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arvilino

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Everything posted by arvilino

  1. You know the number of changes between games is something that is countable and would be a fact and not an opinion? From a playthrough of each of the three campaigns I'm very confident in saying that FE14 has one of the greatest amounts of changes/adjustments between a single entry in the series and for a handheld sequel its no contest. This is a game that has a personal customizable base that you can move around replace one of the preparation menu and completley reconfigured the weapon system, introduced a brand new weapon type in a way that's actually fully realized along with a brand new mechanic accompanying it. Modified the weapon triangle in a way to include every weapon but Stones. Introduced a large number of new classes while redesigining every one that was carried forward from Awakening even though that means having to come up with a larger number of new skills than normal while also modifying certain ones in Awakening to give them more use. I'd sooner say there's a blinkered view of Fates game in which some are only seeing the game as only the fluff mechanics they don't like and "The direction of the series" unaware of the actual changes and the significance of them in terms of the overall series.
  2. I think it was successful because it was the right game with the right advertising. After Genealogy in Japan and after Blazing Sword in the west until Awakening in both regions there was practically nothing that IS added to their games that would have resonated on a large scale with an audience they didn't already have. If it's the wrong product(See New Coke) or has nothing that would immediately capture the interest of a new audience then all the advertising in world will accomplish is spending millions showing tens to hundreds of millions of people something they'll go "Meh" to and never buy. Awakening just had a lot of things that were worth advertising to people who didn't already like Fire Emblem or were previously scared off after trying 1 game it was definitely the right produce because long after the advertising stopped it still supposedly sold an extra 300k physical copies last year. The last original game before Awakening, Radiant Dawn which had Japanese advertising managed to be the lowest selling entry in the series in that region, in more detail : http://serenesforest.net/forums/index.php?showtopic=58096&p=4067452
  3. Oh yeah I don't think the sexual stuff is why Awakening was successful(however the aspects they're linked to are part of the reason in my opinion). But it was just a feature some didn't like and I'm highlighting previous entries also had elements poorly received by a subset of the fanbase.
  4. Eh "The good old days" was filled with people dropping the series and calling each the latest game the worst yet from Sacred Stones through to New Mystery. The shift in tone of the optional content is today's version of Sacred Stone's map grinding, Shadow Dragon's Reclass or New Mystery's casual mode. It's really just another thing another group don't like, this isn't really any more special of a demand(other than the fact the sales went up instead of down).
  5. Personally I don't think its particularly good when mob mentality tries to put something down. I felt the same with with Tomodachi Life where the game was being positioned as if Nintendo were making a statement saying Homosexual Marriages weren't allowed. People being offended to the point of it making some actual news headlines for something the game didn't have and wasn't even commenting on. Localisation is fine, censorship is fine provided it's taking into account the laws and restrictions of whatever country the game is being released in. But the tabloid-like misinformation-rich nature of how these things become controversial in the first place isn't something I like to see. With the whole "gay conversion" being analogous to say the claim of Mass Effect having "Full Frontal Nudity" during the sex scenes, in that it doesn't happen but the claim makes it more controversial and acts as a springboard to give the issue more attention even if it isn't true. I personally don't want to see devs end up in a situation where they feel they have to make games as inoffensive as possible or risk treading a minefield.
  6. The lines between those really blurr together as people who have no intention of buying the product try to throw about their opinion on it or those who have an ideal version of a product see something that strays from it. Honestly the only thing I could say for people who are getting offended at what is going to be a product rated suitable for 12 and up "If you don't enjoy it anymore then stop". Much like suspension of disbelief there are going to be things that "ruin the atmosphere" for anyone. If someone is only going to view the game(s)'s aspects as it adapts to the changing market in only the worst, grossest, most offensive possible conceivable way they aren't many steps far off from an angry soccermom/priest ranting about how Harry Potter encourages satanism through witchcraft.
