CGV Posted January 30, 2009 Share Posted January 30, 2009 I usually like to have these stats in this order (depends on the class, but it's mostly this): Speed- Gotta dodge AND attack lots Strength/Magic- It's good to do damage Skill-It's good to HIT with that damage Defense- I like taking minimal damage, but I'd rather dodge it and avoid damage altogether Luck- This used to be on the bottom, but recent events have moved it up on my list HP- Health is good to have, but after you get a good amount you really don't NEED much more especially when you get up to uber stats later in any game. Also, the Robes give you +7 HP while other stat boosters give you +2 Resistance- I like having it, but IIRC magic users don't usually have much speed so I'd rather just dodge it, plus there's much more melee weapons units than magic units For magic users, strength is second on the list only until they get enough strength to not get weighed down by any magic they'll be using For Mist and Elincia, Magic is under Defense. They usually have enough magic to heal a good amount Quote Link to comment Share on other sites More sharing options...
Jari Posted January 30, 2009 Share Posted January 30, 2009 Speed, all the way. Who needs strength if you have speed? Doing 2*3 damage is better than doing 1*5 damage. Avoiding hits is fun too. Speaking of fun, defense is good too. Having chars slaughter whole armies on their own is just win. Quote Link to comment Share on other sites More sharing options...
_____ Posted January 30, 2009 Share Posted January 30, 2009 Defense, and, if it counts, Movement. Quote Link to comment Share on other sites More sharing options...
Ϲharlie Posted January 30, 2009 Share Posted January 30, 2009 It depends largely on the game I'm playing. In FE7, for example, skill isn't so important. On the other hand, skill is a bit more important in FE6 with the weapons having lower accuracy overall. Personally, I consider speed the most important stat followed by strength. Quote Link to comment Share on other sites More sharing options...
Robert Posted January 30, 2009 Share Posted January 30, 2009 (edited) Skill. Without it, your str and spd are useless. that does not go every way. Str and skl (armor for example) can be effective for holding off enemies, and are not intent to kill, but to defend, and slowly stop enemies. Killing them too fast allows them to hit you too many times. Spd/skl- swordmaster/heroes- no explainion needed. completly offensive WITHOUT- Spd, str- usually an ax user like gonzales. good luck getting reliable hits in. EDIT: I agree, it really depends on the game. BUT I find str least important out of the offensive three. SKL DEF SPD MAG/STR (magic user or physical, if a magic user, str goes to bottom in games where they coexist) LCK HP CON/BLD RES Edited January 30, 2009 by The Gambit Quote Link to comment Share on other sites More sharing options...
Dr. Tarrasque Posted January 30, 2009 Share Posted January 30, 2009 Depends on the game... Here's how I'd rank the stats in FESD: DEF STR SPD MAG SKL LCK RES Quote Link to comment Share on other sites More sharing options...
Icon of Sin Posted January 30, 2009 Share Posted January 30, 2009 Speed and Strength are tied for first, with Defense, Luck, Skill, HP and Resistance following. Under the FE 4 and 6 engine I'd switch Luck and Skill. Quote Link to comment Share on other sites More sharing options...
Admiral "Bull" Halsey Posted January 30, 2009 Share Posted January 30, 2009 (edited) Str and Speed for doubling. Edited January 30, 2009 by Hyde Quote Link to comment Share on other sites More sharing options...
Rei Rei Posted January 30, 2009 Share Posted January 30, 2009 Depends on the class too. But overall I like getting Def, Skl and Spd. For FE5, BLD is the top priority. Quote Link to comment Share on other sites More sharing options...
Ragnell Posted January 30, 2009 Share Posted January 30, 2009 In order: Speed Defense Skill Strength Health Points Resistance Luck Quote Link to comment Share on other sites More sharing options...
Hibari Posted January 30, 2009 Share Posted January 30, 2009 (edited) 1. Speed 2. Skill 3. Strength 4. Defense 5. Resistance 6. HP 7. Luck Edited January 30, 2009 by Hibari Quote Link to comment Share on other sites More sharing options...
Kintenbo Posted January 30, 2009 Share Posted January 30, 2009 If I have my Strength and Defense, I don't feel the need for anything else! (well, as much, I still want the others to be reasonable) Speed is a good perk, too. Although, I don't feel that double attacking is super top priority over damaging and taking hits. Quote Link to comment Share on other sites More sharing options...
Reikken Posted January 30, 2009 Share Posted January 30, 2009 depends on the game also what part of the game... For FE7... def > spd > str >>>> hp >> skl >> luck/res For FE9... spd > str > def >>>> hp > luck >> skl >> res For FE10... spd > str > def >> luck/hp > skl >>> res For FE6... spd >> str > def >> hp/skl >> luck > res something like that Quote Link to comment Share on other sites More sharing options...
