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Donnel

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Posts posted by Donnel

  1. Normal route is easy really, use those children who has galeforce. Pick the Fliers route, extra damage helps, and as for the achers, bait them out first.

    If you have vantage, you maybe take a gamble and kill them on enemy turn, but player's turn kill is more secure and steady.

  2. Son, MaMU, Streetpass (Please don't confuse Spotpass and Streetpass, they're different things)?

    According to the OP, you're aiming at a Lethality Rush? Not going FeMU/Chrom!Inigo to get an extra RK/Lethality combo is kinda gimpish if you ask me, but that's not my call.

    Inigo wants/needs Chrom. (Rightful King)

    Owain and Yarne doesn't need MU for Streetpass with that focus, so you gimp yourself picking one of them.

    Laurent, Gerome, and Brady are what's left: They don't get Lethality from their mothers.

    There's plenty of fathers who pass Myrm or Thief, so it's amongst those 3.

    To narrow it further:

    MU's Mods are

    Str Mag Skl Spd Lck Def Res

    -1 -1 2 4 -1 0 0

    Best thing to do with that is either Stack SPD or SKL, and frankly after testing it out, More SKL is superior in Streetpass, as you can't avoid getting doubled when you've got Pair Ups and Rallies against you:

    Of the mothers left, you can eliminate Cherche- her modifiers are just not compatible.

    So you're down to two:

    Mods on +SPD/-LCK!MU!Laurent:

    -2 3 4 6 0 -1 1

    And on Brady?

    -3 2 4 5 3 -2 3

    Stats say Laurent is your best choice.

    That said, none of them are really all that great. That 4 in SKL amounts to 1% Lethality, which really isn't a whole lot. And the lower SKL/SPD mods are not helpful.

    If you're lethality rushing (while it's arguably one of the scariest teams out there, it's still not reliable at all), you need to maximize RK/Lethality.

    The thing OP asked is funny when it's like when there's only a single answer to his question. Seems like OP already knew what he wants.

  3. I think best son for streetpass hands down goes to Inigo for Rightful KingLethality + Counter. Dreadfighter equipped with Celica's Gale will have very high chance of lethality proc.

    If you're into it, Pass will make him catch allot of unprepared players.

    Laurent with Mire seems nice, but more often than not, doesn't kill anyone (or even hit accurately).

    Edit: Btw Aether/Luna daughters are good, but since yours is maMu, then Luna + Wrath + Vantage will be good for sudden death. Give them Sol Katti.

  4. MY AXE-WIELDING FLYING WAIFU

    Cherche joins during the beginning of Chapter 12, and she joins at a pretty swell time, despite being a bit underleveled to the rest of your team (but still, level 12 isn't so bad). When your joining chapter is full of knights, and you have a hammer in your starting inventory...smashy smash smash. And all she needs is three kills to level up, which she accomplishes easily.

    Her SPD and RES are the only problems she has, and her SPD can be easily mended with, what PKL mentioned, a Griffon rider promotion, as well as pair-ups (Lon'qu, Gaius, and Stahl being great partners for her, in example.). As for RES, most units in this game have bad RES. She can get around it somehow, as everyone else can. And yeah, Deliverer is a pretty awesome skill. She won't miss out on any action.

    So all-in-all, she's a great midgame unit. She flies, hits hard, has great durability, and is overall really solid.

    7.5/10, +1 bias because I love her.

    8.5/10

    My waifu.

    I got 2 breaker skills, quick burn, deliverer, limit breaker and passed Dual Support+ to Gerome.

    She a very beautiful courier. I'd ride with her any time if i could.

    Since I'm MU, I usually rescue or rally in battle and have children do the killing. Cherche are there to accompany me or to bring me closer the children in the frontline.

    10/10 (difference of remaining score will be my Bias for her)

    Edit: I love Minerva too, she's so cute.

