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Anouleth

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Everything posted by Anouleth

  1. Whips aren't used in battles. They're too large and cumbersome, and can't penetrate armour. In addition, they're difficult to use effectively, and can't penetrate armour.
  2. Rolf isn't adorable, he's annoying. And FE10 Sothe is too ugly to be bishonen. Bishonen is more prettyboys, like Lucius or Artur or Zihark or Volug or Oliver. Suggestion: Replace Gonzales with Oliver, Sothe with Zihark, and Rolf with Wolt/Roy/Lugh/Ray. (FE6: The golden age of shota)
  3. Ike is loved by everyone in FE9. Lots of people comment on how he seems to draw people to him, and he's always convincing people to help him and join his side. He single-handedly heals the rift between Begnion and the Herons, who all like him, he never does any wrong or incorrect, except when he calls Lethe/Mordecai a subhuman early in the game and shouts at Sanaki midway through the game, but he only does this because he's not aware he's incorrect, and nothing bad comes of it and he ends up becoming friends with Lethe/Mordecai/Sanaki. Whereas not everyone loves Micaiah, because Jill and Zihark can desert her. She has a unique magic skill, but Ike is also frequently described as having a unique fighting style as well, and he has a unique sword as well. So they're even there. She's gentle and compassionate, but so are lots of people in FE. In addition, she's never specifically described as beautiful either. She's not really a great tactician either, since she walks into the trap in 1-8. And she becomes the queen of Daein, but it's established that the line of Daein is extinct except for Soren, who probably doesn't want to be King. She does make morally questionable decisions, and even though she was forced to make a difficult moral decision, characters like Ike NEVER have to make a difficult moral decision ever, because the writers don't want to have to make him seem less than perfect in any way, while they give Micaiah the tough moral dilemmas. Which shows that the writers favour Ike. Which is the definition of a Mary-Sue - a character that is favoured by the writer(s).
  4. Having no personality is not the same as being a Mary-Sue. And not getting any lines is also not the same as having no personality.
  5. No, Lyre can't be positive. It doesn't matter that Soren/Rolf/etc. might not be the best, they are better when deployed than Lyre, possibly even untrained (though I haven't checked that). Everyone is. Since there are more units than deployment slots and she's the worst of the units to choose from, deploying her is auto-negative. In theory, Lyre could be massively RNG blessed and your other units could be massively RNG screwed, making her usable and a positive. Since Oliver's competition is still better than him at base stats, the same possibility does not exist for him. In addition, this hypothetical scenario would be longer in Lyre's case than Oliver, since she has better availability.
  6. Neither of them are ever going to be 20/20. And if Dozla can get a Speedwing, so can Garcia, especially since Garcia is around for longer and can therefore make more use of it. And yes, Garcia goes Hero for the +2 speed and C Swords, which is way more useful to him than crappy Bows and little bit more strength (which he already has tons of). And there's no reason not to make both Garcia and Gerik Heroes. 26 hit is his hit before weapons. He 1-rounds stuff in his joining chapter only because they're monsters, as soon as he has to fight tough enemies, he stops doubling. And he doesn't all the monsters, just the Mogalls and Bonewalkers and lolRevenants. He doesn't double Gargoyles or Baels or Maelduins. And when he has 60-70 display hit on enemies, he's not 1-rounding reliably either.
  7. Yes, but he also has healing utility and staffs, which give him an unlimited EXP pool to draw from. I'm not saying he's good (he's not), but that is enough to make him not the worst character. Unlimited EXP doesn't mean much when the EXP does absolutely nothing. Neither does healing utility. As I said before, even if you ditch every single character from Part 1, 2 and 3 (for RNG-screwage or deaths or whatever) and only use characters that join in 3rd tier in Part 4, you have Cain, Stefan, Bastian, Giffca, Nailah, Tibarn, Naesala, Volke, Renning, Skrimir and Elincia to take your 10 Endgame slots, all of whom are better than him at base stats. So there's absolutely no scenario under which bringing him to Endgame is worthwhile, since you already have 3 healers that are all going to be better then him, for free. Hell, you could crown Pelleas right off the bat, and he'd be better as well for Endgame, even counting the cost of a crown! So all Oliver has going for him is 4-4 utility, which is also non-existent because as soon as he moves off the seize point to get recruited, you can win straight away. but Lyre has no free chapters and Oliver is a lot more comparable to your healers than Lyre is to your fighters. Lyre's chapters have enough deployment slots that you can deploy her. If you're not training Soren or Rolf, they're obviously liabilities to have on the battlefield, so you can ditch them. And it doesn't matter if Oliver is comparable to your other healers, he's still worse than them, so taking him instead of Bastian/Elincia is always a negative, since the cost of bringing him is greater than the benefit he gives. So Oliver is only ever a negative, while Lyre can potentially be a positive.
