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grandjackal

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  1. Eh, he's support dependent for sure.

    Paralogue 2

    I almost 5 turned this, if again I only did something smart like paired up Avatar with something Magic and had her be Magic oriented. However, it also relied on Lonqu getting a crit on the last bandit, so c'est la vie.

    Sully with Fred as usual, Donnel with Avatar of course. However, I had to be a bit more creative with the rest of my team. Sumia is a must here because of that idiot bandit on the lower right hand side of the map, and I naturally figured that Lonqu would be perfect. He would fly over the river, kill the mage, kill a bandit, then fly over and kill the last guy on the worst part of the map. Avatar naturally would help clear the bridge along with Sully, then head south to murder the boss and his goons, Sully and Fred heading north to save Anna and the village (Had a playthrough where the Steel Axe Barbarian hit Anna...). Miriel and Chrom stuck around to clear out the beginning area, since that's the only exp that would be available to them.

    Even without my +Magic build, I was capable of ORKOing Bandits with Elwind, and in the case that I didn't, Donnel would give that little pinprick to make it work. I actually gave him a kill this map due to a mage being completely free to eat, and even with Veteran, exp is starting to become a bit slow for Avatar. Didn't really hold me up to do, so whatever.

    Turns: 6, though possible in 5

    Chrom and Vaike gain B support!

    Miriel and Kellam gain C Support!

    Levels

    UNIT             LEVEL    HP ST MG SK SP LC DF RS WEXP                  SUPPORT
    Avatar          17.19    32 22 12 15 17 11 14 10 D Sword, C Tome C Chrom, C Sumia, C Donnel
    Chrom          07.90    25 11 03 11 09 09 11 02 D Sword C Avatar, C Lissa, C Vaike
    Sully             13.02     29 15 04 13 16 10 12 07 D Swords B Lances A Fred
    Miriel            04.79    20 01 08 06 09 06 04 05 D Tomes      
    Lonqu           06.45    22 06 01 13 14 09 07 02 C Swords

    Ah yes, the famous +Skl and Lck level up from Lonqu...

    So, Avatar has already broken the 20s in Str. Her Mag is still pretty good. Can't say I dislike this build, though Mag is still superior.

    So uhhh, Sully has caught up with Fred already. In fact, she's starting to make him look like a fool. I'm almost to C Swords as a note.

  2. I'm on a roll today!

    Chapter 5

    Real easy chapter, all things considered. Sully can easily reach the dark mage turn 1 thanks to red's +1 Move support, which allows for some positional flexibility since she won't need the most forward position. Avatar can ORKO the Barbarian blocking the path up north turn 1, and Ricken can survive the Myrmidon.

    I basically rush Sully towards the boss's attacking position, and it's then that I probably should have conserved Javelin uses. I kinda got hit with a hiccup at the last part, and it killed a turn. Had I more Javelins, I probably would have 3 turned this chapter pretty easy.

    Lonqu supported up with Kellam (I gave Vaike to Chrom, seeing as Chrom's speed is in the shitter and they had a support going), and when I could I swapped Ricken over to Miriel (this would actually let Ricken OHKO the Wyverns, though I wasn't about to give those kills to him over Avatar). I gave the Elwind tome to Avatar so she could do it instead. Lonqu was busy soloing the bottom portion of the map due to Kellam.

    The mage and Hand Axe reinforcement I suppose would have been cause for concern for me, but no matter. I still cleaned this map out in a reasonable time.

    Turns: 4

    Avatar and Donnel gain C Support!

    Fred and Sully gain A Support!

    Levels

    UNIT             LEVEL    HP ST MG SK SP LC DF RS WEXP                  SUPPORT
    Avatar          14.57    29 19 11 15 16 08 13 08 D Sword, D Tome C Chrom, C Sumia, C Donnel
    Chrom          07.00    25 11 03 11 09 09 11 02 D Sword C Avatar, C Lissa, C Vaike
    Sully             12.34     28 14 04 13 15 10 11 06 D Swords B Lances A Fred
    Miriel            04.16    20 01 08 06 09 06 04 05 D Tomes      
    Lonqu           05.62    22 06 01 12 14 08 07 02 C Swords

    Whatever cursed Intereptor's Chrom is now cursing mine.

    Sully is done caring. Also, Outdoor Fighter was quite helpful this map.

    By the way, it was mentioned in my last playlogue why I don't support Vaike with Lonqu. Reason being that Kellam gives +5 Def, and that matters a lot more than Vaike's extra Str. I can always give Lonqu a Strength Tonic if I ned to ORKO things, while Kellam's extra Def grants Lonqu more time to actually murder things. Even at A support, Vaike does not give as much defense as a neutral Kellam support. With Kellam and a Def tonic if I wanna go that overkill will currently give Lonqu the same Def as Frederick, so I basically don't have to care about physical threats.

  3. Welcome to my second Awakening playlog, because damn I love this game.

    So, I basically ust finished Paralogue 1 with fantastic results, and as for the reason I'm starting the log even though I'm already to chapter 4 is because no one gives a shit about the chapters prior. ust know my turncounts were 4/3/5/6 for those chapters prior to 4. Reason for the 5 turn of Chapter 2 is because I had Fred support Sully instead of Stahl, and Stahl has the better first turn positioning to wreck one thousand faces while Sully has a much inferior starting position. A 4 turn is usually the norm with Stahl, and a 3 turn if you're just saying "fuck it" and have Fred murder everyone. As for the 6 of Paralogue, as I mentioned in my last log the only reason it wasn't a 5 turn is because my Avatar build did not have the magic to kill the Hand Axe and Archer for Sully to rush the boss, since I am using an odd build for Avatar.

    Namely, that buld is +Strength-Luck. I might as well have gone for +Magic really, since with -Luck, Donnel's support would fix any Luck issues I might have. Yes, I still 3 turned chapter 1 even though I didn't use magic. Turns out when you are Buff Bagwell, the fact you even have magic is a nice bonus. Magic is still superior (See Paralogue 1 results), but Strength is still being good to me.

    As for the things I wish to experiment with in this playlog.

    -Pocket supports: Supports used solely for their benefits, never seeing the light of day in sacrifice to make their partner even better. I might get more later, but for now my current 2 are Fred and Donnel (To be paired with Sully and Avatar respectively). Avatar will most likely benefit most from this, since this means nothing but solo Veteran exp all the way. Fred and Sully is already proving fruitful, though it did cost me a turn in chapter 2.

    -I'll be trying to use Miriel again. Having less mouths to feed early should helpher out a bit, and I did find ways for her to be useful in all her chapters so she's off to a much better start now. I found that pulling the archer away from Fred when he's going to the right (or in this case Sully) after they kill the Soldier (dependent on a dual attack, but they're at C by now and Fred has a decent starting skill stat), it allows both to keep moving forward without losing much momentum during chapter 3. Virion's still probably better at this though since he's more defensive and is able to switch into a unit like Vaike while Miriel has to heal herself up, but it's manageable with Miriel.

    -ChromxOlivia. More solo exp, yes. Basically the idea is to get Chrom as huge as possible before Olivia shows up, and it shouldn't be hard seeing as so far I haven't actually had him near a female unit aside from Avatar (who I hope can hit S with Donnel before 11). That's probably the one benefit of this pairing: I'm allowed to let Chrom get as much exp as he wants without having to care about a partner, and the support umps to S in a single chapter so I don't even have to keep them together for several chapters, allowing Chrom to still benefit from a far more useful support while at the same time allowing Olivia to run around dancing (which also has it's own exp pool without combat so she can still grow stats on her own for Inigo's sake). The benefits stop there, but hey, might as well check things out.

    On with the show then!

    Chapter 4

    Sully is walking into this chapter level 8, Chrom level 5, Miriel level 3 and Avatar level 12. Sully can use the Silver Lance now, but I have her equip the Javelin instead like I normally would with Fred. I have Fred equip the Silver Lance as to get the best results out of when Marth attacks, killing her turn 1, along with the Armor. The good news is that Sully was able to double the Fighters by now, and I was able to ORKO. So yes, easy 2 turn. Technically made up for that 1 extra turn in chapter 2, though Fred could also just do this on his own...

    Avatar and Chrom got a kill. Hooray.

    Turns: 2

    Barracks offered me nothing useful. Just support points between Fred and Virion. Twice. What are the chances...

    Levels

    UNIT             LEVEL    HP ST MG SK SP LC DF RS WEXP                  SUPPORT
    Avatar       12.99    27 17 10 13 15 07 12 07 D Sword, D Tome       C Chrom, C Sumia
    Chrom       06.10    24 10 03 10 09 08 11 02 D Sword               C Avatar, C Lissa, C Vaike
    Sully          10.54     26 12 04 12 13 10 10 06 E Swords B Lances B Fred
    Miriel           03.95    19 01 07 06 08 06 03 04 D Tomes               
    

    As you can see, the solo support ideas are coming along quite handily. Sully is already level 10, and Avatar is already skyrocketing. Only issue is Chrom...That speed screwage doesn't help matters.

    Sully still not quite as good as Fred yet, but she's quickly gaining on him.

    Also, Str and De tonics used on Sully as a just in case.

