Jump to content

Punished Dayni

Member
  • Posts

    4,821
  • Joined

  • Last visited

Posts posted by Punished Dayni

  1. 1 hour ago, Acacia Sgt said:

    The NES game is the original, so it's more to say "outside the remakes", which falls back to "faithful to the source material" anyway. Book 2 is the only unique thing that continues the mount-change on its own... mostly, since it is sharing a cartridge with a remake.

    Course in practice how many people are getting Elysian Whips in SD these days? Pretty much just those with Wii Us, accessing the servers fans put up or modded roms.  So for many who'd be playing this game I'd suspect they're more likely to run into this situation anyways.

    1 hour ago, Jotari said:

    (it's not even an actual wyvern in TMS).

    Looking at the artwork, it sure looks like a dragon cycle.

    And as Yu-Gi-Oh tells us, that shit is super cool, especially with card games

    47 minutes ago, Acacia Sgt said:

    Doesn't IS considers Heroes a mainline title? Can it even be called supplemental material in that case if IS doesn't see it as a spin-off?

    I don't get the logic if that's true. It feels like the logical extension of the outrelams as a concept, but it's crossover-heavy nature combined with how it handles the telling of it's story and setting makes it hard to define it as akin to the other titles, even Engage. And that's not even going into the skills and what those have become in the years since the game came out. Or into figuring how the full extent of IS's active involvement (How many are working on FEH).... But then, it doesn't help that I've prior experience of playing it and how that colours my perception of the whole thing.

    In fairness, it's been over a decade since Awakening really started this outrealms mess let's be fair.

  2. 1 minute ago, Jotari said:

    Looks like I didn't delve into cipher far enough. Looks like they really have done everything first.

    Arguably the bare minimum that could have been done here imo, but at least there's something.

    I'm somewhat bothered by the Caeda card not having an image that's just the illustration from what I'd found yet.

    6 minutes ago, Acacia Sgt said:

    Also, it seems in general the idea of a character changing mounts is just something that is being avoided as best it could nowadays, unless there's a particularly good reason (like Minerva's, and even then, outside Fates DLC, we never get to play with PegasusKnight!Minerva anyway). And even when it's possible, it gets ignored in-story. After all, you can make Cherche a Griffon Knight, but she'll still talk as if she's still riding her wyvern, after all.

    Yeah, it's somewhat of an unfortunate case that they can't delve too much into gameplay-story integration of these kinds of minor details.

    Funny enough that the Whitewings are among the first units who can access Falcon Knight in FE

  3. I immediately thought to check Cipher and there's an example of her on a wyvern here (There's also her TMS form here). It's the one card in Cipher that has Caeda on a wyvern, it's kinda hard to clearly see the thing clearly in this card with how it's laid out, but it's certainly not a pegasus. Coming back to TMS, I don't know how close the concept art is to in game, but this looks pretty convincing.

    But it's telling how much more recent interpretations tend to tie her to pegasus as strongly as they do, something that makes less sense than for the whitewings who introduced Falcoknights (Here's the one (Well, combined set of three) Cipher Card that has them as Wyvern Riders).

    (Off topic, TIL the Whitewings is a localisation from White Knights, a choice I completely agree with.)

  4. Skipping Kaga for now because the first five games have nothing, PoR and RD are completely lacking multiplayer from what I recall (As is 3H), while Awakening has local co-op in Double Duel (I did it once a long time ago) as well as being able to face other player's teams over Streetpass (of course these fight as AI) and give you the ability to recruit other avatars. SoV is also without multiplayer and the Streetpass doesn't even give you AI skirmishes, just maybe the chance of rare drops.

    The GBA games were the first FE titles with multiplayer access in Link arena, SD and NMotE have versus maps (maps made for the mode) with parties you pick and equip and once had online fights you could face random opponents on (this is gone with DS Wi-Fi connection wound down, like the online shop those games also had), Fates has My Castle Raids (which are versus AI, so the multiplayer aspect is facing other player's setups) which give similar rewards as Awakening with being able to get skills off opponents for a lower cost or logbook versions of any units in the party and Engage has something I haven't engaged with at all so I can't comment on it but it sounds like it does similarly to Fates but you need NSO to use it? Some overviews of the modes here, haven't couched them.

    You can do the arena multiplayer of BinB/BlaB/SS with one copy of the game and "hotseat it", but of course you'd only have squads and files on the one cart.

    Back to Kaga though, Tearring is interesting in that you have a versus mode option for cleared files that can work with multiple memory cards to do versus on one console with multiple files and does the versus arenas before SD, once again Kaga did it first.

  5. 15 minutes ago, Interdimensional Observer said:

    I dunno, it looks to me more like Duma was wasting away in terminal degeneration, not putting on weight/suffering from gout.

    All true, her line ends on there being no room for Duma in the new Valentia, hence me saying accidentally.

    15 minutes ago, Interdimensional Observer said:

    Referring to Earthquake? I don't remember it being a big deal on the SoV finale. Is it because linked ironman issues? Surviving an enemy phase with it never registered as a big concern of mine. And the following turn was always remedied by Tatiana's Fortify.

