Roxas Posted June 26, 2009 Author Share Posted June 26, 2009 (edited) It was lvl. 1, if I remember correctly. SEXIST! D:< Edited June 26, 2009 by Roxas Quote Link to comment Share on other sites More sharing options...
Ercdouken Posted June 28, 2009 Share Posted June 28, 2009 SEXIST! D:< I am not sexist. Quote Link to comment Share on other sites More sharing options...
Zkirsche Posted June 28, 2009 Share Posted June 28, 2009 Stupidly overpowered card. Thank god it doesn't exist for real play. Out of interest, Dale, What kind of power up is "Sirius"? Quote Link to comment Share on other sites More sharing options...
Ercdouken Posted June 28, 2009 Share Posted June 28, 2009 Out of interest, Dale, What kind of power up is "Sirius"? Knock it off with Dale! Well, I'll say it increases his attack. Quote Link to comment Share on other sites More sharing options...
Emeraldfox Posted June 28, 2009 Share Posted June 28, 2009 Quote Link to comment Share on other sites More sharing options...
Roxas Posted June 28, 2009 Author Share Posted June 28, 2009 ZOMGOFFTOPIC. Quote Link to comment Share on other sites More sharing options...
Ercdouken Posted July 2, 2009 Share Posted July 2, 2009 Slight update to my Katua card (and will probably be the last time I update the card too) All I did was change her attribute. Quote Link to comment Share on other sites More sharing options...
deleted35362 Posted July 2, 2009 Share Posted July 2, 2009 That Katua card is good, and it's reasonable XD Quote Link to comment Share on other sites More sharing options...
OrangeDragon Posted July 25, 2009 Share Posted July 25, 2009 I dont know enough about Yugioh cards to be useful here. Quote Link to comment Share on other sites More sharing options...
ZARL Posted September 26, 2009 Share Posted September 26, 2009 (edited) This is my first attempt at making these so constructive criticism would be appreciated This card can only be summoned by using the Black Fang ritual magic card and offering monsters whose total stars equal 8 If Nino is on the field all attacks directed at her are intercepted by Jaffar If Nino is on the field Jaffar gains 250 atk and def If Jaffar Attacks first his ATK is increased by 2000 Edited September 26, 2009 by ZARL Quote Link to comment Share on other sites More sharing options...
TinySteps Posted October 27, 2009 Share Posted October 27, 2009 Ike's effect should be when he attacks roll a dice. If it is 2 or 4 then he does double battle damage. If it is a 1 or 3 you gain the life points equal to the battle damage Ike gives. If it is a 5 or 6 nothing special happens. Someone should make a Black Knight. I was going to make 1 but I forgot my username and pass. You can have a shiny alternate art. I put a attachment of a picture I drew Quote Link to comment Share on other sites More sharing options...
Amelia Posted November 4, 2009 Share Posted November 4, 2009 So it still exists. I reinstall this card in this thread! Isn't that suppose to be you, Lux? Quote Link to comment Share on other sites More sharing options...
Treasure Chest Posted November 4, 2009 Share Posted November 4, 2009 I wasn't entirely sure how to make "Vantage" work in YGO terms, so I went with this. Quote Link to comment Share on other sites More sharing options...
CT075 Posted November 28, 2009 Share Posted November 28, 2009 (edited) Wow, this still lives? At any rate, my yugiohcard maker account stopped failing me, so: And I'll have more when I'm not too lazy to find them. Edited November 28, 2009 by Fang Quote Link to comment Share on other sites More sharing options...
CT075 Posted November 28, 2009 Share Posted November 28, 2009 (edited) Edited November 28, 2009 by Fang Quote Link to comment Share on other sites More sharing options...
SirBrickingtonCrushworthy Posted November 28, 2009 Share Posted November 28, 2009 That card is smexy :3 Agreed. Card Ratings as of the first page that I bothered to say stuff about Zagaro: I lol'd Julius Caesar : Kinda funny, but not very. 'Cept for the Pizza reference, that was funny. Katua in a Bikini : HOT, but no lulz Serra: Unfortunately, put to shame by Katua in a bikini, although still awfully hot Quote Link to comment Share on other sites More sharing options...