  4. Jackal: Well, he costs turns still since Ive been able to 4 and 5 turn the map before

    The only reason I didn't 5 turn the map is because of my Avatar build having kept me from killing the likes of the Hand Axe barb and the archer, which would have unclogged the way for Sully. Had I gone magic instead of strength, I'd be 5 turning for certain.

    There's also the fact that in that time, I still would have gotten Donnel his level.

    Did you get the Rescue staff in that time as well? Just curious, since that thing saves more turns than it would cost getting it if you didn't.

  5. Inigo? SURE! Just 'cause his birthday's really close to mine. :P:

    I'm happy to oblige then. Consider it a birthday gift ^^

    In the meantime...

    GOOD NEWS, EVERYONE!

    Who wants to hear how I 6-7 turned Donnel's chapter while getting him a level...Easily? Oh who am I kidding, you ALL want to! Best part is, it doesn't even require tonics or a leveled unit!

    You see those 3 enemies that are just north of your starting position? You'll want to keep some melee unit around, a ranged attacker (Miriel or Virion works), Kellam, and of course our astute pothead.

    Here's what you do.

    Pair up Kellam with Donnel so that Kellam has a much needed acc boost. Keep the other two units nearby but out of attack range. Have Kellam sit on a forest, preferrably one more forward so that your ranged attacker can reach the northside in time to pull an archer before your cavalier of choice decides to punch the boss's dick off. Enemy Phase, the Barbarian, Thief and Archer attack Kellam, which does nothing. You must hit both attacks. The Barbarian you kill with your ranged and melee attacker (For me, this was Chrom), and the Thief will sustain enough damage that Donnel, free of tonic uses, can hit the Thief for the kill. The Archer usually goes for your ranged fighter (another reason I suggest Miriel, to further tempt him. Seems the issue is defense, and both Virion and her have terrible defense). You can attack him again with your melee unit or Miriel/Virion, or you can just move ahead and just pull the archer again while you just have your ranged attacker run for the north. Whatever the case, weaken the archer somehow for Donnel to kill.

    Two kills. 60+45 often is more than 100, and so Donnel gets his level.

    Most of these characters are also thankfully not the pacemakers of this map, those being Sumia and Fred in some shape or form. Usually it would be Fred and Sumia paired together, but I went something more fun.

    Avatar with Sumia, and Fred with Sully.

    Sully gets +1 Move, something you normally don't make use of with Sumia since there are archers eveywhere. Turn 1 you just want to position Avatar with use of flight to attack the Barbarian on the pillars tile, and Sully moves in to trade him or her into a sword while she kills with...Well, any weapon works. Whoever it is better be able to use a Javelin and either be Fred or be paired with him. Basically the idea is to tear up the Barbarians in the middle room so that you can move to pull the Hand Axe Barbarian and/or the Archer away so that your mount can rush to the boss. I had a unique Avatar (+Strength -Luck), so while killing Barbarians was dead simple, killing ranged attackers was a matter on how good a mood Sumia was in (hint: not very). If I had gone Magic instead of Str (don't ask me why, I dunno what I was thinking either), I think I might have been able to do this faster than 6 turns doing it this way.

    Donnel would still be recruited too. So to everyone that says Donnel costs turns to recruit, stop. He costs two kills, and nothing more. All you need is for Kellam to exist.

    As for Donnel in the rest of the game?....Well, that's a different story. Not that I care, he's staying in Avatar's pocket and he's staying there. Fuck trying to train this idiot.

  6. Can you shove Cordelia in there, somehow? You did Sumia/Fred, and that's a personal favorite of mine; now try the other flying horse thing. Hmmm. . .since you used Vaike last run, how 'bout pairing her with Kellam, and see how that goes?

    Hmmmm....I'm not entirely sure. Issue with Cordelia is that you have to prep someone up for her, notably Stahl or Kellam. Issue is, I wanna prep Lonqu which chances are I will pair him with Kellam in the meantime. This pretty much also means no Stahl, cause you can't have Kellam without Stahl and vice versa. I would rather not use Vaike again, I already have Panne and Gaius to add to the load...Honestly, with the plans I know I wanna do, that would be more trouble than it's worth.

    Stahl x Cordelia, perhaps? Sounds like it could be a nice mutually beneficial pairing - Stahl gets a speed boost he could really use, and if he goes Great Knight, Cordelia gets good Str/Def bonuses. It would be interesting to see what would happen if you reclass Stahl to Swordmaster late in the game as well.

    It works well, but the problem is that both units still want exp, and Cordelia needs exp badly because her start is so dependent on a good starting point. Stahl's good, but he kinda interrupts what she needs. This is why I prefer Kellam, he hits 10, promotes, then it's all Cordelia. That, and Defense Cry combines well with Speed Rally for passing down to Severa.

    That being said, no Cordelia this time around. That being said, you all might get a very special treat this time around...

    Who wants to see me get Inigo? Cause I'm starting to like Sully+Fred.

  7. So, I'm probably going to do another playthrough log, but this time I wanna try different characters. I have proven my point with Fred and Sumia, and did a little research on Vaike and Gregor. For the most part, mission accomplished. I messed up on Miriel and Henry, so I might try her again.

    Any suggestions? I've done a bit f research on Stahl and now knowing how to properly use him I no longer really think of him as garbage. I also have used Virion to startlingly good results. I'd talk more about him, but I'd come off as crazy because it involves a Sully support (Hey, from what me and Interceptor are experiencing, I'm pretty sure Fematar is going to outpace Manatar,and for the most part you want to pair her with Chrom, so...) and an ASAP promotion to Bow Knight.

    I'm willing to give Donnel a shot. In fact, lemme do some math. One of the things Interceptor brought up was not training Donnel at all and just using him to pass Aptitude to Avatar's kid. Kinda wanna do math on that.

    Hm...I think the difference between ust having Avatar used purely and splitting some exp between Avatar and Donnel is a minor issue at best. Due to the /3 nature of base stat inheritance, it could easily be assumed that if all of that exp Donnel uses goes to Avatar instead, she could make up for a portion of the difference due to Veteran. At worst, you'd have to give Morgan the Naga Tear and you'd get Interceptor's results anyways. I just might try this out...Thing with Donnel is that Fematar is his only real pairing. Everyone else usually has a flaw that needs patching through a support, while Avatar's problem is that supporting someone actually worth a damn camps both their style. The other could be gaining exp, and Avatar could be gaining more from something more one sided. Donnel's support is so bad that it makes other people bad, and Avatar is in a unique position to not care. I may very well end up doing this if only to try it out.

    Suppose this leaves Chrom with Sully then. I'm going to make Kjelle, and it is going to be glorious.

    So, my earlyteam is pretty lean, and the three big ones are super solid options. Hmmm...Ahh yes. Panne and Gaius along with Lonqu and Cherche! Two pairings I always dig, and yet at least one doesn't sound all that believable. The thing between Panne and Gaius is that Gaius allows Panne to go Wyvern due to speed support and +1 Move. I'll probably reclass him to Myrm, and as for why to use both, Panne and Gaius are characters that with reclass will basically always level fast. It's also easy to argue it as a one sided support however, much as I would prefer otherwise if only so I could give Yarne +1 Move instead of Locktouch...As for Lonqu, the fact that they are so far apart in joining time is what makes them good. Lonqu gets a good long time to train in the mountains so that when Cherche shows up, he doesn't have this issue where one is trying to hog the other's screen time. In the end I'm rewarded with a Gerome who actually doesn't suck, and has Tantivity, Quick Burn, and Avoid+10 for lulzy avoid. That or I just work for Deliverer, then drop Cherche for her son so that Lonqu can make him a beast while he goes a better class and gets Quick Burn anyways. Lonqu could reclass to Assassin after getting Swordfaire and grant Gerome some stupid dope movement.

    Any thoughts though or suggestions, seriously? Cause I'm all ears.

  8. He does seem to be having a pretty slow start, but I'm sure he'll come around soon. What he lacks in offense he has been making up for with speed an durability so far (which is ok with me for now, I just hope he picks up some strength).

    Update!

    Paralogue 1: From Sickle to Sword

    I wish I didn’t need to do this one, and for one good reason: Donnel. I had to spend ten extra turns to recruit a character that is pretty bad, and all I got out of it was a Killer Lance and a Rescue Staff… Sorry, I should have said “at least” I got a rescue staff out of it. I’ve never abused the rescue staff before outside of “ordinary use”, but there’s a first for everything so we’ll see.

    Recruiting Donnel took three turns for me. I know this isn’t LTC, but I am trying to keep the pace reasonable. I gave Donnel a DEF tonic, had Fred pair up with him, and then moved Donnel onto the forest immediately to the right of his starting tile. SullyxKellam went north and weakened the barbarian (and the theif on the enemy phase) to the north. Everyone else made a rush for the chest keys, chests and boss. On the enemy phase, the weakened barbarian rushed at Donnel and ran himself through Donnel’s spear. The theif did the same on the next turn, and on turn three he finished off the archer for his level up.

