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Light Lord

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Posts posted by Light Lord

  1. From the designe'rs perspective, it is best to re-use the same engine, because it's already there, you just need to change things and test them with whatever they might want to try as a new thing, it just wouldn't be possible to change or build a completely new one; now, the good part of this is, they can work on editing the actual 3D models, textures, and make them look even better and add their feets perhaps lol In the end, it's a work that has already been made and spares them time that hopefully will be used on improving on other areas of the game.

    And I agree with those saying that the Hero class needs to be updated in their looks and design XD though not sure how haha

  2. This video might help seeing the mechanic from a different perspective (as a future game designer, I also have been thinking on many mechanics of games, and this is quite an issue, balancing them; sorry, forgot how to add a video from youtube in here lol been ages since I posted on the forums)
    http://www.youtube.com/watch?v=EitZRLt2G3w&list=PLhyKYa0YJ_5BkTruCmaBBZ8z6cP9KzPiX&index=32

    Anyways, it is clear the mechanic was introduced to allow players new to the series to have a chance to adapt to what Fire Emblem offers itself: support system, offering occasional guards to avoid damage when you didn't see some movements coming, and extra power to defeat enemies that could be a problem to handle or could pose a challenge you were not really sure if you could handle when you're barely beginning (pretty much like the casual game mode was meant for newcomers to the series when introduced); including it again could be for many reasons, but I want to think it stays the same, attract new fans to Fire Emblem.

    Sure, it needs balancing, but the thing is, that we're given the choice to use it or not when the option of pairing up is given; at first, it is very tempting to rely a lot on the Pair Up mechanic, it makes the first missions a bit easier, but as it is mentioned in the video, the game itself never says or suggests players 'Hey, there are other ways you can work around this map besides Pairing Up' because all we had to do was Route or Defeat the Commander, easiest way to do it? Pair Up, there was no need to actually try another road. I'm also supposing the mechanic was made to speed up the game a bit, since nowadays most games nowadays are multi, or have things to unlock. Still, it's just my opinion on this xD

    Pair Up was nice, I admit I overused it and it also made the game very lineal in a fashion to a point I got bored of playing the maps, like most say in here, it could be fixed to be more versatile, but then again it would need more hours programming or re-designing it, and the choice will be made by IS, so let's see how it fares in the future.

  3. Looking at this...

    Jan_006.jpg

    If that enemy unit's using a bow, is it possible the weapon triangle got reworked, seeing as his weapon has a down arrow on it?

    From this, I wonder what other changes could they bring up in the game? And here I thought I would go to sleep after seeing this, now I can't haha.

    What picks my curiosity a bit more, we'll be getting new kinds of monsters/creatures in this game? Based on the stone head creature and the strange beast in the last bit of gameplay. It would be very amazing to see new monsters, like in Sacred Stones.

  4. When I watched the first few moments of the first video in the Nintendo Direct I was doubtful, but it seemed rather familiar, then the art and finally the gameplay, it took me by surprise, but I'm happy that IS won't be giving up with the franchise.

    Well, given that it was announced on an International Direct, like some here have said already, and with Awakening's success, an international release of this one could be announced anytime soon. And it reminds me a lot of feudal japan this time around.

  5. Let's give it a try then!

    Rune's catchphrase is: The world is mine!

    Great, I shall conquer the world! Too bad that's not my name :XD:

    Light Lord's catchphrase is: No homo

    Why in the world would I use that phrase? Let's try with my real now.

    Rafael's catchphrase is: No homo

    ...Brilliant.

  6. Blaziken and Groudon should train a bit more if you want to them to help handle Steven, Gyarados also helps KOing Armaldo and Aggron if needed.

    The only Elites I'm not sure you can beat easily would be Drake and Glacia. Sydney will bow down against Groudon and Blaziken.

  7. If we can re challenge gym leaders, other key characters, and the other regions leaders, I'll be fine with that.

    As for the difficulty change, it will make running through the Elite Four quite interesting, especially the new champion. The Pokédex also looks pretty fine by now.

  8. Personally, I've liked the games I've played, but a little more character development would have been great. Having some plot twists is cool also, but if used in moderation or justified.

    I know it would be quite difficult, but for me a good story line would be having some insight in what other characters (aside from the main ones and the plotwise) feel, see, pursue, or want to do. This counts for the rivals, enemies, things of the sort.

  9. Amazing is the simplest thing I can say at the moment!!! Now I'm sure I will get this one.

    Too many things new to this and the Plasmas think they are like Team Rockett now, anyways this will be amazing! Can't wait to play it.

  10. Welcome to Serenes Forest, hope you have a nice time around here!

    You should give a try to any other of the Fire Emblem games, 7 or 8 where the ones that got me interested in the series, there's also Holy War or Thracia if you want good challenges; anyways, welcome aboard!

  11. I'd REALLY want to see Jill but it won't happen. As for characters, I think its clear that only plot important character would hit SSB4; personally, Krom would be the first choice since he's the star of FE13 (maybe tied with him is you know who).

    Just a thought here, but how much of a chance do FE villains have to show up in an SSB game?

    Mmmm, seeing as Ganondorf and Bowser appeared in Melee (as well as Mewtwo who is not entirely a villain), then Wario and King DDD (who once again, I don't see as a villain), I hope they would include one. They have many options with this one (Black Knight, Zephiel, Gharnef, FE13 enemy cast), then the Smash cast needs more villains too.

  12. Isn't Aether Lord-only?

    Not sure if must be in spoiler, so I'll go for safe here.

    I think that in the DLC 2 map, Cynthia (Sumia's daughter pegasus knight) has the Aether skill for some reason, so I'm not sure if it is inherited by children.

    If I'm wrong let me know, because I'm not quite sure of this.

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