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Blitzzurger96

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Everything posted by Blitzzurger96

  1. In any way possible like dialogue or brown text boxes or the scroll text box used in the tutorials.
  2. This will probably make anyone who reads this spaz out, but, when I kill tutorials, I still can't use the tutorial text right?
  3. Hey Arch. How do you unlock Douglas' Tale? I have v5 unless it isn't in there. Sorry if i seem rude, it's just that, I can only play Eliwood's, Lyn's, Hector's, Rath's, Merlinus', and Pent's Tales. Also, nice job with the Heaven Seal in Pent's Tale. I was surprised that you did that.
  4. Well I scratched my chapter 2 map and went into chapter 1 map which is different then I intended because i changed what would happen in chapter 1. Has errors in it. I know.
  5. So wait the name in the box is right? If it is, thank you! If not, well I know which ones to switch.
  6. If it helps to tell what emulator I use, then it's desmume 0.9.8. for windows (just trying to be more specific).
  7. Uhhhhhhh, I have no idea what to say about this except that when I start the game, MU loads but MU can only move left and right. I had no problem with this before as I played a new game and it stopped, but now, it's pissing me off. I need help with this problem.
  8. Like how in some chapters, instead of fade to black, it has show map
  9. Isn't there a macro to show the map?
  10. You open FEditor Adv, open your rom, go to tools, go to text editor, in the first search box, type in Vanessa, in the second search box type in Lenorya and press replace.
  11. Hello. Um, in my opening events for my prologue, I used this [spoiler=Text Problem]Opening_event: FADI 10 BACG 0x03 FADU 10 TEX1 0x0813 MUS1 0x0032 MORETEXT 0x0814 REMA LOU1 Bad ENUN LOU1 Good ENUN ENDA and when i was testing, it would glitch the text for the Tactician name and crap and when you try to shop in the vendor the text is glitched as well. Did I do something wrong?
  12. Anyways, GREAT NEWS! I found the problem, it was all the repeating entries from my definitions file with the original definitions file. YES! PROGRESS SHALL HAPPEN!
  13. Yeah, now that u said that, it does look weird. Also, most of the front of the place is open cuz a thief by the name of Three will come in through one of the holes (plural cuz made picture without other hole and also if I can get events to work again). But yeah, thanks for telling me and I sorta stole part of this map from fe6. Edit: I know that this doesn't make the map any better, but i hope this fixes the height problem (it probably doesn't). [spoiler=New Chapter 2 Map]
  14. Well, chapter 2 map cuz i can.. No seriously, um, just did chapter 2 because chapter 1 has mountains, the way i planned it (DX) anyways, yeah enjoy a map filled with errors. [spoiler=Chapter 2 Map]
  15. Really, you did Ryoto? I'm amazed, just a question, do you do eyes like the first one for a lot of the sprites you make, cuz i remember that one of the sheets you made for Lynn had the same exact eyes as the first Ryoto.
  16. [spoiler=New Prologue Map] New version of my map. I realize that it still has tile spammage. I'll fix that.
  17. So would it be okay for me to use these in my hack?
  18. No, I'm talking about the LOU1 Bad units not loading onto the map.
  19. This was after i made and uploaded the patch mind you. Well, working on chapter 1 and hopefully finishing it with problems at all.
  20. Well, it wouldn't do anyone much good, because, as i said, no enemies appear at all. Well, here are some screenshots of said problem. (Not that anyone cares or not.) And some other stuff. Will switch Sain's portrait for Blake's portrait.
  21. You wanna know what happened to my events or something else? Because, it seems after i uploaded the patch, my events started glitching, like, Batta and his men don't load on the map, even if i specifically said "LOU1 Bad/ENUN/xxxxxxxx" Where x = other events i put in there and / equals enter bar once.
