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Smash Overhauls: Castlevania franchise


Perkilator
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To celebrate Halloween, I'm going to focus on my "what-if" for Castlevania in Smash Ultimate. Alucard was considered as the Castlevania rep for Ultimate due to more people being familiar with him, but was ultimately made an Assist Trophy and both Simon and Richter Belmont were made playable in his stead. But what if it was Simon and Alucard who were the two Castlevania reps in Ultimate? My idea here was to give the best of both worlds: both the fighter who was heavily requested on the Fighter Ballot (Simon) and the fighter that Sakurai assumed more players would be familiar with (Alucard). I figured now was a good time, too; not only because it's the week of Halloween, and Cstlevania Nocturne was released on Netflix last September, about three days before the start of October.

My interpretation of Alucard (which will be primarily based on a mod from earlier this year) will be the main focus of this topic, but I will throw in things like my changes to Simon and other Castlevania-related content for good measure. Just keep in mind that this will be a pretty lengthy topic, hence I will use spoiler tags frequently.

Reveal trailer: The Vampire Killer

Spoiler

The trailer opens to a dark and stormy night outside of Dracula's Castle; someone in a dark cloak is seen entering the building as Luigi is heard screaming from within. The trailer cuts to Luigi inside the castle attempting to use his Poltergust G-00 to fight off a pair of mummies; this only succeeds in a mummy pausing as the plunger falls off of its face, and Luigi flees. He pauses in a chapel in relief, only to encounter Medusa and run again. Luigi's flight is brought to a screeching halt when he trips and finds himself before Death, causing him faint as the villain slashes him with his scythe and steals his soul. Suddenly, the cloaked figure lashes out with a spiked ball chained to a whip and socks Death in the face. He throws off his cloak and reveals himself to be the 4th direct descendant of the Belmont Clan.

Simon
Joins the Hunt!

Simon throws a Cross to defeat Death before the trailer switches to a gameplay demonstration of his moves, including his Final Smash, Grand Cross. Simon is then seen walking on the stage version of Dracula's Castle as Dracula himself appears as an Assist Trophy. Simon is damaged by Dracula's Hellfire as the trailer cuts back to animation, showing Dracula attempting to land the killing blow on a downed Simon; suddenly, a sword appears, destroying the attack. This sword is revealed to be Crissaegrim, the signature weapons of Dracula's son, who continues to fend off attacks as he says "Begone! You don't belong in this world, Father!"

Alucard
Crosses Over!

Alucard's moves are then demonstrated through gameplay footage, including the Dark Metamorphosis mechanic and Alucard's Final Smash, Infernal Blade. The trailer ends with Simon and Alucard fighting the boss version of Dracula and defeating his first and second forms.

Super Smash Bros. Ultimate × Castlevania
(with Simon's Cross as the ×)

Afterwards, Luigi's soul is seen attempting to return to his body when Carmilla appears at the window, causing him to scream in terror once again during the final shot of Dracula's Castle.

Alucard's Playstyle & Fighter Abilitiy

Spoiler

Playstyle: Glass Cannon
Alucard is significantly more mobile than Simon, but at the cost of also being lighter and more susceptible to damage. While Simon is a zoner who is almost entirely dependent on forcing approaches with his whip and projectile attacks, Alucard instead prefers to work around openings while being careful due to his lighter weight.

Fighter Ability: Dark Metamorphosis
Dark Metamorphosis allows Alucard to heal slightly with each successful sword attack, but it has a time limit that depends on whether Alucard is winning or losing. Missing sword attacks depletes your time limit faster and using a special move ends the mode altogether.

Alucards's alts & other animations

Spoiler
  1. Symphony of the Night (default)
  2. Dracula (black / red)
  3. Sypha Belnades (cyan)
  4. NES Alucard (red)
  5. Richter Belmont (blue)
  6. Maria Renard (green)
  7. Genya Arikado (black)
  8. Soma Cruz (white)

Intro: Alucard appears from a coffin surrounded by a blood-red aura of darkness and steps out.

Stance/Idle 1: His idle stance from Symphony of the Night.
Idle 2: Alucard pushes his hair back.
Idle 3: Alucard turns his back to the camera.

Walk: His walk from Dracula’s Curse.
Dash: His brief dash and run from Symphony of the Night.
Damage: His damage animation from Dracula’s Curse.
Jump: His jump from Symphony of the Night; the delayed midair jump sees his cape turn into bat wings.
Crouch: His crouch from Symphony of the Night.

Taunts
Up: “Very well. Come!”Crissaegrim briefly floats in the air as Alucard swings his cape.
Side: “Out of my way.” Alucard covers his face with his cape.
Down: “Mother…watch over me.” Alucard briefly takes out Crissaegrim.

Icon: Dracula’s Castle
Boxing Ring Title: The Tragic Prince
Star K.O.: https://youtu.be/eu1wZ1s-6-o?feature=shared&t=519
Kirby Hat: Alucard’s hair.

