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TheRepeat

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Everything posted by TheRepeat

  1. I'm happy beyond words that Id-Purpose is in the game. Also, any and all of the original music from Kirby's Dream Land. I had that game when I was, like, five, and I didn't even remember that I remembered a lot of those songs. Nostalgia incarnate.
  2. I appreciate all these responses very much (and I realize question 17 was dumb). Really, the purpose of this was to feel out some of my constraints for my project. I figure if it requires in-depth ASM hacking, I will probably not go through with that particular idea, but oh well, I can dream. In any case, your responses have been extremely helpful! Thanks a bunch. :) Totally fangirling (as a male, no less!) that big names like Blazer and AstraLunaSol commented on this.
  3. I'm an inexperienced hacker (read: I only know about it via YouTube), but I've picked up most of the basics throughout the internet. Here are some burning questions I've been having regarding making my own hack on the FE7 engine. Roundabout answers are most welcome; see Question 4. 1. Can you make items that give stat buffs, a la FE9 Astrid’s Knight Ward? 2. Can you make someone able to use magic AND weapons, like Nanna or Olwen? 3. Can you make an equipped weapon negate criticals? ~negate ALL damage, like Imhullu? 4. Can a *Prf weapon be made preferential to multiple characters? Or would it have to be done in a roundabout way; e.g. making two weapons identical for all intents and purposes, but they are preferential to different characters? Such as two Mystletainns: one for Eldigan and one for Ares. I’d prefer just making the same weapon usable by both, however, since this would only work if the two never interacted with each other. 5. Can you make a weapon unable to critical, like the Bronze weapons from Radiant Dawn? 6. Can you have multiple player phases or multiple enemy phases (a la Genealogy)? I’d like to be able to change the map theme in between. 7. Can you change the map’s music mid-chapter? Like, you open a door, a cutscene happens, the music is more dramatic for the rest of the chapter? 8. Can using an item trigger an event, such as using a staff to trigger a cutscene? 9. Is it possible to import the following into Fire Emblem 7’s engine, and if it’s been done, can I be redirected to where: skills (especially Picklock and Pierce), personal skills, the Draco Zombie from FE8, biorhythm-like effects, the Stone effect? Or would it be simpler to do it in FEXP instead of FE7? 10. Can weapons have status effects besides poison? Berserk sword, etc. 11. Can you have a character talk to the enemy, and be recruited by the enemy, like FE9 Jill and her father? 12. Is it possible to make new status effects? 13. Can you make status effects that never wear off, a la Thracia 776? 14. Would it be a game-breaker to have more than one dancer? 15. What is the maximum number of units possible on the screen at one time? 16. How big can the map be? 17. If I could be redirected to some GBA portraits of the FE4 cast, that would be fantastic. Of course I’ll give credit where it’s due—I understand how hard spriting is, TRUST me. 18. Can you hack in as many supports as you want, i.e. giving Leif an A support with Seliph, Nanna, and Janne? 19. Is there anything like leadership/authority or Charisma in this game, or can it be simulated? Perhaps by utilizing question 18? 20. Can you code someone to be unkillable, like Eyvel in early Thracia 776? 21. Can you make preferential items, like the Fire Emblem from FE11/FE12? 22. Can you change a character’s equipment mid-chapter? 23. Can an enemy have multiple “droppable” items? 24. Can you make an item that prevents weapons from breaking, like the Starsphere? 25. Can you make a usable item that fixes the equipped weapon? ~all weapons in the inventory? 26. Can you make an event that makes the equipped weapon unbreakable? 27. Can FE10 Canto be added? 28. Can Dancers be made to use swords? I know they can use magic, but if I gave them an animation for it, could they use swords? 29. How do dragonstones work? Is it a weapon rank or some kind of hidden skill? 30. Can you make an event where an item breaks? Like, open a door, a cutscene happens, a character’s sword breaks? 31. Can you make Warp or Rescue staves affect enemies? 32. Would an enemy Dancer function properly? Answers are much appreciated!
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