  8. This. All the FE main characters ar Mary-Sues to a certain extent, but people pick on Micaiah because she has stuff like silver hair and a unique magic power only she can use (instead of blue hair and a unique magic sword only Ike can use?) The fact that gameplay wise, she's the worst lord since Roy, or that she actually makes mistakes and has to do morally questionable actions, unlike any NA lord ever doesn't seem to register. Or sometimes, they take the worst of both - not only is she a terrible combatant and an evil, incompetent ruler, she's (somehow) also overly perfect and the writers obviously favour her. So a lot of the hatred Micaiah gets seems unwarranted. (Also, about FE9 Ike sometimes being rude and saying the wrong thing... it's a flaw, but nothing bad ever comes of it aside from the occasional telling-off. And it's never portrayed in a negative light either, it's just him being 'honest' and 'forthright' rather than 'crude' or 'not thinking about what he's saying'. So it's not really a flaw.)
  9. Yes, but he also has healing utility and staffs, which give him an unlimited EXP pool to draw from. I'm not saying he's good (he's not), but that is enough to make him not the worst character. Unlimited EXP doesn't mean much when the EXP does absolutely nothing. Neither does healing utility. As I said before, even if you ditch every single character from Part 1, 2 and 3 (for RNG-screwage or deaths or whatever) and only use characters that join in 3rd tier in Part 4, you have Cain, Stefan, Bastian, Giffca, Nailah, Tibarn, Naesala, Volke, Renning, Skrimir and Elincia to take your 10 Endgame slots, all of whom are better than him at base stats. So there's absolutely no scenario under which bringing him to Endgame is worthwhile, since you already have 3 healers that are all going to be better then him, for free. Hell, you could crown Pelleas right off the bat, and he'd be better as well for Endgame, even counting the cost of a crown! So all Oliver has going for him is 4-4 utility, which is also non-existent because as soon as he moves off the seize point to get recruited, you can win straight away.
  10. Well, Kyza is: -Effeminate -Is friendly with another guy In the minds of fans, this makes him gay.
  11. Right. GARcia has the Speed problems, Dozla will lack very little Str and Hit. But Dozla manages in Spd, just give him one Spdwings, his Spd growth doubles GARcia's. Dozla's base 9 speed is awful. 20/01 Hero Garcia has 12, which is pretty bad, but he's definitely making better use of the Speedwing that Dozla is. Point is, even with Garm their Speed isn't what I'd call 'good'. It's okay, they double the slower units, nothing doubles them, but they're not doubling everything, not even close. (and Dozla has big hit issues. 26 base hit on a prepromote is terrible, especially one that's locked to Axes.)
  12. Is noone going to address my claim of Oliver being the worst character?
  13. Fiona can be Boss Abused, and is potentially a half-decent character for Endgame. Being good sometimes, or with lots of favouritism >>> never ever being good.
  14. It's a shame IS gave a unit with 215% avoid growth Heaven affinity and a 22 Speed cap in second tier.
  15. My opinion is that Oliver is the worst character. There is literally, no reason EVER to use him over Bastian, or even in conjunction with Bastian. Royals+Skrimir+Giffca+Stefan+Volke+Bastian all come for free in Part 4, which is 9 units, all better than Oliver, so unless you trained NOBODY in Part 1, 2, and 3 (because pretty much everyone in the game is pretty than Oliver once trained), Oliver won't get an Endgame place.
  16. Third tier enemies do exist - every enemy in Part 3 is technically 3rd tier, with 'okay' bases and wtfh4x growths. They just have 2nd tier names and no masteries.
  17. Shouldn't you be able to boss abuse Lyre a little in 3-4 as well? And healing urn abuse Meg in 1-4? To be fair, yes, But there is no reason to abuse Lyre. She is never required and you will always have units better than her available. Meg can be abused, however, she doesn't need it as much to be usable. The main reason that DB units should be abused is for part 3, when every unit can come, and the crap units can at least guard a balcony on 3-13. That's bad logic. You might as well say you should never use Ilyana or Skrimir, since they are never required and you always have better units available. And even when abused, Meg is never that great. She's not better than Edward or Aran or Nolan are when abused. The only people that I said she was better than was Lyre and Fiona. And it isn't bad logic. Why would you waste time abusing a character that is useless.(Ilyana and Skrimir aren't what I would describe as useless.) But they are never required, and you will always have better units available than them, which was your reason for shooting down Lyre.