  7. According to http://www.neogaf.com/forum/showthread.php?t=1073602which I believe uses Famitsu's numbers. The first week and total sales just in Japan for each game are: 20/04/90 [NFC] Fire Emblem: Shadow Dragon and the Blade of Light - ? / 329.000 14/03/92 [NFC] Fire Emblem Gaiden - ? / 325.000 21/01/94 [SFC] Fire Emblem: Mystery of the Emblem - ? / 776.000 14/05/96 [SFC] Fire Emblem: Holy War Story - 228.578 / 498.000 28/08/99 [SFC] Fire Emblem: Thracia 776 - 30.104 / 158.695 29/03/02 [GBA] Fire Emblem: The Sealed Sword - 126.267 / 345.574 25/04/03 [GBA] Fire Emblem: Blazing Sword - 109.429 / 265.286 07/10/04 [GBA] Fire Emblem: The Sacred Stones - 146.026 / 246.719 20/04/05 [GCN] Fire Emblem: Path of Radiance - 100.357 / 156.413 22/02/07 [WII] Fire Emblem: Radiant Dawn - 73.337 / 171.924 07/08/08 [NDS] Fire Emblem: Shadow Dragon - 147.704 / 252.309 15/07/10 [NDS] Fire Emblem: Mystery of the Emblem - Hero of Light and Shadow - 147.045 / 250.592 19/04/12 [3DS] Fire Emblem: Awakening - 262.399 / 469.485 26/06/15 [3DS] Fire Emblem Fates: Black Kingdom / White Kingdom - 353.201 / ???</pre> Fates total sales are unknown but is 536k physical and it is known ~300k of the first week sales are physical. So currently it is atleast 586k sold which places it currently between Holy War's 498k and Mystery of the Emblem's 776k. http://www.gonintendo.com/stories/249005-famitsu-top-10-publishers-of-2015-top-5-software-by-publisher#comments
  8. That's a very similar viewpoint(sans the porno part) to one that was bandied about when Shadow Dragon introduced class swapping. Again I'll state the games aren't made for just a single person/viewpoint and the reason the mechanic is in is so different people can enjoy different aspects of the game in another way, skinshipping is mostly fluff and class changing is a mechanic. Skinship may not add anything for you or for me for that matter. Class Swapping despite being a mechanic is similar there a number who say it adds nothing on the ground it "removes the characters identity" yet it adds something for players like me as I like using the mechanic. These features are for the people who do like that, within reason it's just another way to enjoy the game and it doesn't necessarily have to be for pornography. "Destroying the Illusion" is also a very subjective thing, destroying the illusion is down to the individual person and their suspension of disbelief but it doesn't stop what happens in the rest of the game from counting. Much like how class changing Abel from Cavalier to Archer doesn't remove that he's a Akaneian Knight or the fact Corrin can touch the faces of the army for bonding or whatever doesn't make the characters not what they are in the rest of the game regardless of how good/bad they're portrayed. To compare to other games the fact Mario's face can be stretched and contorted on the start screen Super Mario 64 doesn't cheapen the character(Especially considering it must have been liked to the point a similar feature was in some Mario Party games and the remake) or if you complete Metroid in under 1 hour and Samus removes her armour down to a bikini doesn't mean her saving the Galaxy from the Space Pirates and Metroids didn't happen. All of these are going to "destroy the illusion" for someone or frustrate another. But not everyone and for others it might be nice or interesting to have which is why they'd cater to Team B in atleast keeping the mechanic but toning it down in instead of Team A completley and removing it(for a gain of nothing). Not to mention expecting the developers of games like Advance Wars, Wario Ware and Paper Mario where in the first most entries in the series have characters that swing wildly between treating wars as fun and serious and the latter two at times they actively break the fourth wall or create intentionally contrived situations as jokes(e.g. Paper Mario being "cursed" with useful abilities in TTYD) to be resricted like isn't realistic. I think in another topic it was mentioned IS had a reshuffling of their development teams and I remember reading they at one point prior combined their Advance Wars and Fire Emblem Team so it's not a surprise they'll have serious parts to the game while experimenting with vastly different tones in separate/side mechanics.
  9. Days of Ruin was their attempt to boost Advance Wars popularity by changing the formula but it didn't work(it was more popular than Dual Strike but not the original 2). Whereas after Awakening's success they obviously did another Fire Emblem to build on the new found success. With Advance Wars there's two issues: 1. The Advance Wars 1, 2 and Dual Strike did terribly and by Dual Strike despite the fact the DS was a much better selling system it dropped significantly in sales. 2. Their attempt to refresh the series with Days of Ruin was more successful than Dual Strike but it didn't revitalise the series, it was still under 1 & 2 even though again its ont he DS. So both styles of Advance Wars they attempted are on the down and out. The original formula doing weaker than the new one and the new one not being strong enough boost to build on. Worst of all the series being stone cold dead in Japan it isn't a surprise it is something IS has on the backburner(I'd assume another Paper Mario would come first as their next big project). Although S.T.E.A.M didn't do well at all, a brand new IP(e.g. Pushmo which has 4 games already) that could potentially be more successful is more desirable than an IP they know won't do well with the/a new style and they really know won't do well with the original style.