    The rest of the chapter involved StahlxLon’qu clearing out the south-west to reach the theif with the chest key, while MichellexChrom took care of the rest. Lon’qu ended up with the boss kill, and I could have done it at least two turns sooner if I didn’t try getting the chests. I figured since I was doing this paralogue anyway I may as well walk away from it with Rescue. My core units all got decent exp, so that was cool too.

    Turns: 10/44

    Heroes: Michelle & Chrom

    Michelle gained B support with Chrom.

    Sully gained B support with Kellam.

    Gold: 3800

                         Lvl   HP STR MAG SKL SPD LCK DEF RES WExp                 Support
                Michelle  9.39 26 11  10  8   9   12  9   6   E Sword, D Tome      B Chrom; C Fred, Sumia
                   Chrom  8.40 27  9  2   12  12  8   12  3   C Sword              B Michelle; C Fred + Others
               Frederick  2.21 29 14  2   12  10  7   14  3   D Swd, A Lnc., D Axe C Michelle, Chrom, Lissa
                   Lissa  4.61 18  2  5   7   6   11  5   5   D Staves             C Chrom & Fred
                   Sully  7.82 23 11  2   13  11  8   10  2   E Sword, C Lance     B Kellam; C Virion
                   Stahl  7.45 27 10  0   10  8   9   11  2   C Sword, E Lance     None
                  Kellam  6.50 22 11  0   7   6   3   13  2   D Lance              C Sully
                  Lon'qu  6.29 22  6  2   13  13  8   7   2   C Sword              None
    

    I really do have to try Donnel with some setup after giving him some tonics. He's still terrible yes, but no one ever thinks to give him Tonics. Hmmm...I will say though, in all fairness you did pretty fair with Donnel. Typically this chapter is done in 6-8 turns, and doing it in 10 while having to deal with Donnel's dumb ass is pretty good all things considered. One thing to note though: You don't HAVE to recruit Donnel. You aren't using him, after all.

    If I may make a suggestion though? It might be a bit late for it, but try building Stahl's Lance rank while you still have the chance. Discipline really does build weapon rank at an unbelievable pace, and a Stahl with multiple weapons at his disposal, including 1-2 range, is a much happier Stahl than one who is stuck with swords. Having started a recent run, I can say this works wonders for our green cav.

    My, you are doing well with Chrom's levels.

  9. UNIT             LEVEL    HP ST MG SK SP LC DF RS WEXP                  SUPPORT
    Avatar       20/01.00    47 21 23 24 34 25 14 23 E Sword, A Tome       S Chrom, C Fred, C Gregor, B Anna, A Morgan, C Lucina
    Chrom       20/03.11    41 23 03 21 25 19 17 11 A Sword               S Avatar, A Lucina, C Morgan
    Frederick     11/6.36    51 27 06 26 17 13 27 07 A Lance, A Axe          S Sumia, C Avatar, C Cynthia
    Vaike            20/5.48    76 30 05 29 27 20 19 03 A Axe                 B Sully, S Panne, C Yarne
    Sumia          20/12.62    55 20 09 31 34 24 15 15 A Lance               S Fred, C Cynthia
    Miriel           14.54    28 01 17 13 13 14 07 10 C Tomes               C Sully, B Lonqu, C Henry
    Cherche       20/5.36    48 27 04 23 20 15 27 06 B Axe              B Gregor
    Panne            25.85    47 21 03 20 26 16 18 08                       S Vaike
    Gregor         10/1.15    53 22 00 15 20 11 13 05 C Axe                 C Nowi, C Avatar, B Cherche
    Libra           ??/12.01    50 18 19 21 20 13 13 22 B Axe B Staff     B Tharja
    Tharja          20/11.27    55 12 24 20 27 15 26 15 A Tomes     B Libra
    Anna           ??/11.09    43 16 22 28 26 35 10 13 B Swords C Staffs
    Henry            16.35     32 08 15 16 12 11 15 06 C Tomes C Miriel
    Morgan        20/12.94     66 20 30 31 33 37 25 26 A Tomes A Avatar, C Chrom, C Lucina
    Cynthia        10/3.80     42 19 06 26 28 18 17 16 B Lance D Staff C Fred C Sumia
    Yarne        11.30     51 19 03 16 16 16 16 04 C Panne C Vaike

    Avatar: +Speed-Skill. Promoted at 20, became Dark Flier at 15

    Frederick: Changed class to General at level 11. Had a Naga Tear

    Vaike: Changed to Barbarian at 10, promoted to Berserker at level 20. Has HP+5

    Sumia: Became Dark Flier at 20. Had a Dracoshield, a Seraph Robe, and an Energy Drop

    Cherche: Became Wyvern Lord at 20

    Gregor: Reclassed to Barbarian at level 11, became a Berserker at 10.

    Tharja: Became Dark Knight at 20. Had a Dracoshield and a Seraph Robe

    Morgan: Reclassed to Dark Mage at level 11, became Sorcerer at 20. Father: Chrom

    Cynthia: Promoted to Falcoknight at 10. Father: Frederick. Had a Dracoshield.

    Yarne: Father: Vaike. Had an Energy Drop. Has HP+5

    Cynthia Bases: 36 15 5 21 23 18 12 12

    Yarne Bases:50 HP 17 Str 3 Mag 17 Skl 16 Spd 16 Lck 15 Def 4 Res

    HP+5

    Morgan Bases: I don't have them because I recorded his level 11 stats. Feel free to discard his stats.

    As for Lucina, her data is also bogus because she capped her Skill during Cavalier pretty early and I forgot to note when.

    Hope this proves useful...

  10. Chrom and Fematar

    Yeah, that's a very potent pairing. Chrom doesn't see a lot of action at some point, though I perhaps focused too hard on their support. It will build automatically, I probably shouldn't be so worried. It would have resulted in Lucina getting a better start I imagine. However, the results were fair enough, and Chrom makes a good support for Lucina anyways. She goes cav, and pretty much builds directly to Great Knight and...Well, you see her stats. Chrom doesn't really need super serious training once Lucina appears. As for Morgan, well uhhhhh...The results speak for themselves. Once he goes Dark Knight, he would have been unquestionable.

    I'm actually going to say this: I like this better than ChromxSully. You get 2 kids out of them with Veteran anyways, and the both of them are raw out powerful untis. Lucina, thanks to cav access and her loltastic Silver Sword Falchion, and Morgan cause...Well, because Dark Mage.

    Sumia and Fred

    I think the results speak for themselves. They were the most effective units on my team until Lucina got big and Morgan showed up, but even then they easily were second or third. Sumia's strength is that she is so fast, she benefits most from something purely durable and strength oriented in a support. Even once you go into lategame, she needs no support to double. This means she can give her monsterous speed buff to generally anyone that may need it while Fred can put his buffness on Cynthia, to whom I will say I was not disappointed. That triple rally would have proved highly effective in the lategame. Verily I am glad I went Dark Flier with Sumia if only for that. As for Galeforce, it would have proven useful in maybe 2 maps at best. Everyone hyping Galeforce: Stop.

    As for Fred, his supports with Sumia and his daughter were keeping him on the ball, though without the Naga Tear I'd probably be questioning that. By the time Cynthia came along, he didn't really needto be in the action anways, so I probably could have given it to someone else (like Cynthia actually. Probably would have proved more potent than the additional stats to Fred's bases, having to eat a /3 through transtion). I'd probably say that the Naga Tear is probably best saved for a child character to fix their typically awful start if promotion or reclassing proves stupid. Yarne comes to mind if you're keeping him as a Taguel.

    Vaike

    I was viciously screwed with him real early on, so my thoughts on his earlygame are a tad scewed. Once he hit Barbarian though, he was pretty much fixed and became a quick star. He worked well with Panne who stayed Taguel, allowing her to slay mounted units with ease, to which this game has a lot. Once he had his critstack skills, wth a Killer Axe he even helped Panne make some typically impossible kills and helped her avoid counters for player phase actions. Bt of a gamble, but with Panne's evasion she was having pretty good odds. The only thing they didn't prove to be was to mobile. 6 move is fine, but 7-8 move is pretty easy to make happen fr a majority of the cast, so you could feel it. It's Yarne's only problem with this pairing. With that Energy Drop and +5 HP, he was pretty much just as good as his mother except he was 15 levels back so he had would end up growing faster and become better in the end. Had Panne gone Wyvern, it probably would have worked out fine if I didn't have so many class change dependent characters so early. I wasn't that upset with Vaike or the pairing in the end, but it does have it's flaws. Speaking of class change wanting characters...

    Gregor

    Just promote him. I don't know how well Myrmidon works, but going Barbarian definitely wasn't doing him favors. For the most part, it's hard to find time to use him instead of his support partner because he is that good of a support. It's mindboggling really. He's really hard to talk about, because I feel like I used him wrong. I mean, it wasn't bad, but I was trying too hard to feed him when there was just no good opportunities for him as a Barbarian. Being a Hero or a Ranger probably would prove better and just using him as an amazing short term support. Most support him with Nowi since due to his arriving chapter it's so easy to just get them to C off the bat. Seeing as how Nowi doesn't need even MORE defense, one could go Ranger with Gregor and now Nowi has 7 move. Isn't that fantastic? You could just concentrate solely on Nowi and she'd be even better than what you see in Interceptors log!

