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How popular would a “Bounty Hunters” side event be?


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Named after the Melee event match, multiple players compete to see who can KO the AI first. Everyone is placed on the same team with friendly fire off to ensure that players cannot easily purposely kill each other before killing the AI, and everyone loses if the AI self-destructs.

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I don't see why anyone would specifically need to be on the same team. Being able to ko a rival should be a viable strategy. Ko'ing the enemy just wouldn't lead to victory. In fact, the optimal strategy would probably be to get the rival bounty hunter to a high % and specifically not kill them, instead just knock them far away so you can focus on the bounty. Killing the opponent would just let them respawn fresh and capable of tanking through more attacks.

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On 3/13/2024 at 6:59 AM, Jotari said:

I don't see why anyone would specifically need to be on the same team. Being able to ko a rival should be a viable strategy. Ko'ing the enemy just wouldn't lead to victory. In fact, the optimal strategy would probably be to get the rival bounty hunter to a high % and specifically not kill them, instead just knock them far away so you can focus on the bounty. Killing the opponent would just let them respawn fresh and capable of tanking through more attacks.

My vision was that everyone would have one stock and anyone who died would lose

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