  10. It's pretty small I believe someone said one session is about as much as 1 round of combat standing adjacent to each other and like Nekoknight said it generates after each battle or after a certain amount of time but chances are you won't even get the character you want in the selection. In Conquest if you just want extra support points I'd say you might as well be doing a Wi-Fi MyCastle battle because those increase support points and at a much faster rate but don't provide EXP or WEXP.
  11. I agree, I don't mean adding features completley without moderation. Nintendo specifically even rejected the initial incarnation of the mechanic and the games can't be published without Nintendo's OK. If Nintendo rejects something they have to change it or it can't be released, as a result it's unlikely we'll ever see an M-rated or 18+ Fire Emblem game letalone something foul. Taking Awakening into account the line appears to be a T-rating in the west and if there is the potential(Summer Scramble for the US, Harvest Scramble in Europe) to go above it the game is going to be changed to prevent it. The combination of ratings boards and Nintendo are good enough authority on drawing the line in my opinion. Rating boards are going to treat the game like any other and Nintendo aren't going to let their developers go above their target market since it isn't a product that IS can just put onto the shelves themselves any real slippery slope is prevented by these organisations in each region. However in this case so far two organisations(ERSB and CERO) with no connection or prior expectations with the series other than that they rate the content have classified the mechanic as it is now as suitable for 12 and up(even if the overall Japanese game is 15 and up).
  12. If one of the two debug team were ok with it for there was a divide between two the feature has appeal to a certain group. I don't exactly know who Team B(or Team A for that matter) are to judge them personally but if they represent some active demand its clear that the feature itself would be something that they know a sizeable group would enjoy. Also we know players like Team B enjoy it and that there's a divide in opinion on the matter between developers, playtesters and potentially players. The only way the bolded would be my viewpoint is if it was just Maeda who wanted it in and both Team A and Team B didn't like it and I was still suggesting it should be in because "somebody might like it". I'm saying it should be in because its known that a number of people do like it(plus it isn't mandatory).
  13. It also means you need more of it to avoid critical hits which means it ends up being more useful overall.
  14. Good thing they came to a decent compromise. The face rubbing mechanic isn't exactly something that important to me, I stopped even bothering using it by my 2nd playthrough because it really wasn't worth the time personally. But for the players who were interested or would enjoy it I wouldn't really wish it away, the games aren't just made for a single person.
  15. Some enemies can have them but once you capture them those skills disappear from their skill bar.
  16. I've been working on writing a review for the game. so here's some of what stood out for me while playing the game and some of what I think make it a great entry and an excellent Fire Emblem game in general. Attack Stance/Guard Stance:In Fates Pair-Up has been revamped and split into two mechanics: Attack Stance for when a character(s) are adjacent (one 100% chance dual strike, 50% damage) to an unpaired unit involved in combat . Guard Stance(blocks Attack Stance, blocks a regular attack when shield gauge is filled and stat boost) when units are paired up. The 100% dual strike of the Attack Stance with the caveat of only working for an unpaired character and only dealing half damage and significant deduction in stats provided by Guard Stance/Pair Up along with the shield gauge. This means they're both less powerful that but they have became something you can control and reliably predict/strategise with and make for a much better balanced and refined mechanic than Awakening's incarnation of it. Hidden Weapons: In my opinion these are very well implemented into the game and adds depth and introduces new and different ways to use units. Normally if your units don't have enough enough attack to harm the enemy that unit it is typically not worth using to attack it at all, however with Hidden Weapons or debuffs there is a good reason to attack(in order to reduce the enemies stats) assisting the characters who can deal damage, even if the debuffing unit fails to deal any damage. Probably their best addition of a brand new weapon type and associated classes(Maid/Butler and Ninja/Puppteer) to the series. Skills: A lot of the new skills and adjustments to existing ones emphasize the utlity of units outside combat or even to complement it. There's more ways to use units effectively such as Demoiselle, Battle Command etc. In addition to which characters you use to attack enemies it introduces an element of which order and which position each character should attack from to best support nearby ones(in conjuction with attack stance). The damage skills like Snake Venom, are handy especially in conjuction with the Hidden Weapons debuffs since it means that a unit can be helpful in combat even against a target they cannot damage. The addition of personal skills help distinguish units and make individual characters feel more unique regardless of what class they are in. Weapon System: I think the new weapon system helps distinguish weapons from each other and makes the decisions more situational and strategic and less general purpose(with some exceptions for Legendaries and Forging kind of allows the Iron weapons to get around this). It does bring about some nice rebalances, with Javelins and Handaxes pretty much getting the nerfs that they've needed for a very long time(They're still rather useful weapons even with these nerfs which speaks for how strong they were). Weapon Triangle:Hidden Weapon and Bows and Tomes being added to weapon triangle. One of the most significant impacts is that this gives Tome users more relevant use of Weapon Triangle with potential advantage over classes with lower resistance wielding Axes or Bows. Classes: Fire Emblem Fates has new models and artwork(for generics) for all of the classes in the game. This isn't really something they've ever done with the handheld sequelswhich tended to recycle graphics however this time they added a very large number of new classes and redesigned all classes that were carried across from Awakening so that they look the part for Hoshido or Nohr.