  18. And then there's Garm, who he might end up using anyway with the competition he has. I find that hard to believe. Gilliam needs 220 wexp to get S rank in axes, which is Steel Axe x 110. Which seems unlikely for him to do by lategame. There's a reason that Ross is always assumed to have no competition for Garm. And Duessel doesn't double a 'majority', especially not on Eir Route. In the very chapter he joins, he has trouble doubling some of the mages, fighters and wyverns, and doesn't double any promoted units (a few double him!). And things only get worse for Duessel as you fight more and more promoted units, because his speed growth is so bad and his level is so high.
  19. Shouldn't you be able to boss abuse Lyre a little in 3-4 as well? And healing urn abuse Meg in 1-4? To be fair, yes, But there is no reason to abuse Lyre. She is never required and you will always have units better than her available. Meg can be abused, however, she doesn't need it as much to be usable. The main reason that DB units should be abused is for part 3, when every unit can come, and the crap units can at least guard a balcony on 3-13. That's bad logic. You might as well say you should never use Ilyana or Skrimir, since they are never required and you always have better units available. And even when abused, Meg is never that great. She's not better than Edward or Aran or Nolan are when abused.
  20. Crowns for everyone! Maybe even one for Soren!
  21. I've halved the proc% for Ire and Impale (Impale also went from 4x to 3x damage). Bane got double proc%, as did Deadeye. Tear and Roar were far too powerful, and they're on powerful classes too. Tear also now reduces spd to 1 instead of simply halving it, and roar is good for feeding kills. Stun could probably use a bit of boosting though, although I went from one turn of stun to two turns of it. Plus, I'm assuming that a good percentage (>30%) of enemy units in part 4 will also get their masteries as well, as well as some bosses in part 3 (and maybe Ludveck). Not only that, but I've also made it so that masteries can be avoided (with the exception of deadeye, which explains that nerf), so high avoid units will actually be a bit better. Unless you want to be insta-killed by a ton of units in part 4... EDIT: sorry for the double post, the post I responded to was written while I was writing the previous one. Well, you still haven't addressed exactly why we should be nerfing these (awesome) skills anyway. In addition, I was under the impression that the game checks to see if you hit first, then checks to see if your mastery activates, like criticals. And I'm certain that Astra can miss already. Even so, all this does is make the game even more horribly imbalanced. Bad characters get worse and good characters get better. Enemy units getting masteries too is just the icing on the cake, since it heavily discourages using characters with bad durability or avoid. Alright, before you argue about bad characters getting worse, tell me exactly which bad (I'll define that as low tier or below) characters you actually plan on getting to tier 3 (or level 30+ for laguz): The bottom tier characters aren't getting anywhere near tier 3, except Astrid on EM. On to the lower tier characters, we find a few characters that start in tier 3. We have: Bastian, Renning, Sanaki, Oliver, and Pelleas (plus laguz who on HM are getting nowhere near level 30, Gareth aside). What do all these characters have in common? They all have very limited playability, and none of them show up until part 4. Let's examine more closely, alright? Renning isn't appearing until the tower, and Oliver is recruited so late in 4-4 that he might as well not be, so these characters aren't being used at all (we have royals after all). Pelleas won't make tier 3 from his starting level. Bastian is inferior to Soren if you actually use him, and mages are not great in this game anyway. That leaves Sanaki, and she's forced in 4-P and 4-3, plus you have to take her to the tower. And, she's getting killed in one hit even without masteries on enemies. So I really fail to see how any bad character is being made worse by nerfing the masteries. As for any character getting better, you've got a case for Ike (who's broken to begin with), but other than that, the whole point was to make some of these units a bit less broken when they hit tier 3. It was fine in the Japanese version where you were literally getting 8 beorc to tier 3 due to needing master crowns, but in the NA version, the masteries = overkill. Oh, so you just 'assume' that bottom tier character won't be used because, well, they're bottom tier. Nevermind that Danved if trained to tier 3 is actually okay in part 4 using Impale due to decent Speed and Skill giving him a 50% chance to blick any unit he fights. Or that you can throw a crown on Tanith and Sigrun and have them do the same thing with Stun. Or that Lethe and Lyre and Nealuchi are highly dependent on masteries to kill anything in part 4 since their strength is so bad (yet their speed is so good). I guess we should just completely forget about everyone in Lower Mid or below, we can nerf them as much as we feel like since it's not like anyone is using them anyway. And bringing up Bastian/Oliver/Renning/Sanaki/Pelleas? These characters all already have awful masteries, which is only exacerbated by a lack of speed (meaning they have even less chance to activate them), so they don't care if you make them worse. What does make them worse is stuff like Cats being able to blick them, or Snipers suddenly putting them to sleep, or Dragons suddenly having 30% crit when they already 3HKO everything that isn't a Royal.