    I mean, for plenty of units it's close to if not over half their HP, so I'd say it's an active concern when there's witches that'll act as they please. And how many attacks are there dealing an average 13 and seeming for me more likely to hit 15+? I certainly don't recall it dealing 8 damage, but that could be confirmation bias about attack all skills for me.

    And good thing too, No Tatiana would have made things much scarier

    16 minutes ago, Interdimensional Observer said:

    And yet none of the Witches went for him? Luckiness of erraticism indeed. The fumes from the river of Duma's excrement that flows as poison through his lair must've really boggled their already-gone minds.

    To be fair, DFs don't take full damage from Medusa.

    (Why yes, DFs are broken)

    17 minutes ago, Interdimensional Observer said:

    "Garon" the mad king in dragon form not attacking someone simply because they're blocking his space... it's all kinds of nonsensical. I did not intend to do that, and the Blight Dragon should've defaulted to attacking Azama if possible in such an instance.

    ....Wait, it was Turn 2 right?

    Yeah no, what I said makes less sense looking on the wiki, because it says he wouldn't do that before Turn 4. Now I'm very puzzled.

    17 minutes ago, Interdimensional Observer said:

    ...The problem is the reliance on multiple level XX/15 skills. All the skill-building fun in Fates is ruined by having no time or place to truly enjoy it.😔 

    Less so off the offensive skills, but then again it's a lot of reclassing for what you get out of it.

    26 minutes ago, Interdimensional Observer said:

    Since Robin miraculously survives even if they sacrifice themselves, Chrom getting the final blow is just worse, since it says nothing about the door to a potential -re-resurrection being closed forever. Chrom just brushes that off as "well, heroes of a new era will deal with them" -ignoring his future daughter whose world was irredeemably condemned and lost to evil.

    (I'll pretend Lucina's world became a living hell where Grima breeds countless Fellspawn in valleys, they kill and devour each other in their moist, pitch black nests, as is their instinct. The strong and lucky survive and emerge from the darkness, still children with shaky feet stepping for the first time onto the dry ground beneath the endless dusk sky. Their only future is to continue the struggle to live against their more mature brethren who had fled the coops long ago. Almost none oppose their parent, the few Fellspawn who do are slain by the others loyal to their creator, although Grima remains insecurely aware they shall likely one day be usurped. None of the Fellspawn love each other, they hardly even talk to each other, like beasts, their demeanors say everything they need to know. They ally temporarily simply to avoid death and subjugate their weaker siblings, power is all they seek. -Until one day, one weak offspring struggles out of their den and shows the miraculous capacity for kindness, and so The-World-That-Became-Hades, slowly begins to turn towards light once more. Humanity is long dead, but a new kind of Fellspawn shall build a benevolent civilization anew, finding the ruins of the species to precede it eventually.)

    Yeah, it seems to suggest the world is left open to Grima coming back all too easily,

    And then we start with a what if? And what if said kindness would be reciprocated? It feels like we don't get that out of the Risen, seemingly more automated beings encouraged to kill above all else. But maybe in time indeed.

    (Looking up stuff, it's interesting that they could follow something other than Grima (Walhart somehow managed) and of course the DLC Deadlords (who are all Risen in Awakening) are capable of full sentences and have a different attitude to any other Risen. Maybe that world had long since fallen and then been taken up by them after all?)

    26 minutes ago, Interdimensional Observer said:

    I like to imagine both the Hoshidan and Nohrian castles are positioned directly over a nexus point of the Dragon Vein networks of their respective countries, with the throne room at the very center. A monarch of sufficient dragon blood, knowhow, and interest could then perform rituals in the castle as needed that could assist their realm as a whole. The most grandiose and intensive of ceremonies -very rarely performed due to the effort required- being able to do something like induce in a distant locality rainfall capable of alleviating droughts within a matter of days. A Sorcerer/Onmyoji appointed to a Master of Rituals court position would probably be necessary for this, as even if this Master of Ceremonies lacked First Blood, they would be capable of overseeing the creation of any magic circles, recitation of incantations, and other supplementary magical instruments carried out by a legion of royal magicians that would be able to reduce the burden on the monarch/First Blood participants, increasing the chance of ritual success and the magnitude of its effects.

    Neat piece.

    Dragon Veins being combined together into larger circles does make me wonder if someone tried to use it for malicious purposes or even intended to cause harm on a massive scale with them.

  6. 7 hours ago, Eltosian Kadath said:

    Oops, the map attack breaks the terrain at the start of enemy phase so Niles definitely dies to the Beast Killer.

    Oh, poor Niles, just taken out of it.

    I had something like this happen to a generic in my Conquest Hard clear.

    6 hours ago, Eltosian Kadath said:

    It is done, Conquest is beaten with only Niles as a last minute mistake casualty. I can't believe Nohrian trust came in so clutch like that, I have never thought about that mostly useless skill, but it just saved my hide...well kinda. TeeHee probably would have lived a turn with a trade switch over to Dragon Stone+ before Ophelia's attack for safety, to then get the kill next turn, but I would have been leaving the rest of my army to be utterly murderlated.