TinySteps Posted November 28, 2009 Share Posted November 28, 2009 (edited) A lot of these cards are good :P When this card is face up on the field you can special summon a Begnion card from your deck or hand. When this card attacks a monster in defense mode with less defense than this card's attack the difference comes out of your opponents life points as battle damage. When this card is destoryed you can remove it from play to special summon The Black Knight. Edited November 28, 2009 by Purpose Quote Link to comment Share on other sites More sharing options...
CT075 Posted November 28, 2009 Share Posted November 28, 2009 A lot of these cards are good :P *trap hole* Quote Link to comment Share on other sites More sharing options...
TinySteps Posted November 28, 2009 Share Posted November 28, 2009 Seven Tools of teh Bandit Quote Link to comment Share on other sites More sharing options...
Zkirsche Posted December 9, 2009 Share Posted December 9, 2009 Provoke, Ftw! "This card cannot be normal summoned or set. This card can only be special summoned by removing 1 "Shinon" on your side of the field from play. During each of your standby phases, place 4 sleep counters on 1 enemy monster. That enemy cannot attack or switch positions as long as it has a sleep counter on it. During each of your opponent's standby phases, he/she may remove 1 sleep counter from each of their monsters. In the case Shinon is destroyed, the sleep counters are not removed from teh field." Deadeye's sleep effect in YGO. Though perhaps a tad too pwn. "At any point during your turn, you may discard 1 card from your hand and send it to the graveyard. After doing so, you may place 2 critical counters on Mia. When a monster stronger than Mia attacks Mia, roll a die. If the number rolled is equal to or lower than the number of critical counters on Mia, destroy that monster with this effect and remove critical counters from Mia equal to the number rolled on the dice." I thought it fit her. Low Atk/Def, but relatively good effects/skills. Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted December 9, 2009 Share Posted December 9, 2009 (edited) LMAO... My friend made an FE7 deck for fun... My friends played our real decks against a friend's Gundam Deck... It was "interesting" to say the least... I lol'd at the picture choices... but here's what my friend posted at FE Empire: So, I went ahead and made an FE7 deck. Lyn - Swordfighter of Sacae Wind/Warrior/4 1600/1100 When this monster is selected as an attack target, you may special summon one "Sain - Knight of Lycia" from your hand or deck in order to negate the attack and end the battle phase. Sain - Knight of Lycia Wind/Warrior/4 1800/1000 If this card is special summoned by the effect of "Lyn - Swordfighter of Sacae," you may special summon one "Kent - The Crimson Shield" from your deck or hand. Once per turn, if "Lyn - Swordfigher of Sacae" would be destroyed by an effect that targets a monster, you may destroy this face-up monster instead. Kent - The Crimson Shield Earth/Warrior/4 1700/2000 While you control this monster in face-up attack position on the field and it is declared as an attack target, you can discard one card from your hand to switch this card into face-up defense position. Florina - Pegasus Knight Light/Warrior/3 800/600 This monster can attack your opponent directly when "Lyn - Swordfighter of Sacae" is on the field. This monster can not be selected as an attack target when you control "Hector - General of Ostia." Erk - The Wandering Mage Fire/Spellcaster/4 2000/0 When this card is attacked, it is immediately switched to defense position. If a monster attacks this card and does not destroy it, that monster is destroyed. This monster can not be equipped with Equip Spells. Serra - Outspoken Cleric Water/Spellcaster/2 400/400 While you control 3 or more monsters other than "Serra - Outspoken Cleric," this monster can not be selected as an attack target. This monster can not attack unless it has been targeted by the effects of "Earth Seal." While this card is on the field in face-up attack position, increase your lifepoints by an amount equal to this cards original Atk during each of your End phases. Dart - Badon's Commando Water/Warrior/4 1900/400 This monster can not be special summoned. When this card attacks a Defense position monster with an ATK that is higher than the DEF of the target, inflict the difference as battle damage to your opponent. If this monster is the only card on your field, destroy