    So, I can't speak accurately for Gregor because I clearly used him wrong. I can at least say that Barbarian is a bad choice. Worked ok for Cherche, but Gerome turned out pure garbage. If you want to support Cherche, just use Lonqu instead. He has a lot more to train up solo before her arrival, he'll need far less time in the spotlight. It'll grant Gerome far better bases too. For me, Gerome was about as useful as a poopy flavored lolipop with this pairing.

    Miriel and Henry

    They wound up victims to Too Many Units syndrome, and I couldn't give the the exp they needed. Because of this, I just dropped them eventually. It doesn't help that Miriel's start is 100% atrocious. When I could point out ways that Virion could prove more useful, your start blows.I probably should have just promoted her off the bat. Her performance unpromoted is so underwhelming that it would be way to late if I were to wait till she hit 20, not to mention that would just mean Henry is equally as screwed since that would have been 2 units I needed to feed. I regret these two, because it was a lot of squandered exp.

    Consider the test of these two as inconclusive.

    So...That pretty much concludes my playthrough. It ended abruptly due to my own stupidity, but I got enough done to prove a good deal of my points. Gregor and Miriel wound up inconclusive, but I think the record shows well that Sumia and Fred are no jokes even once one hits lategame simply because the support is that potent.

    Thanks all for paying attention to my run and all your feedback! Was quite fun to do! I encourage others to do their own playlogs, if only so we have a good deal of data to work off of.

    Also, I will be giving my level data to the Growth Project.

  11. FUCK!!!!

    So I was doing a dry practice run of Gerome's chapter, right? A lot of people ended up dead, cause I planned on redoing it.

    ...I accidentally saved over my current file.

    GRrgh...

    Ehh, whatever. Chapter 20 is pretty much the last big chapter in the game, and most of the rest are really easy boss snipes. I can at least tell you timings from here on that are reasonable.

    After 20 and maybe Noire's chapter, Sumia would get Galeforce and go Falcoknight. She would probably have 22-24 Str by then, and with Fred's support she would probably be able to do snipes herself with some Rally help. Aversa's last chapter definitely comes to mind. With a level 5 Cynthia giving all the Rally power I would need (or a level 5 Avatar. Seeing as I was level 3 coming out of Gerome's map, that would be realistic as a similar timing), Sumia and Fred could probably do most of these boss snipe maps themselves.

    Morgan would hit 15 maybe after Noire's chapter, and then the world would be over. He alone would probably destroy Validar's chapter along with Mirehall Mayhem.

    Chrom hit 5 at the end of Gerome's chapter, so from there it would basically be Lucina's show to get as big as she can just so that I would have the ability to land Double Falchion Aether on Grima when the time came. Pointless yes, but it would have been funny.

    The rest...Well, they were pretty much Rescue bots or auxillery combat. Their timings were already done, and all that had to be done with them is fight with them as one would normally.

    My next post will be my thoughts on my experiments and progress.

  12. Chapter 19

    Dracoshield given to Cynthia. Energy Drop given to Yarne (He was on the cusp of ORKOing mounted units, this lets me never have to bother giving him Str tonics).

    This chapter is probably the easiest 2 turn ever because you can just walk up and Walhart will kill himself. For the most part, it's pretty much an exp map while trying to clear the central path out.

    ....No seriously, that's all I have to say.

    Turns: 2

    Levels

    UNIT             LEVEL    HP ST MG SK SP LC DF RS WEXP                  SUPPORT
    Avatar       20/01.00    47 21 23 24 34 25 14 23 E Sword, A Tome       S Chrom, C Fred, C Gregor, B Anna, A Morgan, C Lucina
    Chrom       20/03.11    41 23 03 21 25 19 17 11 A Sword               S Avatar, A Lucina, C Morgan
    Frederick     11/6.36    51 27 06 26 17 13 27 07 A Lance, A Axe          S Sumia, C Avatar, C Cynthia
    Vaike            20/5.48    76 30 05 29 27 20 19 03 A Axe                 B Sully, S Panne, C Yarne
    Sumia          20/12.62    55 20 09 31 34 24 15 15 A Lance               S Fred, C Cynthia
    Miriel           14.54    28 01 17 13 13 14 07 10 C Tomes               C Sully, B Lonqu, C Henry
    Cherche       20/5.36    48 27 04 23 20 15 27 06 B Axe              B Gregor
    Panne            25.85    47 21 03 20 26 16 18 08                       S Vaike
    Gregor         10/1.15    53 22 00 15 20 11 13 05 C Axe                 C Nowi, C Avatar, B Cherche
    Libra           ??/12.01    50 18 19 21 20 13 13 22 B Axe B Staff     B Tharja
    Tharja          20/11.27    55 12 24 20 27 15 26 15 A Tomes     B Libra
    Anna           ??/11.09    43 16 22 28 26 35 10 13 B Swords C Staffs
    Henry            16.35     32 08 15 16 12 11 15 06 C Tomes C Miriel
    Lucina        20/2.49     59 33 12 27 30 29 28 13 A Swords C Avatar, B Chrom, C Morgan
    Morgan        20/12.94     66 20 30 31 33 37 25 26 A Tomes A Avatar, C Chrom, C Lucina
    Cynthia        10/3.80     42 19 06 26 28 18 17 16 B Lance D Staff C Fred C Sumia
    Yarne        11.30     51 19 03 16 16 16 16 04 C Panne C Vaike

    Vaike support makes Yarne perfectly usable, especially in this map due to many mounts. I didn't give him a front position, and I'm thinking maybe I should have.

    Forgot to reclass Avatar before the map, not that it made any difference.

    Cherche finally hits level 5 for Quick Burn, so I'm going to do Gerome's map next. God, he's going to have awful stats.

    Cynthia with Fred's support is much like her mother. Maybe not...quite as good (lacking HP in comparison), she's still perfectly fine. Hell, she'll probably outpass Sumia in Def and Str eventually. Hey, she's practically tied up with her offensively as it is.

    I probably am not going to get Lifetaker and Renewal any time soon. I usually get them real quick, but I wasn't focusing them as hard this time/Wasn't being as staff abusive. Eh, whatever. Noire is pretty much the Nino of this game anyways, just wanted to have a lol skill combo.

  13. Recruiting Yarne

    Considerably annoying, but out of all the Paralogues, this isn't exactly one of the hardest.

    This chapter is neat in that it lets you decide the concourse. There are 2 groups warring with one another, and you can decide to fight one or the other. However, doing this is kind of annoying because it causes the enemy to ignore you unless you're all that's in range, and charge to the much inferior "ally", which actually slows you down. How does one fix this problem...

    Well clearly...You fight the both of them.

    1-2 range fighters are best on the right as well as anything Beastfoe and hardassed (so for me, guys like Vaike, Panne and Fred. Even let Sumia fight a bit. Had a 30% from bows and was durable enough to take 1 shot+others. She did get wounded though so she did have to drop to Fred, who performed perfectly fine here. Probably one of his better maps as a General). Cynthia's Rally was super helpful this map as it allowed me more positional advantage despite the foresty starting terrain, and granted pretty much my entire team a good +4 Def off the bat.

    As for the left side...Well, Avatar and Morgan with some pulls, Tharja and Libra as emergency attackers while supplying Physic. This is a pretty violent map, and heals are much appreciated especially since on the left side you want to go in deep to reach the General boss, and the right side is an absolute swarm.

    Map's fairly simple in design. Basically it's all epic enemy phase, and on the right side you can rely pretty well on avoid while on the right side you have positional advantage with your superior movement so you can just avoid being attacked if necessary. Of course, I had Morgan who didn't care, but that's besides the point. I've done this map with Tharja as a Dark Knight blitzing the hell out of these armors, and by now I normally would have Lifetaker so in the case I was low, I could just kill something the next turn and be fine.

    You are rewarded with a LOT more money for attacking both parties, along with both villages which offer some pretty good stuff. Namely, a Beastkiller, some Bullion, a Dracoshield, and uhh...Something else.

    As for Yarne, he was an annoying prick. Now thinking about it, I should have just paired him up then Rescued with Anna, but instead I had him run to the right into a forest where he switched to Panne, and then Vaike sat nearby with Anne as a support. Worked anyways.

    Turns: 6, though it was more due to me wanting all the villages and not expecting the asshole General boss to sit his ass in front of one of them, delaying me from a 5 turn.

    On top of the Bullion from the bosses, you are rewarded 10K!

    Yarne gained C support with Vaike and Panne!

