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ITT: We reclass non-FE11 people.


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Fail caps hurt her, though.

It's not quite that clear cut.

Female classes generally have a higher speed cap than males,with a 2-3 difference.

If it's 3,then she gets 34 speed for endgame.So she is better than she was before,even with the marshall caps.(Although with 33 spd cap she is still a monster until endgame,and still doubles a good chunk of spirits anyway.)

As well,her speed second tier would likely cap at 25,which means she wouldn't need a crown to still double consistently.

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(If I calculated these correctly)

Serra(Druid)

Bases

Lvl 1 HP:18 Magic:8 Skill:6 Speed:10 Luck:6 Def:5 Res:7 Con:4

Growth

Hp:50% Magic:75% Skill:30% Speed:33% Luck:35% Def:17% Res:40%

Kyle(Armor Knight)

Bases

Lvl 5 Hp:22 Strength:9 Skill:6 Speed:2 Luck:6 Def:12 Res:1 Con:14

Growth

Hp:125% Strength:65% Skill:30% Speed26% Luck:25% Def:38% Res:25%

Kyle(Wyvern Rider)

Bases

Lvl 5 Hp:25 Strength:12 Skill:7 Speed:7 Luck:6 Def:11 Res:1 Con:11

Growth

Hp:125% Strength 60% Skill:35% Speed:42% Luck:25% Def:35% Res:20%

(I'm guessing FE10 for Marcia and Lance Armor for Marcia for they were not specified)

Marcia (Lance General)

Bases

Lvl:5 Hp.39 Strength/Magic:23/8 Skill:17 Speed:16 Luck:12 Def:22 Res:12 Con:13

Growth

Hp:85% Strength/Magic:40%/45% Skill:45% Speed:60% Luck:45% Def:55% Res:40%

Marcia (Dragonknight)

Bases

Lvl:5 Hp:24 Strength/Magic:9/2 Skill:8 Speed:6 Luck:12 Def:11 Res:4 Con:7

Growth

Hp:100% Strength/Magic:45%/25% Skill:55% Speed:100% Luck:35% Def:45% Res:40%

My request: hmm Myrmidon Miledy (FE6)

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Dieck(Berserker)

Growth

HP:68% Strength:45% Skill:25% Speed:10% Luck:27% Def:15% Res:10%

Base

Lvl:5 HP:32 Strength:12 Skill:10 Speed:9 Luck:5 Def:8 Res:1 con:18

Miledy(Valkyrie)

Growth

HP:35% Magic:30% Speed:60% Luck:40% Def:10% Res:18%

Bases

Lvl:10 HP:30 Magic:10 Skill:9 Speed:10 Luck:5 Def:10 Res:11 Con:8

Levin(Axe Knight)

Growth

HP:50% Strength/Magic:30%/10% Skill:40% Speed:30% Luck:20% Def:40% Res:-10%

Bases

Lvl:6 HP:34 Strength/Magic:8/4 Skill:10 Speed:12 Luck: 7 Def:8 Res:2 Skills:Continue Critical

Tana(Paladin)

Growth

HP:70% Strength:35% Skill:35% Speed:50% Luck50% Def:20% Res:15%

Bases

Lvl:4 HP:29 Strength:9 Skill:10 Speed:19 Luck:8 Def:10 Res:13 Con:11

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@Gordon: Lance gen!Gareth.

I hope this works right....

HP: 66 (45%)

Strength: 25 (60%)

Magic: 5 (45%)

Skill: 22 (40%)

Speed: 19 (25%)

Luck: 20? (55%)

Defence: 29 (55%)

Resistance: 14 (55%)

Wow, seems pretty awesome! :D

But I bet that some of those are above caps.

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It's not quite that clear cut.

Female classes generally have a higher speed cap than males,with a 2-3 difference.

If it's 3,then she gets 34 speed for endgame.So she is better than she was before,even with the marshall caps.(Although with 33 spd cap she is still a monster until endgame,and still doubles a good chunk of spirits anyway.)

As well,her speed second tier would likely cap at 25,which means she wouldn't need a crown to still double consistently.

I believe it's a 2 difference, seeing as Meg has 32 AS, and I don't think a male Marshall would have a 29 spd cap as that makes him the slowest in the game.

She'd have lower def + str, and HP as well. She'd be far and away inferier than Gatrie as Gatrie can use braves for epic pwnage.

@ Crash: My requests still stand.

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@Kirsche I'm assuming FE10 and Dragonmaster (F) for Gatrie

Growths

HP:65% Strength/Magic:65%/-15% Skill:55% Speed:100% Luck: 20% Def:35% Res:10%

Bases

LVL:10 HP:60 Strength/Magic:28/2 Skill:19 Speed:21 Luck:15 Def:23 Res:6 Con:8

Gatrie(Reaver)

Growths

HP:80% Strength/Magic:80/-30 Skill:50% Speed:85% Luck:20% Def:30% Res:-15%

Bases

LVL:10 HP:67 Strength/Magic:29/3 Skill:20 Speed:23 Luck:15 Def:20 Res:6 Con:13

Edited by Jason W.
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Okay,so Lance Gen!Mia didn't work out so well,but how about Warrior!Mia in RD?

