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Is this ok to add? Regarding experience for laguz


shadowjam
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In U.S. NM, I found out that the formula for calculating battle exp. is basically the same as in PofR, but in RD, rather than adding 20 to the Power variable in the formula(since the unit I used to figure that out is named Mordecai, who's a laguz and thus might count as promoted in PofR), I found that the Power in the formula in RD is level * 2 for laguz clases(or level * Math.Round(1.5), whatever you call it)...

Proof: My Lv. 25(at the time of 3-11) Mordecai has Paragon, and gains 8 exp. after doing damage but not defeating the 3-11 boss, w/ paragon:

(21+(enemy power-ally power))/2 *skill coefficient

=(21 + ((17 + 20) - (25 * 2)))/2 * 2

=(21 - 13)/2*2

=8/2 *2

=4*2

=8

^ and since I don't see anything regarding battle exp. in the RD section, I was wondering: is it ok to add that new tidbit, along with the other stuff about battle exp., to the RD section?

Edited by shadowjam
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I'd definitely like to see something added about experience calculations, but I'm something of a "all or nothing" person. If I'm going to include the calculations, I'd to include all the details or as much as possible.

So I've been kind of "waiting" for a more-or-less complete formula to be formulated. I can't play the game myself, so I can't really speed up the process, and with all the waiting I suppose I've gotten disinterested in wanting to know DX

In any case, I think you're correct with the way Laguz levels are implemented. I should probably re-gather my notes and see if anything's changed.

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I always thought it was (enemy level - unit level)/2+5 for a weaken and +20 for a kill in HM while it was +10 for a weaken and +25 for a kill in NM. Still haven't found the EM experience(though bosses can count as 100) or what it is for boss kills. Laguz levels are multiplied by 2.

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I always thought it was (enemy level - unit level)/2+5 for a weaken and +20 for a kill in HM while it was +10 for a weaken and +25 for a kill in NM. Still haven't found the EM experience(though bosses can count as 100) or what it is for boss kills. Laguz levels are multiplied by 2.

Is that whilst the unit transformed or untransformed (since Laguz earn more EXP for fighting whilst untransformed)?

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Is that whilst the unit transformed or untransformed (since Laguz earn more EXP for fighting whilst untransformed)?

That's for laguz transformed...

My proof was done w/ the enemy having no weapon, as his Aqqar broke before I even began my proof, and since untransformed laguz can only enter combat if the enemy initiates it, no enemy weapon, impossible for untransformed laguz to attack unless they transform...

Oh, and the +5 for a weaken is the EM mode bonus(-5 in HM), unless I'm mistaken. Since I was playing U.S.(United States) NM, I don't think that the experience points were added by 5, or any other amount, in this case. If it was, you'd probably see it in my proof...

Edited by shadowjam
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I found my notes on the experience calculations, although they're not super-detailed. I seem to recall one person, NeoElfBoy had some luck with the calculations, but I seem to have misplaced their notes : /

Easy mode calculations

Lv. 1 Micaiah v. Lv. 1 Bandit (damage): 19 Exp.

(21 + 0) / 2 + [9] = 19

Lv. 1 Eddie v. Lv. 1 Bandit (kill): 47 Exp.

19 + 0 + [28] = 47

Lv. 9 Noyce v. Lv. 1 Soldier (damage): 15 Exp.

(21 - 8) / 2 + [9] = 15

Lv. 9 Noyce v. Lv. 1 Soldier (kill): 35 Exp.

15 - 8 + [28] = 35

Lv. 1* Sothe v. Lv. 8 Zaitan (damage): 13 Exp.

(39 + 8 - 21)/2 = 13

Lv. 1* Sothe v. Lv. 3 Soldier (kill): 15 Exp.

(39 + 3 - 21)/2 = 10

10 - 18 + 28 {-5} = 15

DAMAGE EXP = (21 + LEVEL GAP)/2 + 9

KILL EXP = DAMAGE EXP + LEVEL GAP + 28

MODIFICATIONS

TIER 2 LEVEL = TIER 1 LEVEL + 20

TIER 2 KILLING TIER 1 = -5 EXP

EASY MODE DAMAGE BONUS = +9 EXP

EASY MODE KILL BONUS = +28 EXP

--------------------------------------------------------------

Normal mode calculations

Lv. 1 Micaiah v. Lv. 1 Bandit (damage): 10 Exp.