    Levels

    UNIT             LEVEL    HP ST MG SK SP LC DF RS WEXP                  SUPPORT
    Avatar       20/15.29    48 23 23 23 31 25 16 19 E Sword, A Tome       S Chrom, C Fred, C Gregor, B Anna, A Morgan, C Lucina
    Chrom       20/02.93    40 22 03 21 25 18 16 10 A Sword               S Avatar, A Lucina, C Morgan
    Frederick     11/6.30    51 27 06 26 17 13 27 07 A Lance, A Axe          S Sumia, C Avatar, C Cynthia
    Vaike            20/5.38    76 30 05 29 27 20 19 03 A Axe                 B Sully, S Panne, C Yarne
    Sumia          20/11.58    54 20 09 30 34 23 15 15 A Lance               S Fred, C Cynthia
    Miriel           14.54    28 01 17 13 13 14 07 10 C Tomes               C Sully, B Lonqu, C Henry
    Cherche       20/3.05    46 26 03 21 20 13 25 06 B Axe              B Gregor
    Panne            25.74    47 21 03 20 26 16 18 08                       S Vaike
    Gregor         10/1.05    53 22 00 15 20 11 13 05 C Axe                 C Nowi, C Avatar, B Cherche
    Libra           ??/11.65    49 18 19 20 19 13 13 22 B Axe B Staff     B Tharja
    Tharja          20/10.70    54 11 23 19 26 14 26 14 A Tomes     B Libra
    Anna           ??/11.09    43 16 22 28 26 35 10 13 B Swords C Staffs
    Henry            16.35     32 08 15 16 12 11 15 06 C Tomes C Miriel
    Lucina        20/1.00     48 32 12 27 30 29 27 13 B Swords C Avatar, B Chrom, C Morgan
    Morgan        20/11.14     65 20 30 30 32 37 25 26 A Tomes A Avatar, C Chrom, C Lucina
    Cynthia        10/2.84     41 18 06 25 27 18 14 15 B Lance D Staff C Fred C Sumia

    Meet Yarne!

    Yarne Level 10

    50 HP 17 Str 3 Mag 17 Skl 16 Spd 16 Lck 15 Def 4 Res

    HP+5, Even Rythmn, Beastfoe

    Crappy skills to inherit, but he's not really gonna make use of critstacking starting off as a Taguel. His durability thanks to +5 HP is actually fairly similar to his mother's, but his offense is not quite as good. Lacking 4 less Str and a whole lot less speed. However, if he does have workable speed, it doesn't really matter as much as that Str does. Luckily, there are chapters up ahead that have plenty of mounts for him to chew on, so any problems he has will go away fairly quick. Yes, I'm leaving him as Taguel (for now anyways). Going anything else just limits his movement, and shits up his offense with awful weapon ranks. I'm going to get Beaststone+ pretty soon, so not much point in just changing him to make him worse.

    As for the team, Avatar has finally hit 15 for Spectrum, and can essentially retire into a safe mobile magic class. However, I notice there are 2...Dark Flier, or Dark Knight? Chances of me getting Galeforce before the game ends are pretty much zilch. Even with Veteran, she's gotten to the point where she levels so slowly that there's pretty much no point bothering with thinking of any more skills past this. I'm thinking Rally Move if only cause that's the closest thing I can hope for, and I don't think Rally Spectrum gives Move. That, and I can just have Morgan go Dark Knight, so I can fly in with Avatar into a good location then have Morgan blow up the world.

    I'm trying to get Chrom to level 5 for Aether before I forget he exists for the rest of the game. Reason being? Grima is why.

    I'm actually considering having Fred level to 10 to reclass again into Gryphon for super lategame. One thing I will need for some of the later chapters is someone mobile to act as a transporter, and with use of Rally Move, I can make up for him not having Deliverer. As for Sumia....So close...

    I don't think Panne needs to reclass to a Wyvern to be good. She has been perfectly fine acting as a Taguel. However, she may question who would be an appropriate support for her. Vaike was fun, but he has his problems and she doesn't really fix him much. She appreciates the Strength though, so if you want go fully one sided (I wouldn't blame you), you can easily do that. Iusually pair her up with Gaius, since once he hits 10 he can reclass to Myrmidon where he actually becomes fairly good (the +10 Avoid with his speed and the additional that Panne gives makes him pretty evasive), and at least before class change he supplies her with a nice +1 move. As a Wyvern though that's a lot more justifiable, cause then they have stats that work well with one another. Then you can give Yarne the nice combo of +10 Avoid, Quick Burn, and his natural Even Bio so that he can have 34 avoid turn 2 for no good reason.

    Morgan is close to Tomebreaker. I might as well get it, really.

    If you're wondering what the hell I promoted Lucina into, I promoted her into a Great Knight. The lack of 8 move is annoying I guess, but she has the actual speed to make use of the class to it's fullest potential. I give her an Arms Scroll. Now she has Hand Axes and Hammers X3...Oh, Beastkillers are D Lances? Ok, so I have those too!

    Cynthia was fairly useful. Not fantastic, but she was helping with a Beastkiller on this map. Getting her to 5 I imagine is all I'll really need.

    Vaike for the most part has become a complete character as he has all the critstack in the universe. Getting to 15 will merely be a nice bonus.

    I'mma hold off doing Gerome and Noire's chapter. I want Noire with her Skillset, and I want Cherche to hit level 5 so she can pass down Quick Burn. Quick Burn+Patience. Lovely.

  14. Recruiting Cynthia

    Not a hard map at this point in time. Fun fact: Make Severa, you can access this chapter immediately. Otherwise, you're waiting till after chapter 18 at the soonest.

    This map has 22 speed enemies, a threat that I roll my eyes at now. This would have been hard a couple pages back, but it's a joke now. Avatar solos one side by sitting in a forest (I want my Spectrum, dammit!), Tharja solos the other with some others giving assistive pulls. Libra rescues Avatar to the boss, Morgan smokes him with an 80% Ruin. The boss is an annoying bastard cause he is absurdly fast and has Lucky 7, and when you come up on him he starts running away (he can flee the map, and he has a Large Bullion...)

    Cynthia however is a monumental idiot and even though there were plenty of guys south of her, she heads to the right to supply Rally. That annoyed me, but it did give me an excuse to use Rescue for no reason other than to bring Sumia into a proper position. Once recruited, I handed off Fred to her and had her fly him to the upper left portion of enemies, where all he really had to do was not die. Pretty easy for him to do, really.

    Cnyhia got a kill. ALMOST got a level. That annoyed me cause I set it up for her and everything.

    Turns: 4

    Cynthia gets a C with Sumia and Fred!

    Levels

    UNIT             LEVEL    HP ST MG SK SP LC DF RS WEXP                  SUPPORT
    Avatar       20/14.26    47 23 23 23 31 24 16 19 E Sword, A Tome       S Chrom, C Fred, C Gregor, B Anna, A Morgan, C Lucina
    Chrom       20/01.00    39 22 03 21 24 17 16 10 A Sword               S Avatar, A Lucina, C Morgan
    Frederick     11/5.84    50 26 06 25 17 13 26 07 A Lance, A Axe          S Sumia, C Avatar, C Cynthia
    Vaike            20/3.01    73 29 05 27 25 20 18 03 A Axe                 B Sully, S Panne 
    Sumia          20/10.05    53 20 09 29 34 23 14 14 A Lance               S Fred, C Cynthia
    Miriel           14.54    28 01 17 13 13 14 07 10 C Tomes               C Sully, B Lonqu, C Henry
    Cherche       20/2.94    45 25 03 21 20 12 25 06 B Axe              B Gregor
    Panne            24.60    46 20 03 19 25 16 17 08                       S Vaike
    Gregor         10/1.05    53 22 00 15 20 11 13 05 C Axe                 C Nowi, C Avatar, B Cherche
    Libra           ??/10.95    48 18 18 19 18 13 13 21 C Axe C Staff     B Tharja
    Tharja          20/09.47    53 10 23 18 26 14 25 14 C Tomes     B Libra
    Anna           ??/10.53    42 16 22 28 26 34 10 13 B Swords D Staffs
    Henry            16.35     32 08 15 16 12 11 15 06 C Tomes C Miriel
    Lucina           17.60     47 25 12 26 30 27 19 11 B Swords C Avatar, B Chrom, C Morgan
    Morgan        20/08.73     61 20 29 28 20 34 22 24 A Tomes A Avatar, C Chrom, C Lucina

    Of course, meet Cynthia!

    Cynthia 10.97 36 15 5 21 23 18 12 12 C Fred C Sumia

    Speed+2, Refresh, Defense Rally, Movement Rally

    An instance of Promotion to Falco...

    40 HP 17 Str 6 Mag 24 Skl 26 Spd 18 Lck 14 Def 15 Res

    Outside of HP, this is actually pretty similar to Sumia. Should also note that I have the option to reclass to Wyvern Rider if I so wish it. It's...a bit clear she's a Rallybot, but I don't think it will take much effort for her to be good. She has access to Lances which have Beastkiller and Killer Lance available to her (fun fact: I have barely used that weapon). I might just instapromote her for the additional boosts and get her to Rally Speed quicker. There's not much game left, and she's going to level fast anyways.

    As for my other units, I am DANGEROUSLY close to 15 for Avatar, and once I hit it I'm reclassng to Dark Knight so that I have this super stupid pairing between her and Morgan giving eachother all the durability in the world, and then never using Avatar again outside of Rally when applicable. Morgan pretty much destroys her in terms of power, so it would be silly of me to continue giving Avatar more exp at this point.

    Fred's still proving to be useful thanks to that Naga Tear. Cynthia is 5 levels away from Galeforce, and it was a relatively painless exercise going Dark Rider.

    Lucina nears promotion...

    Yes. Tharja and Libra are close to level 15...