  5. No grinding run, but is spotpass characters allowed? If you get pass chapters to unlock wireless, the game will be relatively easy even without grinding.

    maMu Hero should have Armsthift and you don't need to buy new handaxe as often, no grinding makes leveling slower though.

    Pick your 5 favorite characters and level them evenly since exp will be limited.

    Chrom is 'forced' in allot of chapters so try not to give him the final blow when he's main, to conserve the exp.

    Underdog bow and glass weapons are good since you don't need to level up weapon usage and they're common from tiles.

    Event tiles gives allot of exp, even if you have re-class several times, so it's good to land on one and separate the pair so you won't trigger the support bonus.

  6. This is amazing, I've no idea that so much effort has been put into this game characters' design.

    Basically all classes the characters have, has a reasonable answer, coincidence can only go so far.

    Another reason why I like FEA so much.

    Priam has Mercenary because Ike was a mercenary. Ike was a hero, so Priam promotes to hero is legitimate.

    As for having 3 breaker, is the same reason as Coordelia, perfection.

    Out-of-topic:Is Priam a dreadfighter with Superior Tome with 5 other breaker skills troll enough for spotpass?

  7. I didn't say you were wrong; all I did was say that LTC wasn't the only thing discussed.

    LTC: Nothing matters here.

    Why?

    Because I don't play LTC.

    Anyway, I take it back when Virion is the weakest, after I saw someone comment on Yen'fay. I totally forgot he exist. He has a exclusive weapon, yet is troublesome to grind, and have no purpose after cap in his best class still. At least Donnel can tank for me, or 'earn back' the time I grind with despoil or armsthift/leif's blade.

    I married Ricken to Lissa, and I like their support log, other than that, my Owain is neither here nor there =/

    I don't mind grinding, but I don't like to have variables on what item to get. Hence, no armsthift means bad.(except Cherche) Strong Bias.

  8. Read the topic please.

    LTC: Donnel is unsalvageable; Ricken is great here thanks to Rescue.

    Efficiency: Donnel is not as bad but still horrible. Ricken is still great here because he can become a Dark Knight or he can use Rescue.

    Drafts: Never played one, but I think Donnel would be shitty here too. Ricken can become a Dark Knight.

    Lunatic+: Ricken can avoid Counter and become a Rescue bot. I think Donnel might be untrainable here.

    0% (hypothetical): Ricken can become a Rescue bot. Donnel is completely unsalvageable.

    Casual: Nothing matters here.

    RnR3: Ricken is unsalvageable (Dark Knight can't kill anything when Donnel is already tanking); Donnel the earliest non-spotpass character to tank.

    Efficiency: Ricken is not as bad but still horrible for Rescue staff usage. Donnel gives you an in game purpose, fulfill some end-game purpose, is still great here because he has the MERC class. Armsthift/Sol/Axefaire/Wrath/Gamble/Counter/Rally Strength/Despoil all usuable, whereas Dark Knight Slow Burn is totally useless in LTC. Life Taker is good, the class has good cap, can use tome, not being bias here.

    Drafts: Never played one either. Ricken can be Dark Knight but why Donnel can't be Hero?

    Lunatic+: Ricken can avoid Counter and become a Rescue bot. Donnel is in paralouges which is totally not required to play to finish the game, how izzit fair to him.

    LTC: Nothing matters here.

    Casual: Capped for ALL characters, spotpass logbook, and Donnel is sparkling, Ricken is no where to be found.

    OP asked for opinion, I stated mine, but it's agonizing when there's 'wrong' for opinion.

  9. The prevalent opinion seems to be that he completely sucks, even though he’s exactly the type of unit many people like to train (in the vein of Nino, FE8 trainees). He’s quite good when trained too, unlike those units. He’ll outstat most characters for the majority of the game after getting over a tiny hump (in NM, HM).

    He has easy access to 100% Armshrift Helswath and Sol. Aptitude makes some kid amazing. He gives both Galeforce and Armshrift access to some lucky child if desired. Etcetc

    I do think he’s the “worst” character by a good margin, but I had lots of fun with Donnel and Donnel!Owain my very first FE13 run. >_>

    100% Armsthrift Helswath with just one run of +2stats dlc, tanker at chokepoint in Rouge and Redeemer 3 for early Limit breaker.