Duff Ostrich Posted January 30, 2009 Share Posted January 30, 2009 Offense is usually more important than defense in these games, so offensive stats like Spd and Str (in that order) are the most important. This is my general ranking of the importance of stats (can be variable from game to game): Spd, Str, Def, HP, Skl, Res, Luk Constitution is very variable. In the GBA games it's between Def and HP. It's slightly more important in Thracia 776, and pretty much worthless in FE9 and FE10. I dont know the mechanics of FEDS yet. Quote Link to comment Share on other sites More sharing options...
Florete Posted January 30, 2009 Share Posted January 30, 2009 (edited) I more or less agree with the first post. 1. Speed - Doubling and dodging. Need I say more? 2. Strength/Magic - Killing is the main job of a unit, so this is needed. 3. Skill - We have to hit that enemy, right? Those first 3 were the easy ones, but the rest are fairly tough to order. I'd put it at: Luck - The extra avoid/accuracy can do more than most people think, and this is all the crit evade (dodge) you get. Luck is a highly underrated as a stat. Defense HP Resistance I put these 3 last because if your character is awesome enough in the first 4 stats, these three are next to meaningless. These 3 can't really do that to the other stats. For FE10, I'd put HP over defense. Edited January 30, 2009 by Red Fox of Fire Quote Link to comment Share on other sites More sharing options...
luigi bros Posted January 30, 2009 Share Posted January 30, 2009 Speed because I'd rather dodge an attack then take it and have it to minimal damage because of high defense. Strength as a second because you have to be able to do damage to fight. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted January 30, 2009 Share Posted January 30, 2009 (edited) For FE7... def > spd > str >>>> hp >> skl >> luck/res IMO res decisively beats luck as you need like 6 luck to not get crit by everything in the damn game but there'll be certain chapters where you'll be wishing you had more res... particularly 19x, 23, 23x, 25, and 29. I'd even argue it's more useful than skill when you consider that low-skill units like Sain and Dart never have trouble hitting and that enemies have 0 luck. I put these 3 last because if your character is awesome enough in the first 4 stats, these three are next to meaningless. These 3 can't really do that to the other stats. For FE10, I'd put HP over defense. I could rank HP, defense, strength and resistance as the first 4 and say that HP, skill, speed, and luck are not needed... Edited January 30, 2009 by dondon151 Quote Link to comment Share on other sites More sharing options...
Steven Tyler Posted January 30, 2009 Share Posted January 30, 2009 Here what I like the best: Speed - I want to get the first hit in before the enemy. Defense - I would like to see my unit live. HP - See above Strength/Magic - I like to knock as much HP off of an enemy as possible Skill - I would like to see my unit actually hit an enemy. Quote Link to comment Share on other sites More sharing options...
Killer Poleax Posted January 30, 2009 Share Posted January 30, 2009 1. Speed 2. Strength 3. Defense 4. HP 5. Skill 6. Luck 7. Resistance 8. Magic (switch magic and strength around for magic users) Quote Link to comment Share on other sites More sharing options...
Ercdouken Posted January 30, 2009 Share Posted January 30, 2009 Let's see... Strength - Let's knock out as many HP as posible Speed - I want to double and dodge Defense - More defense, better chance to live Skill - Must hit enemy HP - Lots of HP is always bice Quote Link to comment Share on other sites More sharing options...
Fireman Posted January 30, 2009 Share Posted January 30, 2009 (edited) I usually pay the most attention to a unit's strength and speed. Resistance may be the stat I pay the least attention to and all the others stats are somewhere in between. Edited January 30, 2009 by Fireman Quote Link to comment Share on other sites More sharing options...
Vykan12 Posted January 30, 2009 Share Posted January 30, 2009 It is largely impossible to determine the most important stat given the large number of hypotheticals which shift the value of each individual stat. Here's a breakdown: Hp- You must have a sufficient amount if you have no way to avoid damage. What's the point of having h3x stats everywhere if 1 hit is going to kill you? From that basis alone, hp already serves a vital function. Str- So long as the weapons you wield alone are enough to injure the enemy, then strength cannot claim the same type of importance that hp does. Though assuming the opposite, then both hp and strength become equally as vital, assuming the goal of the map involves mandatory enemy kills. Skl- Definitely not vital because of the high base value of hit that weapon have, as well as the fact that crits are never truly necessary. Spd- Doubling an enemy is nice but if you do not damage them, it is of no consequence. Thus, strength easily trumps speed in importance under that assumption. Luck- Gives minor boosts to avoid, hit and crit. Since neither stat is truly necessary, neither is luck. Def- If your defence is high enough that enemies cannot injure you, then you are invincible. Thus, this stat trumps speed since avoid is unecessary, as well as hp since the minimum hp of 1 will suffice. Res- Similar to defence, though in most FE games the number of physical attackers outnumber magical ones, so this stat cannot claim more importance than defence. So my vote's on defence as most important stat. Quote Link to comment Share on other sites More sharing options...
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