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Hard Mode Run


Hibari
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His good defenses should outweigh that, unless you're rushing through.

Not so much rushing as it was the boss of 6-2 thought he could fight Tauroneo and live. Not his day.

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His good defenses should outweigh that, unless you're rushing through.

Not when he's getting doubled.

As for Laura...not happening. I can tell you that now.

That's too bad. She seriously makes part 3 so much easier.

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Not when he's getting doubled.

That's too bad. She seriously makes part 3 so much easier.

I know she would, I just don't think I can get her to10 in two chapters.

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I know she would, I just don't think I can get her to10 in two chapters.

I used to have a motto that went "I never try to tell the future. If I did I'd probably suck at it." Well thanks to BEXP that motto was proven right. As you'll see in a moment:

Part One: Chapter Seven

Stage: I hate prison missions. Really I do. It actually went well it was just a pain since nearly everything had a ranged weapon.

Part One: Chapter Eight

Stage: I never wanted to use Jill so badly...which is kinda strange for me.

Part One: Chapter Nine

Stage: Took everything I had not to go "Screw this" and have the Black Knight carry Micaiah.

Now for my Endgame Team:

Micaiah-Lv19 Light Mage
HP: 25
Str: 5
Mag: [b]20[/b]
Skll: 12
Spd: 13
Lck: 23
Def: 4
Res: [b]20[/b]
Comments: Thank God Rafiel carried a Seraph Robe.

Sothe-Lv 5 Rogue
HP: 37
Str: 21
Mag: 5
Skl: 23
Spd: 23
Lck:16
Def: 16
Res: 12
Comments: Not good at finding treasure oddly enough.

Volug-Lv15 Wolf 
HP: 49
Str: 11
Mag: 2
Skl: 12
Spd: 13
Lck: 13
Def: 9
Res:5
Comments: ...No comment.

Black Knight-Lv 20...Black...Knight...heh.
HP: 70
Str: 38
Mag: 18
Skl: [b]40[/b]
Spd: 30
Lck: 20
Def: 35+5
Res: 25
Comments: I'm getting that memory scene, dammit.

Edward-Lv 1 Swordmaster
HP: 27
Str: 13
Mag: 3
Skl: 15
Spd: 16
Lck: 12
Def: 10
Res: 3
Comments: Just promoted.

Leonardo-Lv1 Sniper
HP: 22
Str: 12
Mag: 2
Skl: 19
Spd: 14
Lck: 14
Def: 9
Res: 9
Comments: Same.

Tormod-Lv5 Fire Sage
HP: 34
Str: 13
Mag: 17
Skl: 16
Spd: 20
Lck: 14
Def: 12
Res: 14
Comments: MS can get him to work.  I'm hit or miss.

Muarim-Lv19 Tiger
HP: 58
Str: 18
Mag: 3
Skl: 14
Spd: 11
Lck: 12
Def: 15
Res: 9
Comments: I gotta ask: Where's his Demi Band?

Laura-Lv1 Bishop
HP: 21
Str: 8
Mag: 14
Skl: 13
Spd:14
Lck: 14
Def: 6
Res: 13
Comments: Also just promoted.

Aran-Lv1 Halberdier
HP: 29
Str: 13
Mag: 2
Skl: 15
Spd: 12
Lck: 7
Def: 14
Res: 4
Comments: What do you think?

Rafiel-Lv12 Heron
HP: 31
Str: 1
Mag: 6
Skl: 1
Spd: 6
Lck: 31
Def: 3
Res: 13
Comments: 

Nailah-Lv33 Wolf Queen
HP: 66
Str: 17
Mag: 5
Skl: 23
Spd: 19
Lck: 35
Def: 16
Res: 13
Comments: I may use her in the Endgame.  I may use a lot more Royals this time around.

Wish me luck.

Edited by Hibari
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Yeah, what she said^

If you promoted them before level 15, they're going to be screwed in 3-6. Even in Normal Mode, most characters promoted early will suck balls. I learned that the hard way. Sorry, Eddie.

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It looks you promoted your first tier units early. What level did they promote from?

Yeah...when I play late at night I tend to make...not so sound decisions.

Edward and Leonardo-12

Aran and Laura-10

Nolan-15 or 16 I forget.

Edited by Hibari
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Yeah...when I play late at night I tend to make...not so sound decisions.

Edward and Leonardo-12

Aran and Laura-10

Nolan-15 or 16 I forget.

That's not good. You're gonna have a lot of trouble. Just play smart, don't take any unnecessary risks, hope you get RNG blessed, and good luck to you cause you're gonna need a lot of luck.