    Nohrian Trust is one of those skills I can buy using, the issue being how many people would have enough skills for it to be worth having a multiproc backpack.

    4 hours ago, Eltosian Kadath said:

    Nice to see the god tier Delthea getting some preferential treatment. She always ends up as one of my best units...

    And here she was critical for sheer power (1-shotting Duma-summoned Mogalls was good), but her bulk did make facing Duma himself too risky sadly.

    4 hours ago, Eltosian Kadath said:

    Damn, that is some impressive work from Lukas. I remember those DFs being a real pain...

    It was a pleasant surprise when he crit both, usually they take several turns of walling.

    4 hours ago, Eltosian Kadath said:

    Witch AI can be so weird at times...

    This one's up there for me though.

    4 hours ago, Eltosian Kadath said:

    There is something kind of tense about having to risk your game over units to finish endgame, as little slip-ups like this can have even greater impact.

    And it was me being an idiot and forgetting Duma could attack the square he was in.

    Thankfully he didn't have crit on Alm, that would have been worth panic.

    4 hours ago, Eltosian Kadath said:

    Lol, really trying to flex on the game with that win.

    Never done it, can you blame me?

  7. 2 hours ago, Shrimpy -Limited Edition- said:

    Zappin

    BIG

    HURTY

    LIGHTNING

    2 hours ago, Shrimpy -Limited Edition- said:

    Lmao xD

    Me writing something about this Alm's much reduced social circle after the war

    Response: Lmao.

    Pfft.

    2 hours ago, Eltosian Kadath said:

    Unlike most maps I start with most units paired, Sophie with the paired generic Llewelyn (plus Nina for backup) I put in the Swordmasters room, Silas with Niles Pairup and Elise as backup in the Spear Masters Room. The rest I leave paired in the south, but I will wait to reveal who paired with who until they are entrapped by the map.

    For the first turn the main thing I do is have Elise move back into the passage to be protected by Silas, simalr idea on the other side, but Sophie moves back enough that only one Sword Master can hit her (partially due to lower defense, but also because their armored blow means she will have to deal with them more on player phase, the rest I have pointlessly move forward...

      Already plenty to work off of with that map, though at least you seem to have faith in this lot holding those corners.

    1 hour ago, Eltosian Kadath said:

    Now for player phase 2, I open with Soleil switching to the Practice Katana to one round the Berserker, with 0% chance of being hurt in return, She even earns a sweet Strength, Speed, Defense levelup from it.

    That's a powerful way to start off.

    1 hour ago, Interdimensional Observer said:

    The Blight Dragon moves but doesn’t attack anyone was it because it was going to use the lower-left Dragon Vein that Azama was sitting on? Felicia got hit by a rock but lived and a great many enemies moved in.

    I think so.

    Which makes it getting caught up in that an unfortunate end for it.

    1 hour ago, Interdimensional Observer said:

    Sakura uses Rally Magic on the Felicias, from three tiles away Felicia R lands a 60% Hexing on the Blight Dragon 😝,

    OH FOR PETES SAKE HEXING ROD

    Sure does lower the threshold, especially with Blight Dragon's high Spd.

    1 hour ago, Interdimensional Observer said:

    Azama slings the Barb Shuriken for the very last time for 100% accurate 9 damage, he made it a Rend & Crit for 24, Birthright is ended.

    https://media.tenor.com/-8--wnjYJxcAAAAd/clap-to-the-beat-the-four-tops.gif

    1 hour ago, Eltosian Kadath said:

    Enemy phase 3 Silas Again procs Luna, but thanks to that damnable healer that still isn't a kill

    but it is enough that on Player phase 4 Silas can get the clean kill alone, so Elise can then transfer Niles over to give that healer an arrow where she rightfully deserves. As for the Swordmaster front, Sophie can now use a raider weapon to one round him, which gives Nina the pleasure of the healer kill. Everyon else gets close to their stairs except Ophelia Velouria pair, as they are going out to lure the Spendthrift army far enough south that I can ignore it, and then warp her in to join in the Gooron assault. Sadly they can't quite reach so we have a quiet turn 5. I also wait through turn 6 to give me extra room...

    Edit Update 1:

    Turn 7 is just getting everyone close to Gooron to go for the kill on turn 8.

    Speaking of which, I open with Strength, Magic, and Luck rally on as many units as I can. The I open with a Kana hit for 10 damage and the dragon hex debuff. Next I defense rally Ophelia to deal 52 damage with good old fashion Lightning. That gives TeeHee an easy kill, and let the Goo Father spill the beans about Anakos ordering TeeHee's survival. Also se gets a late HP, Str, Spd, and Lck levelup from the patricide

    Now onto the map where I kind of expect to lose units...

    You got past Gooron, you got this!

    40 minutes ago, Eltosian Kadath said:

    Although I am sorry to say, I will be taking a bit of a break here, as other obligations have caught up to me, but hopefully I wont be gone for too long.

    Get to it whenever you can.

