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Djing

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Posts posted by Djing

  1. Henry

    Goetia (14 mt): If attacked, unit gains Special cooldown charge +1. (If using other similar skill, only highest value applied.)

    Refinement Option: During combat, if unit's Atk is less than the opponents, use the enemy's base attack for damage calculation.

     

    Saber

    Ilwoon (16 mt): Grants Atk+7 during combat if unit initiates attack. If attacking, unit will receive 5 damage after combat.

    Refinement Option: If in combat against foe using magic, unit receives 50% less damage from the first attack.

     

    Saizo

    Flame Shuriken (14 mt): After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
    Damage calculated using the lower of foe's Def or Res.

    Refinement Option: Fury 3 and Wrath 3.

  2. Volke : Man of Many Mysteries

    280?cb=20160901004919

    Icon_Move_Infantry.png   Icon_Class_Neutral_Shuriken.png

    BST: 152

    HP: 41

    Atk: 33

    Spd: 36

    Def: 27

    Res: 15

    Superboon: Def

    Superbane: HP

    Weapon: Baselard (MT: 14. Range: 2. Def +3. After combat, if unit attacked, inflicts Def/Res-6 on foes within 2 spaces of target through their next actions. Effects that occur after combat occur before combat instead.)

    Special Skills: Retribution -> Reprisal -> Lethality (CD: 2. If the opponent's HP ≤ 60% at the start of combat, reduce their HP to 0. Requirements: Reprisal or Vengeance. Non-inheritable by Staff-wielding units.)

    Passive Skill A: Fire Boost

    Passive Skill B: Poison Strike.

     

    I tried my best to incorporate Lethality into the game. Hope you have enough Vantage fodder!

  3. Dirty Trick  (A) - Abilities that activate at the end of the battle (Seal Skills, Poison Strike, Daggers) trigger before combat instead. Dagger and Staff users only.

    Baselard - Mt: 11 Rng: 2 - If unit has 100% HP at the start of combat, unit deals effective damage regardless of unit type. After combat, inflicts Def/Res-7 on foe through its next action. (Exclusive to Volke)

    Serenity - (B) - Grants Atk/Spd/Def/Res-1. Unit restores 3/5/7 health after combat.

    Adept (A)  - If unit initiates combat and has a Special that is ready to activate, unit makes a follow-up attack immediately after unit's attack. (Melee units only)

    Kriemhild - Mt: 16 Rng: 1 - Distant Counter. Fortress Res 2. (Exclusive to Berkut)

  4. 48 minutes ago, Wayward Alchemist said:

    I honestly love Berkut, both as a villain and just as a character. He's an inexcusable jackass, yeah, but for some  a reason I still like him. Gotta say, his hissy fit in Rigel Castle after you clear the first map of Act 4 is one of my favorite scenes. These lines only make me like him more tbh

    The wonders of charismatic voice acting. I even liked Jedah a lot for that reason too.

  5. Spoiler

     

    Title: The Fireman

    Name: Volke

    Orb Affinity: Colorless

    Starting Rank: 4-5 Star

    HP: 35

    Atk: 34

    Spd: 35

    Def: 25

    Res: 19

    Mov: Infantry

    Weapon:  - Stiletto+ - Effective against non-infantry units. Non-infantry foes suffer Def/Res-6 after combat through their next actions. Same statline as Poison Dagger.

    Support Skill: N/A

    Special Skill: Moonbow

    Skill A: Death Blow

    Skill B: Pass

    Skill C:

     

     

  6.  Archanea: Hardin, Wolf/Sedgar, Wendell

    Valentia: Anyone really, but mostly Forsyth and Python.

    Jugdral: Sigurd, Ayra, Ishtar

    Binding Blade Elibe: Rutger, Lugh, Murdoch

    Blazing Sword Elibe: Rath, Legault, Linus

    Magvel: L'arachel and her posse, Valter, Caellach

    Tellius: Shinon, Kieran, Haar, Volke, Nephenee, Black Knight, Damn near everyone honestly

    Ylisse: Vaike, Kellam, Gregor

    Fates: Charlotte, Benny, Silas, Kaze

    I mostly just want to hear them talk.

  7. Normal: Porygon-Z

    Fire: Volcarona

    Water: Sharpedo

    Grass: Breloom

    Electric: Magnezone

    Ice: Cloyster

    Psychic: Metagross

    Dragon: Hydreigon

    Dark: Honchkrow

    Fairy: Diancie

    Fighting: Toxicroak

    Ground: Sandslash

    Rock: Aerodactyl

    Bug: Yanmega

    Ghost: Sableye

    Poison: Crobat

    Flying: Staraptor

    Steel: Genesect

  8. So for those that have used one, how is Golisopod? I was interested in using it, but ended up not, partly out of concern for it's ability seeming rather suspect, and partly because I ended up picking Popplio, and didn't want an overlap on Water types. Did it's ability prove to be easy enough to work around, and did it's good bulk and First Impression make up for it's poor speed?

    First impression is probably the easiest way to deal with fragile psychic mons like Alolan Raichu. The ability hurts it but you can use it to help give someone a free swich in. It's cannon fodder that doesn't actually die. Try not to put Golisopod in the lead when catching Pokémon.

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