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FE4 THREAD


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I disagree. Nitro Charge helps his low speed and Arm Thrust is still decent, especially against Sturdy Roggenrolas. Consider that he can also get both Defense Curl and Rollout. After curling once, Rollout's power doubles.

Besides with infinite TMs you can give him the moves you want. Bulldoze, Rock Tomb, Scald (!), Brick Break, etc.

Flame Charge is pretty weak. And speaking of which, considering that Flame Charge is oft recommended, I'd say Tepig and its evolutions suffer from a bad case of 3-moveslot syndrome.

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Flame Charge is pretty weak. And speaking of which, considering that Flame Charge is oft recommended, I'd say Tepig and its evolutions suffer from a bad case of 3-moveslot syndrome.

I never found it that weak considering it ran off its superior attack stat. It's also often overlevelled compared to pretty much everything else you face.

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I never found it that weak considering it ran off its superior attack stat. It's also often overlevelled compared to pretty much everything else you face.

Ehhh... Either way, Emboar's, in a nutshell, Rampardos all over again - good HP and offense, but its defenses blow, and its speed is not so hot. Also... Fuck Hammer Arm. 100 power, 90 accuracy, and lowers speed?? What the heck? On the part where it should be overleveled compared to most of what I face: Why do you say that?

Edited by Metal King Slime
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Ehhh... Either way, Emboar's, in a nutshell, Rampardos all over again - good HP and offense, but its defenses blow, and its speed is not so hot. Also... Fuck Hammer Arm. On the part where it should be overleveled comnpared to most of what I face: Why do you say that?

Brick Break is a TM and should definitely be used on Emboar. There's no need for Hammer Arm.

You start with Tepig at level 5. By the time you catch things, most of them will be at level 2-4 while your Tepig will have gained several levels. It just snowballs from there.

A Tepig solo could definitely be done because the Fighting type is so useful. I find it funny people keep crying at the Fire/Fighting type when it actually makes them way more useful than mono Fire.

Edited by Dio
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What is this

That can't be right

List the techniques you have and what they do, Jenni

Estelle:

Morale

Taunt

Hurricane

Comet

Joshua:

Dual Strike

Flicker

Taunt

Cloak & Dagger

Evil Eye

I'm currently stuck so that I can't check what the crafts do but well... this site seems to show what they do: here

They're the only ones in my party atm.

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Brick Break is a TM and should definitely be used on Emboar. There's no need for Hammer Arm.

You start with Tepig at level 5. By the time you catch things, most of them will be at level 2-4 while your Tepig will have gained several levels. It just snowballs from there.

A Tepig solo could definitely be done because the Fighting type is so useful. I find it funny people keep crying at the Fire/Fighting type when it actually makes them way more useful than mono Fire.

When's that come along, Icirrus City? Or Opelucid?

Ehhh, in my case, Samurott didn't really get that much of a level advantage over my other Pokemon.

Maybe, but Caitlin would be absolute hell. Not that she's easy even in a normal playthrough thanks to Psychic being a formidable attack type...

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At the moment:

PokemonWhiteU_37_24777.png

Also:

3541-PokemonPlatinumVersionUSXenoPhobia_07_25266.png

Does that Unfezant have Super Luck? That was the reason I chose it for my flyer (that, and Rufflet takes too damn long to evolve).

Edited by Metal King Slime
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Estelle:

Morale

Taunt

Hurricane

Comet

Joshua:

Dual Strike

Flicker

Taunt

Cloak & Dagger

Evil Eye

I'm currently stuck so that I can't check what the crafts do but well... this site seems to show what they do: here

They're the only ones in my party atm.

What's penetrate

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Big Pecks >_>

I didn't know that it can have Super Luck when I first caught it as a Pidove.

>_> indeed.

Yeah.. With Super Luck and the Scope Lens...

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When's that come along, Icirrus City? Or Opelucid?

Maybe, but Caitlin would be absolute hell. Not that she's easy even in a normal playthrough thanks to Psychic being a formidable attack type...

Icirrus. Talk to an old woman in the Pokémon Center.

You're likely going to be at a much higher level if Emboar saw all the fighting. Psychic is actually pretty meh as an attacking type considering there's only two types weak to it and one immune. This isn't Generation 1 anymore.

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Icirrus. Talk to an old woman in the Pokémon Center.

You're likely going to be at a much higher level if Emboar saw all the fighting. Psychic is actually pretty meh as an attacking type considering there's only two types weak to it and one immune. This isn't Generation 1 anymore.

I thought so.

Ehhh, it may not be Generation 1, but considering that there are only 2 resists as well as the one immunity... And I still have trouble with Psychic specialists anyways (y halo thar Lucian, Caitlin, Tate and Liza, Sabrina). And I tend to not have a dark type because I just can't really seem to find one aside from Umbreon that I like.

Edited by Metal King Slime
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Ehhh, it may not be Generation 1, but considering that there are only 2 resists as well as the one immunity... And I still have trouble with Psychic specialists anyways (y halo thar Lucian, Caitlin, Tate and Liza, Sabrina). And I tend to not have a dark type because I just can't really seem to find one aside from Umbreon that I like.

If you don't have a Dark type, try to get something with Crunch, X-Scissor, Megahorn, Sucker Punch or maybe even Shadow Ball. Psychic types, especially nowadays, end to have pretty massive movepools to hit their weaknesses, namely Focus Blast.