  17. Pair Up is most effective on your strongest units because any extra points(e.g. speed, defense,etc.) and Guard Stance allows a character to take a lot more punishment(and tanking/drawing enemy groups) and a paired up unit is going to be statistically superior to an unpaired in all but the consequences of using 2 units as a single unit. But you'd want your other units unpaired to more mop up enemy groups, there's quite a lot of skills for classes or personal skills to boost damage taken or reduce damage for surrounding allies. For example Felicia may have Demoiselle(-2 damage taken) and Battle Command(+2 damage dealt, - 2 damage taken). Which is essentially +4 Defense, +4 Resistance, + 2 Strength, + 2 Magic(albeit not effecting staves) to male allies within 2 range while she's unpaired which is 12 points of stat boosts compared to the 13 she provides with an S-rank(excluding to Corrin) pair-up. Take into account Elise's personal and Camilla's stacking with this is there's some massive bonuses you're missing out if you're instead making these characters support units in a pair(and with the exception of Camilla they are impractical as lead units). You'll probably have a couple best units paired up but I'd say most units will want to be unpaired most of the time unless the situation calls for a specific pair up(e.g. reaching a specific strength/speed/defense/luck threshold or ferrying and dropping units, fitting your units in a smaller number of spaces,etc) because a pair up's statboost in Fates may not even change how many hits you kill an enemy in or how many your unit will survive and those "Aura skills" like Battle Command means having unpaired units nearby can make your paired up units even stronger.
  18. Except they aren't let go once. Takumi is let go three times, Hinoka twice, Ryoma once(kind of) and Sakura is spared and all of them are rescued during chapter 18. Furthermore Takumi forgives Corrin during Chapter 27 and Hinoka forgives Corrin after chapter 28. After Corrin has already proven they're out to save Hoshido and after defeating Garon, Ganz and Macbeth. That happens in Chapter 2 and by that point Corrin has only just been let out of his/her lifetime of confinement. It is the first time that Garon has given Corrin an order to kill somebody and Corrin doesn't know the consequences at that point. That isn't inconsitency, its learning not unlike a child choosing not to touch a burning stove a 2nd time after being burnt by one. They're not braver beforehand, they're just ignorant of the consequences. But yet again this is supposedly poor writing and inconsistent...even when it isn't. Is it any surprise I compared the criticism to a youtuber's hyperbole trying to make something out as the "worst [insert] ever"? It seems more like those getting upset the plot not heading in a certain direction is the breaking point for some rather than actual quality. Especially in Conquest where Corrin fights against the Hoshido, they don't get their way so the whole thing is just people saying every plot point is poorly written regardless. I couldn't give a toss if someone just dislikes the plot. But trying to mislead other people by state to care about quality but being prepared to pretend parts of the game never happened for example saying that the Hoshido siblings were only spared once, or using a point where Corrin is ignorant to suggest inconsistent characterisation is something else. No one who actually cared about the quality would do that.