  8. Any noteworthy tidbits?

    Greith took 45 turns, nothing came close, I think the next highest would have been 24 turns, which says a lot about how Greith's went.

    Tatiana had the lowest kills of the survivors, with only Clive and Mycen (0/0) lower. Though Zeke only had two more, poor guy (Faye and Genny had more, Silque tied.... wow). Matilda had more than any of them despite only being in Act 3, though less than Kliff who died before her? I mean, he had a lot of training and was Myrm before he died. Conrad had less kills than Bowy, who was gone for ages pfft. It's funny how many more battles the Ram squad were in than more of the army (Gray near 150 battles, Tobin on 110), but nothing compared to Valbar's 214 (And yet he had less kills than Jesse or Atlas, who had just over half the amount of battles).  Est having 64 kills is pretty funny all things considered, especially when she and Clair are about equal on battles and victories despite being quite different units. Saber having 234 battles and 80 victories is fitting all things considered, but Lukas having fewer battles and more victories is stupid funny. Leon also outdoing them is funny enough, but he did have Hunter's Volley. How did Kamui have 90 kills though, I wonder? He had more than Forsyth, but Python had 199/93, which says a lot from an underachiever. Mae gets the 201/102 mirror ratio, Pfft. Celica had 76/38, while Alm had 253/97, so outdone by Mae of all people. Mae is the real MVP apparently?

    I'll be coming back to this file for reasons.

    4 minutes ago, Eltosian Kadath said:

    Alas I think I will report as I play, so no images this time. I open with a +1 speed, +1 defense meal with a + 1 luck flair. I buy fresh Mends for all my healers, the Fortify for endgame, and enough tonics to fully tonic everyone for both maps, as I can still afford that. I also burn two arms scrolls to get Ophelia to S rank for Excalibur, but otherwise leave my comically large pile of stat boosting items alone, and such is the starting preps.

    Good luck!

     

  9. Turn 10:

    Sadly all my healers haven't enough Atk to be risking killing Duma with, so Alm will have to do. At least with Duma surrounded we'll have nothing else going on. Hopefully, which might be enough for me to get all the healers near Alm. Genny gets Skl/Spd on healing Alm, we see if Duma changes target on EP, which he actually does on Python and instead of healing 40 HP he heals 5..... Could this be the chance?

    Turn 11:

    Alm attacks and doesn't kill, ugh. I decide to take that chance and have Delthea heal beside Alm. I also move out more of the people I left in range, then see if I fucked up. On EP, I manage to cause another glitch in combat where the map didn't load the upper area, meaning I could see through to the skybox behind. It's a light enough blue. I should have paused on it and taken a picture, but I didn't. Oh, and Duma missed Alm and he struck twice, leaving Duma on 26 HP.....

    Turn 12:

    Which sadly is just enough for him to 1-round. So that's game, Duma slain, no saint got to end his pain. And with Earthquake active, I am taking no chances, it's time to end this. We have Alm telling Duma he has to go and Celica doing so but nicely. Followed by the shield throw.

    ....And with what was done to Mila done to Duma, the run is done. Alm looks to Celica's ghost lovingly, we move on to the new year and he talks to her ghost about how he still isn't over being a king. Even of a new nation formed from the foundations of Rigel and Zofia. He remarks on how neither of them got to know their dads, how Alm feels like Mila and Duma were irreconcilable (We don't really know if they themselves were) and we hear a retcon to explain the Mila Tree in Awakening. He reminds himself there's a nation to still guide, climbs up to the balcony and imagines he's doing so with Celica, probably really crying about how he lost all he cared for.

  10. Turn 8:

    I have Jesse try to take out Marla, which actually works for once as he crits and 1-rounds her. Seeing that it removes the other witch, I have Python shoot Hestia down, removing the other 6 witches at once. With that, I start moving the rest of the army in so as to start on Duma. I warp Forsyth into Duma's face, which also leaves everyone close to the Mogalls behind Duma. Lukas charges in and deals 56 damage, Forsyth deals 60 damage and he still has more HP than can be seen. Alm takes out another Mogall, I have another Fortify to be safe and on EP Duma attacks Zeke and stays in place, which was my real goal. The Mogalls mostly attack Lukas, but also hit Saber, Atlas and Kamui, while the one furthest away multiplies.

      Turn 9:

    Now, here's where the fun happens. With being so close, I can now surround Duma. Forsyth takes the northern position, Sonya takes out the Mogall on his east for Skl, then Lukas attacks from there, pushes him below 52 HP and we see the thing that shouldn't exist: No Damage! Alm has the Falchion to hit Duma but nearly dies to Oculus. Conrad and Kamui fell the Mogalls still nearby, Silque gets HP/Atk/Luk/Res while helping healing (Which I manage to just about do for Alm, keeping him alive. On EP, Alm gets hit by Duma sadly, but does attack and we live the turn.

    3 minutes ago, Shrimpy -Limited Edition- said:

    Nah, since the checkpoint is finale the others don't lose the unita until after the chapter, so all okay!

    So I have to write deaths for Mae, Leon and.... Nobody, because Tharja was unpaired with anyone from SoV.