HP:36 (135%)

Str:22 (95%)

Mag:4 (25%)

Skl:24 (90%)

Spd:24 (100%!)

lck:18 (85%)

Def:18 (80%)

Res:8 (45%)

Awesome.

Mia is now the best offensive unit on the team.

Steel Poleax!Mia has 37 Mt(1 more than Ike's max at base level.)

She also doubles everything with hit rates in the Mid 80's to mid 90's on average.

This means anything not a SM or a general is one rounded,and she does about 66% to both of them.

Most enemies are also 3-4RKOing her,one warrior 2HKO's I suppose,but she one round's him back and he only has 8.2% true hit.

Heck,the highest non-boss hit rate on this map is 142,which is only 69.97 true hit.Now this seems bad,but this enemy only 6HKO's her.

Not to mention,she get more durable very quickly, with 135/80/285% Hp/Def/Avo growths.

Heck,she even starts doubling Sm`s soon,Once she hits level 10 she won`t miss any until 3-4(except one reinforcement in 3-3 I suppose),but if it`s that much of an issue,she can crown,lolz.

Even her endgame become`s better.35 AS still doubles everything,and 64 Mt is certainly better than 53.

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Are you sure you calculated that right? Going from a 40 -> 90% str growth seems absurd.

Firstly,it's 45 -> 95.Secondly,the reason why the growths are so high is because Swordmaster (F) have 0's across the board for class growths,so the warrior class growths essentially just get added to her regular growths.

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If a class has 0% across the field, a better idea is perhaps to take the male version's growths or a similar class's growths.

If you're going to make an estimate, you'd want to get the most accurate one right? : )

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I havn't been here for a while and I'm too lazy to read through 5 pages of crap, so these might have already been done, but how about:

Journeyman Garcia

Recruit Franz

Pupil Saleh or Lute

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Garcia(Journeymen)

Growths

HP:80% Strength:65% Skill:45% Speed:22% Luck:65% Def:28% Res:20%

Bases

Lvl:4 HP:22 Strength:6 Skill:5 Speed:4 Luck:3 Def:4 Res:1 Con:11

Franz(Recruit)

Growths

HP:80% Strength:50% Skill:40% Speed:62% Luck:50% Def:35% Res:40%

Bases

Lvl:1 HP:13 Strength:5 Skill:3 Speed:3 Luck:2 Def:6 Res:2 Con:8

Lute(Pupil)

Growths

HP:45% Magic:65% skill:40% Speed:45% Luck:65% Def:20% Res:30%

Bases

Lvl:1 HP:11 Magic:4 Skill:1 Speed:2 Luck:8 Def:3 Res:4 Con:8

Saleh(Pupil)

Growths

HP:60% Magic:40% Skill:35% Speed:50% Luck:65% Defense:30% Res:25%

Bases

Lvl:1 HP:23 Magic:12 Skill:14 Speed:11 Luck:11 Def:5 Res:13 Con:6

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If a class has 0% across the field, a better idea is perhaps to take the male version's growths or a similar class's growths.

If you're going to make an estimate, you'd want to get the most accurate one right? : )

Maybe...but I like making Mia insanely broken. :)

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Ike will be considered 20/20/11 for this. I'll be using Micaiah's growths and 20/11 stats before changing Ike to a Light Sage. I'll then make him 20/20/11. Hero's luck will be considered as 11 (14-0.3*10). Light Sage's luck will be considered as 25. Final stats are rounded.

Light Priestess!Ike Lvl 11:

HP: 44(25%)

Str: 25(20%) (Should be 22, Ike busted the cap from his promo gain)

Mag: 27(80%)

Skl: 32(30%)

Spd: 30(30%)

Lck: 43(80%) (It should be 40, Ike busted the cap!)

Def: 25(20%) (It should be 23)

Res: 36(90%)

This Ike is broken. He has low HP and Mag for a 3rd tier mag user, but she's relatively fast, and it's brilliant defensively. (See what I did there?)

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Next up, Fire Mage!Micaiah.

Hp:16 (90%)

Str:6 (35%)

Mag:7 (145%)

Skl:9 (80%)

Spd:9 (75%)

Lck:10 (105%)

Def:4 (45%)

Res:3 (145%)

lolBroken.

Micaiah's chip damage now hits even harder,and with a 75% speed growth and higher base,she will double now.

As well,her concrete durability growths have doubled,and her avoid growth has raised from 150% to 255%.

In it's transition to a fire tome,Thani shifts to 10 Mt.

This means in 3-6.Micky is pulling 21 AS,and 53 Effective Mt on beast laguz,lolrape.

However,she is a glass cannon,as she is 2HKO'd by 80% of the map(low level cats 3HKO),although if she has an A earth support on a thicket she faces 18.3% true at maximum.

By 4E-1 she has 27 AS due to late promo,but she grows out of that quickly,and reaches 35 AS with Rexflame.

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All you did for the growth rates was add on the Fire Mage (F)'s growths.

For those with no growths, like what Ether is doing, just add the new growths and divide by 2. This makes it more realistic and less broken.

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