  22. Okay, well, thank you CT075 for directing me here and now i will post my problem here. [spoiler=I somehow screwed my events and my Bad and Reinforcements for Bad won't load]//Made by markyjoe1990 of Youtube //Modified by Nintenlord #define DISABLE_TUTORIALS #include EAstdlib.event #include MyFe7_Definitions.txt EventPointerTable(0x06,Pointers) ORG 0xD80000 Pointers: POIN Turn_events POIN Character_events POIN Location_events POIN Misc_events POIN BallistaData BallistaData POIN Bad Bad Bad Bad POIN Good Good Good Good POIN Opening_event Ending_event Bad: UNIT Batta Brigand 0x00 Level(1,Enemy,False) [0,0] [4,6] [ironAxe] [0x00,0x03,0x00,0x20] UNIT Bandit Brigand Batta Level(1,Enemy,False) [0,0] [2,7] [HandAxe] [0x00,0x00,0x00,0x00] UNIT Bandit Brigand Batta Level(1,Enemy,False) [0,0] [6,7] [HandAxe] [0x00,0x00,0x00,0x00] UNIT Reinforcements4: UNIT Bandit Archer 0x00 Level(1,Enemy,False) [2,7] [2,7] [ironBow] [0x00,0x00,0x00,0x00] UNIT Bandit Myrmidon Bandit Level(2,Enemy,True) [6,7] [6,7] [ironSword] [0x00,0x00,0x00,0x00] UNIT Good: UNIT Lynn_t Mage_F 0x00 Level(1,Ally,False) [15,12] [15,12] [Fire,Thunder,Vulnerary] [0x00,0x00,0x00,0x00] UNIT Clary Mage Lynn_t Level(1,Ally,False) [15,12] [15,13] [Fire,Lightning,Vulnerary] [0x00,0x00,0x00,0x00] UNIT Reinforcements1: UNIT Lexi_t PegasusKnight Lynn_t Level(2,Ally,False) [19,17] [19,17] [ironLance,Axereaver,WhiteGem] [0x00,0x00,0x00,0x00] UNIT Reinforcements2: UNIT Jack_t WyvernKnight 0x00 Level(2,NPC,False) [18,4] [19,8] [ironLance,Axereaver] [0x00,0x00,0x00,0x00] UNIT Blake_t Mercenary Jack_t Level(2,NPC,False) [18,4] [18,7] [ironSword,SteelSword] [0x03,0x03,0x00,0x20] UNIT Reinforcements3: UNIT Caelin Cavalier Jack_t Level(3,NPC,True) [18,7] [11,10] [ironLance,Javelin] [0x00,0x00,0x00,0x00] UNIT Caelin Cavalier Jack_t Level(3,NPC,True) [18,7] [11,11] [ironSword,Javelin] [0x00,0x00,0x00,0x00] UNIT Caelin Knight Jack_t Level(3,NPC,True) [19,7] [11,12] [ironLance,Javelin] [0x00,0x00,0x00,0x00] UNIT Turn_events: TURN 0x00 Opening_event [01,00] 0x0 0x00 TURN 0x00 Turn2 [02,00] 0x0 0x00 TURN 0x00 Turn3 [03,00] 0x8 0x00 TURN 0x00 Turn4 [04,05] 0x8 0x00 TURN 0x00 Turn5 [05,07] 0x0 0x00 TURN Character_events: CHAR 0x05 MotherDaughter Lynn_t Lexi_t $00000000 CHAR 0x05 MotherDaughter Lexi_t Lynn_t $00000000 CHAR Location_events: Seize(4,6) Armory(ArmoryData,13,15) Vendor(VendorData,12,14) LOCA Misc_events: CauseGameOverIfLordDies AFEV Opening_event: FADI 10 BACG 0x03 FADU 10 TEX1 0x0800 REMA LOU1 Bad ENUN LOU1 Good ENUN ENDA Turn2: TEX1 0x0801 REMA LOU1 Reinforcements1 ENUN ENDA MotherDaughter: MUS1 0x0042 TEX1 0x0802 REMA ENDA Turn3: LOU1 Reinforcements2 ENUN MUS1 0x0042 TEX1 0x0803 REMA MOVE Blake_t [18,4] ENDA Turn4: LOU1 Reinforcements4 ENUN ENDA Turn5: LOU1 Reinforcements3 ENUN ENDA Ending_event: MUS1 0x0038 FADI 10 BACG 0x05 FADU 10 TEX1 0x0804 REMA MNCH 0x01 ENDA BallistaData: BLST ArmoryData: SHLI IronSword SteelSword IronLance SteelLance Javelin VendorData: SHLI Fire Thunder Lightning Vulnerary MESSAGE Events end at offset currentOffset//The map for this chapter is at offset: D00000 Also, this happened just after i uploaded my beta patch.
  23. Okay, well i'm gonna fix that soon. i was gonna do that in the next update, maybe with the next two chapters as soon as i can figure what the f*** i did to my prologue events.
  24. I would say, "Aren't I in it?" But, no.
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