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lonelyVoxel

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Posts posted by lonelyVoxel

  1. I'm assuming units would need to be programmed to turning into a corpse unit type instead of disappearing. That probably means a lot of new sprites. You'd have to iron out the mechanics, but I don't see why it wouldn't be doable with a little coding.

    I wouldn't use a battle sprite for the corpse. Rather I'd have a "Bury" command for them, but if they were to have a low amount of HP, I would force map animations. It just seems like too much work to have both a map and battle animation for every unit type. Below is a good idea.

    Just rotate the standing sprite 90 degrees, thats what they did for dead Brendan in FE7

    Dead Brendan and fainted Nils were both like that? Huh, never realized.

  2. This is simply out of pure curiosity because I've been watching The Walking Dead lately, but would it be possible for a unit to be killed, but if you don't attack/kill them again within x turns they turn into a zombie/something else? Obviously it could be coded in, but the question is would it be advanced? It would breed awesome potential for some unique projects.

    That sounds like a really good idea, actually. Maybe something like that could be used for bosses with multiple forms. With generics that could be abused for EXP, though, so you'd need to make zombies give out low amounts of EXP compared to a human kill.

  3. I've noticed the lance you get from the house in chapter one is unuseable by characters who have the required E rank for it. Is it a special lance for fliers only, given that the text associated with it mentions the woman used to be a pen knight?

    Likely a weapon rank error. Relina should be able to use it, and was last time I played it.

    Yeah, me neither to be honest. Dat boob jiggle tho

    A better one can be made.

    -ya perv =P-

  4. One way to go about it would be the option to send an Armor into battle as a Soldier of the same weapon type, if you had one-weapon armors. If you had multi-weapon Armors, you could choose one weapon type, and the same if you had Generals with access to all or most physical and/or magical weaponry. I'd think Str and Def would go down armorless, and Skl and Spd increases. There would need to be pretty big drops in Def in some cases, but I'm sure it's workable.

  5. Speaking of mounting, I just had an idea. What if Armors could switch to lightweight units, like dismounting? They'd gain a point of movement that way, but their stats would go down overall. That could end up a bit overpowered, however, since you could armor up once you've sped to where you want to choke or to an enemy engagement. I'd like to see some other pseudo field class-changing. I'm sure if you wanted Laguz-like units that could work as well through an item.

  6. A dedicated Spirit stat just doesn't make sense to me. Iron Will sounds like a pretty good idea, and that could help greatly when an Axe user needs to take out a General with a Hammer. However, I like having Constitution as a growable stat, though, so I probably wouldn't utilize that.

  7. (didn't FE3 just call it power (as opposed to power/magic power as they were later branded) and the fanlation decided to call it strength, which really can refer to magical strength anyway, that seems like the simplest solution and in reality what most people may as well use)

    I don't know whether or not it was originally called Power, but the fanslation called it Str and it's common joke in LPs. All in all I was joking.

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