Aurabolt Posted January 11, 2009 Share Posted January 11, 2009 In Radiant Dawn, Altina was a dual-wielding swordswoman. She fought with both Ragnell and Aldontite in each hand. In the Anime for Fire Emblem 1, Rutger uses two blades and the Sprites for Thieves in the GBA games show them using two blades as well. I await the day we get a Fire Emblem in which you can equip two weapons. The possibilities XD Link to comment Share on other sites More sharing options...
General Spoon Posted January 11, 2009 Share Posted January 11, 2009 (edited) No. EDIT: Its a bad idea. Happy now? Edited January 11, 2009 by Delmud Link to comment Share on other sites More sharing options...
Herr Wozzeck Posted January 11, 2009 Share Posted January 11, 2009 In Radiant Dawn, Altina was a dual-wielding swordswoman. She fought with both Ragnell and Aldontite in each hand. In the Anime for Fire Emblem 1, Rutger uses two blades and the Sprites for Thieves Assassins in the GBA games show them using two blades as well.I await the day we get a Fire Emblem in which you can equip two weapons. The possibilities XD Fix'd. But yeah, that would be pretty sweet if we could have dual weapons, although I'd be kind of afraid to see how IS implements it... Link to comment Share on other sites More sharing options...
dondon151 Posted January 11, 2009 Share Posted January 11, 2009 Maybe the second weapon will only be used on a double attack? It could be useful, for example, to conserve uses of an effective weapon while still one-rounding enemies, or to try for a crit on the first hit while doing more damage on the second should the first hit fail, or various other unlikely scenarios... It doesn't seem to have a whole lot of practical purpose =/ Link to comment Share on other sites More sharing options...
Ϲharlie Posted January 11, 2009 Share Posted January 11, 2009 (edited) No. What on earth are you saying "no" to? If you don't like the idea, then at least explain why you dislike it. It doesn't take much effort. Edited January 11, 2009 by Musashi Link to comment Share on other sites More sharing options...
Metal Rabbit Posted January 11, 2009 Share Posted January 11, 2009 I'd imagine it working like Brave/Hero weapons. Reminds me of Final Fantasy... Link to comment Share on other sites More sharing options...
Killer Poleax Posted January 11, 2009 Share Posted January 11, 2009 But yeah, that would be pretty sweet if we could have dual weapons, although I'd be kind of afraid to see how IS implements it... This. I'd rather they not include it than IS executing it poorly. Link to comment Share on other sites More sharing options...
Defeatist Elitist Posted January 11, 2009 Share Posted January 11, 2009 Oh come on you guys, how often does IS cock up their new concepts? Honestly, as far as I can see, Shoving, Rescueing, Skills (each time they put them in), Class Swap, hell, even Double Classes was a pretty big success. I really think you guys give them less credit than is due. Link to comment Share on other sites More sharing options...
Magical CC Posted January 11, 2009 Share Posted January 11, 2009 In the Anime for Fire Emblem 1, Rutger uses two blades huh? There is a FE anime? Link to comment Share on other sites More sharing options...
Celice Posted January 11, 2009 Share Posted January 11, 2009 Barely. There's two episodes or so, and that's it. Link to comment Share on other sites More sharing options...
La Yodha Stasella Posted January 11, 2009 Share Posted January 11, 2009 In Radiant Dawn, Altina was a dual-wielding swordswoman. She fought with both Ragnell and Aldontite in each hand. In the Anime for Fire Emblem 1, Rutger uses two blades and the Sprites for Thieves in the GBA games show them using two blades as well. maybe you meant Nabarl I await the day we get a Fire Emblem in which you can equip two weapons. The possibilities XD ugh, after the class swap thing I expect everything from Intelligent Systems huh? There is a FE anime?two episodes, game wise it stops at chapter 3, lol, so basically the first episode keeps pumping up the story and the background for nothing Link to comment Share on other sites More sharing options...
Herr Wozzeck Posted January 11, 2009 Share Posted January 11, 2009 Oh come on you guys, how often does IS cock up their new concepts? Honestly, as far as I can see, Shoving, Rescueing, Skills (each time they put them in), Class Swap, hell, even Double Classes was a pretty big success. I really think you guys give them less credit than is due. Double Classes, as in branched promotions? That concept wasn't that successful, especially considering that IS forgot to balance out certain classes... Also, Creature Campaign. I rest my case. ;) Link to comment Share on other sites More sharing options...
Tino Posted January 11, 2009 Share Posted January 11, 2009 Fire Emblem is Fire Emblem, not Final Fantasy. Dual wielding simply doesn't fit in Fire Emblem games, in my opinion. Link to comment Share on other sites More sharing options...
VincentASM Posted January 11, 2009 Share Posted January 11, 2009 Just in case anyone is confused, I'm pretty sure they meant Nabarl, in the Anime, not Rutger. Link to comment Share on other sites More sharing options...
