here:
http://gyazo.com/d8f09dd420fca2177ea1d278da53fd40 - Grass touching sand without transition -
-
This, please make sure enemies are promoted and/or really strong once your force can be. Even the hardest FEs turn into babbymode after promo items start rolling in. The best romhacks are even guilty of this
I actually found TLP a lot harder after my units started promoting.
-
The only things I see that are wrong with it is:
1. http://gyazo.com/5aa0e362a6345f6af2967b999a5523ac grass suddenly meets sea
2. http://gyazo.com/3d3f14aea1fccf367f89211994330488 That looks wierd to me, though I think it might just be me.
Other than that it looks pretty cool, though the beach in the lower left corner looks kinda square to me.
[From hack to indie] Path of the Midnight Sun
in Fan Projects
Posted · Edited by Matt Snow
Awesome new battle frame. Also Black Pegasus finally!
If by this you mean use them to make more story chapters, then it's really easy, just treat them as you normally would. The only problem is that you can't save during battle prep.
And that for some reason I can't change the chapter name.