it. Eliwood - Knight of Lycia Light/Warrior/4 1600/1200 When this monster is normal summoned or special summoned successfully, you may special summon one "Matthew - Knight of Pherae" from your deck. Eliwood - Knight Lord Light/Warrior/9 2800/2500 This monster can not be normal summoned or set. This monster can only be special summoned by tributing "Eliwood - Knight of Lycia" with the effects of Heaven Seal. When this monster is special summoned, if there are any Dragon-type mosnters on the field, select 1 and destroy it. When this monster attacks a defense position monster whose DEF is lower than this monster's ATK, inflict the difference as battle damage to your opponent. When this monster battles with a Dragon-type monster, it gains Atk equal to 400 x the opponent monster's level. Hector - General of Ostia Earth/Warrior/4 1800/1800 When this monster is normal summoned or special summoned successfully, you may special summon one "Matthew - The Enigmatic Thief" from your hand or deck. Hector - Great Lord Earth/Warrior/9 2600/3000 This monster can not be normal summoned or set. This monster can only be special summoned by tributing "Hector - General of Ostia" with the effects of Heaven Seal. When this monster attacks a Defense position monster, destroy the monster by this effect without damage calculation. When this monster is selected as an attack target, you may shift it into Defense position. If this monster inflicts battle damage to your opponents life points, draw one card. Lyn - Blade Lord Wind/Warrior/9 2700/2200 This monster can not be normal summoned or set. This monster can only be special summoned by tributing "Lyn - Swordfighter of Sacae" with the effects of Heaven Seal. Once per turn, when this monster destroys a monster in battle, this monster may attack again in the same battle phase. Halve the battle damage this monster inflicts after you activate this effect. Pent - Mage General Water/Spellcaster/6 2200/1800 When this monster is tribute summoned successfully, search your deck or graveyard for up to 2 "Heaven Seal"s and add them to your hand. Shuffle your deck afterwards. Archsage Athos Light/Spellcaster/8 3000/2500 When this monster battles a DARK monster, increase this monster's ATK by 500. Matthew - The Enigmatic Thief Wind/Warrior/3 500/500 When your opponent controls no attack position monsters, this monster may attack your opponent directly. During each of your standby phases, you may select one card from either player's graveyard and shuffle it into the owner's deck. Marcus - Knight of Pherae Water/Warrior/6 2200/1800 This monster cannot be normal summoned or set. Once per turn, a player may reveal this card in their hand to their opponent in order to shuffle it back into his/her deck and draw one card. If "Eliwood - Knight of Lycia" or "Eliwood - Knight Lord" on the field would be destroyed, you may offer this monster as a tribute to negate the destruction of "Eliwood - Knight of Lycia" or "Eliwood - Knight Lord" and destroy the card that would have destroyed "Eliwood - Knight of Lycia" or "Eliwood - Knight Lord". Chapter Eleven - Taking Leave Trap card Activate this card only when "Lyn - Swordfighter of Sacae" is on your side of the field and "Eliwood - Knight of Lycia," "Hector - General of Ostia," "Eliwood - Knight Lord," and "Hector - Great Lord" do not exist on your side of the field. Destroy all monster cards and special summon one "Eliwood - Knight of Lycia" from your hand. Your opponent may special summon one level 4 or lower monster from their hand. Chapter Eleven - Another Journey Trap card Activate this card only when "Lyn - Swordfighter of Sacae" is on your side of the field and "Eliwood - Knight of Lycia," "Hector - General of Ostia," "Eliwood - Knight Lord," and "Hector - Great Lord" do not exist on your side of the field. Destroy all monster cards and special summon one "Hector - General of Ostia" from your hand. Your opponent may special summon one level 4 or lower monster from their hand. Final Chapter - Light Trap Card You can only activate this card during your standby phase while you control one monster on the field with "Hector" in its name and one card on the field with "Eliwood" in its name. Pay half your life points. Destroy all monsters on the field and special summon one "Eliwood - Knight Lord," one "Hector - Great Lord," one "Lyn - Blade Lord," and one "Archsage Athos" from your hand, deck, or Graveyard, regardless of summoning conditions. Your opponent may special summon up to three monsters