Normal Moves

Spoiler

Jab: Alucard performs two horizontal slashes in quick succession (3% each hit, small knockback). Upon tapping the A button once, and then moving forward while tapping it again afterwards, Alucard can use this attack while walking forward; this stops once you stop tapping the A button.
Forward+A: Alucard performs a single wide slash that also hits crouching opponents (6%, small knockback)
Up+A: Blue Knuckle; Alucard performs an uppercut with his bare knuckle (7%, small knockback). This attack has an aura effect, but its strength doesn't scale relative to Alucard's damage.
Down+A: Alucard performs a horizontal crouching slash that pops opponents upward (7%, small knockback), so you can follow up with Blue Knuckle and then an aerial attack.
Dash Attack: Alucard dashes forward and slashes multiple times (9%, small knockback). The move is slightly stronger when used right after the initial dash. It's also good for catching landings, but not for taking stocks.
Edge Attack: Alucard turns into a wolf before climbing back up and retaliating (9%, small knockback)
Get-Up Attack: Alucard turns into bats before spinning around and reforming (8%, small knockback)

Aerial Attacks
Air+A: Sword Brothers; Alucard spins Crissaegrim in front of himself (11%, OK knockback). This attack hits entirely around Alucard's body, so it's not ideal for opponents that are right next to him.
Air Forward+A: Alucard punches downward, sending opponents outward (8%, small knockback), making it good for landing.
Air Back + A: Alucard slashes behind himself (6%, small knockback). It's quick and can combo into other attacks, but it can't reliably K.O. opponents.
Air Up+A: Alucard’s cape turns into a pair of bat wings, hitting the opponent above Alucard (11%, OK knockback). This attack is strongest at the tip, so it's ideal for disrupting potential spikes.
Air Down+A: Alucard performs a dive kick falling diagonally downwards (12% with a meteor effect, OK knockback). This attack ca send grounded opponents upwards.

Smash Attacks
Forward+A: Thunderbrand; Alucard performs a horizontal slash with Crissaegrim enveloped in electricity, paralyzing them with a sweetspot at the tip (18%, OK knockback). Hit the sweetspot at higher percents to combo into other attacks, like his forward tilt.
Up+A: Firebrand; Alucard stabs above himself with Crissaegrim enveloped in fire, launching them further with a slightly bigger sweetspot at the tip (23%, medium knockback)
Down+A: Icebrand; Alucard stabs at the ground with Crissaegrim enveloped in ice, freezing opponents with a slightly smaller sweetspot at the tip (17%, OK knockback). It's great against foes that stay on the ledge, though they don't stay frozen for very long.

Grab Game
Grab: Alucard grabs the opponent with his left hand.
Pummel: Alucard slashes horizontally (2%)
Forwards+Throw: Holy Water; Alucard throws a bottle of holy water that bursts into green fire and travels along the floor (10%, OK knockback)
Back+Throw: Alucard turns into a wolf and throws the opponent behind himself (12%, OK knockback)
Up+Throw: Sword Familiar; Alucard magically summons a sword that stabs and launches foes directly upward (12%, OK knockback)
Down+Throw: Vampire Killer; Alucard swings a familiar-looking chain in below himself that launches opponents upward (8%, small knockback)

Special Moves

Spoiler

B : Hellfire
Alucard sends forth three flaming projectiles, all organized in a column (5% each, small knockback). This essentially turns Hellfire into a tall projectile that forces the opponent to either jump or shield. In Dark Metamorphosis, holding B turns it into Dark Inferno, a single large fireball that travels faster after a bit of startup (20%, OK knockback).

B + ← → : Wing Smash
Alucard turns into a bat and dashes forward (15%, OK knockback). In Dark Metamorphosis, this attack becomes Wing Crash, which travels further and has armor (22%, medium knockback). However, both versions are considerably telegraphed and leave Alucard vulnerable to be either grabbed or countered.

B + ↑ : Mist Form
Alucard turns into mist and jumps a great height using his bat wings, making him intangible until he enters freefall. In Dark Metamorphosis, Alucard flies higher and his intangibility lasts until he lands on the ground during freefall or grabs the ledge. Be careful, though; once Alucard grabs a ledge in Mist Form, the end of his intangibility takes the place of the usual invincibility frames of a ledge.

B + ↓ : Dark Metamorphosis
Alucard envelops himself in a blood-red aura and enters Dark Metamorphosis. If Down + B is pressed while Alucard is already in this mode, Alucard instead performs Tetra Spirit, which summons four dark shots that home in on the nearest opponent (4% each, small knockback). Excessive use afterwards will cause the mode to be active for less time.

Final Smash: Infernal Blade
Alucard dashes forward and slashes opponents with Crissaegrim (6%). If it connects, the first opponent hit is taken into a cutscene where Alucard leaps into the air and strikes them down with Crissaegrim enveloped in flames (50%, far knockback). If the opponent is above 100% at the end of the attack, they are instantly K.O.’d.

Post-Battle

Spoiler

Winposes
1: “‘Do not hate humans’…that is what my mother said.” Alucard loosely mimics his pose on the box art of Symphony of the Night.
2: “Apologies, but I cannot allow myself to be defeated.” Alucard turns his back to the camera as his cape flows in the wind; based on one of his victory poses from Judgement.
3: “Back, now, to where you belong.” Alucard firmly plants Crissaegrim into the ground; based on one of his victory poses from Judgement.