(21 + 0)/ 2 = 10

Lv. 1 Eddie v. Lv. 1 Bandit (kill): 25 Exp.

10 + 0 + [15] = 25

Lv. 1 Eddie v. Lv. 2 Bandit (damage): 11 Exp.

(21 + 1) / 2 = 11

Lv. 1 Micaiah v. Lv. 2 Bandit (kill): 27 Exp.

11 + 1 + [15] = 27

Lv. 1 Eddie v. Lv. 3 Bandit (damage): 11 Exp.

(21 + 2) / 2 = 11

Lv. 1 Leonardo v. Lv. 3 Bandit (kill): 28 Exp.

11 + 2 + [15] = 28

Lv. 2 Micaiah v. Lv. 5 Boss (kill) 70 Exp

(21 + 3) / 2 = 12

12 + 3 + [15] + {40} = 70

DAMAGE EXP = (21 + LEVEL GAP)/2

KILL EXP = DAMAGE EXP + LEVEL GAP + 15

MODIFICATIONS

NORMAL MODE DAMAGE BONUS = 0 EXP

NORMAL MODE KILL BONUS = +15 EXP

NORMAL MODE BOSS BONUS = +40 EXP

--------------------------------------------------------------

Hard mode calculations

Lv. 1 Micaiah v. Lv. 3 Bandit (damage): 6 Exp.

(21 + 2)/2 - [5] = 6

Lv. 1 Eddie v. Lv. 3 Bandit (kill): 23 Exp.

6 + 2 + [15] = 23

DAMAGE EXP = (21 + LEVEL GAP)/2 - 5

KILL EXP = DAMAGE EXP + LEVEL GAP + 15

MODIFICATIONS

HARD MODE DAMAGE BONUS = -5 EXP

HARD MODE KILL BONUS = +15 EXP

(EQUIVALENTLY, -5 TO NORMAL MODE DAMAGE AND KILL EXP VALUES)

EDIT

Found NeoElfBoy's notes:

Note that this is all experimental, rather than pulled from the game code or some official Ultimania-style guide, so there could be errors, especially for oddball situations like a Tier 1 beorc attacking a Tier 3 beorc, or something.

Experience formula:

Combat Exp

Ineffective Atk Exp = 1 [if a player unit participates in combat in which he or she does no damage]

Atk Exp = 10 + HM penalty + DeltaLevel/2 + Laguzfoe modifier (round up, min. 1)

HM penalty: -5 if playing on HM

Laguzfoe modifier: +10 if foe is a laguz

DeltaLevel: Foe's level minus player unit's level. Note that "level" has the following modifiers:

If unit is a tier 2 beorc, +20 to their level

If unit is a tier 3 beorc, +40 to their level

If unit is a transformed laguz, its level is doubled.

Kill Exp = Atk Exp + DeltaLevel + 15 + DeltaPower*5 + Boss modifier

Boss modifier: +40 if foe is a boss on NM, +30 if foe is a boss on HM

DeltaPower: Foe's power minus player unit's power. "Power" is defined as follows:

-Tier 1 beorc, as well as enemy-controlled laguz, have a power of 1

-Tier 2 and 3 beorc, as well as player-controlled untransformed laguz, have a power of 2.

-Player-controlled transformed laguz have a power of 3.

If Kill Exp would be less than Atk Exp, set it equal to Atk Exp instead.

Bonus Exp:

Gaining real Exp using Bonus Exp has the following cost on BExp:

(Real Exp gained)*(Level+1)/2 (round up)

Beorc levels are modified as above for combat Exp (+20, +40 depending on tier). Laguz count as their listed level x1.5, rounded down.

Staff Exp

See Serenes Forest

All modifications to combat and staff exp due to Paragon and Blossom are done at the end, and are straight multipliers. For obvious reasons these skills no longer affect Bonus Exp.

---

The RPG Duelling League: www.rpgdl.com

An unparalleled source for RPG information and discussion

Edited by VincentASM
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