    As a note, I am thinking of giving Libra a Weapon Scroll for instant A Staffs so that I have a Fortify user some time this century. I have 3 that I have never used at this point. My other options are to wait for the other kids. Gerome would probably appreciate instant access to Silvers when he goes Gryphon, and Yarne would appreciate a weapon that doesn't suck, and Noire would prefer D tomes for instant access to Nosferatu and other good dark magic spells. Thoughts?

  15. I keep forgetting that HP Tonics aren't available until after chapter 16.

    Hmmm...Have you thought about Rescue Shenanigans to slingshot Nowi forward to clear the way for others to Cervantes? Have your Rescuers choose spots that would minimize their enemy phase exposure if you're worried, then pull with what other units you have?

  16. In other news, I poked my head in Ch16, and Cervantes is beyond the capability of all of my fast units to kill/survive. Getting to him is not a problem, but Pavise stops Hammertime, and the Pegs + Fred certainly cannot survive a crush of promoted units on Enemy Phase. Linde can bypass Pavise, but she can't ORKO, and certainly is not surviving Enemy Phase with nothing but 19 DEF and Peg Knight Pair-Up partner.

    This is annoying, but I think that I will have to put Rally Specturm on hold and reclass her into a Sorcerer.

    First off, did you remember your tonics?

    Secondly, I would recommend getting Morgan and reclassing into Dark Mage instead, preserving your Spectrum levels.

  17. The Threat of Silence

    This chapter qualifies as the dumbest in the game as it's completely random. Only thing you can really rely on is that the enemy seems more concerned about accuracy more than anything unless they can straight 2 shot you.

    Typical play. Diamond formation around Tiki, let enemy run into meatgrinder, pray the RNG decides to let me dodge. That's about as good as it can go. I would recommend you put those that can deal with threats adequately towards their proper designation. For example: Fred and Sumia were on the left side, Falchions on the right.

    Rally skills are very helpful here. Wish I had Rally Def for it. Outdoor Fighter is also exceptionally good here. Thanks for getting it, Lucina. Saved your life.

    Avatar got the bosskill. Even with Veteran, it's like the only way she can get exp anymore. She's only 3 levels away from Spectrum.

    Turns: 7

    Chrom and Lucina gained A Support! Perfect timing. All I really need to do now is get Chrom to 5 for Aether and they will become the most deadly unit ever for a certain final boss...

    Oh, also, Panne got the Energy Drop. Whatever makes Beastfoe more effective here, this map sucks. By the way, Panne on the left side is perfect. Evasive, can switch to Vaike as left side is mainly lances, pegasi fall like flies to Beastfoe, gets the occasional Gryphon.

    UNIT             LEVEL    HP ST MG SK SP LC DF RS WEXP                  SUPPORT
    Avatar       20/12.72    46 21 23 22 29 23 15 17 E Sword, A Tome       S Chrom, C Fred, C Gregor, B Anna, A Morgan, C Lucina
    Chrom       20/01.00    39 22 03 21 24 17 16 10 A Sword               S Avatar, A Lucina, C Morgan
    Frederick     11/5.50    50 26 06 25 17 13 26 07 A Lance, A Axe          S Sumia, C Avatar
    Vaike            20/1.00    71 28 04 26 23 18 17 03 A Axe                 B Sully, S Panne 
    Sumia          20/9.86    52 20 09 29 33 22 14 14 A Lance               S Fred
    Miriel           14.54    28 01 17 13 13 14 07 10 C Tomes               C Sully, B Lonqu, C Henry
    Cherche       20/2.28    45 25 03 21 20 12 25 06 B Axe              B Gregor
    Panne            24.07    46 20 03 19 25 16 17 08                       S Vaike
    Gregor         10/1.00    53 22 00 15 20 11 13 05 C Axe                 C Nowi, C Avatar, B Cherche
    Libra           ??/09.78    47 17 18 18 17 13 13 20 C Axe C Staff     B Tharja
    Tharja          20/07.62    51 10 23 17 26 13 24 14 C Tomes     B Libra
    Anna           ??/09.90    41 16 21 27 26 33 10 13 B Swords D Staffs
    Henry            16.35     32 08 15 16 12 11 15 06 C Tomes C Miriel
    Lucina           16.56     46 24 12 26 29 27 18 10 B Swords C Avatar, B Chrom, C Morgan
    Morgan        20/07.41     61 20 29 28 20 34 22 24 A Tomes A Avatar, C Chrom, C Lucina

    If you were wondering why I wasn't using Chrom too seriously, take a look at Lucina. That's why. Chrom is going to be in her pocket the rest of his life.

    Fred is done farming.

    Vaike finally promotes and holy shit, look at him. He is so swole he doesn't even really care about magic anymore, despite his awful resistance. I might just go do Yarne's chapter right after Cynthia's, seeing as Wrath isn't the greatest skill to pass down willy nilly. Works great for Vaike considering he is the critbot of the century, but if you don't have any stack...Well...

    I had to promote Gregor. His stats aren't that much worse than Vaike's, and he's a support bot anyways. His boosts are just enough to hit 20 where it counts.

    I'm waiting for Renewal for Libra before I reclass him to Sage. It will help Noire for when Tharja finally gets Lifetaker. I know I keep repeating it, but I love dat sustain.

  18. What was the stuff in the chests? Is it really worth the effort? I skipped a few items that I thought were useless, along the course of my run (Blessed Bow from Village, Mend staff from chest, etc). Probably should have skipped the Ch15 Second Seal too, seeing as how they are buyable almost immediately afterwards.

    Well, one of the chests has Boots, so that is definitely worth it (for who? Probably Morgan for me, or Anne), Large Bullion, a Seraph Robe, and something else I can't remember.

    Chapter 18

    Boots to Morgan. Robe to Suma.

    Shopkeep, give me all of the tonics! This chapter doesn't mess around. Rather annoyingly durable Paladins, beeftastic Warriors (Who at times can have Counter!!!!!!!!!!!), Stupid fast Swordmasters (29 speed? Impressive, that's more than the last chapter's boss, and she was the worst), hard hitting Sages, and super annoying Gryphons in a REALL terrain-heavy map. Unlike chapter 17 though, I completely respect this map.

    I used my last Levin Sword use to do chip here, and had Chrom regain a bit of lost ground, as he was low on levels. He'll make it up to Lucina through promoted support bonuses. He's still a bit off though, but next chapter should fix that.

    So I didn't even need Nostanking here, as Morgan was durable as it is. I actually used Ruin more, as with how much Crit Morgan was packing, it was proving to be a super efficient item. 70% crit. That's pretty reliable player phase, and is mostly 1 use to kill. He even got Vengeance this map, so now he can skillstack. Thanks to boots, he basically motored down the right half of the map and took care of the things that make this map more threatening: namely, the Gryphons. With them out of the way, this map is much easier to deal with.

    Everyone else pretty much held their ground as the enemy charged and garnered exp how they could. I wasted quite a few turns to see what was in the chests, along with some Rescue uses (my current staffs were about to break anyways). They contained a fresh Rescue, a Bullion M, a Second Seal, and an Energy Drop. Considering 2 of these items are buyable, I could have actually saved the turns it took to get al 4 and just gotten the 2.

    Believe it or not, this map is a 3 turn clear. Just clear the way for Sumia so she can charge directly at Yenfei and punch him in the face. There is no way in hell you are doubling his 33 speed without a speed support, but most speed supports wouldn't have had the Strength I needed ether. Fred proves once again how awesome a support he is by reducing Yenfei's damage to 12 a 33%. Basically I would have had to get super unlucky to die to him, like he'd have to activate Astra on both player AND enemy phase, and then hit me with every attack. He hit me 3 times though, which annoyed me cause that was Amatsu uses down the drain.

    Turns: 7, but easily doable in 3. This chapter went surprisingly smooth, all things considered.

    Robin and Morgan gained A support! The world is now over.

    Gregor and Cherche gained S Support! That is again a chapter I'm not quite ready for. I want to do Tiki's chapter before I do any of the other children maps.

    Levels

    UNIT             LEVEL    HP ST MG SK SP LC DF RS WEXP                  SUPPORT
    Avatar       20/11.55    45 21 23 22 28 22 15 16 E Sword, A Tome       S Chrom, C Fred, C Gregor, B Anna, A Morgan, C Lucina
    Chrom            18.85    33 16 03 18 21 15 13 07 A Sword               S Avatar, B Lucina, C Morgan
    Frederick     11/4.80    49 25 06 24 16 12 25 07 A Lance, A Axe          S Sumia, C Avatar
    Vaike            17.23    58 20 03 23 19 17 13 02 A Axe                 B Sully, S Panne 
    Sumia          20/9.45    52 20 09 29 33 22 14 14 A Lance               S Fred
    Miriel           14.54    28 01 17 13 13 14 07 10 C Tomes               C Sully, B Lonqu, C Henry
    Cherche       20/2.28    45 25 03 21 20 12 25 06 B Axe              B Gregor
    Panne            21.88    43 17 02 17 22 15 14 07                       S Vaike
    Gregor           09.81    44 17 00 12 16 11 10 04 D Axe                 C Nowi, C Avatar, B Cherche
    Libra           ??/09.35    47 17 18 18 17 13 13 20 C Axe C Staff     B Tharja
    Tharja          20/05.82    49 09 22 16 24 13 24 13 C Tomes     B Libra
    Anna           ??/09.45    41 16 21 27 26 33 10 13 B Swords D Staffs
    Henry            16.35     32 08 15 16 12 11 15 06 C Tomes C Miriel
    Lucina           06.71     38 17 09 21 22 21 14 07 C Swords C Avatar, B Chrom, C Morgan
    Morgan        20/06.69     60 20 29 27 29 33 21 24 A Tomes A Avatar, C Chrom, C Lucina

    Morgaaaaaaaaaaaaaaaaaaaaaaaan. Vengeance, Anathema, Rightful King, Ignis. Once I hit 10 or 15, I doubt I'll even care about Veteran anymore. He doesn't even really need Nosferatu anymore, he's just...ridiculous.

