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Doesn't look down on Awakening's Lunatic mode as no better than the previous game's Lunatic mode with regard to rendering all but a small portion of the cast unusable (children included).

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Has clearly forgotten that EXPonential Growth exists, and isn't difficulty dependant.

Well, I WAS thinking without relying on DLC, since, well, Lunatic skirmishes are...

SkirmishatChapter8.png

This screenshot does all the talking for me.

Knows that Counter and Lethality are useless against Zurg (and in general).

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Not particularly, no.

Well, Lethality has a ghastly activation rate, and Counter only works if you're attacked at melee range (which the most threatening of enemies generally DON'T do, for one, and second, odds are you're not taking enough damage to make Counter worth it).

Is not listening to Malefactor.

Edited by Levant Fortner
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Has played more SMT games than I have.

Well, Lethality has a ghastly activation rate, and Counter only works if you're attacked at melee range (which the most threatening of enemies generally DON'T do, for one, and second, odds are you're not taking enough damage to make Counter worth it).

When ever I play, Lethality seems to activate somewhat frequently (certainly more than Astra or Aether does) so whatever...

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