Applause: Alucard claps for the winner.
Victory Music: Victory! Castlevania

And now, for my interpretation of Simon...which honestly isn't that different from canon but stay with me.

Spoiler

Intro: Simon appears onstage surrounded by rays of light, and cracks the Vampire Killer before coiling it

Stance/Idle 1: His idle animation from the original game.
Idle 2: Simon stands upright with his right hand on his hip.
Idle 3: Simon thrusts his hand downwards.

Notable Palette Swaps

  1. Castlavania 1 design (default)
  2. Leon Belmont (white)
  3. Juste Belmont (red)
  4. SCIV Japanese box art (blue)
  5. SCIV Western box art (yellow)
  6. Haunted Castle (gray)
  7. Simon's Quest design (special costume 1)
  8. Chronicles design (special costume 2)

Walk: His walk from the original game. Simon can also moonwalk if the control stick is tilted backwards after crawling.
Dash: Simon runs somewhat slowly.
Damage: His damage animation from the original game.
Jump: His jump from the original game.
Crouch: His crouch from the original game. Simon can also crawl.

The following damage values assume the attacks with Vampire killer attack with the spiked ball at the end.

Normal Attacks
Jab: Simon swings the Vampire Killer twice while holding it lengthwise (2% each hit, small knockback), followed by a spinning whip flurry (1% each, small knockback), finishing with a final uppercut (3%, small knockback)
Forward+A: Simon's iconic whip strike (12%, OK knockback). If A is held down, Simon can freely point the whip in any direction.
Up+A: A vertical whip crack (11%, OK knockback)
Down+A: A slide kick (5%, small knockback), followed by a jumping slide kick (5%, small knockback)
Dash Attack: Blade Dash; A dashing attack while twirling the Vampire Killer (12%, OK knockback)
Edge Attack: Simon kicks forward while getting up (9%, small knockback)
Get-Up Attack: Simon kicks behind, then in front of himself (7%, small knockback)

Aerial Attacks
Air+A: An aerial Whip Twirl (10%, small knockback)
Air Forward+A: Simon rears back and performs a long-ranged whip crack (12%, OK knockback)
Air Back + A: Simon rears back and performs a long-ranged whip crack behind himself (12%, OK knockback)
Air Up+A: Simon rears back and performs a long-ranged whip crack above himself (12%, OK knockback)
Air Down+A: Simon performs a dive kick falling diagonally downwards (12% with a meteor effect, OK knockback)

Simon's forward, back and up aerials can also double as a tether recovery.

Smash Attacks
Forward+A: Simon rears back and performs a powerful, long-ranged whip crack (18%, medium knockback)
Up+A: Simon performs a long-ranged, backwards arcing lash above himself (16%, OK knockback)
Down+A: Simon drags the Vampire Killer across the ground from forward to back (16%, OK knockback)

Grab Game
Grab: Grabs the opponent with his left arm.
Pummel: A knee strike (1%)
Forwards+Throw: Simon spins once and flings the opponent forward (8%, small knockback)
Back+Throw: Simon flings the opponent backwards with both arms (8%, small knockback)
Up+Throw: Simon heaves the opponent into the air before lashing at them with the Vampire Killer (11%, OK knockback)
Down+Throw: A downwars arcing punch with his left hand (9%, small knockback)

Special Moves
B : Axe; Simon throws an axe that travels at a high parabolic arc (15%, OK knockback)
B + ← → : Cross; Simon throws a silver cross projectile that functions similarly to a boomerang (9%, small knockback), but the angle can't be adjusted.
B + ↑ : Uppercut; on the ground, Simon performs a rising multi-hit uppercut with the Vampire Killer (15%, OK knockback). In the air, the attack travels much higher and can be steered forward more easily, but at the cost of dealing no damage. It's an attack where the grounded version makes up for lack of recovery with better damage, and the aerial version makes up for lack of damage with a better recovery.
B + ↓ : Holy Water; Simon throws a bottle of Holy Water diagonally downwards that explodes into a pillar of flame (2% each hit, small knockback)

Final Smash: Grand CrossSimon unleashes a barrage of magical crosses of light (read: not actual real-life crosses) that rise to the top of the screen (20% each, far knockback)

Taunts
Up: Simon grunts and holds the coiled-up Vampire Killer in the air.
Side: Simon holds the Vampire Killer lengthwise and spins it around himself twice.
Down: "Come!" Simon cracks the Vampire Killer on the ground next to him

Winposes
1: "I vanquish the darkness!" Simon horizontally swings his whip twice before holding it behind him; based on one of his victory poses in Judgement.
2: Simon turns his back to the camera before looking back at it; based on one of his victory poses in Judgement.
3: Simon grabs a Magic Crystal before swinging his whip horizontally, which then leads to an endless animation based on a phenomenon in the original game that occurs when you hold A and B after collecting said Magic Crystal.