    Chrom nears promotion. Next chapter offers Wyverns, should be easy to nab.

    Fred nears the level he needs to hit before the chapter I need him to be level 5 for. More curiously though, I am dangerously close to level 15 for Sumia to pack Galeforce...Once I hit that, I'm going Falcoknight.

    Gregor nears level 10, and I'mma ust promote him. Leaving him like this is painful, so I might as well get the better bonuses while he's still hanging around.

    Anna nears reclass level. Considering sticking around for Acrobat, though really does Sage even really need it? I'm going to run out of terrain maps. Only one I can think of is Awakening.

    Mostly thanks to Chrom's support and enemies forgetting what speed is, Lucina's pretty much stopped sucking, tough she's still not all that durable.

  19. Not looking forward to Ch17.... that map is such a pain in the ass. Seems like Nostanking is in full bloom for you now.

    For me, it's between chapter 17 and 18 on which is the bigger pain n the ass. Chapter 18 s probably the hardest map in the game while 17 is probably the most luck reliant. Seriously though, save your chest keys.

    As for this whole Nostanking thing, it does come with the problem of Morgan having no mount so he lacks move. Might pair him up with Sumia this upcoming map, seeing as Sayri works just as well for Fred. Also, dong math, 16+2+7=25, and most enemies on this map are 20 AS or less. He sucks against Gryphons, but otherwise Fred kinda laughs at this chapter.

    Might see how a Holy Water and Sumia+Fred works. Sumia probably appreciates the Def more still. 28 Def with Fred's HP looks pretty durable for this map.

  20. Been a while since my last update, but can you blame me? It's...

    Chapter 17

    I have always hated this chapter, but now it's even worse since a good portion of these enemies are super fast, and my team mostly isnt.

    I had 2 stat boosters I had to think about distributing, and it was between Fred and Tharja. Tharja I've been spoiling amazingly so far with stuff like Seraph Robes and Dracoshields. A Wing would boos her to 22 speed, so with a Tonic and Libra she would have a total of 25, which would at least let her double Monks, and allow her to double regularly from here. The Wing is a good investment in the least.

    It's here that Fred starts hitting his supposed wall, but then again I also gave him the reclass of General, where I can say there are several spots where I have somewhat regretted it. Lacking that +1 Move has caused a couple strats to go awry, and he's slow to the point where I am wishing I reclassed to Gryphon. Sure I'd lose durability, but at least Gryphon has tactical uses. Oh well. 2 more levels, and then Cynthia shows up. I think of giving him the Naga Tear. With his wife or a Sayri support, he could also double monks, and it will help with Cynthia's bases.

    I am glad I gave Fred that Naga Tear, oddly enough. First part, you want to break through the left and right portions. Quite difficult when one side is basically 2 heroes, a valkyrie and a monk in the back. The right side is even worse, since there is a sniper that is reinforcing another sniper. Luckily I had Morgan, who takes no shit and could double Heroes with a Speed Tonic, able to ORKO. This let Sumia with Fred slip by to take out the archer. Thanks to an HP and Def tonic, she was durable enough to take a Sniper shot on top of something else. As for why the Tear came into play, after that I flew up and had Fred equip a Javelin. If I didn't have that Naga Tear, I would not survive the 2 valks, the Hero and the Monk. With the dual tag, I was able to essentially one shot the Valks with a Javelin, thanks to Sumia. Basically once you take care of those valks, the map is MUCH easier.

    Glad I gave Tharja that Speedwing too. Seeing as with Libra she is among the most durable to everything units on my team on top of being mobile, she helped mow through enemies like butter to pave a way to the upper left chests. Oh right, the left side. Basically, supply that place with Tharja+Libra, Anna+Sayri (Sayri and Anna are s fast, they're actually better as combatants than supporters here thanks to most enemies being fragile or wielding axes), and Panne+Vaike. This is a bit luck reliant, but I hate this map for a reason. Basically, I need to critkill a Hero, and I had Sayri+Anna, or Panne+Vaike to do that. I wanted Panne for the Valkyrie thanks to Beastfoe however, so I relied on Sayri+Anna, which has fair odds cause I only need to crit once or have Anna attack twice. I could have also had Panne+Vaike attack a hero and relied on Zealgamble Killer, which probably would have had better odds...But whatever works! As for the center path? Ignored it entirely, it's an exercise in stupid. Had Chrom and Lucina go to the right to help deal with some hangerons.

    The maps not over yet, oh no. Then we have the fun that is the boss room. Basically I want Morgan to be rushed up here, cause he's realistically the only guy next to Fred (Yes, Fred could actually deal with this if I gave him an Elixer. He was clearing out the treasure room) that could actually handle all of those enemies. Being in range of any of the units there is certain death for most. But then we have the boss herself, a stupid fast asshole who sits on a throne so I'm quite highly bound to miss. Again, Morgan is one of the better units to deal with her, along with Panne thanks to Beastfoe.

    A GOOD chunk of this turncount was killed due me wanting chests. I had to move Anne basically from the left side to the right without Rescue, and Tharja had to use a Chest Key on top of killing a thief after he did work for me. Along with a bad mistiming on when to attack the most certainly luck oriented boss (outside of Sayri, you are never doubling her), I wound up wasting a lot of turns for those chests. Did not help that I had no other Chest Keys. There's some good stuff here too, so you probably will want to save your keys for here. I could have ended this map as soon as turn 6. But...

    Turncount: 10

    Seriously, remember your keys.

    Libra and Tharja gained S Support! However, I am not going to Noire's chapter quite yet. My team is still pretty weak for it, and I want The Skill Combo for her.

    Barracks offered me nothing.

    Levels

    UNIT             LEVEL    HP ST MG SK SP LC DF RS WEXP                  SUPPORT
    Avatar       20/11.37    45 21 23 22 28 22 15 16 E Sword, A Tome       S Chrom, C Fred, C Gregor, B Anna, B Morgan, C Lucina
    Chrom            17.63    32 15 03 17 20 15 12 06 B Sword               S Avatar, B Lucina, C Morgan
    Frederick     11/4.13    49 25 06 24 16 12 25 07 A Lance, A Axe          S Sumia, C Avatar
    Vaike            17.05    58 20 03 23 19 17 13 02 A Axe                 B Sully, S Panne 
    Sumia          20/7.25    46 20 08 27 31 21 13 14 A Lance               S Fred
    Miriel           14.54    28 01 17 13 13 14 07 10 C Tomes               C Sully, B Lonqu, C Henry
    Cherche       20/1.00    44 24 03 21 20 12 24 06 B Axe              B Gregor
    Panne            19.11    41 16 02 15 21 15 14 06                       S Vaike
    Gregor           08.94    42 17 00 11 16 11 09 03 D Axe                 C Nowi, C Avatar, B Cherche
    Libra           ??/08.49    46 16 18 17 16 13 13 20 C Axe C Staff     B Tharja
    Tharja          20/04.24    48 09 21 15 24 12 23 12 C Tomes     B Libra
    Anna           ??/09.06    41 16 21 27 26 33 10 13 B Swords D Staffs
    Henry            16.35     32 08 15 16 12 11 15 06 C Tomes C Miriel
    Lucina           05.42     37 16 09 20 21 20 14 07 C Swords C Avatar, B Chrom, C Morgan
    Morgan        20/01.36     55 19 28 24 27 29 20 22 B Tomes B Avatar, C Chrom, C Lucina

    Yeah uhhh, Morgan is good. Ignis helped against Valks and Monks this chapter. With Rightful King, you basically don't care if your enemy has resistance.

    Just one more level, and can basically forget about Fred the rest of the game if I wanted. However, I kinda gave him the Tear. Eh, not like anyone else really needs it.

    Vaike oddly enough got the boss kill because he had more accuracy once Panne chipped in. This game has been weird to me.

    Cherche has promoted to Wyvern Lord, and s now certifiably one of the better units on my team now. If only I could say the same for Gregor. Really guys, you're probably better off promoting him off the bat. It's too hard to find a good time to use him over his support otherwise.

    Tharja had fun on this map.

  21. Well I decided to drop Virion for this run since Ricken is going to be a hassle anyway, so Lon'quxCherche it is. Kellam end up with someone with good speed support in the long run, like Sumia, Panne or Sully. Could also pair him up with Tharja to make a ridiculous tank even though she's fine without him.