from his/her hand, deck, or graveyard. The effects of all monsters on the field are negated until the end phase of this turn and the battle phase cannot be conducted this turn. Objective - Seize Throne Continuous Trap Card Each time a player makes a direct attack, he/she gains 500 life points. Objective - Defeat all enemies Continuous Trap Card During each of your end phases, if your opponent controls no monsters on the field, you gain 500 life points. During each of your opponent's End Phases, if you control no monsters on the field, your opponent gains 500 life points. Castle Gate Field Spell Card When your opponent selects one of your monsters as an attack target, the attacking monster loses 500 Atk points during damage calculation only. Once per turn, when a monster you control is selected as an attack target, you may negate the attack. Vulenary Spell card Increase your life points by 100 for each monster in your graveyard. Promotion time! Spell card Search your deck for one "Heaven Seal," "Earth Seal," or "Ocean Seal" and add it to your hand. Heaven Seal Spell card Tribute one monster on your side of the field to special summon from your hand, deck, or graveyard "Eliwood - Knight Lord," "Lyn - Blade Lord," or "Hector - Great Lord" that lists the tributed monster's name in it's text. Earth Seal Equip Spell card Select one monster on your side of the field to activate this card. You can not select "Eliwood - Knight of Lycia," "Eliwood - Knight Lord," "Hector - General of Ostia," "Hector - Great Lord," "Lyn - Blade Lord," "Lyn - Swordfighter of Sacae," or "Dart - Badon's Commando." The equipped monster gains 1200 Atk points, and their level is increased by 4. Ocean Seal Equip spell card Pay 1000 life points to activate this card. This card can only be equipped to "Dart - Badon's Commando." The equipped monster gains 600 Atk and Def points. If the equipped monster is declared as an attack target, your opponent tosses a coin. If they call it wrong, the attacking monster's Atk becomes 0. Negate the effects of any spell, trap, or monster card on the field that negate the equipped monster's attacks and destroy them. When this card is sent from the field to the graveyard, destroy the equipped monster. Filla's Might Quickplay Spell Card Select one montser on the field. It gains 1000 Atk for the remainder of this turn. Nini's Grace Quickplay Spell Card Select one monster on the field. It gains 1000 Def for the remainder of this turn. Thore's Ire Quickplay Spell Card Select one monster on the field. Flip a coin, if heads the selected monster doubles its Atk for the remainder of the turn. If tails, pay 500 life points. Set's Litany Quickplay Spell Card Select one monster on the field. That monster cannot be destroyed by battle or effects this turn, and the battle damage you take from a battle involving that monster becomes 0. Guiding Ring Spell Card Search your deck for a Level-4 or lower Spellcaster type monster and add it to your hand. Shuffle your deck afterwards. Hero's Crest Spell Card Search your deck for a Level-4 or lower Warrior type monster who's ATK is greater than its DEF and add it to your hand. Shuffle your deck afterwards. Knight's Crest Spell Card Search your deck for a Level-4 or lower Warrior type monster who's DEF is greater than or equal to than its ATK and add it to your hand. Shuffle your deck afterwards. Lockpick Spell Card Activate only when "Matthew - The Enigmatic Thief" is on the field. Select one of the following effects: *Discard the top 2 cards of your opponents deck. *Draw 1 card. *Tribute "Matthew - The Enigmatic Thief" to draw 3 cards. *Look at the top 5 cards of either player's deck, then place them back in whichever order you choose. I'm aware that some of these cards would be completely broken in other decks. But, is anything too broken considering these cards will only be used in conjunction with eachother? And is there anything I should put in? I think my deck will be Monsters (25) Lyn x3 Hector x3 Eliwood x3 Marcus x2 Lyn BL x2 Eliwood KL x2 Hector GL x2 Matthew x2 Sain x2 Kent x2 Pent x1 Athos x1 Spells (10) Hero's Crest x3 Heaven Seal x3 Castle Gate x2 Lockpick x2 Traps (10) Ch.11 - Another Journey x3 Ch.11 - Taking Leave x3 Objective - Seize Throne x2 Objective - Defeat all enemies x1 Final Chapter Light x1 Btw, @ Black Knight... *Divine Wrath* Edited December 25, 2009 by shadowofchaos Quote Link to comment Share on other sites More sharing options...
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