Applause: Simon claps for the winner.
Icon: Dracula's Castle
Boxing Ring Title: Vampire Killer
Star K.O.: https://youtu.be/gL3PIOFP5iI?feature=shared&t=282
Victory Music: Victory! Castlevania
Kirby Hat: Simon's hair.

Other Castlevania content

Spoiler

Assist Trophy: Sypha Belnades
A supporting character previously playable in Dracula's Curse; Sypha alternates between three spells.

  • A fire stream straight in front of herself
  • A spreadshot of three electric spheres
  • An icy gust below herself; this is based on Fake Sypha's sole attack in Symphony of the Night.

Boss: Dracula
Dracula appears as a boss, using various attacks of his from throughout the series.

Stage: Dracula's Castle
This stage is a relatively simple one, with stairs on the right side, candles that drop items when attacked, and cameos from various Castlevania bosses.

Songs:

  1. Vampire Killer
  2. Starker / Wicked Child
  3. Out of Time
  4. Nothing to Lose
  5. Black Night
  6. Cross Your Heart
  7. Can't Wait Until Night
  8. Bloody Tears / Monster Dance
  9. Bloody Tears Ver. 2
  10. Beginning
  11. Mad Forest
  12. Aquarius
  13. Overture - Castlevania III: Dracula's Curse
  14. Theme of Simon Belmont
  15. Opus XIII
  16. Divine Bloodlines
  17. Slash
  18. Dance of Illusion
  19. Iron-Blue Intention
  20. Dracula's Castle
  21. Dance of Gold
  22. Festival of Servants
  23. Death Ballad
  24. Lost Painting
  25. The Tragic Prince
  26. Awake
  27. Ruined Castle Gallery
  28. Lament of Innocence
  29. Jet Black Incursion
  30. Crash in the Dark Night
  31. Ripped Silence
  32. Hail from the Past
  33. Jail of Jewel
  34. Twilight Stigmata
  35. Jet Black Wings
  36. Go! Getsu Fuma

 

Edited by Perkilator
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I think if we're to see Castlavania in future Smash games the playable character shouldn't just be Simon or Richter. The playable character should just be named Belmont, and have each of the different alts being a different Belmont character like Bowser Jr and the Koopalings. This is, arguably, an even more sensible thing to do for the Castlevania protagonists than it is for Bowser Jr, who really doesn't resemble the Koopalings or the way they fight that much at all. But for Caatlevania, pretty much all the Castlevania protagonists fight the same, or at least they fight the same inso much as all the different incarnations of Link fight the same (which is to say there are minor changes to gameplay here and there but it's the same basic fighter concept 90% of the time).

But if they're going to be lame and just give us Simon, and possibly Richter, then for crying out loud give Simon a proper red headed alt. The ginger erasure has gone too far.

Edited by Jotari
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I think they came pretty close to Alucard In Smash, given how much love and care his assist trophy has. And the boss fight with his Dad. But the Simon + surprise Richter reveal was perfect. No Notes. Favorite character trailer for Ultimate. Can't believe Luigi is hecking dead. Alucard would be a pretty neat addition in the future though. Especially if Sephiroth doesn't make it back, they really do have very similar aesthetics.

11 hours ago, Jotari said:

But if they're going to be lame and just give us Simon, and possibly Richter, then for crying out loud give Simon a proper red headed alt. The ginger erasure has gone too far.

And also a Ski Jacket alt, and an NES Zapper outfit for Mii Gunner. I'm dying for more Captain N representation out here now that the whole gang is finally in Smash. Daisy's pink dress is my stand in for Princess Lana. 

A koopaling setup could be great for the Belmonts in the future. As would Snake. And maybe even Bomberman in light of Bomberman R giving him seven siblings. Konami really keeps things in the family, but in a not-gross way.

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2 hours ago, Zapp Branniglenn said:

I think they came pretty close to Alucard In Smash, given how much love and care his assist trophy has. And the boss fight with his Dad. But the Simon + surprise Richter reveal was perfect. No Notes. Favorite character trailer for Ultimate. Can't believe Luigi is hecking dead. Alucard would be a pretty neat addition in the future though. Especially if Sephiroth doesn't make it back, they really do have very similar aesthetics.

And also a Ski Jacket alt, and an NES Zapper outfit for Mii Gunner. I'm dying for more Captain N representation out here now that the whole gang is finally in Smash. Daisy's pink dress is my stand in for Princess Lana. 

A koopaling setup could be great for the Belmonts in the future. As would Snake. And maybe even Bomberman in light of Bomberman R giving him seven siblings. Konami really keeps things in the family, but in a not-gross way.

Yeah, I could see them doing it for Snake. We could have standard snake, MGS3 Big Boss, MGS4 Old Snake, if we want to push it a bit even Raiden, and, of course, No Face MGS1 Snake.

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On 10/30/2023 at 9:50 PM, Perkilator said:

To celebrate Halloween, I'm going to focus on my "what-if" for Castlevania in Smash Ultimate. Alucard was considered as the Castlevania rep for Ultimate due to more people being familiar with him, but was ultimately made an Assist Trophy and both Simon and Richter Belmont were made playable in his stead. But what if it was Simon and Alucard who were the two Castlevania reps in Ultimate? My idea here was to give the best of both worlds: both the fighter who was heavily requested on the Fighter Ballot (Simon) and the fighter that Sakurai assumed more players would be familiar with (Alucard). I figured now was a good time, too; not only because it's the week of Halloween, and Cstlevania Nocturne was released on Netflix last September, about three days before the start of October.