    4 minutes ago, Shrimpy -Limited Edition- said:

    Unlimited witch works!

    Jesse and Python confirmed to beat UBW?

  11. Turn 6:

    At this point, I decide I'm done playing around with Jedah and he's low enough Lukas or Forsyth can definitely finish the job. Jesse joins them and Saber in the attack, with Lukas killing Sonya's dad (And getting Skl/Def), Alm defeats a Witch, I decide to try Hunter's Volley Gharn, which doesn't work, Mae finishes the Witch who fought her, I pull everyone else forward as we get ready for the second Earthquake, which hits and the first witch who can attack goes for Zeke, two warp to Conrad and Kamui, while more Mogalls start reproducing.

    Turn 7:

    I have Alm defeat a Mogall from just outside Gharn's range, then have Python try for Gharn again, which works out this time, Est beats a witch for a Skl levelup, which Clair beats the one behind the party. I have Forsyth try and attack Duma's Mogalls, which of course speed tie. Joy. The Earthquake and swamp damage makes fully healing less likely, so I have that to consider with my healing plans. Not to mention having Python warped back by Faye also reduces my options. But then I have Delthea move out of the swamp, where she proceeds to get in range of one of the faster mogalls... which she 1-shots. Never change. Lukas and Forsyth get to run up now, I have Tatiana, Silque and Genny heal while Sonya warps behind Est and Kamui on the left, just outside Duma's range. Then on EP Duma attacks Alm because I am nothing if not repeatedly stupid. Mogalls don't do much to Alm, so the worry's warping witches. Marla doesn't though, going for Lukas. The Mogalls near Alm attack but fail to kill him, the mogalls far away multiply and Hestia summons 5 witches, argh.

    3 minutes ago, GuardianSing said:

    HaSofzh.png4DZy6on.png

    vRUCwLs.png

    I SHOULD HAVE NEVER BROUGHT THEM HERE

    THIS IS ALL MY SINS COME TO DRAG ME DOWN TO HELL WITH THEM

    Oh boy.

    Good thing it's functionally impossible for us to perfectly sync this up.

    4 minutes ago, GuardianSing said:

    Xntz6YI.png

    TAKE REVENGE FOR THE FALLEN MY DAUGHTER, KILL THEM ALL

    The future is not written, it's carved apparently.

    5 minutes ago, GuardianSing said:

    riLsRPf.png

    ...Well I don't know who else is gonna do it.

    Poundmaker from beyond the grave haunts Grima and kills her?

    But regardless, two down.

    https://media.tenor.co/images/9ecd158a1068b5f3fb2f13c567fed3e9/raw

    3 minutes ago, Interdimensional Observer said:

    Annnnnd I'm late I see. Sorry! Didn't get the memo exactly when it'd begin.😅

    I'll reply late, I'm splurging away stat boosters and remaining right now.

    All fine and dandy, just had some near deaths.

  12. Turn 5:

    Alm crits a Mogall beside Jedah and levels HP/Skl, I have Atlas attack another one and Est finish (She has solid Res, she can take some magic), I have Jesse attack another, which he crits but is 2 Atk short of killing, which Kamui finishes and thus frees up the spaces around Jedah. This might be a mistake with some low percent crit chances, but hey, it's endgame. First Saber, Lukas and Forsyth break the 4 slots for Jedah, then have Python take the shot (In case you're wondering, he survives if Jedah doesn't crit), which only needs one crit and it has 60% chance. And now's when it fails me. I do not crit, so Jedah lives for this turn. After Clair, Sonya and Conrad clear out the nearby witches I get on with healing up everyone and move to EP. I then see to my horror Est is in range of Duma. He asks us to thirst for him and hit Est, then a Witch warps to Mae, who still misses a hit on the enemy, another witch crits Atlas (6 damage. DF is broken), another Witch warps onto Clair, the nearby Mogall attacks Jesse, who crits, we see more Mogalls made and more witches called and that's it, I have a feeling- AND EARTHQUAKE'S UP AGAIN.

      This might be it.

    3 minutes ago, Shrimpy -Limited Edition- said:

    bFmk3es.png

    The Eyeballs trasport from Dayni's playthrough to ours!

    The Mogalls aren't dying fast enough apparently.

    3 minutes ago, Shrimpy -Limited Edition- said:

    Tt2utvj.png

    I arrived at the finish line, comrades.

    Tumblr: Image
    10 minutes ago, GuardianSing said:

    4DM4jdT.png

    There are endless on enemy phase reinforcements every single turn so pretty much the only reliable strategy I can think of is war of attrition until we get to Grima

    That or move Gaius and Chrom up there immediately and hope they get REALLY lucky on their skills and criticals.

    On Hard there's enemies directly around Grima right? Not sure what to suggest about that from this remove.