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If you don't have a Dark type, try to get something with Crunch, X-Scissor, Megahorn, Sucker Punch or maybe even Shadow Ball. Psychic types, especially nowadays, end to have pretty massive movepools to hit their weaknesses, namely Focus Blast.

Bold: That's what concerns me the most about them.

Also...

Hitmonlee used Hi Jump Kick!

Hitmonlee's attack missed!

Hitmonlee kept going and crashed!

*damage is dealt to Hitmonlee*

Hitmonlee fainted!

Enough reason to scare me away from Jump Kick and Hi Jump Kick.

Die, typo! You don't belong in this world!

Edited by Metal King Slime
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Also...

Hitmonlee used Hi Jump Kick!

Hitmonlee's attack missed!

Hitmonlee kept going and crashed!

*damage is dealt to Hitmonlee*

Hitmonlee fainted!

Enough reason to scare me away from Jump Kick and Hi Jump Kick.

Some users of those moves are lucky and can use Hone Claws, like Blaziken.

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Some users of those moves are lucky and can use Hone Claws, like Blaziken.

Whatever the case may be...

#15: Everybody was kung-fu fighting... those jerks were stat-lowering.

A decade into the history of the franchise, there's still one type that remains sorely lacking in terms of drawback-free moves... none other than the Fighting type. Now, it's got some excellent moves, such as Close Combat, but the problem is, if you want to hit hard with a Fighting move, you have to suffer a drawback. The best Fighting drawback-free moves are Brick Break, whose power is anemic to say the least, the rare Cross Chop, and the even rarer Sky Uppercut.

Otherwise, what do we have? The aforementioned Close Combat. Very sexy, but it lowers your defenses, and some Pokes like Heracross may not like it in the endgame. Hammer Arm... 100 power, 90 accuracy, and lowers Speed? What the fuck? I don't care if most of its users are already slowpokes, but I'm sorry, but a move with 100 power and 90 accuracy should never, EVER have a drawback. Heat Wave's the same, only not only does it not have a drawback, it can also burn!

Next up is Hi Jump Kick. Same thing. 100 power, 90 accuracy, but if you miss you'll suffer some serious damage. Gee, is missing not enough of a punishment or anything? The hilarious thing is that before D/P, HJK's power was a paltry 85, making it a Sky Uppercut clone, except with a drawback! Submission... 80 power, 80 accuracy, and recoil? Are you kidding me? Superpower, an inferior CC that reduces Attack instead of SD. The other attacks have no drawback, and even advantages sometimes, such as Drain Punch (which still fails, seeing how its daddy Giga Drain never has any screentime), but they have too little power and aren't worth it. When do we get our Fighting Ice Beam/T-bolt?

And yes, I know Focus Blast has higher damage output than BB and Sky Uppercut, but I'm mostly interested in the physical part, since most fighters are physical (aside from some Lucario and Infernape sets, and even there many special Infernapes use CC over Focus Blast).

Which reminds me, Hone Claws does you no good if you run into Protect, because then you can kiss half your max LP goodbye if you chose HJK.

Edited by Metal King Slime
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Whatever the case may be...

#15: Everybody was kung-fu fighting... those jerks were stat-lowering.

A decade into the history of the franchise, there's still one type that remains sorely lacking in terms of drawback-free moves... none other than the Fighting type. Now, it's got some excellent moves, such as Close Combat, but the problem is, if you want to hit hard with a Fighting move, you have to suffer a drawback. The best Fighting drawback-free moves are Brick Break, whose power is anemic to say the least, the rare Cross Chop, and the even rarer Sky Uppercut.

Otherwise, what do we have? The aforementioned Close Combat. Very sexy, but it lowers your defenses, and some Pokes like Heracross may not like it in the endgame. Hammer Arm... 100 power, 90 accuracy, and lowers Speed? What the fuck? I don't care if most of its users are already slowpokes, but I'm sorry, but a move with 100 power and 90 accuracy should never, EVER have a drawback. Heat Wave's the same, only not only does it not have a drawback, it can also burn!

Next up is Hi Jump Kick. Same thing. 100 power, 90 accuracy, but if you miss you'll suffer some serious damage. Gee, is missing not enough of a punishment or anything? The hilarious thing is that before D/P, HJK's power was a paltry 85, making it a Sky Uppercut clone, except with a drawback! Submission... 80 power, 80 accuracy, and recoil? Are you kidding me? Superpower, an inferior CC that reduces Attack instead of SD. The other attacks have no drawback, and even advantages sometimes, such as Drain Punch (which still fails, seeing how its daddy Giga Drain never has any screentime), but they have too little power and aren't worth it. When do we get our Fighting Ice Beam/T-bolt?

And yes, I know Focus Blast has higher damage output than BB and Sky Uppercut, but I'm mostly interested in the physical part, since most fighters are physical (aside from some Lucario and Infernape sets, and even there many special Infernapes use CC over Focus Blast).

Which reminds me, Hone Claws does you no good if you run into Protect, because then you can kiss half your max LP goodbye if you chose HJK.

Minor nitpick, but HJK has 130 power now.

You also forgot Drain Punch, which is now 75 power and 10 PP. It's not a TM anymore but it can be transferred from Gen 4 and many new Fighting types learn it anyway.

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But losing half our max HP if you miss? Not cool.

High risk high reward baby.

Plus i get to bitch and whine about how i lost because i missed eventhough i knew about it

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