  19. I'm just pointing out where the game does tell or show something. I've seen with several games that people go overboard with this believing that thinking the game's story isn't good is carte blanche to snipe at anything to do with the plot glossing over or generalising points, even if the game actually does provide some reasoning. Exaggerating like you're a youtuber trying to convince someone a game is the worst thing ever and colouring the perception for people of something they haven't seen for themselves. A while back I said I don't really care much for the stories in videogames and care more about the gameplay so I only really posted about the main events of each route but the way it continuously came up I took a more detailed look at the story myself I was expecting something along the lines of Eternal Sonata where the characters all operated on moon logic and still managed to write itself into a corner, what did I find? A pretty decent story, it comes together quite well and takes the gameplay into account giving a reason to use both Nohr and Hoshido as areas for battles and presenting confrontations with battles involving and against the the main characters. I get some don't like the where the story heads but from what is said it half sounds like Corrin is flat out nuking Hoshido or rendering it inhabital, like you're attempting to get revenge on the writer for not villifying Corrin by overexaggerating the damage he or she causes. By the time the game releases in the west people who haven't played it yet but heard about the story will assume Chapter 24 will be the one where Corrin promises to Hinoka "I will save Hoshido" before promptly chopping her head off and her last words being "Thank you Corrin" as her head rolls along the ground.
  20. At multiple points throughout the game Corrin does act in ways that their intention is shown; sparing their forces in the battles before the invasion, saving them in chapter 18, then again letting them live after the battle and promising to save Hoshido. If we take Fire Emblem as it usually is, this would be considered more than enough to convince recruitable characters to side with you. If Corrin had nothing to do with Hoshido before the events of the game was the main character they still wouldn't join given their position in the war but they would probably think highly of him by the end especially if they ultimately did save Hoshido. The worst Corrin does is win battles against the Hoshido army who either die or survive and then are ordered to be killed, the deaths of the enemy side not being anything out of the ordinary for a Fire Emblem game. In Takumi's case whenever he died and is in what appears to be some kind of purgatory the characters can view what's happening outside. After being spared and Corrin trying to convince him twice, being saved from the trap in chapter 18, being spared in 23, then watching(from purgatory) Corrin spare Hinoka promising to save Hoshido, attempting to spare Ryouma, defeating Macbeth, Ganz, revealing Garon as a monster and then killing him to save Hoshido and Nohr. Corrin does apologize at the end of the game to both Takumi and Hinoka. They forgive Corrin which given Corrin's actions isn't considering as mentioned there's multiple cases both before and during the invasion where Corrin showed compassion towards them and Hoshido and ultimately proven that they were sincere in their motivations. We do know what happens to those PoWs because Sakura is with them and she survives. Just before attacking the Royal Palace Macbeth tries to psyche out Corrin by suggesting they kill them but doesn't(otherwise Sakura would be dead) then when walking through the capital he kills an old woman for slander and Ganz kills a couple civillians before heading to take on the Palace from behind. The PoWs would not have been killed unless they already had been because after this point the chain of battles (25-->26-->27&28) follow consecutively inside the Palace until Garon, Macbeth and Ganz death. The motivation for the war is two separate plot points or three if you include Azura and Corrin's use of it to reveal Garon's true form. During chapter 24 Macbeth even states their plan is to kill all of the officials so they can subjugate Hoshido. Which wouldn't be much different from Nohr's surrounding countries, Nohr increasing its influence(Glory-Seeking) was the motivation for the war in the first place and what Macbeth believes is going to happen. Obviously this is no longer the true case(as Slime Garon is going to destroy both Nohr and Hoshido) but Garon's motivation changing part way through the war doesn't render the original reason for starting the war non-existent and doesn't change what the other characters believe. Nobody but Garon, Azura and Corrin are aware of Garon's intentions during the Conquest route until the end. When Macbeth, Ganz or Xander are taking Garon's orders they believing they're following the guy who wants to conquer Hoshido, not a slime creature who wants to destroy Nohr and Hoshido. Hence why the civillians that are killed in chapter 24 are likely to be the only significant wanton deaths of non-soldiers for intimidation since Macbeth thinks they're going to be ruling Hoshido, not obliterating it. On a side note the throne itself isn't particularly convenient. It comes from the Invisible Kingdom, Mikoto comes from the Invisible Kingdom, the Prophecy/Azura's Song relating to the conquest path refers to a character deceiving and the Hoshido throne being empty. Considering she is from the Invisible Kingdom Mikoto must be aware of the prophecies. the thrones powers are mentioned very early on before the route split as foreshadowing even though it only has purpose for one route.