Rei Rei Posted January 11, 2009 Share Posted January 11, 2009 Main weapon: normal attacks Sub weapon: Crit Attack. It would work, if you selected the order. Link to comment Share on other sites More sharing options...
Herr Wozzeck Posted January 11, 2009 Share Posted January 11, 2009 Fire Emblem is Fire Emblem, not Final Fantasy. Dual wielding simply doesn't fit in Fire Emblem games, in my opinion. Well, given that Fire Emblem is a fantasy universe and a lot of things tend to happen in fantasy universes, it's actually quite possible to dual-wield stuff. But IS would have to find a really good way to make it work... Main weapon: normal attacksSub weapon: Crit Attack. It would work, if you selected the order. What do you mean by selection of the order? I take it to mean that if you picked the Sub weapon, you'd always be able to land a critical hit and the feature would be more broken than RadiantDawn!Ike. Link to comment Share on other sites More sharing options...
La Yodha Stasella Posted January 11, 2009 Share Posted January 11, 2009 (edited) Fire Emblem is Fire Emblem, not Final Fantasy. Dual wielding simply doesn't fit in Fire Emblem games, in my opinion. well before shadow dragon it would have sounded "class swapping? Fire Emblem is Fire Emblem, not Tactics Ogre. Job change simply doesn't fit in Fire Emblem games, in my opinion." or "faceless replacements? Fire Emblem is Fire Emblem, not Cannon Fodder." Edited January 11, 2009 by SAMUS TUTA ZERO D'ACCIAIO Link to comment Share on other sites More sharing options...
Rei Rei Posted January 11, 2009 Share Posted January 11, 2009 What do you mean by selection of the order? I take it to mean that if you picked the Sub weapon, you'd always be able to land a critical hit and the feature would be more broken than RadiantDawn!Ike. No, no. The sub weapon would be used only in crits, with the power of the weapon. The order select would be like which weapon you would want to be the main, and which one you would want to be the sub. Link to comment Share on other sites More sharing options...
Gemini-Saga Posted January 11, 2009 Share Posted January 11, 2009 I like Class Swap At least give the game more Challenge (if changed every Chapter XD). It would be cool to see Dual Weapon... at least is better than Branched Promotions... Link to comment Share on other sites More sharing options...
Princess Kilvas Posted January 11, 2009 Share Posted January 11, 2009 It seems like an intresting idea. Not too sure if it could work though...If anything, it'd be cool to have Dual-Weilding Swordmasters and Assassins. XD Link to comment Share on other sites More sharing options...
Defeatist Elitist Posted January 11, 2009 Share Posted January 11, 2009 Double Classes, as in branched promotions? That concept wasn't that successful, especially considering that IS forgot to balance out certain classes...Also, Creature Campaign. I rest my case. ;) Lolno. FE has never, EVER been balanced, so I fail to see how that is an argument, at ALL, especially when if you're REALLY that concerned you can always choose to use the Default Promotions anyway. And how was Creature Campaign a failure? Seriously, point out one thing it was a failure for. Link to comment Share on other sites More sharing options...
General Spoon Posted January 11, 2009 Share Posted January 11, 2009 Lolno. FE has never, EVER been balanced, so I fail to see how that is an argument, at ALL, especially when if you're REALLY that concerned you can always choose to use the Default Promotions anyway. And how was Creature Campaign a failure? Seriously, point out one thing it was a failure for. No human enemies. Link to comment Share on other sites More sharing options...
Herr Wozzeck Posted January 12, 2009 Share Posted January 12, 2009 No, no. The sub weapon would be used only in crits, with the power of the weapon. The order select would be like which weapon you would want to be the main, and which one you would want to be the sub. Ah. So it's kind of a Riviera-type thing where you select weapons before eachfight? I think that could work. No human enemies. This, plus the fact that there was no story behind it and that there wasn't a whole lot that kept you coming back to it (I would've liked more than just the secret characters, thank you very much...). Link to comment Share on other sites More sharing options...
Rei Rei Posted January 12, 2009 Share Posted January 12, 2009 Ah. So it's kind of a Riviera-type thing where you select weapons before eachfight? I think that could work. Don't know Riviera, but yes, I think so. Although the combination can't change in the Enemy Phase. Link to comment Share on other sites More sharing options...
Herr Wozzeck Posted January 12, 2009 Share Posted January 12, 2009 (edited) Don't know Riviera, but yes, I think so.Although the combination can't change in the Enemy Phase. In Riviera, it's like this: before you fight, you pick up to three (usually two with one person being automatic) people from a party of five and four items from an inventory of sixteen items. From there, you do battle with your three characters and your four items. This whole dual-wielding sword concept sounds quite a bit like it, except it's less character specific (as in Riviera each character did different things with the same item) and you're not really forced encourage to change the arrangement of weapons (as you have to pick everything at the start of every battle in Riviera, regardless of what your arrangement was for the last battle you were in). Edited January 12, 2009 by Midir Link to comment Share on other sites More sharing options...
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