My interpretation of Alucard (which will be primarily based on a mod from earlier this year) will be the main focus of this topic, but I will throw in things like my changes to Simon and other Castlevania-related content for good measure. Just keep in mind that this will be a pretty lengthy topic, hence I will use spoiler tags frequently.

Reveal trailer: The Vampire Killer

  Reveal hidden contents

The trailer opens to a dark and stormy night outside of Dracula's Castle; someone in a dark cloak is seen entering the building as Luigi is heard screaming from within. The trailer cuts to Luigi inside the castle attempting to use his Poltergust G-00 to fight off a pair of mummies; this only succeeds in a mummy pausing as the plunger falls off of its face, and Luigi flees. He pauses in a chapel in relief, only to encounter Medusa and run again. Luigi's flight is brought to a screeching halt when he trips and finds himself before Death, causing him faint as the villain slashes him with his scythe and steals his soul. Suddenly, the cloaked figure lashes out with a spiked ball chained to a whip and socks Death in the face. He throws off his cloak and reveals himself to be the 4th direct descendant of the Belmont Clan.

Simon
Joins the Hunt!

Simon throws a Cross to defeat Death before the trailer switches to a gameplay demonstration of his moves, including his Final Smash, Grand Cross. Simon is then seen walking on the stage version of Dracula's Castle as Dracula himself appears as an Assist Trophy. Simon is damaged by Dracula's Hellfire as the trailer cuts back to animation, showing Dracula attempting to land the killing blow on a downed Simon; suddenly, a sword appears, destroying the attack. This sword is revealed to be Crissaegrim, the signature weapons of Dracula's son, who continues to fend off attacks as he says "Begone! You don't belong in this world, Father!"

Alucard
Crosses Over!

Alucard's moves are then demonstrated through gameplay footage, including the Dark Metamorphosis mechanic and Alucard's Final Smash, Infernal Blade. The trailer ends with Simon and Alucard fighting the boss version of Dracula and defeating his first and second forms.

Super Smash Bros. Ultimate × Castlevania
(with Simon's Cross as the ×)

Afterwards, Luigi's soul is seen attempting to return to his body when Carmilla appears at the window, causing him to scream in terror once again during the final shot of Dracula's Castle.

Alucard's Playstyle & Fighter Abilitiy

  Reveal hidden contents

Playstyle: Glass Cannon
Alucard is significantly more mobile than Simon, but at the cost of also being lighter and more susceptible to damage. While Simon is a zoner who is almost entirely dependent on forcing approaches with his whip and projectile attacks, Alucard instead prefers to work around openings while being careful due to his lighter weight.

Fighter Ability: Dark Metamorphosis
Dark Metamorphosis allows Alucard to heal slightly with each successful sword attack, but it has a time limit that depends on whether Alucard is winning or losing. Missing sword attacks depletes your time limit faster and using a special move ends the mode altogether.

Alucards's alts & other animations

  Reveal hidden contents
  1. Symphony of the Night (default)
  2. Dracula (black / red)
  3. Sypha Belnades (cyan)
  4. NES Alucard (red)
  5. Richter Belmont (blue)
  6. Maria Renard (green)
  7. Genya Arikado (black)
  8. Soma Cruz (white)

Intro: Alucard appears from a coffin surrounded by a blood-red aura of darkness and steps out.

Stance/Idle 1: His idle stance from Symphony of the Night.
Idle 2: Alucard pushes his hair back.
Idle 3: Alucard turns his back to the camera.

Walk: His walk from Dracula’s Curse.
Dash: His brief dash and run from Symphony of the Night.
Damage: His damage animation from Dracula’s Curse.
Jump: His jump from Symphony of the Night; the delayed midair jump sees his cape turn into bat wings.
Crouch: His crouch from Symphony of the Night.

Taunts
Up: “Very well. Come!”Crissaegrim briefly floats in the air as Alucard swings his cape.
Side: “Out of my way.” Alucard covers his face with his cape.
Down: “Mother…watch over me.” Alucard briefly takes out Crissaegrim.

Icon: Dracula’s Castle
Boxing Ring Title: The Tragic Prince
Star K.O.: https://youtu.be/eu1wZ1s-6-o?feature=shared&t=519
Kirby Hat: Alucard’s hair.