Edited by KSFF2150
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That's not good. You're gonna have a lot of trouble. Just play smart, don't take any unnecessary risks, hope you get RNG blessed, and good luck to you cause you're gonna need a lot of luck.

Thanks. I'll do what I can and see what happens.

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Yeah...when I play late at night I tend to make...not so sound decisions.

Edward and Leonardo-12

Aran and Laura-10

Nolan-15 or 16 I forget.

Ouch...

Aran is going to get 2RKO'd by Tigers, and Edward isn't going to do much damage, or dodge a lot. Nolan might be okay, it depends on his future level ups. You'll need some pretty sound level ups, or a lot of stat boosters to make them up to par. If you have to, drop Eddie for Zihark. You might need that. All in all, don't play offensively. Try not to take any risks, since the RNG will kill you at the least opportune times. Laura doesn't really need to get any blessings or statboosters, besides magic, and Leo will need Skill, Speed, and/or Strength blessings to be able to do anything useful. Thank IS for including Master Crowns. And DO NOT USE MASTER CROWNS ON UNITS WHO GOT PROMOTED EARLY! THEY WILL GET KILLED!

EDIT: Nolan, if he gets blessed, will be okay if you use a Master Crown on him by level 13-16. All units will be safe to be Master Crown'd by level 17, 'cept the ones just mentioned in your post.

Edited by Camtech075
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Part One: Endgame

Stage: That wasn't too bad. The only real difficulty was getting the thieves and dealing with the smug Fire Mage who kept doing just enough to kill Volug. Mounting Tormod, Aran, Laura and Leoardo on the wall held the pursuers at bay and having the Black Knight pummel the gate was rather therapeutic. Jarod went down in one turn after robbing him blind. All in all things went well.

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1-7 is the prison, 1-8 is the swamp and 1-9 is Black Knight/Micaiah...and Black Knight cannot carry Micaiah iirc. ?_?

I thought I forgot one. And he can't huh? Ah well.

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Part Two: Prologue

Stage: The only tricky thing was realizing that I wasn't crazy and that the clouds were moving. Other than that it was pretty much dodge and double.

Characters:

Elincia-Lv 1 Queen
HP: 36
Str: 19
Mag: 17
Skl: 21
Spd: 22
Lck: 29
Def: 18
Res: 24
Comments: A flying valkyrie.  Nice.

Marcia-Lv 5 Falcoknight
HP: 34 
Str: 16
Mag: 6
Skl: 17
Spd: 20
Lck: 12
Def: 16
Res: 15
Comments: Good work with the Javelin for when Hand Axe users got to her.

Nealuchi-Lv 22 Raven
HP: 53
Str: 10
Mag: 4
Skl: 9
Spd: 18
Lck: 24
Def: 10
Res: 10
Comments: Old bird has some moves.

-Lv 5 Heron
HP: 25
Str: 0
Mag: 3
Skl: 1 
Spd: 6
Lck: 27
Def: 2
Res: 11
Comments: Didn't get much use due to quickly advancing enemies.

Haar-Lv 11 Dragonmaster
HP: 46
Str: 23
Mag: 2
Skl: 24
Spd: 20
Lck: 13
Def: 23
Res: 7
Comments: Godsend.  That's all I can say.

Edited by Hibari
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Part Two: Chapter One

Stage: Not too bad. I managed to visit all the houses so I'd say it went well.

Characters:

Nephenee-Lv 2 Halberdier
HP: 33
Str: 16
Mag: 7
Skl: 19
Spd: 21
Lck: 13
Def: 15
Res: 14
Comments: I may use her more in PoR because of this.


Brom-Lv 3 Axe General
HP: 37
Str: 20
Mag: 4
Skl: 18
Spd: 16
Lck: 14
Def: 22
Res: 10
Comments: I don't quite get the change in weapons...but meh.


Heather-Lv 7 Rogue
HP: 32
Str: 15
Mag: 9
Skl: 21
Spd: 25
Lck: 16
Def: 10
Res: 14
Comments: The headband still makes me laugh.

Edited by Hibari
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Part Two: Chapter Two

Stage: Sneaking around took some getting used to.

Part Two: Chapter Tree

Stage: Not too difficult. Some good level ups all in all.

I forgot to write them down so I'll post the characters after the endgame.

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Part Two Endgame:

Stage: Pretty challenging to be honest. I managed to outlast them but I really wanted to take down Ludveck.

Characters: Once again wasn't able to get the stats. Sorry 'bout that. Plus side: GM TIME!

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