    (Also, Grandmaster Lucina, taking revenge while emulating her mother huh)

  13. Turn 4:

    Tatiana immediately fortifies, I have Jesse and Saber start crossing to surround Jedah while Forsyth attacks a witch, Alm also crosses and attacks one, Python kills the last living Mogall, then the other DFs start crossing, Mae attacks the witch with Thunder and misses an attack, Sonya finishes her off, Mae levels Res off healing Alm, have the healers and Delthea heal and the cavs and fliers keep moving. On EP I realise Forsyth was in range of Gharn and he gets hit with Medusa, a Witch warps and attacks Mae, who doesn't kill as she misses, Jedah and Duma summon 4 Mogalls each and then another two witches warp seemingly to attack Mae.... but due to how she was placed only the first one could attack and so the others end up queuing behind the first one. The rest of the witches keep walking.

    Just now, Shrimpy -Limited Edition- said:

    ....this is just turning into me showing off my units isn't it XD

    I don't blame anyone.

    3 minutes ago, Shrimpy -Limited Edition- said:

    r5haXFV.png

    Niles jo?

    What the fuck?

    You are capable of such lvlups?

    That +Def makes it harder to believe.

    3 minutes ago, Shrimpy -Limited Edition- said:

    dkw3D2y.png

    SPEEDROCHI LET'S FUCKING GOOOOOOOOOOOOOOOOOOOOOOO!

    Why is she like this?

    Just now, GuardianSing said:

    OxbaPM3.png

    Well I've never done a 1 HP run before but I'm open to the idea

    Dodgerun

    Just now, GuardianSing said:

    CZzA563.png

    I'm just now realizing that if Poundmaker has to be in the battle it will significantly complicate things

    First time?

    Also, I don't think so.

  14. Turn 3:

    Realising how bad things look (Mogalls incoming, Possible Witch warps AFTER an earthquake), I make a somewhat drastic call and have Alm attack the closer Bow Knight with Hunter's Volley (he has 22 Def, if I keep a good formation this should hurt less), which works first try. I then attempt to make a formation with Alm, some of the higher def units while the rest fall back because that 28 Atk and Earthquake probably kills Delthea. Python takes out a Mogall from behind this wall, I continue scrambling and eventually EP comes. This does it's usual stupid amount of damage, the bow knight goes for Python, misses and gets crit in return, Jesse fights one of the Mogalls, Forsyth kills another (and gets Def from the level), Alm crits another Mogall and then another goes for Forsyth, Alm and the next two Forsyth respectively (Doubling Mogalls is fun!), a With warps to Genny and does 1 Damage while Marla summons more and the rest keep walking. Well that was far from the worst.

    15 minutes ago, Shrimpy -Limited Edition- said:

    Is it even a chain when it's only 1 rescue Ü

    Fair, though I meant in a broad sense.

    15 minutes ago, Shrimpy -Limited Edition- said:

    jxg30a520s561.jpg

    Let's find out!

  15. Turn 2:

    I see the Bow Knights moved in a way for Python to be in range of one but not both, however he's 1 space short, so Tatiana moves and warps him there. Faye rescues Lukas forward, Silque heals Tatiana, Forsyth moves into the guy's range on the way to Jedah, Python takes out the Mogall standing on it's own, Est finishes the one who fought Atlas, I move almost everyone else up to outside the bow knight's ranges and on EP this is not as helpful as I'd like as the Mogalls divide and fuck with the bow knight behind them from moving. There's also another Witch summoned (though none teleport). And then Duma activates Earthquake.

    Oh shit next turn is going to suck.

    3 minutes ago, Shrimpy -Limited Edition- said:

    AvvQG4Y.png

    Lunch

    dmWKq4Z.png

    Damn it Rinkah

    Rinkah: the Charcoal Grill Master.

    5 minutes ago, Shrimpy -Limited Edition- said:

    7xEuzsM.png

    I think y'all see where i am going with this now Ü

    Should we really name this Rescue chain when it does anything but rescue the target?

  16. Turn 1:

    We start off with Duma's eye entering his husk of his dragon body and roar at us from far away, then of course the one-liners everyone gets when you first select them, I'm going to note it sounds like Faye accidentally made a "Yo momma so fat" joke about Duma. I have Faye rescue Forsyth forward while Silque and Tatiana warp Alm and Delthea forward, Python 1-shots the Mogall closest to Alm's side, Forsyth gets the next one,  Lukas runs to distract the enemies above them (They all deal 1 damage each, it's great) and . On Celica's side, Mae takes out the southernmost Mogall with Seraphim from 4 spaces, Kamui fights one and gets crit once (for 9 damage at least), Sonya takes out another because I gave her the Speed Ring, Est and Saber take out another, Saber levelling HP and Spd (That'd be great if he didn't have a Silver Sword, he'd double then), Atlas finishes Kamui's one off, I come back to Alm and Delthea and have them delete a Mogall each, which finishes the turn. EP sees Atlas get attacked by the last Mogall in range, Lukas crit both DFs dead and 1-round the cav, finishing the job I had him do in record time, while sadly Jedah summons 6 Mogalls, Marla 4 Witches and the Bow Knights move, ending Turn 1.