    Donnel is created for 'end-game' purpose with the same intention of having Apothesis and LB, and yet because of LTC it is the most useless?

    There's severe favoritism problem when one just ignore all the pros and focus on cons for the sake of bashing some characters because they doesn't suit your play style. (Edit: Not directed to you XeKr, I quote you for the good points Donnel has)

    Ricken's growth is slow, killed off easily in RnR3 if never position him properly, no galeforce, can't kill without pair-up when the killing by the one pairing is easier, etc

    Lissa, Marribelle, or even spotpass Characters have further range for support, can heal with bonds after rescue, have more support skills, can rally more different stats.

    Ricken is the worst class. (See what I did here?)

    Anyway, Virion is the worst class, since I did a Bow-only run, and he still doesn't stand out. Purposefully having snipers, bow knight and stacked stats for children with luck and skill (Virion's strong point) and yet the outstanding first generation is Stahl.

  10. Rally Spectrum.

    I always thought the point in comparing is to have a decision on what skills to use when facing dilemma?

    A good example would be Gamble or Zeal, Renewal or Lifetaker etc.

    Sometimes you have all the skills available on one but not on the other, and it's hate to decide, hence its a good idea to check the polls.

    I have a circumstance of Brady having Rightful King when other kids couldn't even though he only have Luna and Aegis to make use of RFK.

    Rightful King vs Dual Support+ will be nice.

  11. just because he needed it doesn't mean it can't be done

    and while you obviously can't tank, you can lure a single enemy over on enemy phase to chip their health down

    edit: lol that dude says Galeforce>Limit Break, hahahhahaha

    I tried baiting them, but since you resort to bait, you definitely can't kill all of them fast enough to prevent them from swarming on you.

    The 10 turns round is extremely difficult to clear with bait hit and run, ORKO is a much less tedious method. Enemy sudden criticals also don't help.

  12. Neither, because I don't use Taguel or Manaketes. D| I always reclass them because I can't be arsed to buy stones.

    Isn't stones much easier and cheaper to stockpile than forging brave weapons?

    I tried a max armsthrift pt, and i still have 4 classes that cannot have access to armsthrift, being manakete, taguel, Lucina and Cynthia.

    Unless you totally have spotpass with AS over those without.

  13. Dark Knight for amazing stats, mobility and Sword+Tome if no access to dread fighter.

    Falcon Knight for flying staves hit and save, Sage is better for pure healing and rescue though.

    Bow Knight for movement pair up bonus, Sword+Bow like Assasin

    General and Wyvern Lord so super high Defense.

    Berserker for super high Strength.

    Acrobat is great for all non-flying knights.

    Paladin is good all rounder non-magical.

  14. The first is effectively Wyrmslayer, the others are Wyrmsbane. Gonna correct that.

    @Airship Cannon : You have to consider the Stones' Str Bonus who gave Dragonstone 32 Str and Dragonstone + 47 Str.

    Considering the Strength's stats capped, Exalted Falchion is 1 more for Greatlord!Chrom, equal for Paladin!Chrom and 6 more for GK!Chrom, without the 1-2 Range. Even maxed forged Wyrmsbane only have 1 more Mt than Dragonstone +. ANd still no 2 Range options...

    Wyrmsbane is, all things considered the better option. Wyvern's knight just appears to be beaten far worse by Wind Magic...

    What you said makes much more sense. I'll keep my wyrmsbane just for the 2 range and the novelty of exclusive skill.

  15. What you mean? Apotheosis secret path?

    You can try that without LB, Rally Bots, Rescue Staffs, 1st Gen only, No dark tome. That's the furthest I'd go, but in casual mode, since you'll be slaughtered by the 3rd wave.

    Katarina's path is easy with just one of the above unrestricted.