  22. I've halved the proc% for Ire and Impale (Impale also went from 4x to 3x damage). Bane got double proc%, as did Deadeye. Tear and Roar were far too powerful, and they're on powerful classes too. Tear also now reduces spd to 1 instead of simply halving it, and roar is good for feeding kills. Stun could probably use a bit of boosting though, although I went from one turn of stun to two turns of it. Plus, I'm assuming that a good percentage (>30%) of enemy units in part 4 will also get their masteries as well, as well as some bosses in part 3 (and maybe Ludveck). Not only that, but I've also made it so that masteries can be avoided (with the exception of deadeye, which explains that nerf), so high avoid units will actually be a bit better. Unless you want to be insta-killed by a ton of units in part 4... EDIT: sorry for the double post, the post I responded to was written while I was writing the previous one. Well, you still haven't addressed exactly why we should be nerfing these (awesome) skills anyway. In addition, I was under the impression that the game checks to see if you hit first, then checks to see if your mastery activates, like criticals. And I'm certain that Astra can miss already. Even so, all this does is make the game even more horribly imbalanced. Bad characters get worse and good characters get better. Enemy units getting masteries too is just the icing on the cake, since it heavily discourages using characters with bad durability or avoid.
  23. They aren't broken since everyone gets them for free. They're powerful, yes, but they definitely improve the game. The make the 3rd tier classes cooler, they make bad characters better (very good characters such as Titania and Ike don't need their mastery to ORKO, weaker ones like Tanith and Oscar do need it.) Unless you can show that the existence of powerful masteries makes the game any worse, I don't accept this. (And your 'nerfing' is horribly haphazard. Impale and Ire get no change, but Stun and Deadeye and Bane become next to useless, as does Tear and Roar.)
  24. I like your idea,but there's something wrong.How can the DB reach third tier if they only have one part before part 4?I agree that more chapter would be appriopriate,but c'mon,don't you think that the story would be weird if the others team would never meet each other until part 4? No. The story is better. My one biggest annoyance with games and fantasy books is when they show me what the enemy is doing/planning. It destroys the tension and suspense. For example, lets say you play through Part 3, and you hear about this evil sorceress who has brainwashed all of Daein into following her and her figurehead King, and in oppressing the laguz. You think - lolgeneric story villain. Then you get to the DB chapters and wtf they're actually nice people I am intrigued. Characters that the DB get would all be ones the GMs and CRKs fought as bosses, and the difficulty is far higher than the other parts. I don't know about you, but it sounds good to me. And obviously, to compensate for only having one part, the DB Part would be extended. (All of this is a very big overhaul of the game and chronologically is a bit mixed up, but to me this seems like the best way to structure the game. It improves the experience for the player, both story-wise and in terms of difficulty curve, and makes it far easier to balance since you no longer have people joining and rejoining all over the place.)
  25. The problem is, IS Nerfed him in this game. :( They nerfed all the sages with their pathetic speed caps. 30 (Ilyana) is simply bad, and even 32 (Soren/Bastian) is pretty awful. They're supposed to be fast, darn it. If anything holds back Sages, it's bad speed base and speed growth. Ilyana and Soren may have awful speed caps, but they barely reach them on average, so it's not like raising them would help. In addition, all the Sages are rated low for either bad performance in Part 3 or bad availability in Part 3, not because they can't double in Endgame. (the tier 2 speed cap is also an issue, since it prevents BEXPing Soren's speed to anything near a satisfactory level.) I was actually going for +5 to tier 2 and 3 caps, though it didn't come out as such. And yes, they definitely need more speed growths. Soren probably needs a 50 growth in speed and Ilyana should get 45 or so. But that's what IS was going to get when they decided caps and growths via a dartboard. It's only 5 less than his PoR growth. Soren probably needs 19 base speed with a 45% growth and 25 cap. That bumps his speed growth into his highest after he starts capping stats, so he can take better advantage of BEXP. (To be honest, we could give Soren 23 base speed and he still wouldn't be High, since his durability is just that awful.) I'd say Ilyana should have 40 and stick with the DB through Part 3. She can use fire magic on the laguz and they all have shitty res, which is way better than her current fail. She'd be like a Leonardo that doesn't need Beastfoe. Bastian is fine as he is. Even if his speed was capped, it would have next to no impact on his performance (better durability vs Cats/Ravens in 4-5, better damage vs 4-E-1 Generals but still not dealing enough). The only stat he wants more of is Magic, so he can OHKO 4-5 stuff more comfortably. Calill needs more CRK chapters. Oh, and maybe a 20 speed base instead of 18. Tormod needs Part 3 availability. If he joins in 3-P, he's Soren that does less damage and needs less BEXP. Which is good.
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