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I think it works like this...

Whenever a random enemy (not a boss or recruitable character) appears on the map, they are automatically leveled up to whatever level they are, the class growths are used in this case just like normal character growths.

I think this because I have played some chapters, screwed up and restarted, and realised that some enemies had different stats than they did before. (something along the lines of 'I couldn't double that guy last time and now I can?!')

I may be wrong, though.

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Big Klingy is correct.

Also, promoted enemies get some extra levels to account for their promotion, although FE8 promoted enemies barely get any (if any at all).

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Big Klingy is correct.

Also, promoted enemies get some extra levels to account for their promotion, although FE8 promoted enemies barely get any (if any at all).

Wow, that was only a theory.

And I always wondered why the premoted enemies in SS had such pathetic stats...

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I think it works like this...

Whenever a random enemy (not a boss or recruitable character) appears on the map, they are automatically leveled up to whatever level they are, the class growths are used in this case just like normal character growths.

I think this because I have played some chapters, screwed up and restarted, and realised that some enemies had different stats than they did before. (something along the lines of 'I couldn't double that guy last time and now I can?!')

I may be wrong, though.

Thanks, I had the exact same theory but didn't want to sound like a noob in case I was wrong. :P

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