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gster50

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  • Favorite Fire Emblem Game
    Awakening

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  1. Does any one have a save file of the game beaten 15 times, or have a cheat code that beats the game 15 times?
  2. For me I'd order it 1.Blazing Sword 2.Sacred Stones 3.Sword of Seals A lot of things bother me about sword of seals, I didn't like how the only chapter objective was seize, I like rout and defend missions. Roy does not promote until very late in the game. Idenn, is absurdly easy for a final boss, in fact she's probably the easiest final boss in any game ever. Roy is the only one who can marry through supports and he can marry everyone, this isn't too big a complaint, but I do find it slightly irksome. I also found the characters to have received little development compared to 7 and 8, which is probably what bothers me the most about the game. 6 did have my favorite recruitment theme though. As far as 8 goes, 8 was the first game I played, but the traversable map bothered me, being able to infinitely level made the game too easy. I thought the game was on the short side as well. Creature campaign and the Lagdou ruins was pretty cool though.Aall in all I just liked 7s music, characters, story and style better. The only thing that bothered me about 7 was the lack of a manakete class, but that's not really the end of the world. 7 was longer and harder than 8. So in summary, 6 was too rough, lacking some features and nuances, 8 was too short and easy and I feel has an inferior plot and soundtrack to 7 7 is the winner in my book
  3. I like 9 the best. 10 has a lot of things I don't like: The dawn brigade is practically unusable because of how little time you get with them, there are no true support conversations, the laguz royals are so overpowered you could start at final chapter and still beat the game. The Black Knight was way cooler in 9, because he was actually hard to beat as opposed to 10, where he can be 1 rounded. Also I did not like Zelgius as the Black Knight. Too many enemies had Nihil in final chapter, I'd rather have seen skills that were watered down, but could activate in important fights. Also I thought 9 had a much better soundtrack. This might just be me, but I liked the animations in 9 better too. The only thing 10 did better than 9, was incorporating more characters, (like Dheginsea, and leanne) and making the game harder, because 9 was definitely too easier, and incorporating an S rank weapon for all weapons. But all things considered I just liked the feel of 9 more. Also the skipping around gets on my nerves, espescially when you skip from Ike to the Dawn Brigade, who still suck as much as the last time you used them, even though enemies have gotten stronger.
  4. Damn, the bastards at nintendo couldn't have put 1 freaking manakete in that game? Any way I'll try and see if I can get the hang of this assembly thing, but it's evident that it will be quite an undertaking provided I even can manage to accomplish it, but I guess nothing ventured nothing gained. Thanks to all who responded it was very helpful, and I think I know how to proceed to pursue this effect, I'm gonna give it whirl, and see what happens. Even if I can't pull it off, a least I'll learn a little.
  5. Does assembly mean doing it through the Feditor, or is it something else? I can insert regular animations via the FEditor, could the FEditor allow the transformation at the appropriate times? If assembly is something else, how do I learn how to do it. are there any tutorials written?
  6. As specifically as possible, I'd like to have a manakete class( a class I'd have to create due to the lack of manaketes in the game) that functions as closely as possible to the class's in 6 and 8(and subsequent games) that basically just means uses dragonstone, which boost stats, and has a manakete animation, it sounds like having the manakete transform on the defensive is impossible( or at least too hard to attempt,) I guess I could just insert the transformation in the attack frames and have the manakete defend in base form, of course they would have to revert to their base form in between a double attack, but I guess it's better than nothing. If anyone has a solution to this I would glad to hear it. Also I forgot about the fire dragons dragonstone, so I guess that would resolve the weapons problem.
  7. how would you handle dragonstones, specifically making them usable only for the manaketes, and having the manaketes being unable to use anything else? And what is assembly, do you mean event assembler, thanks for the help
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