Normal Moves

  Reveal hidden contents

Jab: Alucard performs two horizontal slashes in quick succession (3% each hit, small knockback). Upon tapping the A button once, and then moving forward while tapping it again afterwards, Alucard can use this attack while walking forward; this stops once you stop tapping the A button.
Forward+A: Alucard performs a single wide slash that also hits crouching opponents (6%, small knockback)
Up+A: Blue Knuckle; Alucard performs an uppercut with his bare knuckle (7%, small knockback). This attack has an aura effect, but its strength doesn't scale relative to Alucard's damage.
Down+A: Alucard performs a horizontal crouching slash that pops opponents upward (7%, small knockback), so you can follow up with Blue Knuckle and then an aerial attack.
Dash Attack: Alucard dashes forward and slashes multiple times (9%, small knockback). The move is slightly stronger when used right after the initial dash. It's also good for catching landings, but not for taking stocks.
Edge Attack: Alucard turns into a wolf before climbing back up and retaliating (9%, small knockback)
Get-Up Attack: Alucard turns into bats before spinning around and reforming (8%, small knockback)

Aerial Attacks
Air+A: Sword Brothers; Alucard spins Crissaegrim in front of himself (11%, OK knockback). This attack hits entirely around Alucard's body, so it's not ideal for opponents that are right next to him.
Air Forward+A: Alucard punches downward, sending opponents outward (8%, small knockback), making it good for landing.
Air Back + A: Alucard slashes behind himself (6%, small knockback). It's quick and can combo into other attacks, but it can't reliably K.O. opponents.
Air Up+A: Alucard’s cape turns into a pair of bat wings, hitting the opponent above Alucard (11%, OK knockback). This attack is strongest at the tip, so it's ideal for disrupting potential spikes.
Air Down+A: Alucard performs a dive kick falling diagonally downwards (12% with a meteor effect, OK knockback). This attack ca send grounded opponents upwards.

Smash Attacks
Forward+A: Thunderbrand; Alucard performs a horizontal slash with Crissaegrim enveloped in electricity, paralyzing them with a sweetspot at the tip (18%, OK knockback). Hit the sweetspot at higher percents to combo into other attacks, like his forward tilt.
Up+A: Firebrand; Alucard stabs above himself with Crissaegrim enveloped in fire, launching them further with a slightly bigger sweetspot at the tip (23%, medium knockback)
Down+A: Icebrand; Alucard stabs at the ground with Crissaegrim enveloped in ice, freezing opponents with a slightly smaller sweetspot at the tip (17%, OK knockback). It's great against foes that stay on the ledge, though they don't stay frozen for very long.

Grab Game
Grab: Alucard grabs the opponent with his left hand.
Pummel: Alucard slashes horizontally (2%)
Forwards+Throw: Holy Water; Alucard throws a bottle of holy water that bursts into green fire and travels along the floor (10%, OK knockback)
Back+Throw: Alucard turns into a wolf and throws the opponent behind himself (12%, OK knockback)
Up+Throw: Sword Familiar; Alucard magically summons a sword that stabs and launches foes directly upward (12%, OK knockback)
Down+Throw: Vampire Killer; Alucard swings a familiar-looking chain in below himself that launches opponents upward (8%, small knockback)

Special Moves

  Reveal hidden contents

B : Hellfire
Alucard sends forth three flaming projectiles, all organized in a column (5% each, small knockback). This essentially turns Hellfire into a tall projectile that forces the opponent to either jump or shield. In Dark Metamorphosis, holding B turns it into Dark Inferno, a single large fireball that travels faster after a bit of startup (20%, OK knockback).

B + ← → : Wing Smash
Alucard turns into a bat and dashes forward (15%, OK knockback). In Dark Metamorphosis, this attack becomes Wing Crash, which travels further and has armor (22%, medium knockback). However, both versions are considerably telegraphed and leave Alucard vulnerable to be either grabbed or countered.

B + ↑ : Mist Form
Alucard turns into mist and jumps a great height using his bat wings, making him intangible until he enters freefall. In Dark Metamorphosis, Alucard flies higher and his intangibility lasts until he lands on the ground during freefall or grabs the ledge. Be careful, though; once Alucard grabs a ledge in Mist Form, the end of his intangibility takes the place of the usual invincibility frames of a ledge.

B + ↓ : Dark Metamorphosis
Alucard envelops himself in a blood-red aura and enters Dark Metamorphosis. If Down + B is pressed while Alucard is already in this mode, Alucard instead performs Tetra Spirit, which summons four dark shots that home in on the nearest opponent (4% each, small knockback). Excessive use afterwards will cause the mode to be active for less time.

Final Smash: Infernal Blade
Alucard dashes forward and slashes opponents with Crissaegrim (6%). If it connects, the first opponent hit is taken into a cutscene where Alucard leaps into the air and strikes them down with Crissaegrim enveloped in flames (50%, far knockback). If the opponent is above 100% at the end of the attack, they are instantly K.O.’d.

Post-Battle

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Winposes
1: “‘Do not hate humans’…that is what my mother said.” Alucard loosely mimics his pose on the box art of Symphony of the Night.
2: “Apologies, but I cannot allow myself to be defeated.” Alucard turns his back to the camera as his cape flows in the wind; based on one of his victory poses from Judgement.
3: “Back, now, to where you belong.” Alucard firmly plants Crissaegrim into the ground; based on one of his victory poses from Judgement.

Applause: Alucard claps for the winner.
Victory Music: Victory! Castlevania

And now, for my interpretation of Simon...which honestly isn't that different from canon but stay with me.

