AstraLunaSol Posted November 19, 2010 Share Posted November 19, 2010 It's because his neck is pillowshaded. Might want to fix that. Trim is poorly done too, might want to clear it all and reference a collar with trim like that from an FE mug. I don't really even know what's going on with his shoulder. Body custom? Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted November 19, 2010 Author Share Posted November 19, 2010 (edited) Which shoulder? Oh you mean the strap, it's part of the outfit. Edited November 19, 2010 by Dancer A Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted November 21, 2010 Author Share Posted November 21, 2010 (edited) Edited everything a bit, made him a bit taller too. Credit to Vamp for most of this, I just made the base mug and added some edits. Oh yeah, her and Denson are supposed to be siblings, fraternal twins Edited November 21, 2010 by Dancer A Quote Link to comment Share on other sites More sharing options...
Vampire Elf Posted November 22, 2010 Share Posted November 22, 2010 Credit to Vamp for most of this, I just made the base mug and added some edits. Oh yeah, her and Denson are supposed to be siblings, fraternal twins The new cloth colour(the old hair colour) doesn't mesh well with the 5th skin tone used on the clothing and the headband. Using outline colour instead(as above) could help with this, though this makes things alot darker, so you'd want to edit in some 5th skin tone as anti aliasing, since the majority of it will be removed to make the clothing actually look ok. The hair makes no sense with how the headband is, and the headband gets randomly cut off, see how the tie up on it makes sense on Echidna? how it's outside of her hair? if you wanted the headband to tie up under the majority of her hair with a knot on the side, this isn't the way to do it, maybe get some pictures of headbands and hair ties before you try something like this, so that when you do it it actually makes sense. The necklace is symmetrical and disregards the angle of her body, the cord/chain is extremely dark and stands out like a sore thumb against the skin. Above ^, is how I've shaded a necklace, you're welcome to reference that when fixing this one. You've also changed her eyes from light to dark, when doing this you should always revise the shading as light hair/eyes/clothing/skin/etc are shaded differently from dark ones. Your third skin tone looks a bit off, it seems a bit darker and a bit less saturated then it should. Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted November 22, 2010 Author Share Posted November 22, 2010 All the skin tones are semi-custom, so I'll fix those. Thanks for the reference and the I'll fix the color issues Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted December 11, 2010 Author Share Posted December 11, 2010 Damn it! Second page! *rushes to find something* Ah ha! Test, it's going faster then it should though. Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted January 19, 2011 Author Share Posted January 19, 2011 What this I don't even... 45x45 map o_O Quote Link to comment Share on other sites More sharing options...
Darros Posted January 19, 2011 Share Posted January 19, 2011 It reminds me a lot of a FE4 map. That thing is huge, and with all the castles. Quote Link to comment Share on other sites More sharing options...
CT075 Posted January 19, 2011 Share Posted January 19, 2011 FE4's maps are bigger than that Woo! Go Eric Dancer Mr. Piccolo Link Hero of Time! You did it! Now go make an actual FE4 map. FYI, FE4's maps are 100x100 Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted January 19, 2011 Author Share Posted January 19, 2011 Lol I think I can now. But I though FE4 maps(at least a few) were smaller than that? Since FE4 inserted some. Quote Link to comment Share on other sites More sharing options...
CT075 Posted January 19, 2011 Share Posted January 19, 2011 All of FE4's maps sans the prologue are 100x100, IIRC. Quote Link to comment Share on other sites More sharing options...
eCut Posted January 19, 2011 Share Posted January 19, 2011 Beauty! Quote Link to comment Share on other sites More sharing options...
Phoenix Posted January 20, 2011 Share Posted January 20, 2011 I look at some of these maps and it makes me want to get back into hacking FE7 and FE8 ... not sure if maps would turn out any good or if I could even figure out how to implement them though Nice map though. For some reason I just feel like, the bigger the map, the better. Quote Link to comment Share on other sites More sharing options...
Feaw Posted January 20, 2011 Share Posted January 20, 2011 (edited) It's pretty good. One of your better maps. However, there are still many things that need work. I'm too lazy right now to point them out, so maybe I'll not be lazy some time and then I'll do it. Blep Edited January 20, 2011 by Feaw Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted January 20, 2011 Author Share Posted January 20, 2011 Yes Feaw, tell me issues. I know of the water, but I have no idea how to even do water so that was my best guess. Quote Link to comment Share on other sites More sharing options...