    Kellam's another one of those sorts where he's great as pure support since being up front he has this bad habit of never doubling things, so don't even worry about him getting too many lvels. Quick 10 and promote to General, and really whoever he's paired with is pretty well set.

    Also, who should Ricken's partner be? His flaws tend to be speed and offense...? (please help me on this). So he wants a fast partner who can also supply good mag, so maybe Anna? I'd like to manage an S though, since I don't care to much for using children beyond Morgan and Lucina.

    The issue is that those are few and far between since only Tricksters and Dark Fliers give Mag and Speed, and only Anna exists. It can work well though. He has a ton of Mag to give additional Magic with for Anna's Rescue range, and as a Dark Knight he can give a LOT of move to give a fat first turn Rescue pull. His speed is never going to double anything outside of lucky speed procs though, but he does have unaturally good durability despite that. So if he can get his speed going, a durability support wouldn't necessarily hurt either.

    I went Mirabel first time I tried him. Horse helped, but the bonuses Troubadour gives, while being Mag and Speed, were a bit underwhelming, and she didn't give a tag attack. That being said, she at least is a support partner that garners from a non-combat exp pool, and the kid they get off it can be a Mag+Res Rally bot (and in a game where you don't necessarily need a huge trained up army, just having a free Libra staff user doesn't necessarily hurt).

  22. Perhaps help with a second opinion on Female Avatar and Chrom. Considering this helps keep your unit choices slim early on, it grants you more freedom with your own army choices. I can say at least that it grants a pretty boss Morgan.

    As for a partner for Virion, all skills available to him suck except maybe his level 10 skill kinda, so don't think of pairing him for a kid in the least. He would probably prefer an Str support over anything...Problem is, his support list sucks with this in mind since his list is almost entirely female, and one doesn't show up till Cherche. May I suggest pairing him with Vaike until Cherche shows up? Only other Str support is Sully, and Sully I'm sure has better options.

    As for Lonqu, this oddly enough comes into a problem with Virion: They both want Cherche. However, prior to that, Lonqu is fine having Kellam be his support buddy. But I suppose you'll have to make that decision between Lonqu and Virion when the times comes. Maybe decide it on Virion's speed if it comes out well. You will be early promoting him, so maybe find him a partner that prefers all the stage time while Virion sits back in their saddlebags.

  23. "everyone" = grandjackal

    Hey, I'm not the first guy to bring up his position. Read back some pages if you want.

    • He has a horse. He also has better Hit (due to weapons and weapon triangle control), something that was bothering you about Vaike's earlygame IIRC.
    A horse is a horse of course, but this does not excuse unimpressive mt when you consider that with the strongest weapon he can get immediately (Iron Sword), 13 mt isn't that great. Acc was annoying, but at least Vaike was hitting hard enough to matter.
    Very few units can double early-game. Hell, even Fred needs a +Spd pair-up to double most units. So don't hold Stahl to a higher standard than Chrom or Sully.
    So I can't judge a unit as being worse than good units even though he is? Yes, Fred needs a speed pair up to double. But since he can, he's among the best to get such things. Seeing as how Stahl can't make use of such a resource, at best his offense is about half of what a good portion of other units are sporting. This is a bad thing.
    Vaike's re-class makes sense because Barbarian is a good class. Stahl's doesn't...
    Stahl has Myrmdon, which is basically in the same vein as Vaike going barb. Lose some durability, gain some offense through speed. Considering Stahl is slow at his start to the point that he pretty much only does well with an Str or Def support, he might as well make use of it by repairing the thing he sucks at. All he would really lose is his horse, which he wasn't even putting to good use.
    Your Vaike was Spd-screwed. Don't let that color your opinion of all 6-Spd early-joiners. A level 13 Fighter Vaike and a level 12 Cavalier Stahl average 11 Spd, which is enough to double with an A Panne or A Cordelia support.

    Him being speed screwed was not my concern, it was an annoyance that made using him even worse. 6 speed base is catastrophically bad, there's no real arguing around it. You say a level 13 Vaike or a level 12 Stahl as though that just happens in a relevant amount of time. When one considers a pair up, usually one wants the better combatant up front. For most good pairings, that support is almost never him, again thanks to an awful speed base. This limits how much he gets exposed to, and thus limits his exp gain, as it did with Vaike if I took your pairing suggestions (in fact I did with Panne, and every time I switched to Vaike it hurt until I finally managed to get him to reclass level, to which he doesn't really qualify as deserving one of the first 2 or 3). Those levels took a while, and were also the cause of headaches.

    That's silly. Kellam can't stand on his own: he's pair-up fodder. He can't double even with a Spd support. Sure, he gives better initial pair-up boosts to Cordelia, but it's a one-sided relationship. Paladin Stahl can switch in when bows or wind magic would threaten Cordelia. Plus, Cordelia appreciates a little Spd from her pair-up partner to double the fastest units. Anyways, are you talking about another playthrough? Because you didn't train Stahl or Cordelia in your latest logged playthrough.

    I am talking about another playthrough, yes. The sacrifice to your suggestion is that Stahl is too slow to actually kill anything at 1-2 range if he were to enter such combat (seeing as by the time he's a Paladin, those enemies are typically sages and bow knights, Bow Knights being decently fast). The only bow wielding enemies he could double are Warriors, which A. is not hard, and B. Sine Cordelia gives him virtually no Def, he wasn't taking the shots much better.

    I would go to say that Cordelia would actually prefer a one sided pair. Her partner isn't going to magically be better at dealing with bows unless we're just not exposing them to much enemy phase (which case, why even talk about it) seeing as she gives her partner no defense, so her partner might as well just help her best they can.

    As for being pair-up fodder, I don't really see a problem with it. Rush him to 10, promote him, and give her those ridiculous support boosts. Make it so she doesn't even have to switch to her support so often (if at all). I don't want to be bothered training too many units and distributing exp too thinly, and if I keep being concerned about the partner of a support, one will just wind up doing that. A good example from Interceptor's on playlog is Nowi+Gregor. A high exaggeration considering it's Nowi who at some point becomes the hardest thing to kill ever, but it does demonstrate the point that one does not necessarily need the partner to be trained up as long as it makes the other unit more effective.

  24. I would agree with the testpick of Stahl, seeing everyone's been questioning him lately. Ricken is also another good one I suppose. I would suggest Virion, but that would be cruel of me. If you do bother with Virion though, try keeping a very solid team early (example, don't try units like Vaike and Miriel on top of it), and promote him level 10 (waiting for 20 is a nightmare, and reclassing only makes him slower, which is bad because he's already slow to begin with. I don't care he has Wyvern as an option, he just doesn't work as one).

    Um... Stahl should not be re-classed. He's very good as a Cavalier->Paladin (or even Great Knight), he just needs a pair-up partner that boosts Spd. Cordelia is his ideal partner, and she gets a lot out of the support too (Paladin gives great pair-up boosts). Cordelia & Stahl can do lategame what Sumia & Frederick can do earlygame. Avatar, Chrom, Sully, Sumia, and Lon'qu can all provide some Spd for him before Cordelia joins. Sully and Sumia (despite the lack of S-support) can make a decent long-term pair-up partner for Stahl if you aren't using Cordelia or have other plans for her. Stahl is right where he belongs, IMO, though the Pegasus Knights will undoubtedly rise above him before this tier list settles.

    It's nice to say that a speed support just fixes him, but if you look at my playlog and look over how Vaike's been doing for a good portion of his existence (sucking), go look at Stahl and ask yourself what really does he do any better with outside of having a hourse. He's slow to the point a speed support won't just automatically fix him (without a reclass, which again go see Vaike). I even paired him with Cordelia like assumed, and the speed generally never made the difference, and really just made me want to only use Cordelia in the pairing which made me ask why wasn't I just using Kellam instead. Kellam gives better boosts, requires less exp, and can even reward us with a superior Rallybot Severa if we really need that.

    Anyways, as stated, a speed support doesn't help him early (Even assuming best case with Lonqu, +4 speed doesn't really help. At best that is like 12-13 speed, which I believe only gives him Dark Mages. Those supports would prefer others as well. Sumia can just get more from Fred, Kellam gives Lonqu the durability to actually be 3-4 rounded which is important as Lonqu's offense can actually be good under the circumstances, Chrom and Sully probably have eachother as it is if they really want an offense boost+horse, and Avatar again could probably ask for better (hard to pick who specifically, seeing as Avatar can generally pair with anyone and it works).

    So yeah, I would still much prefer reclass over being a shittier Kellam who happens to have a horse (a problem that can be remedied if we go Kellam's alternate option of Great Knight if we don't care about Severa at all, which we don't have to).

    EDIT: As for Lonqu, he generally can make of some of the less wanted supports, namely those that give a lot of Strength and Defense. Kellam doesn't really get a better pairing for a while, and Lonqu greatly appreciates the armor. Vaike can give him some good muscle, and hell even Stahl can prove to be helpful to him. Eventually off that if you just give him time on his own, he can transition to support with Cherche, which imo is another match made in heaven cause it solves both their problems. In the end it can result in a Gryphon Gerome that has Tantivity, Quick Burn, and Avoid+10. Just having +35 avoid turn 1 for the hell of it is pretty silly.

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