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Intro: Simon appears onstage surrounded by rays of light, and cracks the Vampire Killer before coiling it

Stance/Idle 1: His idle animation from the original game.
Idle 2: Simon stands upright with his right hand on his hip.
Idle 3: Simon thrusts his hand downwards.

Notable Palette Swaps

  1. Castlavania 1 design (default)
  2. Leon Belmont (white)
  3. Juste Belmont (red)
  4. SCIV Japanese box art (blue)
  5. SCIV Western box art (yellow)
  6. Haunted Castle (gray)
  7. Simon's Quest design (special costume 1)
  8. Chronicles design (special costume 2)

Walk: His walk from the original game. Simon can also moonwalk if the control stick is tilted backwards after crawling.
Dash: Simon runs somewhat slowly.
Damage: His damage animation from the original game.
Jump: His jump from the original game.
Crouch: His crouch from the original game. Simon can also crawl.

The following damage values assume the attacks with Vampire killer attack with the spiked ball at the end.

Normal Attacks
Jab: Simon swings the Vampire Killer twice while holding it lengthwise (2% each hit, small knockback), followed by a spinning whip flurry (1% each, small knockback), finishing with a final uppercut (3%, small knockback)
Forward+A: Simon's iconic whip strike (12%, OK knockback). If A is held down, Simon can freely point the whip in any direction.
Up+A: A vertical whip crack (11%, OK knockback)
Down+A: A slide kick (5%, small knockback), followed by a jumping slide kick (5%, small knockback)
Dash Attack: Blade Dash; A dashing attack while twirling the Vampire Killer (12%, OK knockback)
Edge Attack: Simon kicks forward while getting up (9%, small knockback)
Get-Up Attack: Simon kicks behind, then in front of himself (7%, small knockback)

Aerial Attacks
Air+A: An aerial Whip Twirl (10%, small knockback)
Air Forward+A: Simon rears back and performs a long-ranged whip crack (12%, OK knockback)
Air Back + A: Simon rears back and performs a long-ranged whip crack behind himself (12%, OK knockback)
Air Up+A: Simon rears back and performs a long-ranged whip crack above himself (12%, OK knockback)
Air Down+A: Simon performs a dive kick falling diagonally downwards (12% with a meteor effect, OK knockback)

Simon's forward, back and up aerials can also double as a tether recovery.

Smash Attacks
Forward+A: Simon rears back and performs a powerful, long-ranged whip crack (18%, medium knockback)
Up+A: Simon performs a long-ranged, backwards arcing lash above himself (16%, OK knockback)
Down+A: Simon drags the Vampire Killer across the ground from forward to back (16%, OK knockback)

Grab Game
Grab: Grabs the opponent with his left arm.
Pummel: A knee strike (1%)
Forwards+Throw: Simon spins once and flings the opponent forward (8%, small knockback)
Back+Throw: Simon flings the opponent backwards with both arms (8%, small knockback)
Up+Throw: Simon heaves the opponent into the air before lashing at them with the Vampire Killer (11%, OK knockback)
Down+Throw: A downwars arcing punch with his left hand (9%, small knockback)

Special Moves
B : Axe; Simon throws an axe that travels at a high parabolic arc (15%, OK knockback)
B + ← → : Cross; Simon throws a silver cross projectile that functions similarly to a boomerang (9%, small knockback), but the angle can't be adjusted.
B + ↑ : Uppercut; on the ground, Simon performs a rising multi-hit uppercut with the Vampire Killer (15%, OK knockback). In the air, the attack travels much higher and can be steered forward more easily, but at the cost of dealing no damage. It's an attack where the grounded version makes up for lack of recovery with better damage, and the aerial version makes up for lack of damage with a better recovery.
B + ↓ : Holy Water; Simon throws a bottle of Holy Water diagonally downwards that explodes into a pillar of flame (2% each hit, small knockback)

Final Smash: Grand CrossSimon unleashes a barrage of magical crosses of light (read: not actual real-life crosses) that rise to the top of the screen (20% each, far knockback)

Taunts
Up: Simon grunts and holds the coiled-up Vampire Killer in the air.
Side: Simon holds the Vampire Killer lengthwise and spins it around himself twice.
Down: "Come!" Simon cracks the Vampire Killer on the ground next to him

Winposes
1: "I vanquish the darkness!" Simon horizontally swings his whip twice before holding it behind him; based on one of his victory poses in Judgement.
2: Simon turns his back to the camera before looking back at it; based on one of his victory poses in Judgement.
3: Simon grabs a Magic Crystal before swinging his whip horizontally, which then leads to an endless animation based on a phenomenon in the original game that occurs when you hold A and B after collecting said Magic Crystal.

Applause: Simon claps for the winner.
Icon: Dracula's Castle
Boxing Ring Title: Vampire Killer
Star K.O.: https://youtu.be/gL3PIOFP5iI?feature=shared&t=282
Victory Music: Victory! Castlevania
Kirby Hat: Simon's hair.

Other Castlevania content

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Assist Trophy: Sypha Belnades
A supporting character previously playable in Dracula's Curse; Sypha alternates between three spells.

  • A fire stream straight in front of herself
  • A spreadshot of three electric spheres
  • An icy gust below herself; this is based on Fake Sypha's sole attack in Symphony of the Night.