Feaw Posted January 21, 2011 Share Posted January 21, 2011 (edited) Blep. Okay, pink: mainly path issues. Them being boring, the same, or just ugly. You should use more variety, strange shapes, less straightness. blue: boring trees. Need more variet, so put them in slightly different places, and use more types, and don't put all of the same types together. red: just looks ugly as a whole, imo. cyan: don't use forts in the middle of a mountain. Well, unless you have some borders around it, like you did with the south-western one, that one looks good. green: those are stair tiles. There are vertical bridge tiles in the tileset. yellow: don't use these either. Well, this is mostly just my personal taste, but they don't look good, imo. Just use the other bridge tiles specially for this tileset. Oh, and your mountains don't look that awesome. They're okay, but could be much better. I know mountains are hard, I sucked at them too, but with lots of practice I can finally pull them of alright, mostly. That's about it~ Edited January 21, 2011 by Feaw Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted January 21, 2011 Author Share Posted January 21, 2011 (edited) Okay, let me do this... Pink: I have no issues with those areas, I think this is just an opinion thing, so yeah. And the castles are fine, I actually went off of how FE actually has them chapter 10A to be specific. Blue: Have you used this tileset before? That's the only type of tree in it Feaw :P Albeit some could be more varied in placement, but the trees them selves are fine. I'll fix the one tree issue on the right though, I saw that a few minutes after I posted it. Red: Eh... again your opinion vs mine, maybe I'll make it a whole island. Cyan: As being the 3rd-4th person telling me this, they are goners lol Green: Noted, will fix Yellow: Same as Green Mountains thing I don't see tbh, I think they're pretty damn good, but that's my opinion lol Thanks Edited January 21, 2011 by Hero of Time Quote Link to comment Share on other sites More sharing options...
Feaw Posted January 21, 2011 Share Posted January 21, 2011 (edited) Pink: Well, the pavements are fine I guess, but the dirt paths could use more... weirdness. Original FE maps mostly have that too. Blue: Yes I've used the tileset. And yes, the forests are only in the green areas. But I just mean the slightly different forest tiles. Like, not the exact same tree over and over again. If there are as few as 3 different types for singular-tiled forests, it's fine, just use those alternatively. Red: Yeah, my opinion, no need to pay attention to it all too much, was just implying it wasn't looking very hawt. Cyan: lol alrighty. Yellow and Green: Oki. (seewatididthar?) Mountains: Well, for the most part they're okay. But I'm especially talking about the top-right mountain. The foot area (near the villages) looks very, I repeat, very bland. Give that more variety and they're okay. Also the top one left of the left-most village, right of the river, could use some work too, as it's just a straight line, basically. The bottom-right little mountain also could use some work. Bottom-left is good. Also, more variety in the sand edges (sand-sea tiles). There are mostly 2 versions of each, and I often see the same tiles next to eachother. Just use them alternatively, works wonders (real FE does it that way too). Me and my variety, i know, but trust me, it makes the map a lot better. Now you don't have to have every tile be different, some of the same tiles next to eachother is okay, as long as you don't overdo it. Oh, and no problem bud =3. Edited January 21, 2011 by Feaw Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted March 13, 2011 Author Share Posted March 13, 2011 Yay, pokéballs! Quote Link to comment Share on other sites More sharing options...
Ken Zomg Posted March 13, 2011 Share Posted March 13, 2011 What a coincidence, I was just playing Pokemon! :D Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted March 13, 2011 Author Share Posted March 13, 2011 What a coincidence, I was just playing Pokemon! :D I made them because it just came out! Quote Link to comment Share on other sites More sharing options...
Amelia Posted March 13, 2011 Share Posted March 13, 2011 I love that great ball~~ >w< Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted June 8, 2011 Author Share Posted June 8, 2011 About damn time I update this lol SE map Quick little request for a friend(Palette credit to Feaw) Was going to use for Marc's ragefest contest but lolranoutoftime My original idea for the contest, but changed my idea :/ Was going to pimp that FE1/3 chapter but didn't want to ;p (Palette credit to Feaw) For kicks Probably needs cleaning, palette courtesy of Feaw AAAAAAnd other stuffs to come later I guess Quote Link to comment Share on other sites More sharing options...
Primefusion Posted June 8, 2011 Share Posted June 8, 2011 The ones using the custom palette remind me of old school 8 bit Pokemon =P The last one: Where the water is coming out of the pillar towards the center of the map looks a little funny. Mainly because it's coming out of the pillar which is rounded and therefore the water flow wouldn't be as wide compared to the waterfalls next to plain wall tiles. *Hungrily stares at mountains* Quote Link to comment Share on other sites More sharing options...
Feaw Posted June 8, 2011 Share Posted June 8, 2011 hey you, stop stealing my custom palettes =p Fairly interesting maps you got there. The third map reminds me of the map I made for someone as a request. Fourth looks FE4 ish, awsum =). One to last map... that hourglass room is... useless. It serves no purpose. It reminds me of that Valni Tower level, though (which isn't a good thing, but don't worry haha). I'm digging the last map (becuase it uses my amazing custom palette) becuase it's so original and excentric. What Prime said about the waterfall+pillar is true, it looks ugly. The bottom right one looks good, though. Lol@ all the random plateaus on the water. Though most of them are useless =/. Quote Link to comment Share on other sites More sharing options...
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