  16. Let's look at this:

    Panne could have Beastbane, but that locks her to Taguel.

    Or she could go Wyvern Lord and Equip a Beast Killer, which puts her in a better spot, and still accomplishing the task, but much better.

    And 18 MT is not a whole lot. Pavise+ exists.

    Panne as a Taguel, capped (I'm not going to try average stats, because too many variables, and unreliable so I'm jumping to something I can use: Caps.) with Beaststone:

    80 37+3 29 42+5 43+5 44+4 36+1 29+0

    6 MT, she's got 46 Attack power at Range 1.

    vs. Wyvern Lord with Beastkiller

    80 48 29 40 41 44 47 29

    9 MT, she's got 57 Attack power at Range 1. She's got way better Mobility as well, and superior defenses. Not to mention access to brave weapons and Range 1-2 which is huge.

    Both are effective on the Calvary storm that is Chapter 19.

    She'll pull 58 ATK on the Pallies/DKs/etc. with that Beaststone.

    She'll pull 75 ATK on the same enemies as a Wyvern Lord.

    Panne actually GAINS from not using Beastbane, because she can get out of Taguel! She can accomplish the same slaying of riders as a Wyvern Lord, too. (Now, if she is capped at Ch19, something's wrong, but that's beside the point.)

    Now, let's look at Wyrmsbane vs. Wyrmslayer:

    Wyrmsbane + Dragonstone:

    Dragonstone MT: 8

    Effective: 24

    Wyrmslayer MT: 8

    Effective: 24

    Well, ain't that lovely. The BASE Dragonstone matches the Wyrmslayer.

    Forged Wyrmslayer gets up to 13 MT

    Effective: 39

    Dragonstone+ MT: 12

    Effective: 36.

    Alright, so Fully forged Wyrmslayer actually outdoes the Dragonstone+ + Wyrmsbane

    Exalted Falchion and Book of Naga both also have 45 MT vs. Dragons. (And the enemy can run around with 16 MT Wyrmslayers (Which they do))

    But the distance between the base Effective weapon and the 'bane stone is a lot smaller on the Dragonstone vs Wyrmslayer than the Beaststone vs Beast Killer. (12 entire points of MT at Fully Forged vs Stone+ in the case of the Beaststone vs Beast Killer, compared to 3 in the case of Dragonstone vs. Wyrmslayer), however that's not to say that Wyrmsbane is worth a skill slot either- as it's a lot easier to kill dragons with Exalted Falchion, Book of Naga, and -WIND MAGIC- in the case of Wyverns (Like, say, Celica's Gale, which has a 27 MT x2 when fully forged vs a Wyvern who isn't going to have a lot of Res anyway.)

    But, yeah, Wyrmsbane is DEFINITELY the better skill, because it's actually harmful to try to make use of Beastbane.

    wow, lets not go too far out of point here. Thanks for the info though.

    No, it's more because Wyrmsbane doesn't allows 1-2 Range...

    Wyrmsbane is inferior in every point to Dragonstone (it needs a 3mt boost to have 1 more power than a Dragonstone, and will never surpass Dragonstone +).

    The main competitor is Book of Naga, but it's far too rare to have any uses.

    Beastbane is what saves Taguel to be completely useless, though. And his power is effectively 35. It avoid every breaker skill, too.

    Grifffon Rider learns Lancebreaker, but they are their Flying weakness who will see more abuse, especially coming from Wind Magic.

    If you're goal is to kill a dragon, Wyrmsbane is nearly always better, surpassed only by GK!Chrom (or some version of King Marth...) with the Exalted Falchion, and the Book of Naga, who is too rare to be worth it...

    I'm gonna vote neither here...

    You meant wyrmslayer right?

    Do you guys think it's redundant to have wyrmbane on Manakete since there's like Book of Naga, Wyrmslayer and Falchion to deal with the small amount of dragons in game? If it is, any suggestion of other skills to replace, since I want to stick to using manakete.

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