  17. Just in time, let's do some prep:

    I give the Golden Apples to Sonya (Spd) and Conrad (HP/Spd/Luk/Def), give the +Skl stuff and Talisman to Python, the +Luk to Zeke and Tatiana, the +HP stuff to all the Saints, the +Atk stuff to Clair, Python and Est, the +Def stuff to Jesse, Sonya and Est, the +Spd stuff to Clair, Sonya and Mae and the Boots to Alm (Be interesting to see what that does for him). I distribute what equipment I have, then get the formations ready: on Alm's side to start warping over to Celica and deal with nearby Mogalls as well as possible as Lukas solos the DFs and GK behind them, on Celica's to form the best wall I can early on.

  18. 34 minutes ago, Eltosian Kadath said:

    Just a warning, I will be at the whimsy of traffic for tomorrow in particular, and depending on how bad it is I might miss the overlap window for Monday. Ideally I will be back in time, but I have an out of town funeral to get to today, and decided to save most of the return trip for Monday instead of having 4 hrs of driving to do tonight.

    All fair enough, we'll have to see how things go.

    Speaking of, is the plan to just update continually turn by turn here?

  19. 17 hours ago, Punished Dayni said:

    I'm not sure about the later half of next week yet, but Monday evening works for three of us, IO seems open to it and there's been no input from GuardianSing yet in the link.

    Okay, to clarify there's not much perfect overlap, but barring me and Shrimpy the maps can be resolved pretty quickly and I think we can finagle something from there.

    But then again the amount of perfect overlap we're getting even if I confirm later this week is still small enough.

  20. 9 hours ago, Shrimpy -Limited Edition- said:

    I guess we can't find a unified time?

    I'm not sure about the later half of next week yet, but Monday evening works for three of us, IO seems open to it and there's been no input from GuardianSing yet in the link.

    7 hours ago, Interdimensional Observer said:

    15 Mag, perhaps with a reclass to Butler he'd be as capable as his Felicia-begotten son, but then he and Felicia are already using the Flames, and they've Replicate too while he has ran out of time for that. Still, capped Str and a slew of the physical Shuriken including the Sting for armor and a Barb mean he has done fine.

    Good point that Asugi and Felicia just do it better.

  21. On 7/4/2023 at 5:26 AM, Jotari said:

    Maybe there could be a dedicated banner for disguised units.

    It'd be how we get the (Mechanically speaking) first trio unit.

    On 7/4/2023 at 5:26 AM, Jotari said:

    Coming to think of it, we actually do have something resembling a canon rule 63 alt, that being Linde disguised as a boy.

    I get the idea of what you're suggesting, but I don't know if it fits the concept that well. I do like it as for the idea of the disguise banner, it'd be an excuse for going into Linde's backstory and maybe adding lore to Archanea.

  22. Me giggling at the chapter title "Treason" and grabbing Palpatine memes, all while "It's a Trap!" blares in the background

    I am probably not the best person to ask (I'd argue some can be pretty dang generic), but even I have my personal preferences. "Threshold of Fate" as an old version of Doorway to Destiny is a hard favourite, fitting the music and story direction more personally. I'll also mention Dance in the Skies as well, much as it's most prominent part doesn't involve the player. You of course mention One Survives and A Brush in the Teeth (which works as well as it does with The Ghoul's Teeth as it's old name imo), but as to ones I'd say click (If few of them are immediately remembered, what can I say the name chapters work for annoying reasons in Fates.) :

    Spoiler

    Archanea: Ageless Palace is a pretty neat name that I wish got more lore explanation, Pales never felt like there was that much to explain about it. A Knight-Filled Sky of course is cool, I mentioned the Genealogy equivalent as well and the idea works well here, with the sheer number of fliers in this one. Gra's Sun Sets is probably better than Gra deserves, but it does suit the last desperate attempt by Gra forces to defend themselves as Marth comes in and struggle to do much against them.

    T776: Mother and Daughter is probably the one I'd point out the most, what with the story beat of this map.

    BlaB: Living Legend is funny in how it fits for Athos and Pent. A tangent that I like with Elibe is that in BinB you have the gaiden chapters as a reference to the weapon but in BlaB the ones you're allowed to go to are named after the hero associated with the wielder.

    SS: Ruled by Madness, Last Hope, Phantom Ship, Father and Son, Queen of White Dunes.... Some nice chapter titles in this game imo but few of these are especially detailled.

    RD: I wish I could say Elincia's Gambit was some triumphal but of course in story that's not the feel it delivers on. This isn't me saying chapter bad, just noting how the chapter name doesn't quite match in practice. Course, you can easily rush the boss, but a map that doesn't do that I'd like to mention is From Pain, Awakening. I think this works well with this chapter.

    Awake: The Sword or the Knee is a real nice title, used too late considering it's the end of the Valm arc. Another cool one is A Duel Disgraced, shame it won't be used for a more significant chapter any time soon.

    Fates: Voice of Paradise works well for what's happening in it I suppose. Meanwhile Vanguard Dawn is Elincia's Gambit but Ike steals it again?