  21. The narrative doesn't twist itself though, Corrin's approach to the war was forgiven by their siblings which isn't a big surprise considering almost every battle he/she is involved with both before and after the war ends with the opposing side staying alive, as a result it remains in-line with his/her characterisation rest of the game and if Corrin "avoided" being villified through their normal characterisation in a situation that where acting any differently would villify them, that's sincerity. Also of note is the brutality Garon, Macbeth and Ganz. enforce outside the handful of civillians isn't actually much bloodier(it might even be less bloodier considering there were PoWs other than Sakura during the Conquest campaign) than what the typical Fire Emblem game protagonists do to their enemies even story-wise, take for example Elincia in Radiant Dawn where the order to slaughter all the remaining surrendered and retreated Crimean rebels is part of her becoming a better Queen, which also suggests the rest of them outside Ludveck were killed during battle. Additionally Nohr clearly isn't supposed to be Thracia. If Nohr was Thracia and the decision to confront Hoshido would have been legitimate if Nohr couldn't survive otherwise, Nohr being the aggressors is intentional. If Someone has so much as seen a trailer for the game with "Glory-seeking Nohr", "Peace Loving Hoshido" its clear what to expect. This also plays into the choices. Hoshido appears the more moral or good choice when it comes to a decision between it and Nohr, which likely is by design. When it comes to games with choices newer players tend to lean towards the good or light side of the conflict, in this case it means more inexperienced players will tend to symphasise with and go through Birthright first. Which makes sense since Fire Emblem is a videogame first and foremost and Birthright is supposed to be a standard light vs. dark Fire Emblem story and a good place to start if its someone's first Fire Emblem game or they aren't experienced with the series gameplay. (Interestingly Conquest's story has some parralels with its own gameplay, its definitely the harder path in both gameplay and in terms of the struggle and regrets Corrin faces throughout the campaign).
  22. I think Invisible History and Anankos' mission to Owain, Severa and Inigo would imply that they would help Corrin face Anankos' dragon form in the Invisible Kingdom some time after the ending Conquest or Birthright especially since they promised to complete their mission. Originally Anankos' heart was expecting Corrin to be in Hoshido where the trio would head to, help Corrin collect the 5 holy weapons and then return with them to face Anankos. The specifics in this collecting all five of which would mean if Corrin was never kidnapped the intended route would be a version of Birthright's plot(except with Corrin having no ties to Nohr and the trio being on Hoshido's side) which would have to happen in order for them to get Siegfried from Xander and Brunnhilde from Leon which likely would lead to a confrontation with Garon regardless and then face Anankos in the Invisible Kingdom afterwards. As a result they'd be able to complete their mission some time after both Conquest and Birthright since all of the weapons end up accounted for(even if the wielders of 1 or 2 of them end up dead).
  23. Nosferatu isn't useless, I had Leon tanking the room with Sorcerors in Conquest's chapter 26 with it on Lunatic mode. 100% chance to restore 50% HP dealt has its uses in its reliability. [skill%] and/or 0.5x[skill%] to restore 50% of damage dealt is not a good exchange if you definitely need to steal HP to survive especially during the campaign itself where the skill stat would be lower.
  24. I've thought about it and that's incorrect. If someone plays Birthright and/or Conquest through to the end without spoiling themselves on the endings of the other routes most things wrap up as a typical ending to Fire Emblem. While there are character deaths it isn't out of the ordinary for any Fire Emblem game for good/noble characters on opposing sides and even some allies to end up dead(and even in the ending of Revelations that's still the case) and the winning side has better relations with the losing side and helps to rebuild and the losing side isn't leaderless(which is a better state than a couple of previous Fire Emblem games), that isn't really a bad ending. You'd have to know the endings ahead of time to think there was no choice which isn't how these sorts of games are intended to be played. Play any game with choices with a walkthrough or information of the results of your decisions ahead of time and it'd be the same, if a choice has you lose a character, whole new area or item and you're spoiling yourself and are attempting to pick the results rather than making a choice you'll feel you never had the choice.
  25. He's justified for maybe chapter 5 and 10, but he ends up being spared three times saying the exact same thing everytime, that man or woman who's sparing everyone all the time is for some reason a barbarian because of one event he has up to three times to mull over in the game. To say its a reasonable reaction is just ridiculous although its likely due to Anankos's influence but still something Takumi is at fault for. Your fanfiction is the claim that Corrin goes to fight Hoshido with absolutely no consideration to the country, a stretch like that is ridiculous unless followed by "I think" because you're directly tying this into the idea that Takumi shouldn't apologise. as a result you're trying to twist the story to the point that Corrin's motivation literally like he or she was out to get Hoshido in the first place which is in exact opposition to the plot. You can't say "How arrogant" for me calling it fanfiction when you're suggesting something that has no basis other than the results of Corrin was actively trying avoid, promises against and even apologizes for multiple times for.
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