Boss: Dracula
Dracula appears as a boss, using various attacks of his from throughout the series.

Stage: Dracula's Castle
This stage is a relatively simple one, with stairs on the right side, candles that drop items when attacked, and cameos from various Castlevania bosses.

Songs:

  1. Vampire Killer
  2. Starker / Wicked Child
  3. Out of Time
  4. Nothing to Lose
  5. Black Night
  6. Cross Your Heart
  7. Can't Wait Until Night
  8. Bloody Tears / Monster Dance
  9. Bloody Tears Ver. 2
  10. Beginning
  11. Mad Forest
  12. Aquarius
  13. Overture - Castlevania III: Dracula's Curse
  14. Theme of Simon Belmont
  15. Opus XIII
  16. Divine Bloodlines
  17. Slash
  18. Dance of Illusion
  19. Iron-Blue Intention
  20. Dracula's Castle
  21. Dance of Gold
  22. Festival of Servants
  23. Death Ballad
  24. Lost Painting
  25. The Tragic Prince
  26. Awake
  27. Ruined Castle Gallery
  28. Lament of Innocence
  29. Jet Black Incursion
  30. Crash in the Dark Night
  31. Ripped Silence
  32. Hail from the Past
  33. Jail of Jewel
  34. Twilight Stigmata
  35. Jet Black Wings
  36. Go! Getsu Fuma

 

Thanks for sharing 🙂
How was your Halloween?

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While Alucard is definitely the character with the highest chance of getting in that isn't a Belmont, and third would probably be Dracula, one of the characters I find most interesting to theory craft a moveset for is Soma Cruz, because he just has so many abilities and weapons at his disposal. Almost too many.

I think to have some kind of focus, his specials could be based on the three mandatory souls in Aria of Sorrow, Giant Bat, Flame Demon and Succubus. Giant Bat could be his recovery, Flame Demon the classic Dracula fireball attack as a projectile and maybe Succubus as some sort of command grab like Nosferatu. As for his fourth special, he could actually do something like Kirby and copy other abilities from fighters. Would that be stepping in Kirby's turf too much or would it be interesting to have two parallel copy characters and see how they interact differently on different movesets?

For weapons, maybe the knife as default for most of the attacks with the great swords and spears and he like being reserved for Smash Attacks, and maybe the Positron Rifle for his Final Smash since that's just plain fun.

For some more stuff, a lot of the passive soul abilities could be in there for niche scenarios. Like his attack getting a brief buff if he's hit with a poison move (Zombie), a Peach style float except he stays in place for a moment (Medusa Head), mild power armour during his jumping animation (Zombie Officer), HP restore if you idle for a long time (Giant Worm).

Edited by Jotari
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  • 1 month later...

Well I just played Castlevania Legends, the one Castlevania game with Sonia, a genuine female Belmont who started the whole clan but then later got retconned out of existence. And since she genuinely plays somewhat differently while still being a Belmont, I figure she could make for a more interesting Echo (she whips the same but does not use the classic sub weapons, though oddly enough she does collect them as quest items). So here is a moveset.

Standard A moveset, same as Simon and Richter. She is a little faster and quite a bit lighter.

Special Moveset/Gimmick. Sonia has an MP system like Hero represented by the Hearts used in classic Castlevania. She gains Hearts by hitting enemies with her whip. She does not gain any hearts by receiving damage from enemies.

Neutral B: Saint: A projectile that travels about as far as Simon's cross but does not return to her. Costs 1 heart.

Side B: Wind: Sonia slashes an area in front of her. Enemies his are slowed momentarily. Has a lot of wind up so actually quite hard to hit with. And Sonia lacks many strong attacks to truly capitalize on the slowed enemies. 5 hearts.

Down B: Flame: Sonia clicks her fingers and deals damage in an area close to her. The attack is a bit different to most Smash attacks by being an either you're too far or tok close scenario, so accuracy doesn't matter, only distance. However the attack only deals damage and not hitstun. Meaning Sonia is left rather open when using it. 5 hearts.

Up B: Water: Sonia heals herself by 50% (that is 50% points and not half damage). This is extremely powerful. However, it means Sonia lacks a traditional recovery entirely. Simon and Richter already have iffy recoveries, Sonia has basically none. The only thing she can do if knocked off is jump and use her whip as a tether. The flip side is that free access to major healing means you can avoid getting into a situation where you have to get thrown off the stage. This special is really the key to her entire play style. To fight Sonia you can't wear her down, you have to just straight up kill her as soon as possible. At the same time, she can't just sit there and heal forever due to the heart system. She needs to go on the offensive to ensure she has enough hearts to heal. Despite that I think she'll be a rather low tier character as she lacks many truly offensive advantages. But she'd be a character people new to the game would love to abuse and a good training character for people who are only just learning how to get better have to discover how to overcome.

Final Smash: Demon: Sonia immediately covers the entire stage in a dark haze and then auto kills any enemies with 66% dealt to them. The attack otherwise does nothing. Simultaneously making it one of the most and least powerful final smashes.

Edited by Jotari
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