    3H: Blood of the Eagle and Lion is one of the better titles, on what is one of the better chapters anyways, but there's also some paralogues I'd like to point out: Falling Short of Heaven and Sword and Shield of Seiros. And I feel like I should defend Stand Strong at Shamballa, as a title I like it fine enough, mostly for the alliterative title.

    Engage: I suspect Serenity in Ruin will come into discussion when people can speak about Engage without getting mad about it not being 3H/arguing about a story that needed to be considered a joke and abbreviation.

    Tearring: The Price of Allegiance: Yet again proof Aethin did nothing wrong. I don't particularly note the chapters that hew closer to a faithful translation sadly, but stuff like Fire Incarnate (replacing Holy Dragon Neuron), Dissidence (Two Paths, which just expresses how the player is split in two as opposed to Dissidence showing signs of the difficulties in Canaan), Unwelcome Arrival (Freedom and Justice, which works for the story, but fucking hell does it not if you do the Plum event), Desolate Wasteland (Frontier Battle, can I just note how Frontier feels weird as a term used for wastes?), An Old Soldier's Honour (General Zachariah, which just has the name of the boss is greatly improved by expressing his motivation (and yes, it is simple. Doesn't mean the new title isn't cool)), Bittersweet Reunion (The Maiden's Tears, which isn't unfitting but I feel Bittersweet Reunion can also account for the truth that is hidden in this chapter), Black-Hearted (Dark Prince, I feel like the new title works better for Lentzenheimer, no deep statement here), Flag of the Privateers (Battle for Granada, like it's not even a question the change works here when the original map isn't Granada!), The Traitor Shows his Face (Traitor..., I'll admit the ellipses are a weird choice in chapter titles so changing it is good, but this being the chapter you face Zeig again just makes it so fitting), Birthright of Salia/Reeve (Holy Sword of Salia/Reeve, I know it's just me not clicking with the weapons being called Holy Sword of _____), Lost in the Shadows (Fading Life), Found in the Darkness (In the Darkness..., this change would work better if it tied closer to The Traitor Shows his face), God and Goddess (The Evil God and Goddess). And yes, plenty of these are longer compared to the previous titles and . Not to say none of the unchanged titles work, I'm fond of City of Love and Sorrow myself.

  23. 2 hours ago, Shadow Mir said:

    Both of them combined kill it for me.

    If anything it's the arena runs that kill it for me, trying to get +7 for stuff like the chef hat or if you get unlucky on your food resources is a bother. Not even mentioning how this stuff goes into captures, which I'd probably have more comments on if I'd dome any of that recently (which would be if I could get anywhere on Conquest)

    But at least you have trading of ores as an option if needed, so the resources for those are able to be done on cart still, speaking from experience. And I get it, it's tedium. I think it's been clear my tolerance is strong enough on that front.

    2 hours ago, Shadow Mir said:

    Also, when I see Fates runs on Youtube, I see a good chunk of players end up giving themselves all the resources - something I consider highly telling. It feels like one of Fates's most egregious missteps.

    For forges I can't see it as all that egregious when you can spend 3 of a resource to get one +2 weapon.

    But as for them, I call it like I see it.

  24. 2 hours ago, Interdimensional Observer said:

    Berkut & Sati

    Looking it up, Ooof.

    1 hour ago, Shrimpy -Limited Edition- said:

    Just set in the times where you can be available to see if we can play the finale at the same time

    I may be able to add onto what I have so far, but that depends on what works for others and what others ask of me.

  25. 5 minutes ago, Interdimensional Observer said:

    Fun fact- Birthright is one chapter shorter than Conquest and Birthright, because Xander’s final confrontation is trivially ephemerally farcical, it doesn’t deserve to be considered a battle! Not entirely sure how his stats compare with his opera house version, but if Xander had any stat gains, they are extraordinarily small compared to the gains the player has made since then. Corrin should have zero issues soloing Xander in three turns at most, easily less.

    Xander's stats don't improve much.

    On Normal he loses 5 Str and Def, while gaining 4 Skl, 1 Res and 22 HP.  Because he has the same stats in Chapter 12 on Normal and Hard, the changes on hard are more that he doesn't lose Str or Def, while also getting 6 Res, 9 Skl and 18 HP (Funny how he has less total for some reason). On Lunatic however he's so busted in Chapter 12 that he has stats you'd expect of a player endgame Xander, losing 5 Str and Def while gaining 1 Res, 9 Skl and 17 HP (Because he had more in the earlier map)

    Note his Spd never changes.

    In my first playthrough I fought him with Paper.

    13 minutes ago, Interdimensional Observer said:

    Corrin moved away from Xander just to see how he’d react.

    Xander attacked Corrin and barely survived

    Xander: PROC DAMMIT

    Corrin: Why?

    Xander:

    https://media.tenor.com/lV6fatXh2OUAAAAd/muffing-eat.gif

    17 minutes ago, Interdimensional Observer said:

    Saizo:

    • Str/Mag
    • Mag/Spd (And Shurikenfaire.)

     

    How well can he use Flame Shuriken?

    27 minutes ago, Interdimensional Observer said:

    We can proceed now.

    So, when works for everyone to try and do updates?

×
×
  • Create New...